index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
shader_jit_x64.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-30
/
+0
*
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-26
1
-2
/
+2
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-26
1
-5
/
+2
*
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-26
1
-2
/
+0
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-0
/
+35
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-26
1
-121
/
+0
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
1
-1
/
+1
*
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-15
1
-9
/
+7
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+0
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-4
/
+4
*
Refactor access to state in shader-jit
Jannik Vogel
2016-05-13
1
-3
/
+3
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+4
*
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2016-04-14
1
-1
/
+1
*
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-14
1
-2
/
+2
*
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
2016-04-14
1
-2
/
+2
*
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-14
1
-1
/
+0
*
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-14
1
-0
/
+6
*
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-14
1
-4
/
+3
*
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-14
1
-9
/
+11
*
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
2016-04-14
1
-5
/
+27
*
shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
1
-0
/
+5
*
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
1
-1
/
+1
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-2
/
+1
*
x64: Proper stack alignment in shader JIT function calls
aroulin
2015-09-01
1
-2
/
+1
*
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
1
-0
/
+6
*
Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
1
-0
/
+1
*
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
1
-1
/
+2
*
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
1
-0
/
+3
*
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
1
-0
/
+2
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-1
/
+1
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-0
/
+79