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path: root/src/video_core/textures/decoders.h (follow)
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* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-101-2/+2
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-0/+6
* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-251-0/+4
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-1/+2
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-2/+8
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+20