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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
/
shader_jit_x64.cpp
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Author
Age
Files
Lines
*
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
2016-04-14
1
-0
/
+6
*
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
2016-04-14
1
-3
/
+6
*
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
2016-04-14
1
-17
/
+7
*
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
2016-04-14
1
-9
/
+8
*
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-14
1
-5
/
+2
*
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-14
1
-5
/
+13
*
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-14
1
-3
/
+1
*
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-14
1
-9
/
+8
*
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
2016-04-14
1
-30
/
+92
*
shader_jit_x64: Fix strict memory aliasing issues.
bunnei
2016-04-14
1
-1
/
+3
*
Merge pull request #1503 from bunnei/clear-jit-cache
bunnei
2016-03-16
1
-5
/
+8
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\
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*
shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
1
-1
/
+1
|
*
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
2016-03-12
1
-4
/
+7
*
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PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-15
1
-27
/
+28
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/
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-0
/
+2
*
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-27
1
-5
/
+5
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\
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*
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
1
-5
/
+5
*
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Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-25
1
-1
/
+3
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/
*
video_core: Remove unused variables
Lioncash
2015-09-10
1
-1
/
+0
*
Shader JIT: Use SCALE constant from emitter
aroulin
2015-09-07
1
-4
/
+4
*
Shader: Fix size_t to int casts of register offsets
aroulin
2015-09-07
1
-9
/
+15
*
Merge pull request #1088 from aroulin/x64-emitter-abi-call
bunnei
2015-09-02
1
-26
/
+17
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\
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*
x64: Proper stack alignment in shader JIT function calls
aroulin
2015-09-01
1
-26
/
+17
*
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video_core: Fix format specifiers warnings
aroulin
2015-09-02
1
-1
/
+2
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/
*
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
2015-08-31
1
-3
/
+3
*
Merge pull request #1065 from yuriks/shader-fp
Yuri Kunde Schlesner
2015-08-28
1
-54
/
+73
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\
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*
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
2015-08-24
1
-4
/
+4
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*
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
1
-39
/
+39
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*
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-24
1
-0
/
+2
|
*
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
2015-08-24
1
-3
/
+5
|
*
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
2015-08-24
1
-8
/
+23
*
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Shader JIT: Fix float to integer rounding in MOVA
aroulin
2015-08-27
1
-2
/
+2
*
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shader_jit: Replace two MDisp usages with MatR
Lioncash
2015-08-24
1
-2
/
+2
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/
*
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
1
-4
/
+6
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\
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*
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
1
-4
/
+6
*
|
Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
1
-2
/
+35
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/
*
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
1
-14
/
+34
*
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
1
-0
/
+30
*
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
1
-2
/
+20
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-4
/
+4
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-6
/
+6
*
Common: Cleanup CPU capability detection code.
bunnei
2015-08-16
1
-5
/
+5
*
Common: Move cpu_detect to x64 directory.
bunnei
2015-08-16
1
-2
/
+1
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-6
/
+14
*
JIT: Support negative address offsets.
bunnei
2015-08-16
1
-26
/
+25
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
/
+669