Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Shader: RCP and RSQ computes only the 1st component | aroulin | 2015-08-23 | 1 | -4/+6 |
* | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2015-08-19 | 1 | -14/+34 |
* | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2015-08-19 | 1 | -0/+30 |
* | Shader: implement EX2 and LG2 in JIT | aroulin | 2015-08-17 | 1 | -2/+20 |
* | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 2015-08-16 | 1 | -4/+4 |
* | Shader: Use a POD struct for registers. | bunnei | 2015-08-16 | 1 | -6/+6 |
* | Common: Cleanup CPU capability detection code. | bunnei | 2015-08-16 | 1 | -5/+5 |
* | Common: Move cpu_detect to x64 directory. | bunnei | 2015-08-16 | 1 | -2/+1 |
* | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 2015-08-16 | 1 | -6/+14 |
* | JIT: Support negative address offsets. | bunnei | 2015-08-16 | 1 | -26/+25 |
* | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 2015-08-16 | 1 | -0/+669 |