Commit message (Collapse) | Author | Files | Lines | ||
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2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 1 | -32/+0 | |
2017-02-27 | Doxygen: Amend minor issues (#2593) | Mat M | 1 | -1/+2 | |
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues. | |||||
2017-02-04 | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | 1 | -1/+1 | |
2017-01-30 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 1 | -2/+1 | |
2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 1 | -1/+1 | |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 1 | -3/+3 | |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 1 | -7/+4 | |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 1 | -1/+10 | |
2017-01-26 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 1 | -8/+11 | |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 1 | -0/+1 | |
Currently there's only a single dummy implementation, which will be split in a following commit. | |||||
2016-12-16 | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 1 | -2/+5 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -2/+3 | |
2016-05-13 | Use new shader-jit signature for interpreter | Jannik Vogel | 1 | -1/+1 | |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 1 | -2/+2 | |
2015-09-11 | video_core: Reorganize headers | Lioncash | 1 | -1/+1 | |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 1 | -2/+0 | |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 1 | -1/+2 | |
2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | 1 | -56/+3 | |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 1 | -1/+1 | |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 1 | -2/+1 | |
- Also renames "vertex_shader.*" to "shader_interpreter.*" | |||||
2015-07-15 | Pica/Shader: Add geometry shader definitions. | Tony Wasserka | 1 | -1/+1 | |
2015-06-28 | Common: Cleanup emu_window includes. | Emmanuel Gil Peyrot | 1 | -3/+2 | |
2015-05-23 | Pica: Create 'State' structure and move state memory there. | bunnei | 1 | -11/+0 | |
2015-05-07 | GPU: Implemented default vertex shader attributes. | Subv | 1 | -0/+1 | |
Fixes some games crashing. | |||||
2014-12-31 | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | 1 | -0/+1 | |
2014-12-21 | License change | purpasmart96 | 1 | -1/+1 | |
2014-12-20 | Pica: Add support for boolean uniforms. | Tony Wasserka | 1 | -0/+1 | |
2014-12-20 | Pica/VertexShader: Some cleanups using std::array. | Tony Wasserka | 1 | -0/+3 | |
2014-12-20 | Pica/VertexShader: Support negating src2. | Tony Wasserka | 1 | -1/+0 | |
2014-12-20 | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. | Tony Wasserka | 1 | -209/+0 | |
2014-12-20 | Pica: Initial support for multitexturing. | Tony Wasserka | 1 | -2/+7 | |
2014-11-16 | vertex_shader: Fix control reaches end of function warning | Lioncash | 1 | -1/+1 | |
2014-10-08 | Fix warnings in video_core | Lioncash | 1 | -1/+1 | |
2014-08-25 | Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. | Tony Wasserka | 1 | -1/+2 | |
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). | |||||
2014-08-25 | Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. | Tony Wasserka | 1 | -3/+75 | |
2014-08-12 | Pica: Add vertex shader implementation. | Tony Wasserka | 1 | -0/+211 | |