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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
shader_interpreter.h
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Author
Age
Files
Lines
*
Doxygen: Amend minor issues (#2593)
Mat M
2017-02-27
1
-1
/
+2
*
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-30
1
-2
/
+1
*
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-30
1
-1
/
+1
*
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-26
1
-3
/
+3
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-26
1
-7
/
+4
*
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-26
1
-1
/
+10
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-8
/
+11
*
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-26
1
-0
/
+1
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
1
-2
/
+5
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-2
/
+3
*
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-13
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-2
/
+2
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-1
/
+1
*
video_core: Remove unnecessary includes from headers
Lioncash
2015-09-11
1
-2
/
+0
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-1
/
+2
*
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
1
-56
/
+3
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
1
-0
/
+72