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path: root/src/video_core/shader_environment.cpp (follow)
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* Fix typos in video_coreViktor Szépe2024-01-071-3/+3
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-17/+18
* Fix shader dumps with nvdisasmKelebek12023-08-031-12/+19
* Fix code resize to use word size rather than byte sizeKelebek12023-05-031-6/+10
* Video_core: Address feedbackFernando Sahmkow2023-01-041-3/+5
* ShaderCompiler: Inline driver specific constants.Fernando Sahmkow2023-01-031-0/+3
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+53
* general: fix compile for Apple ClangLiam2022-11-231-0/+1
* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-10/+79
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+17
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| * Merge branch 'master' into mipmapFeng Chen2022-09-201-5/+2
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| * | video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+17
* | | Update 3D regsKelebek12022-10-071-11/+12
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* | style: General style changes to match with the rest of the codebaseMorph2022-08-311-5/+2
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* video_code: support rectangle textureFengChen2022-08-251-2/+7
* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-141-1/+1
* GCC 12 fixesLiam2022-04-281-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* video_core: Remove unnecesary maybe_unused flagNarr the Reg2022-01-051-1/+1
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+54
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-0/+1
* shader_environment: Add missing <algorithm> includeMorph2021-09-111-0/+1
* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-231-6/+5
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-1/+9
* shader: Unify shader stage typesReinUsesLisp2021-07-231-1/+1
* shader_environment: Fix local memory size calculationsReinUsesLisp2021-07-231-3/+3
* shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj2021-07-231-1/+1
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-2/+2
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+453