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path: root/src/video_core/shader (follow)
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-034-2/+22
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-052-5/+9
* Merge pull request #1367 from yuriks/jit-jmpbunnei2016-01-272-6/+6
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| * Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2016-01-242-6/+6
* | Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2016-01-252-2/+5
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* video_core: Reorganize headersLioncash2015-09-113-6/+4
* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
* video_core: Remove unused variablesLioncash2015-09-102-2/+0
* Shader JIT: Use SCALE constant from emitteraroulin2015-09-071-4/+4
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-072-15/+21
* Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei2015-09-022-28/+18
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| * x64: Proper stack alignment in shader JIT function callsaroulin2015-09-012-28/+18
* | video_core: Fix format specifiers warningsaroulin2015-09-021-1/+2
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* Shader JIT: Fix SGE/SGEI NaN behavioraroulin2015-08-311-3/+3
* Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner2015-08-283-56/+87
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| * Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner2015-08-241-4/+4
| * Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-242-39/+45
| * Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-242-2/+10
| * Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner2015-08-241-3/+5
| * Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner2015-08-241-8/+23
* | Shader JIT: Fix float to integer rounding in MOVAaroulin2015-08-271-2/+2
* | Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
* | shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
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| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701