Commit message (Collapse) | Author | Age | Files | Lines | |
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* | texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth | Fernando Sahmkow | 2019-06-21 | 1 | -13/+6 |
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* | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 2019-06-21 | 1 | -19/+20 |
| | | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | ||||
* | Reduce amount of size calculations. | Fernando Sahmkow | 2019-06-21 | 1 | -30/+1 |
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* | Correct Surface Base and Views for new Texture Cache | Fernando Sahmkow | 2019-06-21 | 1 | -135/+75 |
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* | texture_cache: Split texture cache into different files | ReinUsesLisp | 2019-06-21 | 1 | -0/+412 |