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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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textures
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decoders.h
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2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
1
-27
/
+6
2022-08-09
video_core/textures/decoders: Avoid SWIZZLE_TABLE
Merry
1
-0
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
1
-2
/
+16
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-23
/
+21
2020-08-11
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
1
-3
/
+2
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-4
/
+0
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
1
-10
/
+28
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-0
/
+1
2020-04-28
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
1
-0
/
+3
2020-04-17
General: Resolve warnings related to missing declarations
Lioncash
1
-3
/
+2
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
1
-0
/
+4
2019-07-26
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
1
-1
/
+2
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-2
/
+2
2019-04-16
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
Fernando Sahmkow
1
-2
/
+3
2019-04-16
Implement Block Linear copies in Kepler Memory.
Fernando Sahmkow
1
-0
/
+3
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-7
/
+6
2019-02-27
decoders: Minor style changes
ReinUsesLisp
1
-12
/
+6
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-3
/
+4
2018-11-19
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
1
-0
/
+7
2018-11-01
Fix ASTC formats
FernandoS27
1
-2
/
+2
2018-10-29
Fixed mipmap block autosizing algorithm
FernandoS27
1
-0
/
+6
2018-10-19
decoders: Introduce functions for un/swizzling subrects.
bunnei
1
-0
/
+9
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-9
/
+6
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
1
-0
/
+6
2018-08-10
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
1
-2
/
+2
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-0
/
+6
2018-04-25
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
1
-0
/
+4
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-1
/
+2
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-2
/
+8
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+20