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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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Author
Age
Files
Lines
*
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-30
4
-12
/
+12
*
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-30
4
-6
/
+6
*
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-26
5
-22
/
+23
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-26
5
-40
/
+36
*
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-26
3
-19
/
+13
*
Shader: Initialize conditional_code in interpreter
Yuri Kunde Schlesner
2017-01-26
2
-3
/
+3
*
Shader: Don't read ShaderSetup from global state
Yuri Kunde Schlesner
2017-01-26
1
-3
/
+3
*
shader_jit_x64: Don't read program from global state
Yuri Kunde Schlesner
2017-01-26
3
-22
/
+22
*
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-26
4
-19
/
+10
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
6
-96
/
+150
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-26
3
-2
/
+2
*
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-26
3
-16
/
+46
*
VideoCore/Shader: Add constness to methods
Yuri Kunde Schlesner
2017-01-26
2
-4
/
+4
*
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
2017-01-26
2
-9
/
+11
*
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-26
2
-11
/
+8
*
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2017-01-26
2
-20
/
+22
*
video_core: fix shader.cpp signed / unsigned warning
Kloen
2017-01-23
1
-2
/
+2
*
Fix some warnings (#2399)
Jonathan Hao
2017-01-04
1
-2
/
+0
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
7
-101
/
+97
*
Remove unnecessary cast
Yuri Kunde Schlesner
2016-12-16
1
-3
/
+1
*
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-16
1
-26
/
+24
*
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-16
1
-21
/
+17
*
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-16
2
-18
/
+11
*
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-16
3
-172
/
+188
*
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
2016-12-15
1
-1
/
+1
*
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-12-15
2
-2
/
+2
*
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
2016-12-15
1
-16
/
+16
*
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-15
2
-223
/
+225
*
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
Jannik Vogel
2016-12-04
1
-1
/
+1
*
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
Jannik Vogel
2016-12-02
1
-6
/
+9
*
VideoCore: Shader interpreter cleanups
Yuri Kunde Schlesner
2016-09-30
1
-32
/
+42
*
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
Yuri Kunde Schlesner
2016-09-30
1
-3
/
+1
*
Remove special rules for Windows.h and library includes
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
3
-3
/
+3
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
5
-22
/
+3
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
4
-9
/
+6
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
6
-311
/
+335
*
VideoCore: Fix dangling lambda context in shader interpreter
Yuri Kunde Schlesner
2016-09-16
1
-1
/
+1
*
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-16
3
-56
/
+68
*
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-13
3
-8
/
+8
*
Refactor access to state in shader-jit
Jannik Vogel
2016-05-13
4
-24
/
+42
*
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-05-12
3
-45
/
+42
*
Move default_attributes into Pica state
Jannik Vogel
2016-05-12
1
-2
/
+0
*
Merge pull request #1690 from JayFoxRox/tex-type-3
bunnei
2016-05-12
1
-1
/
+2
|
\
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*
Pica: Add tc0.w to OutputVertex
Jannik Vogel
2016-05-11
1
-1
/
+2
*
|
Turn ShaderSetup into struct
Jannik Vogel
2016-05-11
2
-52
/
+53
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/
*
Pica: Replace logic in shader.cpp with loop
Jannik Vogel
2016-05-03
1
-34
/
+4
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
6
-14
/
+43
*
Merge pull request #1730 from hrydgard/vertex-loader
bunnei
2016-04-29
1
-1
/
+1
|
\
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*
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
2016-04-28
1
-1
/
+1
*
|
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
2016-04-29
1
-3
/
+0
*
|
shader: Shader size is long uint, not uint.
Sam Spilsbury
2016-04-24
1
-1
/
+1
*
|
shader: Handle non-CALL opcodes with a break
Sam Spilsbury
2016-04-24
1
-0
/
+2
*
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shader: Format string must be provided inline and not as a variable
Sam Spilsbury
2016-04-24
1
-1
/
+1
|
/
*
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2016-04-14
2
-5
/
+5
*
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-14
3
-92
/
+92
*
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
2016-04-14
1
-0
/
+6
*
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
2016-04-14
2
-5
/
+8
*
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
2016-04-14
1
-17
/
+7
*
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
2016-04-14
1
-9
/
+8
*
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-14
2
-6
/
+2
*
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-14
2
-5
/
+19
*
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
2016-04-14
2
-3
/
+2
*
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-14
3
-10
/
+6
*
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-14
3
-38
/
+28
*
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
2016-04-14
2
-35
/
+119
*
shader_jit_x64: Fix strict memory aliasing issues.
bunnei
2016-04-14
1
-1
/
+3
*
Merge pull request #1643 from MerryMage/make_unique
Mathew Maidment
2016-04-06
1
-1
/
+0
|
\
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*
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-05
1
-1
/
+0
*
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Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-22
1
-4
/
+14
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/
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/
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*
Respect vs output map
Jannik Vogel
2016-03-14
1
-4
/
+14
*
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Merge pull request #1538 from lioncash/dot
bunnei
2016-03-20
1
-5
/
+3
|
\
\
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*
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shader_interpreter: use std::inner_product for the dot product
Lioncash
2016-03-17
1
-5
/
+3
*
|
|
video_core: Don't cast away const
Lioncash
2016-03-17
1
-1
/
+1
|
/
/
*
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Merge pull request #1503 from bunnei/clear-jit-cache
bunnei
2016-03-16
3
-7
/
+27
|
\
\
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*
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shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
3
-2
/
+19
|
*
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shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
2016-03-12
1
-4
/
+7
|
*
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shader: Update log message to use proper log class.
bunnei
2016-03-12
1
-1
/
+1
|
|
/
*
/
PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-15
2
-29
/
+33
|
/
*
Common: Get rid of alignment macros
Lioncash
2016-03-09
1
-4
/
+4
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
4
-2
/
+22
*
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
2
-5
/
+9
*
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-27
2
-6
/
+6
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*
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
2
-6
/
+6
*
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Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-25
2
-2
/
+5
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/
*
video_core: Reorganize headers
Lioncash
2015-09-11
3
-6
/
+4
*
video_core: Remove unnecessary includes from headers
Lioncash
2015-09-11
1
-2
/
+0
*
video_core: Remove unused variables
Lioncash
2015-09-10
2
-2
/
+0
*
Shader JIT: Use SCALE constant from emitter
aroulin
2015-09-07
1
-4
/
+4
*
Shader: Fix size_t to int casts of register offsets
aroulin
2015-09-07
2
-15
/
+21
*
Merge pull request #1088 from aroulin/x64-emitter-abi-call
bunnei
2015-09-02
2
-28
/
+18
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\
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*
x64: Proper stack alignment in shader JIT function calls
aroulin
2015-09-01
2
-28
/
+18
*
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video_core: Fix format specifiers warnings
aroulin
2015-09-02
1
-1
/
+2
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/
*
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
2015-08-31
1
-3
/
+3
*
Merge pull request #1065 from yuriks/shader-fp
Yuri Kunde Schlesner
2015-08-28
3
-56
/
+87
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Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
2015-08-24
1
-4
/
+4
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*
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
2
-39
/
+45
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*
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-24
2
-2
/
+10
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*
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
2015-08-24
1
-3
/
+5
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*
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
2015-08-24
1
-8
/
+23
*
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Shader JIT: Fix float to integer rounding in MOVA
aroulin
2015-08-27
1
-2
/
+2
*
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Shader JIT: ifdef out reference to ifdef'd out shader_map
archshift
2015-08-27
1
-0
/
+2
*
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Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
1
-0
/
+3
*
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shader_jit: Replace two MDisp usages with MatR
Lioncash
2015-08-24
1
-2
/
+2
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/
*
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
2
-10
/
+10
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\
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*
Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
1
-1
/
+1
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*
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
2
-10
/
+10
*
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Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
2
-2
/
+36
*
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Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-22
1
-1
/
+8
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/
*
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
2
-15
/
+36
*
Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-19
1
-0
/
+14
*
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
2
-0
/
+33
*
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
2
-2
/
+22
*
Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
1
-0
/
+36
*
Build fix for Debug configurations.
Tony Wasserka
2015-08-16
1
-1
/
+1
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
5
-37
/
+322
*
citra-qt: Improve shader debugger.
Tony Wasserka
2015-08-16
1
-6
/
+0
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
5
-40
/
+43
*
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
2015-08-16
1
-6
/
+5
*
Common: Cleanup CPU capability detection code.
bunnei
2015-08-16
1
-5
/
+5
*
Common: Move cpu_detect to x64 directory.
bunnei
2015-08-16
1
-2
/
+1
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
5
-144
/
+22
*
JIT: Support negative address offsets.
bunnei
2015-08-16
1
-26
/
+25
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
6
-2
/
+924
*
Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
2015-08-15
1
-1
/
+1
*
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
4
-184
/
+278
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
2
-0
/
+701