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* Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow2019-04-081-9/+30
* shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
* shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-302-27/+94
* shader_ir: Implement immediate register trackingReinUsesLisp2019-03-302-1/+19
* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-262-15/+26
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-264-493/+527
* shader/track: Resolve variable shadowing warningsLioncash2019-02-251-5/+5
* Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-252-3/+14
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| * shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-142-3/+14
* | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-121-1/+1
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* Merge pull request #2108 from FernandoS27/fix-ccbunnei2019-02-121-2/+2
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| * Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
* | Merge pull request #2109 from FernandoS27/fix-f2ibunnei2019-02-121-3/+3
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| * | Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-111-3/+3
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* | shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-072-14/+13
* | shader_ir: Clean texture management codeReinUsesLisp2019-02-072-101/+63
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* Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-0729-124/+138
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| * shader/track: Search inside of conditional nodesReinUsesLisp2019-02-031-0/+11
| * shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-0329-119/+117
| * shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-0327-57/+62
* | gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-0/+9
* | Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei2019-02-051-12/+43
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| * | shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp2019-02-031-3/+11
| * | shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp2019-02-031-7/+19
| * | shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp2019-02-031-4/+4
| * | shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp2019-02-031-6/+17
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* | Merge pull request #2082 from FernandoS27/txq-stlbunnei2019-02-051-6/+9
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| * Fix TXQ not using the component mask.Fernando Sahmkow2019-02-031-6/+9
* | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-3014-22/+24
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* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-303-4/+159
* shader/shader_ir: Amend three comment typosLioncash2019-01-281-3/+3
* shader/shader_ir: Amend constructor initializer ordering for AbufNodeLioncash2019-01-281-2/+2
* shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash2019-01-281-1/+1
* shader_ir: Fixup clang buildReinUsesLisp2019-01-161-4/+6
* shader_decode: Fixup XMADReinUsesLisp2019-01-151-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-1527-82/+83
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-1515-75/+79
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-153-175/+187
* shader_decode: Use proper primitive namesReinUsesLisp2019-01-153-15/+13
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-157-48/+30
* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-152-5/+2
* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-152-1631/+0
* shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp2019-01-153-12/+16
* shader_decode: Implement TEXS.F16ReinUsesLisp2019-01-153-15/+57
* shader_decode: Fixup R2PReinUsesLisp2019-01-151-2/+3
* glsl_decompiler: Fixup TLDSReinUsesLisp2019-01-151-1/+0
* glsl_decompiler: Fixup geometry shadersReinUsesLisp2019-01-151-10/+16
* shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp2019-01-151-1/+1
* glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp2019-01-151-133/+133
* shader_decode: Fixup PSETReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-2/+4
* video_core: Implement IR based geometry shadersReinUsesLisp2019-01-153-2/+96
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-153-0/+125
* shader_decode: Implement HSET2ReinUsesLisp2019-01-153-1/+50
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-154-47/+57
* shader_decode: Implement R2PReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement CSETPReinUsesLisp2019-01-151-14/+37
* shader_decode: Implement PSETReinUsesLisp2019-01-151-1/+16
* shader_decode: Implement HFMA2ReinUsesLisp2019-01-153-5/+59
* glsl_decompiler: Remove HNegate inliningReinUsesLisp2019-01-151-10/+0
* shader_decode: Implement POPCReinUsesLisp2019-01-154-1/+22
* shader_decode: Implement TLDS (untested)ReinUsesLisp2019-01-153-10/+92
* shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2019-01-152-52/+52
* shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp2019-01-153-60/+72
* shader_decode: Fixup FSETReinUsesLisp2019-01-151-2/+2
* shader_decode: Implement IADD32IReinUsesLisp2019-01-151-0/+11
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-158-8/+19
* shader_decode: Implement FFMAReinUsesLisp2019-01-151-1/+36
* video_core: Address feedbackReinUsesLisp2019-01-154-13/+16
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-153-2/+2
* shader_ir: Move comment node stringMat M2019-01-151-2/+2
* shader_ir: Address feedback to avoid UB in bit castingReinUsesLisp2019-01-151-2/+4
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-3/+2
* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3ReinUsesLisp2019-01-152-0/+62
* shader_decode: Implement ST_LReinUsesLisp2019-01-151-0/+17
* shader_decode: Implement LD_LReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
* shader_decode: Implement HADD2 and HMUL2ReinUsesLisp2019-01-151-1/+48
* shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
* shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
* shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement XMADReinUsesLisp2019-01-151-1/+85
* shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement ISETPReinUsesLisp2019-01-151-1/+30
* shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement ISETReinUsesLisp2019-01-151-1/+27
* shader_decode: Implement LD_CReinUsesLisp2019-01-151-0/+31
* shader_decode: Implement SHLReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement SHRReinUsesLisp2019-01-151-1/+26
* shader_decode: Implement LOP32IReinUsesLisp2019-01-152-1/+72
* shader_decode: Implement BFEReinUsesLisp2019-01-151-1/+25
* shader_decode: Implement FSETReinUsesLisp2019-01-151-1/+36
* shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
* shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
* shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
* shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
* shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
* shader_decode: Implement PSETPReinUsesLisp2019-01-151-1/+21
* shader_decode: Implement TMMLReinUsesLisp2019-01-151-3/+45
* shader_decode: Implement TEX and TXQReinUsesLisp2019-01-152-0/+223
* shader_decode: Implement TEXS (F32)ReinUsesLisp2019-01-152-0/+217
* shader_decode: Implement FSETPReinUsesLisp2019-01-151-1/+33
* shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
* shader_decode: Implement ST_AReinUsesLisp2019-01-151-0/+30
* shader_decode: Implement LD_AReinUsesLisp2019-01-151-1/+39
* shader_decode: Implement FADD32IReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement FMUL32_IMMReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement MOV32_IMMReinUsesLisp2019-01-151-1/+9
* shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
* shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
* shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
* shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
* glsl_decompiler: ImplementationReinUsesLisp2019-01-152-0/+1481
* shader_ir: Add condition code helperReinUsesLisp2019-01-152-0/+13
* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-152-0/+15
* shader_ir: Add comparison helpersReinUsesLisp2019-01-152-0/+106
* shader_ir: Add half float helpersReinUsesLisp2019-01-152-0/+44
* shader_ir: Add integer helpersReinUsesLisp2019-01-152-0/+40
* shader_ir: Add float helpersReinUsesLisp2019-01-152-0/+24
* shader_ir: Add settersReinUsesLisp2019-01-152-0/+24
* shader_ir: Add local memory gettersReinUsesLisp2019-01-152-0/+7
* shader_ir: Add internal flag gettersReinUsesLisp2019-01-152-0/+10
* shader_ir: Add attribute gettersReinUsesLisp2019-01-152-0/+26
* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-152-0/+25
* shader_ir: Add register getterReinUsesLisp2019-01-152-0/+9
* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-152-1/+34
* shader_ir: Initial implementationReinUsesLisp2019-01-1528-0/+1542
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-139-2453/+0
* Improved performance of FromAttributeBufferHuw Pascoe2017-09-171-1/+2
* pica/shader/jit: implement SETEMIT and EMITwwylele2017-08-192-2/+49
* correct constnesswwylele2017-08-192-2/+4
* pica/shader/interpreter: implement SETEMIT and EMITwwylele2017-08-191-0/+16
* pica/shader: extend UnitState for GSwwylele2017-08-192-0/+84
* pica/shader_interpreter: fix off-by-one in LOOPwwylele2017-07-271-1/+1
* Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner2017-06-171-13/+13
* Pica: Set program code / swizzle data limit to 4096Jannik Vogel2017-05-115-13/+16
* Doxygen: Amend minor issues (#2593)Mat M2017-02-272-2/+4
* video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner2017-02-121-0/+8
* Merge pull request #2550 from yuriks/pica-refactor2Yuri Kunde Schlesner2017-02-122-2/+4
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| * VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-092-2/+4
* | video_core: Fix benign out-of-bounds indexing of array (#2553)Yuri Kunde Schlesner2017-02-111-2/+1
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* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-042-2/+2
* VideoCore: Split shader regs from Regs structYuri Kunde Schlesner2017-02-044-6/+6
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-042-13/+13
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-044-78/+58
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| * VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner2017-01-302-37/+14
| * VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferYuri Kunde Schlesner2017-01-301-9/+14
| * VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner2017-01-302-18/+16
| * VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-304-12/+12
| * VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-304-6/+6
* | ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele2017-02-031-2/+5
* | Common/x64: remove legacy emitter and abi (#2504)Weiyi Wang2017-01-311-1/+0
* | shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry2017-01-311-0/+2
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-265-22/+23
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-265-40/+36
* Shader: Remove OutputRegisters structYuri Kunde Schlesner2017-01-263-19/+13
* Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2017-01-262-3/+3
* Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner2017-01-261-3/+3
* shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner2017-01-263-22/+22
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-264-19/+10
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-266-96/+150
* VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner2017-01-263-2/+2
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-263-16/+46
* VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2017-01-262-4/+4
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-262-9/+11
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-262-11/+8
* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-262-20/+22
* video_core: fix shader.cpp signed / unsigned warningKloen2017-01-231-2/+2
* Fix some warnings (#2399)Jonathan Hao2017-01-041-2/+0
* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-167-101/+97
* Remove unnecessary castYuri Kunde Schlesner2016-12-161-3/+1
* VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner2016-12-161-26/+24
* VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner2016-12-161-21/+17
* VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2016-12-162-18/+11
* VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner2016-12-163-172/+188
* shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner2016-12-151-1/+1
* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-152-2/+2
* shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner2016-12-151-16/+16
* VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner2016-12-152-223/+225
* shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel2016-12-041-1/+1
* shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel2016-12-021-6/+9
* VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner2016-09-301-32/+42
* VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner2016-09-301-3/+1
* Remove special rules for Windows.h and library includesYuri Kunde Schlesner2016-09-211-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-213-3/+3
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-215-22/+3
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-194-9/+6
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-186-311/+335
* VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner2016-09-161-1/+1
* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-163-56/+68
* Use new shader-jit signature for interpreterJannik Vogel2016-05-133-8/+8
* Refactor access to state in shader-jitJannik Vogel2016-05-134-24/+42
* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-123-45/+42
* Move default_attributes into Pica stateJannik Vogel2016-05-121-2/+0
* Merge pull request #1690 from JayFoxRox/tex-type-3bunnei2016-05-121-1/+2
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| * Pica: Add tc0.w to OutputVertexJannik Vogel2016-05-111-1/+2
* | Turn ShaderSetup into structJannik Vogel2016-05-112-52/+53
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* Pica: Replace logic in shader.cpp with loopJannik Vogel2016-05-031-34/+4
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-306-14/+43
* Merge pull request #1730 from hrydgard/vertex-loaderbunnei2016-04-291-1/+1
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| * Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-1/+1
* | Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-3/+0
* | shader: Shader size is long uint, not uint.Sam Spilsbury2016-04-241-1/+1
* | shader: Handle non-CALL opcodes with a breakSam Spilsbury2016-04-241-0/+2
* | shader: Format string must be provided inline and not as a variableSam Spilsbury2016-04-241-1/+1
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* shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2016-04-142-5/+5
* shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei2016-04-143-92/+92
* shader_jit_x64: Free memory that's no longer needed after compilation.bunnei2016-04-141-0/+6
* shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2016-04-142-5/+8
* shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei2016-04-141-17/+7
* shader_jit_x64: Separate initialization and code generation for readability.bunnei2016-04-141-9/+8
* shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2016-04-142-6/+2
* shader_jit_x64: Execute certain asserts at runtime.bunnei2016-04-142-5/+19
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-142-3/+2
* shader_jit_x64: Specify shader main offset at runtime.bunnei2016-04-143-10/+6
* shader_jit_x64: Allocate each program independently and persist for emu session.bunnei2016-04-143-38/+28
* shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2016-04-142-35/+119
* shader_jit_x64: Fix strict memory aliasing issues.bunnei2016-04-141-1/+3
* Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-1/+0
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| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-1/+0
* | Merge pull request #1508 from JayFoxRox/vs-output-mapbunnei2016-03-221-4/+14
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| * Respect vs output mapJannik Vogel2016-03-141-4/+14
* | Merge pull request #1538 from lioncash/dotbunnei2016-03-201-5/+3
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| * | shader_interpreter: use std::inner_product for the dot productLioncash2016-03-171-5/+3
* | | video_core: Don't cast away constLioncash2016-03-171-1/+1
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* | Merge pull request #1503 from bunnei/clear-jit-cachebunnei2016-03-163-7/+27
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| * | shader_jit_x64: Clear cache after code space fills up.bunnei2016-03-123-2/+19
| * | shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei2016-03-121-4/+7
| * | shader: Update log message to use proper log class.bunnei2016-03-121-1/+1
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* / PICA: Fix MAD/MADI encodingJannik Vogel2016-03-152-29/+33
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-034-2/+22
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-052-5/+9
* Merge pull request #1367 from yuriks/jit-jmpbunnei2016-01-272-6/+6
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| * Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2016-01-242-6/+6
* | Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2016-01-252-2/+5
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* video_core: Reorganize headersLioncash2015-09-113-6/+4
* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
* video_core: Remove unused variablesLioncash2015-09-102-2/+0
* Shader JIT: Use SCALE constant from emitteraroulin2015-09-071-4/+4
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-072-15/+21
* Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei2015-09-022-28/+18
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| * x64: Proper stack alignment in shader JIT function callsaroulin2015-09-012-28/+18
* | video_core: Fix format specifiers warningsaroulin2015-09-021-1/+2
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* Shader JIT: Fix SGE/SGEI NaN behavioraroulin2015-08-311-3/+3
* Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner2015-08-283-56/+87
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| * Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner2015-08-241-4/+4
| * Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-242-39/+45
| * Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-242-2/+10
| * Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner2015-08-241-3/+5
| * Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner2015-08-241-8/+23
* | Shader JIT: Fix float to integer rounding in MOVAaroulin2015-08-271-2/+2
* | Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
* | shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
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| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701