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* VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner2016-12-152-223/+225
* shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel2016-12-041-1/+1
* shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel2016-12-021-6/+9
* VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner2016-09-301-32/+42
* VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner2016-09-301-3/+1
* Remove special rules for Windows.h and library includesYuri Kunde Schlesner2016-09-211-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-213-3/+3
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-215-22/+3
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-194-9/+6
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-186-311/+335
* VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner2016-09-161-1/+1
* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-163-56/+68
* Use new shader-jit signature for interpreterJannik Vogel2016-05-133-8/+8
* Refactor access to state in shader-jitJannik Vogel2016-05-134-24/+42
* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-123-45/+42
* Move default_attributes into Pica stateJannik Vogel2016-05-121-2/+0
* Merge pull request #1690 from JayFoxRox/tex-type-3bunnei2016-05-121-1/+2
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| * Pica: Add tc0.w to OutputVertexJannik Vogel2016-05-111-1/+2
* | Turn ShaderSetup into structJannik Vogel2016-05-112-52/+53
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* Pica: Replace logic in shader.cpp with loopJannik Vogel2016-05-031-34/+4
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-306-14/+43
* Merge pull request #1730 from hrydgard/vertex-loaderbunnei2016-04-291-1/+1
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| * Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-1/+1
* | Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-3/+0
* | shader: Shader size is long uint, not uint.Sam Spilsbury2016-04-241-1/+1
* | shader: Handle non-CALL opcodes with a breakSam Spilsbury2016-04-241-0/+2
* | shader: Format string must be provided inline and not as a variableSam Spilsbury2016-04-241-1/+1
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* shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2016-04-142-5/+5
* shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei2016-04-143-92/+92
* shader_jit_x64: Free memory that's no longer needed after compilation.bunnei2016-04-141-0/+6
* shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2016-04-142-5/+8
* shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei2016-04-141-17/+7
* shader_jit_x64: Separate initialization and code generation for readability.bunnei2016-04-141-9/+8
* shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2016-04-142-6/+2
* shader_jit_x64: Execute certain asserts at runtime.bunnei2016-04-142-5/+19
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-142-3/+2
* shader_jit_x64: Specify shader main offset at runtime.bunnei2016-04-143-10/+6
* shader_jit_x64: Allocate each program independently and persist for emu session.bunnei2016-04-143-38/+28
* shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2016-04-142-35/+119
* shader_jit_x64: Fix strict memory aliasing issues.bunnei2016-04-141-1/+3
* Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-1/+0
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| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-1/+0
* | Merge pull request #1508 from JayFoxRox/vs-output-mapbunnei2016-03-221-4/+14
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| * Respect vs output mapJannik Vogel2016-03-141-4/+14
* | Merge pull request #1538 from lioncash/dotbunnei2016-03-201-5/+3
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| * | shader_interpreter: use std::inner_product for the dot productLioncash2016-03-171-5/+3
* | | video_core: Don't cast away constLioncash2016-03-171-1/+1
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* | Merge pull request #1503 from bunnei/clear-jit-cachebunnei2016-03-163-7/+27
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| * | shader_jit_x64: Clear cache after code space fills up.bunnei2016-03-123-2/+19
| * | shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei2016-03-121-4/+7
| * | shader: Update log message to use proper log class.bunnei2016-03-121-1/+1
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* / PICA: Fix MAD/MADI encodingJannik Vogel2016-03-152-29/+33
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-034-2/+22
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-052-5/+9
* Merge pull request #1367 from yuriks/jit-jmpbunnei2016-01-272-6/+6
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| * Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2016-01-242-6/+6
* | Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2016-01-252-2/+5
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* video_core: Reorganize headersLioncash2015-09-113-6/+4
* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
* video_core: Remove unused variablesLioncash2015-09-102-2/+0
* Shader JIT: Use SCALE constant from emitteraroulin2015-09-071-4/+4
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-072-15/+21
* Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei2015-09-022-28/+18
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| * x64: Proper stack alignment in shader JIT function callsaroulin2015-09-012-28/+18
* | video_core: Fix format specifiers warningsaroulin2015-09-021-1/+2
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* Shader JIT: Fix SGE/SGEI NaN behavioraroulin2015-08-311-3/+3
* Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner2015-08-283-56/+87
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| * Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner2015-08-241-4/+4
| * Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-242-39/+45
| * Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-242-2/+10
| * Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner2015-08-241-3/+5
| * Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner2015-08-241-8/+23
* | Shader JIT: Fix float to integer rounding in MOVAaroulin2015-08-271-2/+2
* | Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
* | shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
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| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701