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path: root/src/video_core/shader/shader_interpreter.h (follow)
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* Doxygen: Amend minor issues (#2593)Mat M2017-02-271-1/+2
* VideoCore: Split shader regs from Regs structYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-301-2/+1
* VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-301-1/+1
* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+3
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-7/+4
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-1/+10
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-261-8/+11
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-0/+1
* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-161-2/+5
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+3
* Use new shader-jit signature for interpreterJannik Vogel2016-05-131-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+2
* video_core: Reorganize headersLioncash2015-09-111-1/+1
* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-1/+2
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-56/+3
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-0/+72