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path: root/src/video_core/surface.h (follow)
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* texture: Implement R8G8UIMorph2020-04-301-37/+42
* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-97/+0
* video_core: Implement RGBA16_SNORMReinUsesLisp2020-03-131-68/+74
* texture: Implement R32IReinUsesLisp2020-02-151-33/+39
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-151-5/+0
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-141-15/+0
* Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow2019-10-271-5/+11
* Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow2019-10-091-23/+29
* Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow2019-10-091-70/+130
* video_core: Implement RGBX16F PixelFormatFearlessTobi2019-09-221-22/+28
* video_core/surface: Add function to detect sRGB surfacesReinUsesLisp2019-09-131-0/+2
* texture_cache: Style changesReinUsesLisp2019-06-301-9/+9
* video_core/surface: Address feedbackReinUsesLisp2019-06-241-2/+2
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-64/+64
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp2019-06-211-0/+1
* texture_cache: General FixesFernando Sahmkow2019-06-211-1/+83
* surface_params: Optimize CreateForTextureReinUsesLisp2019-06-211-70/+72
* video_core: Remove unused Fill surface typeReinUsesLisp2019-02-011-2/+1
* gl_shader_cache: Fix texture view for cubemaps as cubemap arraysReinUsesLisp2019-01-301-0/+2
* gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei2018-12-281-51/+41
* Improve msvc codegen for hot-path array LUTsheapo2018-12-051-275/+277
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-69/+79
* Merge pull request #1616 from FernandoS27/cube-arraybunnei2018-11-051-0/+1
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| * Implement Cube ArraysFernandoS272018-11-011-0/+1
* | Fix ASTC Decompressor to support depth parameterFernandoS272018-11-021-13/+94
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* video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-0/+385