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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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*
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-14
1
-0
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+2
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Added ASTC 5x4; 8x5
Hexagon12
2018-10-13
1
-0
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+2
*
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Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-14
1
-70
/
+27
*
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
1
-1
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+1
*
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Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
3
-28
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+28
*
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Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
1
-93
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+69
*
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Implement Precise 3D Swizzle
FernandoS27
2018-10-13
1
-3
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+71
*
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Implement Fast 3D Swizzle
FernandoS27
2018-10-13
1
-2
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+74
*
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Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
2
-0
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+22
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*
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
2018-10-10
1
-2
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+15
*
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
1
-1
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+12
*
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-30
1
-0
/
+2
*
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
1
-3
/
+2
*
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
1
-11
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+19
*
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
FernandoS27
2018-09-21
1
-42
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+38
*
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
1
-4
/
+5
*
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
1
-15
/
+21
*
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-21
1
-7
/
+12
*
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
/
+49
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*
Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
/
+49
*
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Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-16
1
-0
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+2
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/
*
gl_rasterizer_cache: Track texture depth.
bunnei
2018-09-08
1
-2
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+10
*
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-0
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+4
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
2
-83
/
+6
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-0
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+3
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-0
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+4
*
Implement R16_G16
Unknown
2018-07-26
1
-0
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+3
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-25
1
-0
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+3
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-0
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+3
*
Merge pull request #799 from Subv/tex_r32f
bunnei
2018-07-24
1
-0
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+3
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*
GPU: Implement texture format R32F.
Subv
2018-07-24
1
-0
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+3
*
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gl_rasterizer: Implement texture border color.
bunnei
2018-07-24
1
-4
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+4
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/
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+4
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
3
-12
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+6
*
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-19
1
-1
/
+4
*
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-18
1
-2
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+1
*
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-18
1
-17
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+20
*
astc: const-correctness changes where applicable
Lioncash
2018-07-18
1
-14
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+13
*
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-18
1
-8
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+6
*
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-18
1
-39
/
+22
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-0
/
+3
*
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-15
1
-0
/
+3
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-0
/
+3
*
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
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+2
*
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
2
-0
/
+37
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-0
/
+4
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
3
-0
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+1664
*
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-07
1
-0
/
+16
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-0
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+3
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-1
/
+5
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-0
/
+3
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-0
/
+4
*
add all the known TextureFormat (#474)
greggameplayer
2018-05-29
1
-2
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+71
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
2
-0
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+4
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
2
-3
/
+6
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
2
-0
/
+4
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-1
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+9
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
2
-0
/
+5
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
3
-6
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+13
*
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-18
1
-1
/
+16
*
texture: Add missing formats.
bunnei
2018-04-18
1
-1
/
+3
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-4
/
+14
*
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
2018-04-07
1
-0
/
+5
*
GPU: Added the TSC structure. It contains information about the sampler.
Subv
2018-03-26
1
-0
/
+50
*
GPU: Added more fields to the TIC structure.
Subv
2018-03-26
1
-4
/
+30
*
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
1
-0
/
+11
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
3
-4
/
+94
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
3
-0
/
+91