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path: root/src/video_core/textures/texture.cpp (follow)
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* configure_graphics_advance: Generate UI at runtimelat9nq2023-07-211-2/+2
* video_core: Removed AF for all mip modes option as it's default nowWollnashorn2023-06-171-5/+3
* video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn2023-06-151-2/+2
* video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn2023-06-151-5/+7
* video_core: Apply AF only to samplers with normal LOD range [0, 1+x]Wollnashorn2023-06-141-4/+6
* video_core: Fix default anisotropic heuristicWollnashorn2023-06-141-4/+4
* video_core: Never apply AF to None mipmap modeWollnashorn2023-06-141-3/+4
* video_core: Disable anisotropic filtering for samplers with depth compareWollnashorn2023-06-131-2/+3
* video_core: Option to apply anisotropic filtering for all mipmap modesWollnashorn2023-06-131-1/+2
* Disable SRGB border color conversion for now, to fix shadows in Xenoblade.Kelebek12023-03-171-6/+8
* video_core: fix off by one in anisotropic filtering amountLiam2022-12-111-1/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow2021-11-171-6/+5
* TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow2021-11-161-1/+14
* TextureCache: Make a better Anisotropic setter.Fernando Sahmkow2021-11-161-18/+1
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-2/+14
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2020-04-081-0/+22
* video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2020-04-081-0/+58