Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2018-08-10 | 1 | -2/+2 |
* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 1 | -4/+2 |
* | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 1 | -0/+6 |
* | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2018-04-25 | 1 | -0/+4 |
* | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 2018-04-18 | 1 | -1/+2 |
* | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 2018-03-24 | 1 | -2/+8 |
* | GPU: Preliminary work for texture decoding. | Subv | 2018-03-24 | 1 | -0/+20 |