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path: root/src/video_core/video_core.cpp (follow)
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-191-7/+8
* memory: rename global memory references to application memoryLiam2023-03-241-1/+1
* video_core: add null backendLiam2022-11-291-0/+4
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* video_core: Cancel Scoped's exit call on GPU failurelat9nq2022-03-081-0/+1
* Fix screenshot dimensions when at 1x scaleameerj2021-11-201-6/+0
* video_core,yuzu: Move UpdateRescalingInfo call to video_corelat9nq2021-11-161-0/+2
* Settings: eliminate rescaling_factor.Fernando Sahmkow2021-11-161-5/+4
* configure_graphics: Add GPU nvdec decoding as an optionameerj2021-08-161-1/+2
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-10/+9
* video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei2020-12-291-8/+2
* cmake: Always enable VulkanReinUsesLisp2020-12-251-4/+0
* video_core: NVDEC Implementationameerj2020-10-271-2/+3
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-4/+7
* video_core: Initialize renderer with a GPUReinUsesLisp2020-08-221-11/+21
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-4/+4
* Address review and fix broken yuzu-tester buildJames Rowe2020-03-261-2/+2
* Frontend/GPU: Refactor context managementJames Rowe2020-03-251-9/+19
* yuzu: Implement Vulkan frontendReinUsesLisp2020-01-291-1/+14
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-081-1/+1
* video_core/gpu: Create threads separately from initializationLioncash2019-04-121-0/+10
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-2/+3
* video_core: Silent implicit conversion warningReinUsesLisp2019-01-261-3/+4
* yuzu, video_core: Screenshot functionalityzhupengfei2018-12-181-0/+8
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-1/+1
* core: Namespace EmuWindowLioncash2018-08-121-1/+1
* video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-2/+0
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-23/+2
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-5/+2
* Rename logging macro back to LOG_*James Rowe2018-07-031-3/+3
* video-core: Move logging macros over to new fmt-capable onesLioncash2018-04-251-3/+3
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-1/+1
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
* Remove gpu debugger and get yuzu qt to compileJames Rowe2018-01-131-3/+0
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-5/+0
* config: Add option for specifying screen resolution scale factor.bunnei2017-01-071-1/+0
* Implement Frame rate limiter (#2223)emmauss2016-12-061-0/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-3/+3
* config: Add a setting for graphics V-Sync.bunnei2016-08-301-0/+1
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-4/+0
* Config: Add scaled resolution optiontfarley2016-04-211-0/+1
* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+1
* Improve error report from Init() functionsLittleWhite2016-03-081-4/+8
* video_core: Make the renderer global a unique_ptrLioncash2015-12-301-4/+7
* video_core: Reorganize headersLioncash2015-09-111-6/+5
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-0/+1
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-3/+10
* OpenGL renderertfarley2015-05-231-0/+3
* Common: Remove common.hYuri Kunde Schlesner2015-05-071-1/+1
* Set framebuffer layout from EmuWindow.bunnei2015-03-071-3/+0
* Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2015-02-111-1/+0
* License changepurpasmart962014-12-211-1/+1
* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-131-2/+2
* Change NULLs to nullptrs.Rohit Nirmal2014-12-031-2/+2
* Dead code removal: video_core.cpp, load_symbol_map.cpparchshift2014-09-071-7/+0
* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-5/+0
* Fix the threading for GL Context in Qt5.Sacha2014-08-241-1/+0
* Use glewExperimental on Linux in order to fix GLFW-modearchshift2014-08-121-3/+2
* Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift2014-06-121-0/+3
* Improved clarity and whitespacearchshift2014-05-201-0/+1
* Fixed indentsarchshift2014-05-011-2/+2
* OpenGL 3+ on OSX with GLFWarchshift2014-05-011-0/+2
* cleaned up some logging messagesbunnei2014-04-111-1/+2
* fixed project includes to use new directory structurebunnei2014-04-091-7/+7
* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+49