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path: root/src/video_core/textures/texture.h (follow)
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* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-2/+11
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-0/+5
* Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-0/+1
* Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-2/+15
* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-0/+2
* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-2/+10
* gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+4
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+16
* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-0/+1
* GPU: Implemented the B5G6R5 format.Subv2018-04-191-0/+1
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-0/+7
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
* texture: Add missing formats.bunnei2018-04-181-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-0/+4
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+57