index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
track.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
1
-6
/
+3
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-2
/
+2
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-6
/
+3
*
nit: move comment to right place.
Nguyen Dac Nam
2020-02-29
1
-2
/
+2
*
shader_decode: Fix LD, LDG when track constant buffer
Nguyen Dac Nam
2020-02-28
1
-4
/
+12
*
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-02
1
-2
/
+2
*
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
1
-5
/
+4
*
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
Fernando Sahmkow
2020-01-24
1
-5
/
+7
*
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
1
-3
/
+26
*
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
2020-01-24
1
-0
/
+82
*
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-10
1
-0
/
+1
*
Merge pull request #2737 from FernandoS27/track-fix
bunnei
2019-07-25
1
-2
/
+2
|
\
|
*
Shader_Ir: Correct tracking to track from right to left
Fernando Sahmkow
2019-07-16
1
-2
/
+2
*
|
shader_ir: std::move Node instance where applicable
Lioncash
2019-07-17
1
-4
/
+6
|
/
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-10
/
+15
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-9
/
+9
*
shader/shader_ir: Mark tracking functions as const member functions
Lioncash
2019-05-19
1
-5
/
+7
*
shader_ir: Implement immediate register tracking
ReinUsesLisp
2019-03-30
1
-1
/
+16
*
shader/track: Resolve variable shadowing warnings
Lioncash
2019-02-25
1
-5
/
+5
*
shader/track: Search inside of conditional nodes
ReinUsesLisp
2019-02-03
1
-0
/
+11
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-3
/
+3
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+76