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path: root/src/video_core/vertex_shader.h (follow)
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* Pica/Shader: Add geometry shader definitions.Tony Wasserka2015-07-151-1/+1
* Common: Cleanup emu_window includes.Emmanuel Gil Peyrot2015-06-281-3/+2
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-11/+0
* GPU: Implemented default vertex shader attributes.Subv2015-05-071-0/+1
* Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka2014-12-311-0/+1
* Merge pull request #291 from purpasmart96/licensebunnei2014-12-211-1/+1
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| * License changepurpasmart962014-12-211-1/+1
* | Pica: Add support for boolean uniforms.Tony Wasserka2014-12-201-0/+1
* | Pica/VertexShader: Some cleanups using std::array.Tony Wasserka2014-12-201-0/+3
* | Pica/VertexShader: Support negating src2.Tony Wasserka2014-12-201-1/+0
* | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka2014-12-201-209/+0
* | Pica: Initial support for multitexturing.Tony Wasserka2014-12-201-2/+7
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* vertex_shader: Fix control reaches end of function warningLioncash2014-11-161-1/+1
* Fix warnings in video_coreLioncash2014-10-081-1/+1
* Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka2014-08-251-1/+2
* Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2014-08-251-3/+75
* Pica: Add vertex shader implementation.Tony Wasserka2014-08-121-0/+211