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path: root/src/video_core/textures/decoders.cpp (follow)
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* gl_texture_cache: Add fast copy pathReinUsesLisp2019-06-211-2/+1
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* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-1/+2
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* Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow2019-04-161-7/+9
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* Implement Block Linear copies in Kepler Memory.Fernando Sahmkow2019-04-161-0/+21
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* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-161-17/+15
| | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
* gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp2019-02-271-1/+1
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* decoders: Minor style changesReinUsesLisp2019-02-271-2/+2
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* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-1/+1
| | | | Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
* Implemented Tile Width SpacingFernandoS272018-11-261-9/+13
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* Merge pull request #1717 from FreddyFunk/swizzle-gobbunnei2018-11-191-37/+33
|\ | | | | textures/decoders: Replace magic numbers
| * textures/decoders: Replace magic numbersFrederic Laing2018-11-171-37/+33
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* | Eliminated unnessessary memory allocation and copy (#1702)Frederic L2018-11-191-4/+11
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* textures/decoders: Minor cleanupFrederic Laing2018-11-151-16/+16
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-0/+4
| | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
* Fix ASTC formatsFernandoS272018-11-011-5/+7
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* Merge pull request #1524 from FernandoS27/layers-fixbunnei2018-10-251-3/+3
|\ | | | | rasterizer: Fix Layered Textures Loading and Cubemaps
| * Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-3/+3
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* | decoders: Remove unused variable within SwizzledData()Lioncash2018-10-241-1/+0
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* decoders: Introduce functions for un/swizzling subrects.bunnei2018-10-191-0/+40
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* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-0/+2
|\ | | | | video_core: Added ASTC 5x4; 8x5 types
| * Added ASTC 5x4; 8x5Hexagon122018-10-131-0/+2
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* | Shorten the implementation of 3D swizzle to only 3 functionsFernandoS272018-10-141-70/+27
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* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-1/+1
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* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-19/+21
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* | Remove old Swizzle algorithms and use 3d SwizzleFernandoS272018-10-131-93/+69
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* | Implement Precise 3D SwizzleFernandoS272018-10-131-3/+71
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* | Implement Fast 3D SwizzleFernandoS272018-10-131-2/+74
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* | Implemented helper function to correctly calculate a texture's sizeFernandoS272018-10-121-0/+16
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* Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS272018-09-211-3/+2
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* Join both Swizzle methods within one interface functionFernandoS272018-09-211-11/+19
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* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS272018-09-211-42/+38
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* Remove same output bpp restriction on FastSwizzleFernandoS272018-09-211-4/+5
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* Improved Legacy Swizzler to be better documented and work betterFernandoS272018-09-211-15/+21
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* Improved fast swizzle and removed restrictions to itFernandoS272018-09-211-7/+12
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* Merge pull request #1311 from FernandoS27/fast-swizzlebunnei2018-09-171-2/+49
|\ | | | | Optimized Texture Swizzling
| * Optimized Texture SwizzlingFernandoS272018-09-141-2/+49
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* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-161-0/+2
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* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-0/+4
| | | | | | | | | * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-101-81/+4
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* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-0/+3
| | | - Used by Kirby Star Allies.
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
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* Implement R16_G16Unknown2018-07-261-0/+3
| | | | | | | | | | | | | | | | | | correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+3
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* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
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* GPU: Implement texture format R32F.Subv2018-07-241-0/+3
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+4
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* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
| | | | Compresses a few namespace specifiers to be more compact.
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-191-1/+4
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* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-0/+3
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* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-0/+3
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* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
| | | | Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
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* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
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* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-0/+31
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* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
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* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-181-0/+3
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* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+3
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* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
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* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-0/+3
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* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-0/+4
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* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-0/+3
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* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-251-3/+2
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* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
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* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-0/+3
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* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
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* GPU: Implemented the B5G6R5 format.Subv2018-04-191-0/+4
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* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-5/+4
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* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
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* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-2/+82
| | | | Allow unswizzling of DXT1 textures.
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+14