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* Merge pull request #6574 from lioncash/i18nbunnei2021-07-131-2/+4
|\ | | | | qt/main: Make title string more i18n-friendly
| * qt/main: Make title string more i18n-friendlyLioncash2021-07-081-2/+4
| | | | | | | | | | | | | | | | | | | | Currently, whether or not the title is 32-bit or 64-bit was being appended as a suffix to the title, which is fine for left-to-right languages, but may not always fly so smoothly with some right-to-left languages. We also weren't marking that portion of the string as translatable, which prevents translators from translating part of the title string.
* | Merge pull request #6593 from german77/no_sdlbunnei2021-07-131-2/+2
|\ \ | | | | | | input_common: Fix build with SDL disabled
| * | input_common: Fix build with sdl disabledgerman772021-07-111-2/+2
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* | | Merge pull request #6615 from ReinUsesLisp/httplib-debug-warningsbunnei2021-07-132-0/+13
|\ \ \ | | | | | | | | boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
| * | | web_service: Silence -Wmaybe-uninitialized on httplib.hReinUsesLisp2021-07-121-0/+10
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| * | | boxcat: Silence -Wmaybe-uninitialized in httplib.hReinUsesLisp2021-07-121-0/+3
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* | | | Merge pull request #6618 from ReinUsesLisp/bad-rangesbunnei2021-07-131-1/+0
|\ \ \ \ | | | | | | | | | | content_archive: Remove unnecessary include to <ranges>
| * | | | content_archive: Remove unnecessary include to <ranges>ReinUsesLisp2021-07-121-1/+0
| |/ / / | | | | | | | | | | | | Fixes build issues on clang.
* | | | Merge pull request #6571 from Kelebek1/Mixbunnei2021-07-131-0/+9
|\ \ \ \ | | | | | | | | | | audio_core: Replace NaN mix volume samples with silence
| * | | | Replace NaN mix volume samples with silence.Kelebek12021-07-081-0/+9
| | | | | | | | | | | | | | | | | | | | Fixes Xenoblade Chronicles 2 blowing out the audio.
* | | | | Merge pull request #6597 from FernandoS27/accelerate-dmaAmeer J2021-07-129-62/+199
|\ \ \ \ \ | |_|/ / / |/| | | | DMAEngine: Introduce Accelerate DMA.
| * | | | accelerateDMA: Fixes and feedback.Fernando Sahmkow2021-07-123-88/+62
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| * | | | accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow2021-07-119-13/+176
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* | | | | Merge pull request #6576 from ameerj/unlock-fps-settingMorph2021-07-116-29/+10
|\ \ \ \ \ | |/ / / / |/| | | | settings: Disable FPS unlimit setting between title launches
| * | | | settings: Disable FPS unlimit setting between title launchesameerj2021-07-106-29/+10
| | |_|/ | |/| | | | | | | | | | | | | | | | | | Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
* | | | Buffer Cache: Address Feedback.Fernando Sahmkow2021-07-103-5/+10
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* | | | Buffer Cache: Fix GCC copmpile errorFernando Sahmkow2021-07-091-1/+0
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* | | | Fence Manager: remove reference fencing.Fernando Sahmkow2021-07-093-31/+6
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* | | | BufferCache: Additional download fixes.Fernando Sahmkow2021-07-092-23/+107
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* | | | Buffer Cache: Revert unnecessary range reduction.Fernando Sahmkow2021-07-091-29/+13
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* | | | Fence Manager: Force ordering on WFI.Fernando Sahmkow2021-07-094-38/+71
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* | | | Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.Fernando Sahmkow2021-07-091-14/+4
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* | | | Fence Manager: Add fences on Reference Count.Fernando Sahmkow2021-07-098-6/+57
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* | | | Videocore: Address Feedback & CLANG Format.Fernando Sahmkow2021-07-092-78/+75
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* | | | Buffer Cache: Fix High Downloads and don't predownload on Extreme.Fernando Sahmkow2021-07-094-92/+123
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* | | Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2Fernando S2021-07-0918-146/+289
|\ \ \ | | | | | | | | core,common,yuzu qt: Add CPU accuracy option 'Auto'
| * | | settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq2021-07-0818-132/+244
| | | | | | | | | | | | | | | | | | | | | | | | Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
| * | | arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto settinglat9nq2021-07-081-0/+1
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| * | | settings, yuzu qt: Add migration code for CPU accuracylat9nq2021-07-082-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting.
| * | | arm_dynarmic{32,64}: Fixes from test buildlat9nq2021-07-082-18/+5
| | | | | | | | | | | | | | | | | | | | Now sets optimizations regardless of the Settings. Drops unsafe fastmem optimization.
| * | | core,common,yuzu qt: Add CPU accuracy option 'Auto'lat9nq2021-07-084-16/+50
| |/ / | | | | | | | | | | | | | | | | | | The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
* | | yuzu qt: config: Only save renderer_debug as a global settinglat9nq2021-07-091-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
* | | common/thread_worker: Stop workers on stop_token when waitingReinUsesLisp2021-07-091-18/+20
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* | | common/thread_worker: Add support for stateful threadsReinUsesLisp2021-07-093-78/+86
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* | | common/thread_worker: Simplify logicFernandoS272021-07-091-8/+1
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* | | common/thread_worker: Fix data raceFernandoS272021-07-092-1/+18
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* | | common/thread_worker: Use unique functionReinUsesLisp2021-07-092-28/+24
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* | | common: Add unique functionReinUsesLisp2021-07-094-0/+172
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* | | common/thread_worker: Add wait for requests methodReinUsesLisp2021-07-092-0/+11
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* | Merge pull request #6539 from lat9nq/default-settingAmeer J2021-07-0839-790/+940
|\ \ | | | | | | general: Move most settings' defaults and labels into their definition
| * | general: Code formatting improvementslat9nq2021-07-084-22/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
| * | config: Read UISettings as basic settingslat9nq2021-07-021-30/+19
| | | | | | | | | | | | | | | I must have been asleep or something. These need to be read with the new ReadBasicSetting function.
| * | settings: Set resolution_factor default to 1lat9nq2021-07-011-1/+1
| | | | | | | | | | | | Fixes Disgaea 6 Demo issues.
| * | yuzu_cmd: config: Pass a reference inlat9nq2021-07-012-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | Also adds documentation for the ReadSetting function. Address review comments. Co-authored-by: Mai M. <mathew1800@gmail.com>
| * | core, input_common: Miscellaneous fixeslat9nq2021-06-293-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
| * | yuzu qt: Make most UISettings a BasicSettinglat9nq2021-06-2912-91/+107
| | | | | | | | | | | | | | | | | | | | | | | | | | | For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
| * | general: Make most settings a BasicSettinglat9nq2021-06-2832-660/+807
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
| * | configuration: Defer to common/settings for per-game settings defaultslat9nq2021-06-262-127/+100
| | | | | | | | | | | | | | | Avoids double-setting defaults, and avoids potential accidents when inconsistently setting the default on new settings.
| * | common: Force defaults for Settings::Setting'slat9nq2021-06-261-44/+57
| | | | | | | | | | | | Requires a default value when creating each per-game setting.
* | | Out of bound blit (#6531)Feng Chen2021-07-082-58/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix out of bound blit error * Fix code read * Fix ci error Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
* | | Merge pull request #6564 from Kelebek1/AudioMorph2021-07-082-18/+51
|\ \ \ | |_|/ |/| | Support more PCM formats
| * | Support more PCM formats. Fixes Ys IX audio.Kelebek12021-07-062-18/+51
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* | | Merge pull request #6569 from Kelebek1/VolMorph2021-07-085-75/+81
|\ \ \ | | | | | | | | audio_core: Preserve front channel volume after 6 to 2 downmix
| * | | audio_core: Preserve front channel volume after 6 to 2 downmixKelebek12021-07-085-75/+81
| | | | | | | | | | | | | | | | | | | | | | | | Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
* | | | Merge pull request #6567 from Kelebek1/Audio2bunnei2021-07-071-1/+1
|\ \ \ \ | | | | | | | | | | [audren] Report 2 channels active rather than 1
| * | | | Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek12021-07-061-1/+1
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* | | | util_shaders: Fix BindImageTexturelat9nq2021-07-071-2/+2
| |/ / |/| | | | | | | | | | | | | | | | | | | | According to https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we need to set these to true for use with 3D textures. Fixes BOTW teleporting on RadeonSI and iris.
* | | Merge pull request #6562 from Morph1984/flush-behaviorbunnei2021-07-073-11/+48
|\ \ \ | | | | | | | | common: fs: More misc. changes
| * | | common: logging: backend: Close the file after exceeding the write limitMorph2021-07-061-8/+11
| | | | | | | | | | | | | | | | There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
| * | | common: fs: file: Revert Flush to its previous behavior and add CommitMorph2021-07-062-3/+34
| | | | | | | | | | | | | | | | | | | | | | | | It became apparent that logging can continuously spam errors that trigger file flushing. Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage. As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
| * | | common: fs: file: Flush the file in GetSizeMorph2021-07-061-0/+3
| |/ / | | | | | | | | | This ensures that GetSize always retrieves the correct file size after a write operation.
* | | Merge pull request #6497 from FernandoS27/scotty-doesnt-knowbunnei2021-07-0713-59/+581
|\ \ \ | | | | | | | | GPU Memory Manager - Correct handling of non continuous backing memory.
| * | | Texture Cache: Fix collision with multiple overlaps of the same sparse texture.Fernando Sahmkow2021-07-041-1/+6
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| * | | Texture Cache: Fix GCC & Clang.Fernando Sahmkow2021-07-042-11/+11
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| * | | Texture Cache: Address feedback.Fernando Sahmkow2021-07-045-18/+37
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| * | | Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-046-131/+342
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| * | | Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-0412-23/+310
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* | | | CMakeLists: Treat -Wsign-compare as an error on GCC/ClangMorph2021-07-064-8/+1
| |/ / |/| | | | | | | | Treats (un)signed comparison mismatches as errors to be consistent with MSVC
* | | Merge pull request #6537 from Morph1984/warningsbunnei2021-07-0612-58/+27
|\ \ \ | | | | | | | | general: Enforce multiple warnings in MSVC
| * | | CMakeLists: Disable all warnings for external headersMorph2021-06-281-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | This lets us avoid needing to wrap external headers with #pragma warning directives for warnings we treat as errors and avoids generating warnings for external code. Thanks to MerryMage for pointing this out.
| * | | video_core: Remove #pragma warning directives for external headersMorph2021-06-282-15/+0
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| * | | input_common: Remove #pragma warning directives for external headersMorph2021-06-282-14/+0
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| * | | CMakeLists: Enforce C4018, C4267, C4305, C4389Morph2021-06-281-3/+7
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| * | | core: Enforce C4242Morph2021-06-281-6/+3
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| * | | input_common: Enforce C4242Morph2021-06-281-12/+4
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| * | | video_core: Enforce C4242Morph2021-06-281-3/+2
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| * | | video_core: Silence signed/unsigned mismatch warningsMorph2021-06-284-5/+6
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* | | | Merge pull request #6556 from Morph1984/default-miibunnei2021-07-051-2/+3
|\ \ \ \ | | | | | | | | | | service: mii: Retrieve the correct default miis.
| * | | | service: mii: Retrieve the correct default miis.Morph2021-07-041-2/+3
| | | | | | | | | | | | | | | | | | | | We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
* | | | | Merge pull request #6540 from Kelebek1/nvdecAmeer J2021-07-0510-356/+522
|\ \ \ \ \ | | | | | | | | | | | | Slightly refactor NVDEC and codecs for readability and safety
| * | | | | Slightly refactor NVDEC and codecs for readability and safetyKelebek12021-07-0110-356/+522
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* | | | | | Merge pull request #6561 from german77/analog_fixMorph2021-07-051-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | input_common: Add missing modifier callback to analog from button
| * | | | | | input_common: Add missing modifier callback to analog from buttongerman772021-07-051-0/+1
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* | | | | | profiler: Fix deprecated functionsgerman772021-07-051-4/+5
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* | | | | | Merge pull request #6552 from Morph1984/c4189-msvcMai M2021-07-051-0/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | CMakeLists: Enforce C4189 on MSVC
| * | | | | CMakeLists: Enforce C4189Morph2021-07-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | This supplements C4101 by detecting initialized but unreferenced local variables
* | | | | | TextureCacheOGL: Implement Image Copies for 1D and 1D Array.Fernando Sahmkow2021-07-031-0/+26
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* | | | | | TextureCache: Fix 1D to 2D overlapps.Fernando Sahmkow2021-07-031-3/+0
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* | | | | Merge pull request #6498 from Kelebek1/Audiobunnei2021-07-038-88/+180
|\ \ \ \ \ | |/ / / / |/| | | | [audio_core] Decouple audio update and processing, and process at variable rate
| * | | | Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek12021-07-017-132/+188
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| * | | | Decouple audio processing and run at variable rateKelebek12021-06-273-79/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
* | | | | Merge pull request #6459 from lat9nq/ubuntu-fixesAmeer J2021-07-011-1/+4
|\ \ \ \ \ | | | | | | | | | | | | cmake: Improve Linux dependency checking for externals
| * | | | | cmake: Fix find_program usage for 3.15lat9nq2021-06-131-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is only available on 3.18 and later. Instead, we check for "<VAR>-NOTFOUND". In addition, check for additional requirements before building libusb or FFmpeg with autotools. Otherwise, CMake configuration will pass yet compilation will fail.
* | | | | | Merge pull request #6471 from lat9nq/dump-as-modMorph2021-06-2910-31/+91
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu qt, core: Support LayeredFS mods from SDMC directory
| * | | | | | patch_manager: Do not apply LayeredFS mods when dumpingMorph2021-06-283-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We should not apply any mods when dumping a game's RomFS.
| * | | | | | filesystem: Open a read-only directory for SDMC modsMorph2021-06-283-19/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This prevents mod files from being locked due to the read-only share flag in Windows.
| * | | | | | core: Simplify SDMC mod loadinglat9nq2021-06-283-21/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
| * | | | | | core: Support LayeredFS mod from SDMC directorylat9nq2021-06-285-2/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
| * | | | | | yuzu qt: Add option to dump to SDMC directorylat9nq2021-06-284-7/+23
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | Enables dumping the RomFS to SDMC directory, specifically '[yuzu data directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
* | | | | | Merge pull request #6502 from ameerj/vendor-titleMorph2021-06-289-10/+100
|\ \ \ \ \ \ | |/ / / / / |/| | | | | main: Add GPU Vendor name to running title bar
| * | | | | gl_device: Expand on Mesa driver nameslat9nq2021-06-211-3/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes this list a bit more capable at identifying Mesa drivers. Tries to deal with two of the overloaded vendor strings in a more generic fashion.
| * | | | | video_core: Add GPU vendor name to window title barameerj2021-06-219-10/+75
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* | | | | | main: Display the instruction set of the running title in the window nameameerj2021-06-281-0/+3
| |_|_|/ / |/| | | | | | | | | | | | | | Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
* | | | | Merge pull request #6529 from ReinUsesLisp/reaper-fixupsMorph2021-06-276-14/+42
|\ \ \ \ \ | |_|_|/ / |/| | | | buffer_cache,texture_cache: Misc fixups from the memory reaper
| * | | | buffer_cache: Only flush downloaded sizeReinUsesLisp2021-06-261-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a regression unintentionally introduced by the garbage collector. This makes regular memory downloads only flush the requested sizes. This negatively affected Koei Tecmo games.
| * | | | video_core: Enforce C4244ReinUsesLisp2021-06-261-0/+1
| | | | | | | | | | | | | | | | | | | | Enforce implicit integer casts to a smaller type as errors.
| * | | | codec,vic: Disable warnings in ffmpeg headersReinUsesLisp2021-06-262-4/+29
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| * | | | vk_buffer_cache: Silence implicit cast warningsReinUsesLisp2021-06-261-2/+3
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| * | | | buffer_cache/texture_cache: Make GC functions privateReinUsesLisp2021-06-262-5/+5
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| * | | | buffer_cache: Silence implicit cast warningReinUsesLisp2021-06-261-1/+1
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* | | | Merge pull request #6526 from bunnei/doom-updatebunnei2021-06-266-9/+61
|\ \ \ \ | |/ / / |/| | | services: Misc. minor changes for latest SDK update.
| * | | hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei2021-06-261-1/+30
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| * | | hle: hle_helpers: Skip data payload offset checks on TIPC requests.bunnei2021-06-251-2/+6
| | | | | | | | | | | | | | | | - TIPC does not use this.
| * | | hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.bunnei2021-06-252-5/+15
| | | | | | | | | | | | | | | | - This is used by the latest update of Doom Eternal.
| * | | hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei2021-06-252-1/+10
| | | | | | | | | | | | | | | | - This is used by the latest update of Doom Eternal.
| * | | audio_core: common: Bump audio revision to 9.bunnei2021-06-251-1/+1
| | | | | | | | | | | | | | | | - This is used in fw 12.x.x games.
* | | | vulkan_device: Make device memory match the rest of the fileReinUsesLisp2021-06-252-19/+18
| | | | | | | | | | | | | | | | Match the style in the file.
* | | | Merge pull request #6496 from ameerj/astc-fixesbunnei2021-06-255-155/+50
|\ \ \ \ | | | | | | | | | | astc: Various robustness enhancements for the gpu decoder
| * | | | util_shaders: Specify ASTC decoder memory barrier bitsameerj2021-06-191-1/+6
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| * | | | astc_decoder.comp: Remove unnecessary LUT SSBOsameerj2021-06-195-113/+34
| | | | | | | | | | | | | | | | | | | | We can move them to instead be compile time constants within the shader.
| * | | | astc: Various robustness enhancements for the gpu decoderameerj2021-06-195-47/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These changes should help in reducing crashes/drivers panics that may occur due to synchronization issues between the shader completion and later access of the decoded texture.
* | | | | Merge pull request #6519 from Wunkolo/mem-size-literalbunnei2021-06-2519-126/+152
|\ \ \ \ \ | |_|/ / / |/| | | | common: Replace common_sizes into user-literals
| * | | | common: Replace common_sizes into user-literalsWunkolo2021-06-2419-126/+152
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc user-literals within literals.h. To keep the global namespace clean, users will have to use: ``` using namespace Common::Literals; ``` to access these literals.
* | | | | Merge pull request #6522 from Morph1984/pragmabunnei2021-06-244-0/+8
|\ \ \ \ \ | | | | | | | | | | | | general: Add missing #pragma once directives
| * | | | | general: Add missing #pragma once directivesMorph2021-06-244-0/+8
| | | | | |
* | | | | | Add missing includes (#6521)Chloe2021-06-244-0/+7
|/ / / / / | | | | | | | | | | | | | | | | | | | | * Add missing includes * Add array
* | | | | Merge pull request #6517 from lioncash/fmtlibbunnei2021-06-249-15/+23
|\ \ \ \ \ | |/ / / / |/| | | | externals: Update fmt to 8.0.0
| * | | | General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash2021-06-239-15/+23
| | | | | | | | | | | | | | | | | | | | Also removes some deprecated API usages.
* | | | | Merge pull request #6504 from Kelebek1/samples-playedbunnei2021-06-233-3/+20
|\ \ \ \ \ | | | | | | | | | | | | [audout] Implement GetAudioOutPlayedSampleCount
| * | | | | Implement audout GetAudioOutPlayedSampleCountKelebek12021-06-223-3/+20
| | | | | | | | | | | | | | | | | | | | | | | | Used in Ninja Gaiden games.
* | | | | | Merge pull request #6518 from lioncash/funcbunnei2021-06-231-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell3d: Add missing return in default SizeInBytes() case
| * | | | | | maxwell3d: Add missing return in default SizeInBytes() caseLioncash2021-06-231-0/+1
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | We were returning '1' in ComponentCount()'s default case but were neglecting to do the same with SizeInBytes().
* | | | | | Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M2021-06-2325-63/+493
|\ \ \ \ \ \ | |/ / / / / |/| | | | | GPU: Implement a garbage collector for GPU Caches (project Reaper+)
| * | | | | Reaper: Set minimum cleaning limit on OGL.Fernando Sahmkow2021-06-221-1/+4
| | | | | |
| * | | | | Reaper: Guarantee correct deletion.Fernando Sahmkow2021-06-205-2/+23
| | | | | |
| * | | | | Reaper: Upgrade label from unsafe to experimental as no regressions are known now.Fernando Sahmkow2021-06-201-1/+1
| | | | | |
| * | | | | Reaper: Correct size calculation on Vulkan.Fernando Sahmkow2021-06-171-5/+3
| | | | | |
| * | | | | Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow2021-06-1710-41/+90
| | | | | |
| * | | | | Reaper: Address Feedback.Fernando Sahmkow2021-06-166-20/+43
| | | | | |
| * | | | | Reaper: Setup settings and final tuning.Fernando Sahmkow2021-06-1610-32/+64
| | | | | |
| * | | | | Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-165-13/+130
| | | | | |
| * | | | | Initial Reaper SetupReinUsesLisp2021-06-166-56/+226
| | | | | | | | | | | | | | | | | | | | | | | | WIP
| * | | | | vulkan_memory_allocator: Release allocations with no commitsReinUsesLisp2021-06-162-5/+22
| | | | | |
* | | | | | Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-tokenMai M2021-06-238-18/+18
|\ \ \ \ \ \ | | | | | | | | | | | | | | bootmanager: Use std::stop_source for stopping emulation
| * | | | | | bootmanager: Use std::stop_source for stopping emulationReinUsesLisp2021-06-228-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use its std::stop_token to abort shader cache loading. Using std::stop_token instead of std::atomic_bool allows the usage of other utilities like std::stop_callback.
* | | | | | | Merge pull request #6514 from OZtistic/masterMorph2021-06-232-1/+8
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
| * | | | | | | Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title barOZtistic2021-06-232-1/+8
| | | | | | | |
* | | | | | | | Merge pull request #6512 from ReinUsesLisp/wait-detached-stasksMai M2021-06-231-0/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common/detached_tasks: Wait for tasks before shutting down
| * | | | | | | | common/detached_tasks: Wait for tasks before shutting downRodrigo Locatti2021-06-221-0/+2
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If this is not waited on, the synchronization primitives are destroyed whe main exits and the detached task ends up signalling garbage and not properly finishing.
* | | | | | | | Merge pull request #6509 from ReinUsesLisp/mouse-dataraceMai M2021-06-232-12/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | input_common/mouse_input: Fix data race
| * | | | | | | | input_common/mouse_input: Fix data raceRodrigo Locatti2021-06-222-12/+10
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Fix data race using std::jthread and std::stop_token.
* | | | | | | | Merge pull request #6510 from ReinUsesLisp/npad-data-raceMai M2021-06-232-0/+8
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | npad: Fix data race when updating devices
| * | | | | | | npad: Fix data race when updating devicesRodrigo Locatti2021-06-222-0/+8
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
* | | | | | | Merge pull request #6493 from Morph1984/fs-nodiscardbunnei2021-06-2310-48/+48
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | common: fs: Miscellaneous changes
| * | | | | | | common: fs: Add a description of a regular file in IsFileMorph2021-06-221-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides a more concrete example of what a regular file is and isn't.
| * | | | | | | vfs_real: Fix Mode to FileAccessMode conversionMorph2021-06-221-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These enforce requiring the file to exist prior to opening.
| * | | | | | | common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFileMorph2021-06-224-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode. This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file. Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices. The documentation has also been updated for these functions to clarify that a file refers to a regular file.
| * | | | | | | common: fs: file: Remove [[nodiscard]] attribute from FlushMorph2021-06-222-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
| * | | | | | | common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph2021-06-226-26/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
* | | | | | | | Merge pull request #6472 from Morph1984/splbunnei2021-06-239-78/+493
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service: spl: Implement general SPL service
| * | | | | | | | spl: Mark the other functions as unimplementedMorph2021-06-161-5/+30
| | | | | | | | |
| * | | | | | | | spl: Implement spl::GetConfigMorph2021-06-162-1/+90
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| * | | | | | | | hle: api_version: Add HLE API version constantsMorph2021-06-163-33/+54
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| * | | | | | | | spl: Add the general SPL interfaceMorph2021-06-164-45/+64
| | | | | | | | |
| * | | | | | | | spl: Add SPL typesMorph2021-06-162-0/+231
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| * | | | | | | | spl: Add SPL result codesMorph2021-06-162-0/+30
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* | | | | | | | | Merge pull request #6483 from Morph1984/get-tz-filebunnei2021-06-221-1/+1
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | service: time: Use GetFileRelative to get files within subdirectories
| * | | | | | | | service: time: Use GetFileRelative to get files within subdirectoriesMorph2021-06-181-1/+1
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
* | | | | | | | Merge pull request #6506 from ReinUsesLisp/master-semaphore-jthreadbunnei2021-06-222-19/+8
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_master_semaphore: Use jthread for debug thread
| * | | | | | | | vk_master_semaphore: Use jthread for debug threadReinUsesLisp2021-06-222-19/+8
| | |_|/ / / / / | |/| | | | | |
* | | | | | | | Merge pull request #6511 from ReinUsesLisp/core-is-powered-data-raceMai M2021-06-221-2/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core: Make is_powered_on atomic
| * | | | | | | | core: Make is_powered_on atomicRodrigo Locatti2021-06-221-2/+3
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Fixes potential data races when shutting down.
* | | | | | | | Merge pull request #6481 from Morph1984/missing-peak-setbunnei2021-06-221-0/+1
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | kernel: Fix missing peak set in KResourceLimit::SetLimitValue
| * | | | | | | kernel: Fix missing peak set in KResourceLimit::SetLimitValueMorph2021-06-181-0/+1
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* | | | | | | | Merge pull request #6499 from FernandoS27/we-were-on-a-breakbunnei2021-06-217-0/+31
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Update dynarmic and add new unsafe CPU option.
| * | | | | | | | Update dynarmic and add new unsafe CPU option.Fernando Sahmkow2021-06-207-0/+31
| | |_|_|_|_|/ / | |/| | | | | |
* | | | | | | | Merge pull request #6475 from ameerj/unlimit-fpsbunnei2021-06-2110-3/+46
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / |/| | | | | | | nvflinger: Add experimental toggle to disable buffer swap interval limits
| * | | | | | | config: Add frame limiter toggle hotkeyameerj2021-06-173-3/+8
| | | | | | | |
| * | | | | | | nvflinger: Add toggle to disable buffer swap interval limitsameerj2021-06-178-0/+38
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
* | | | | | | Merge pull request #6486 from CaptV0rt3x/httplibMai M2021-06-211-1/+2
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | externals: httplib: replace custom httplib header with upstream as submodule
| * | | | | | externals: httplib: replace custom httplib header with upstream as submodule.Vortex2021-06-181-1/+2
| | |/ / / / | |/| | | | | | | | | | | | | | | | This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
* / | | | | host_memory: Correct MEM_RESERVE_PLACEHOLDERlat9nq2021-06-191-1/+1
|/ / / / / | | | | | | | | | | | | | | | | | | | | Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our manually imported version of it drops the last zero.
* / / / / vulkan_debug_callback: Skip logging known false-positive validation errorsameerj2021-06-181-0/+8
|/ / / / | | | | | | | | | | | | Avoids overwhelming the log with validation errors that are not applicable
* | | | Merge pull request #6418 from clementgallet/sdl-audio-backendbunnei2021-06-175-1/+211
|\ \ \ \ | | | | | | | | | | Audio: SDL2 audio backend
| * | | | Various suggestions by v1993 and lioncashClément Gallet2021-06-072-11/+9
| | | | |
| * | | | Add sdl2 audio description in the yuzu-cmd config fileClément Gallet2021-06-061-1/+2
| | | | |
| * | | | Add SDL2 audio backendClément Gallet2021-06-064-0/+211
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* | | | | Merge pull request #6469 from ReinUsesLisp/blit-view-compatAmeer J2021-06-171-1/+9
|\ \ \ \ \ | |_|_|/ / |/| | | | texture_cache/util: Avoid relaxed image views on different bytes per block
| * | | | texture_cache/util: Avoid relaxed image views on different bytes per pixelReinUsesLisp2021-06-151-1/+9
| | |_|/ | |/| | | | | | | | | | Avoids API usage errors on UE4 titles leading to crashes.
* | | | Merge pull request #6464 from ameerj/disable-astcbunnei2021-06-1616-7/+1637
|\ \ \ \ | | | | | | | | | | textures: Add a toggle for GPU Accelerated ASTC decoder
| * | | | astc_decoder: Fix LDR CEM1 endpoint calculationameerj2021-06-162-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum. Huge thanks to wwylele for finding this. Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
| * | | | yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settingsameerj2021-06-162-2/+12
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| * | | | configure_graphics: Add Accelerate ASTC decoding settingameerj2021-06-169-2/+32
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| * | | | textures: Reintroduce CPU ASTC decoderameerj2021-06-164-2/+1592
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
* | | | | Merge pull request #6460 from Morph1984/fs-access-log-fixMorph2021-06-1612-44/+64
|\ \ \ \ \ | |_|_|_|/ |/| | | | fsp_srv: Fix filesystem access logging
| * | | | common: fs: file: Remove redundant call to WriteStringToFileMorph2021-06-162-6/+1
| | | | | | | | | | | | | | | | | | | | The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
| * | | | fsp_srv: Fix filesystem access loggingMorph2021-06-1610-38/+63
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
* | | | Merge pull request #6462 from Morph1984/proper-flushbunnei2021-06-161-1/+5
|\ \ \ \ | |/ / / |/| | | common: fs: file: Flush the file to the disk when Flush() is called
| * | | common: fs: file: Flush the file to the disk when Flush() is calledMorph2021-06-131-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | std::fflush does not guarantee that file buffers are flushed to the disk. Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
* | | | lm: Demote guest logs to LOG_DEBUGameerj2021-06-151-27/+20
| | | | | | | | | | | | | | | | Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
* | | | Merge pull request #6456 from Morph1984/very-important-changesbunnei2021-06-151-1/+1
|\ \ \ \ | | | | | | | | | | configure_cpu_debug: Clarify settings behavior
| * | | | configure_cpu_debug: Clarify settings behaviorMorph2021-06-131-1/+1
| | |/ / | |/| | | | | | | | | | This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
* | | | Merge pull request #6448 from Morph1984/recursive-dir-iteratorFernando Sahmkow2021-06-141-2/+16
|\ \ \ \ | | | | | | | | | | common: fs: Use the normal directory iterator in *Recursively functions
| * | | | common: fs: Use the normal directory iterator in *Recursively functionsMorph2021-06-121-2/+16
| |/ / / | | | | | | | | | | | | | | | | | | | | MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error. We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
* | | | general: Remove extraneous includesMorph2021-06-133-3/+0
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* | | | common: logging: Restructure backend codeMorph2021-06-138-278/+288
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* | | | common: logging: backend: Wrap IOFile in a unique_ptrMorph2021-06-132-6/+27
| |/ / |/| | | | | | | | Allows us to forward declare Common::FS::IOFile.
* | | Merge pull request #6452 from german77/sixaxis_firmware_stubMorph2021-06-132-1/+23
|\ \ \ | |/ / |/| | hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
| * | hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman772021-06-112-1/+23
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* | | Merge pull request #6451 from Morph1984/check-disk-space-dumpbunnei2021-06-111-0/+12
|\ \ \ | | | | | | | | yuzu: main: Ensure enough space is available for RomFS dumping
| * | | yuzu: main: Ensure enough space is available for RomFS dumpingMorph2021-06-111-0/+12
| | | | | | | | | | | | | | | | This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
* | | | Merge pull request #6422 from FernandoS27/i-am-the-senateMai M2021-06-1122-43/+950
|\ \ \ \ | |_|/ / |/| | | Implement/Port Fastmem from Citra to Yuzu
| * | | common/host_memory: Implement a fallback if fastmem fails.Markus Wick2021-06-112-14/+49
| | | | | | | | | | | | | | | | | | | | | | | | This falls back to the old approach of using a virtual buffer. Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
| * | | common/host_shader: Load Windows 10 functions dynamicallyReinUsesLisp2021-06-111-29/+88
| | | | | | | | | | | | | | | | Workaround old headers and libraries shipped on MinGW.
| * | | GPUTHread: Remove async reads from Normal Accuracy.Fernando Sahmkow2021-06-111-18/+6
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| * | | rasterizer: Update pages in batchesReinUsesLisp2021-06-111-15/+41
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| * | | host_memory: Support staged VirtualProtect callsReinUsesLisp2021-06-111-3/+12
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| * | | General: Add settings for fastmem and disabling adress space check.FernandoS272021-06-1112-6/+83
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| * | | common/host_memory: Optimize for huge tables.Markus Wick2021-06-112-11/+24
| | | | | | | | | | | | | | | | | | | | In theory, if we have 2 MB continously mapped, this should save one layer of TLB. Let's make it at least more likely by aligning the memory.
| * | | core: Make use of fastmemMarkus Wick2021-06-116-8/+30
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| * | | tests: Add tests for host memoryReinUsesLisp2021-06-112-0/+184
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| * | | common/host_memory: Add Linux implementationMarkus Wick2021-06-111-10/+120
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| * | | common/host_memory: Add interface and Windows implementationReinUsesLisp2021-06-113-0/+384
| |/ /
* | | Merge pull request #6443 from Morph1984/k-light-condition-variablebunnei2021-06-114-37/+43
|\ \ \ | |/ / |/| | kernel: KLightConditionVariable: Update implementation to 12.x
| * | kernel: Unconditionally set thread state when appropriateMorph2021-06-112-23/+12
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| * | kernel: KLightConditionVariable: Update implementation to 12.xMorph2021-06-112-14/+31
| | | | | | | | | | | | Updates the implementation of KLightConditionVariable to FW 12.x
* | | Merge pull request #6407 from lat9nq/fix-libusb-2bunnei2021-06-111-2/+1
|\ \ \ | | | | | | | | cmake: Use autotools for libusb linking generally on GNU, and cleanup
| * | | cmake: General improvements to libusb linkinglat9nq2021-06-031-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Delegates libusb external communication to externals/CMakeLists.txt Ensures an interface library `usb` for every pathway input_common just links to the `usb` library now externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb finding Other minor cleanup
* | | | Merge pull request #6445 from degasus/fix_ubsnbunnei2021-06-113-1/+9
|\ \ \ \ | |_|/ / |/| | | Fix GCC undefined behavior sanitizer.
| * | | Fix GCC undefined behavior sanitizer.Markus Wick2021-06-103-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
* | | | hle: service: sm: Remove redundant session reservation, etc.bunnei2021-06-102-18/+13
|/ / / | | | | | | | | | - We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
* | | hle: service: Increase arbitrary max sessions limit.bunnei2021-06-101-4/+1
| | | | | | | | | - Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
* | | hle: kernel: KClientPort: Add an assert for session count.bunnei2021-06-101-0/+3
| | | | | | | | | | | | - Prevents us from over decrementing num_sessions.
* | | hle: service: sm: Fix GetService setup of session & port.bunnei2021-06-102-5/+5
| | |
* | | hle: service: Use correct size for ServerSessionCountMax.bunnei2021-06-101-4/+6
| | |
* | | hle: kernel: KServerSession: Fix client disconnected.bunnei2021-06-103-9/+8
| | | | | | | | | | | | | | | - Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield.
* | | kernel: svc: Add missing error check to CancelSynchronization.bunnei2021-06-101-2/+2
| | | | | | | | | | | | - Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
* | | Merge pull request #6436 from liushuyu/masterMai M2021-06-091-8/+9
|\ \ \ | | | | | | | | src/common/CMakeLists.txt: fix variable escaping
| * | | src/common/CMakeLists.txt: fix variable escapingliushuyu2021-06-091-8/+9
| | | |
* | | | hle: service: Increase arbitrary max sessions limit.bunnei2021-06-091-1/+1
| | | | | | | | | | | | - Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
* | | | Merge pull request #6413 from Kewlan/limitable_input_dialog_limitbunnei2021-06-093-5/+48
|\ \ \ \ | |/ / / |/| | | limitable_input_dialog: Implement character limiter
| * | | limitable_input_dialog: Implement character limiterKewlan2021-06-063-5/+48
| | | | | | | | | | | | | | | | When using GetText() you can now choose what set of characters the user can't enter.
* | | | Merge pull request #6435 from lioncash/nodisc2Morph2021-06-091-1/+1
|\ \ \ \ | | | | | | | | | | common/fs/path_util: Remove [[nodiscard]] from function with void return
| * | | | common/fs/path_util: Remove [[nodiscard]] from function with void returnLioncash2021-06-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | We can't make use of the return value here, since we don't a return value to work with.
* | | | | Merge pull request #6434 from lioncash/tcontextbunnei2021-06-091-13/+27
|\ \ \ \ \ | | | | | | | | | | | | configure_ui: Add translation context for file-scope strings
| * | | | | configure_ui: Add translation context for file-scope stringsLioncash2021-06-091-13/+27
| |/ / / / | | | | | | | | | | | | | | | Allows for these strings to show up in the translation files.
* | | | | Merge pull request #6428 from bunnei/service-thread-crash-fixbunnei2021-06-094-28/+56
|\ \ \ \ \ | |/ / / / |/| | | | hle: kernel: Remove service thread manager and use weak_ptr.
| * | | | hle: kernel: KServerSession: Work-around scenario where session is closed too early.bunnei2021-06-081-7/+24
| | | | |
| * | | | hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid.bunnei2021-06-083-5/+26
| | | | |
| * | | | hle: kernel: Remove service thread manager and use weak_ptr.bunnei2021-06-083-18/+8
| | | | | | | | | | | | | | | | | | | | | | | | | - We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
* | | | | Merge pull request #6426 from lat9nq/context-menu-startMai M2021-06-084-3/+23
|\ \ \ \ \ | | | | | | | | | | | | yuzu qt: Start games from context menu
| * | | | | yuzu qt: Start games from context menulat9nq2021-06-084-3/+23
| |/ / / / | | | | | | | | | | | | | | | | | | | | This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration.
* | | | | Merge pull request #6412 from clementgallet/yuzu-cmd-window-glbunnei2021-06-082-12/+6
|\ \ \ \ \ | |/ / / / |/| | | | yuzu-cmd: Fix OpenGL rendering
| * | | | Avoid -Wshadow warningClément Gallet2021-06-051-1/+1
| | | | | | | | | | | | | | | Co-authored-by: Mai M. <mathew1800@gmail.com>
| * | | | yuzu-cmd: Fix OpenGL renderingClément Gallet2021-06-042-12/+6
| | |_|/ | |/| |
* | | | Merge pull request #6410 from lat9nq/avoid-oobbunnei2021-06-071-0/+8
|\ \ \ \ | | | | | | | | | | decoders: Avoid out-of-bounds access
| * | | | decoders: Break instead of continuelat9nq2021-06-041-2/+2
| | | | | | | | | | | | | | | | | | | | continue causes a memory leak in A Hat in Time.
| * | | | decoders: Avoid out-of-bounds accesslat9nq2021-06-041-0/+8
| | | | | | | | | | | | | | | | | | | | This is not a real fix, so assert here and continue before crashing.
* | | | | Merge pull request #6414 from bunnei/fix-service-threadsbunnei2021-06-0721-87/+101
|\ \ \ \ \ | | | | | | | | | | | | hle: kernel: Refactor to allocate a ServiceThread per service handler.
| * | | | | hle: kernel: KServerSession: Use ASSERT_MSG where appropriate.bunnei2021-06-071-1/+1
| | | | | |
| * | | | | hle: kernel: k_server_session: Return service thread by strong pointer.bunnei2021-06-072-4/+4
| | | | | |
| * | | | | hle: kernel: k_server_session: Ensure service thread is valid before dereference.bunnei2021-06-071-1/+3
| | | | | |
| * | | | | hle: kernel: hle_ipc: Use default destructor for SessionRequestManager.bunnei2021-06-071-1/+1
| | | | | |
| * | | | | hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.bunnei2021-06-0711-22/+26
| | | | | | | | | | | | | | | | | | | | | | | | - Fixes some crashes introduced by our common intrusive red/black tree impl.
| * | | | | hle: kernel: Refactor to allocate a ServiceThread per service handler.bunnei2021-06-0513-67/+75
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
* | | | | | Merge pull request #6400 from ameerj/disable-uniform-simplifybunnei2021-06-078-6/+29
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | buffer_cache: Simplify uniform disabling logic
| * | | | | buffer_cache: Simplify uniform disabling logicameerj2021-06-018-6/+29
| | | | | |
* | | | | | result: Add [[nodiscard]] specifiers where applicableLioncash2021-06-051-20/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through.
* | | | | | Merge pull request #6362 from lat9nq/reset-to-defaultsbunnei2021-06-056-3/+122
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu qt: Add settings reset button to general configuration
| * | | | | | yuzu qt: Use lambda and std::function for reset callbacklat9nq2021-06-014-19/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also makes use of std::move, and performs a clang-format cleanup. This addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
| * | | | | | yuzu: Add settings reset button to general configurationlat9nq2021-06-018-23/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Builds on german77's work to reset all settings back to their defaults. This include UISettings and Settings values structs, but does not affect save profiles, input profiles, and game directories. This works from a button input in configure_general. When activated, it calls a callback to close the whole configure dialog, then GMainWindow deletes the old configuration, both on disk and in memory, and reinitalizes a new one. It also resets a portion of the UI and calls the telemetry window prompt.
| * | | | | | configuration: Initial work to reset all settingsfearlessTobi2021-06-016-0/+33
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit does not compile. Initial work to add and connect a Reset to Defaults button to the configure_general tab. Co-authored-by: german77 <juangerman-13@hotmail.com>
* | | | | | Merge pull request #6411 from clementgallet/yuzu-cmd-touch-buttonMai M2021-06-052-1/+50
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | yuzu-cmd: Add touch_from_button in config file
| * | | | | yuzu-cmd: Add touch_from_button in config fileClément Gallet2021-06-042-1/+50
| | |_|/ / | |/| | |
* | | | | Merge pull request #6392 from german77/controller-widgetbunnei2021-06-043-2/+25
|\ \ \ \ \ | |_|_|/ / |/| | | | settings: Disable controller preview if controller is not active
| * | | | settings: Disable controller preview if controller is not activegerman772021-05-303-2/+25
| | | | |
* | | | | Merge pull request #6389 from german77/Analog_button_fixbunnei2021-06-043-73/+138
|\ \ \ \ \ | | | | | | | | | | | | input_common: Analog button, use time based position
| * | | | | input_common: Analog button, use time based position instead of frequent updatesgerman772021-05-303-73/+138
| |/ / / /
* | / / / [game_list] Correct light theme loading (#6408)Maide2021-06-041-5/+1
| |/ / / |/| | | | | | | | | | | | | | | Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
* | | | Merge pull request #6402 from Kelebek1/UIbunnei2021-06-032-34/+17
|\ \ \ \ | | | | | | | | | | game_list: Stop the columns resizing on NAND install
| * | | | Stop the columns resizing on NAND installKelebek12021-06-022-34/+17
| | | | |
* | | | | Merge pull request #6404 from lat9nq/revert_viewsbunnei2021-06-037-18/+27
|\ \ \ \ \ | | |_|_|/ | |/| | | yuzu qt: Revert some usages of string_view
| * | | | yuzu qt: Revert some usages of string_viewlat9nq2021-06-037-18/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
* | | | | fsp-srv: Replace one last instance of RESULT_SUCCESSMorph2021-06-031-1/+1
| | | | |
* | | | | fspsrv: Implement DisableAutoSaveDataCreation (#6355)Chloe2021-06-036-2/+25
| | | | | | | | | | | | | | | - Used by Mii Edit
* | | | | Merge pull request #6308 from Morph1984/resultbunnei2021-06-03116-978/+975
|\ \ \ \ \ | | | | | | | | | | | | general: Replace RESULT_NAME with ResultName
| * | | | | general: Replace RESULT_UNKNOWN with ResultUnknownMorph2021-06-0213-45/+45
| | | | | | | | | | | | | | | | | | | | | | | | Transition to PascalCase for result names.
| * | | | | general: Replace RESULT_SUCCESS with ResultSuccessMorph2021-06-02113-933/+930
| |/ / / / | | | | | | | | | | | | | | | Transition to PascalCase for result names.
* | | | | Merge pull request #6403 from Kewlan/game-list-for-loop-optimizationbunnei2021-06-031-9/+6
|\ \ \ \ \ | |/ / / / |/| | | | game_list: Minor for loop optimizations
| * | | | game_list: Minor for loop optimizationsKewlan2021-06-021-9/+6
| | |_|/ | |/| | | | | | | | | | | | | | There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows. Also change the name of the clear_all variable for consistency.
* | | | Merge pull request #6395 from lioncash/result-moveMorph2021-06-022-25/+25
|\ \ \ \ | | | | | | | | | | common_funcs: Move R_ macros to result.h
| * | | | common_funcs: Move R_ macros to result.hLioncash2021-05-312-25/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
* | | | | common: fs: fs_util: Move PathToUTF8String to fs_utilMorph2021-06-024-15/+14
| | | | |
* | | | | common: fs: fs_util: Add more string conversion functionsMorph2021-06-022-0/+33
| |_|/ / |/| | |
* | | | Merge pull request #6361 from lat9nq/per-hb-cfgbunnei2021-06-028-22/+35
|\ \ \ \ | |_|/ / |/| | | yuzu qt: Handle per-game configs for title id 0
| * | | yuzu qt: Restore const qualifierslat9nq2021-05-262-23/+12
| | | | | | | | | | | | | | | | | | | | | | | | This addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
| * | | yuzu qt: Handle per-game configs for title id 0lat9nq2021-05-268-22/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
* | | | Merge pull request #6318 from german77/dualJoyconbunnei2021-06-012-60/+258
|\ \ \ \ | | | | | | | | | | input_common: Add dual joycon support
| * | | | input_common: Add dual joycon supportgerman772021-05-232-60/+258
| | | | |
* | | | | Merge pull request #6367 from ReinUsesLisp/vma-hostbunnei2021-06-012-31/+43
|\ \ \ \ \ | |_|_|/ / |/| | | | vulkan_memory_allocator: Allow textures to be allocated in host memory
| * | | | vulkan_memory_allocator: Allow textures to be allocated in host memoryReinUsesLisp2021-05-272-31/+43
| | | | | | | | | | | | | | | | | | | | | | | | | Allow Vulkan's allocator to use host memory when there's no more device local memory. This delays OOM, but it will eventually still happen.
* | | | | Merge pull request #6385 from degasus/save_memory_accessbunnei2021-05-315-33/+77
|\ \ \ \ \ | | | | | | | | | | | | core/memory: Check our memory fallbacks for out-of-bound behavior.
| * | | | | core/memory: Check our memory fallbacks for out-of-bound behavior.Markus Wick2021-05-293-4/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes it by far harder to crash yuzu. Also implement the 48bit masking of AARCH64 while touching this code.
| * | | | | core/arm_interface: Improve the performance of memory fallbacks.Markus Wick2021-05-292-29/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We just create one memory subsystem. This is a constant all the time. So there is no need to call the non-inlined parent.Memory() helper on every callback.
* | | | | | Merge pull request #6377 from lioncash/pointbunnei2021-05-305-39/+75
|\ \ \ \ \ \ | | | | | | | | | | | | | | common: Extract Point struct into common
| * | | | | | touchscreen: Make use of common point structLioncash2021-05-282-10/+10
| | | | | | |
| * | | | | | common: Extract point into a common structLioncash2021-05-283-29/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is generic enough that it can be moved into the Common class for reuse.
* | | | | | | Merge pull request #6387 from lioncash/class-tokenbunnei2021-05-301-43/+36
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | k_class_token: Use variable templates where applicable
| * | | | | | | k_class_token: Use variable templates where applicableLioncash2021-05-291-43/+36
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | Same behavior, less code.
* | | | | | | Merge pull request #6386 from bunnei/shutdown-fixbunnei2021-05-302-1/+13
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: gpu: WaitFence: Do not block threads during shutdown.
| * | | | | | | video_core: gpu: WaitFence: Do not block threads during shutdown.bunnei2021-05-292-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur. - Commonly observed when stopping emulation in Super Mario Odyssey.
* | | | | | | | Merge pull request #6374 from Morph1984/swkbd-textcheck-encodingMai M2021-05-302-24/+26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | applets/swkbd: Only read the text check message on Failure/Confirm
| * | | | | | | | applets/swkbd: Make use of std::move where applicableMorph2021-05-282-22/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant string copies
| * | | | | | | | applets/swkbd: Only read the text check message on Failure/ConfirmMorph2021-05-281-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm. Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter. Fix this by only reading the text check message on Failure or Confirm.
* | | | | | | | | Merge pull request #6364 from german77/stub-lp2pMai M2021-05-301-0/+141
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress. Note: The game still fails to boot from unimplemented LDN and BSD services.
| * | | | | | | | ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkServicegerman772021-05-261-0/+141
| | | | | | | | |
* | | | | | | | | Merge pull request #6379 from degasus/update_dynarmicbunnei2021-05-296-11/+11
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | externals: Update dynarmic.
| * | | | | | | | | externals: Update dynarmic.Markus Wick2021-05-296-11/+11
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | The new version supports fastmem on a64.
* | | | | | | | | Merge pull request #6384 from lioncash/virtualbunnei2021-05-2915-53/+48
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel: Add missing override specifiers
| * | | | | | | | | kernel: Add missing override specifiersLioncash2021-05-2915-53/+48
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Over the course of the kernel refactoring a tiny bit of missing overrides slipped through review, so we can add these. While we're at it, we can remove redundant virtual keywords where applicable as well.
* | | | | | | | | Merge pull request #6382 from lioncash/nullbunnei2021-05-291-5/+5
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | k_thread: Move dereference after null check in Initialize()
| * | | | | | | | k_thread: Move dereference after null check in Initialize()Lioncash2021-05-291-5/+5
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Prevents a -Wnonnull warning on GCC.
* | | | | | | | Merge pull request #6373 from bunnei/use-slabheap-tlsbunnei2021-05-292-11/+191
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | hle: kernel: KSlabHeap: Allow host or guest allocations.
| * | | | | | | | hle: kernel: KSlabHeap: Allow host or guest allocations.bunnei2021-05-292-11/+191
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use host allocations for kernel memory, as this is not properly emulated yet. - Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
* | | | | | | | | Fix two GCC 11 warnings: Unneeded copies.Markus Wick2021-05-292-3/+3
| |_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::move created an unneeded copy. iterating without reference also created copies.
* | | | | | | | Merge pull request #6371 from degasus/drop_ExceptionalExitbunnei2021-05-296-18/+42
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | core/arm_interface: Call SVC after end of dynarmic block.
| * | | | | | | core/arm_interface: Call SVC after end of dynarmic block.Markus Wick2021-05-276-18/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So we can modify all of dynarmic states within SVC without ExceptionalExit. Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
* | | | | | | | Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicybunnei2021-05-281-1/+10
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | hid: ApplyNpadSystemCommonPolicy
| * | | | | | | hid: ApplyNpadSystemCommonPolicyChloe Marcec2021-05-241-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already do this specifically for homebrew, so we can keep it stubbed out for the time being
* | | | | | | | common/fs/file: Explicitly delete copy constructorsLioncash2021-05-281-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Relocates them to the same place the move equivalents are at for consistent viewing.
* | | | | | | | common/fs/file: Devirtualize destructorLioncash2021-05-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IOFile is a final class, so there's no need for a virtual destructor.
* | | | | | | | common/fs/file: Default initialize IOFile membersLioncash2021-05-281-2/+2
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | Prevents a potential uninitialized read vector in the move constructor.
* | | | | | | video_core: rasterizer_cache: Use u16 for cached page count.bunnei2021-05-272-9/+9
| |/ / / / / |/| | | | | | | | | | | | | | | | | - Greatly reduces the risk of overflow, at the cost of doubling the size of this array.
* | | | | | Merge pull request #6346 from lat9nq/apply-config-pgcAmeer J2021-05-276-18/+57
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | yuzu qt: Add an Apply button to configuration dialogs
| * | | | | yuzu qt: Add an Apply button to configuration dialogslat9nq2021-05-256-18/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though.
* | | | | | Merge pull request #6366 from lat9nq/bundled-qt-linuxMai M2021-05-271-2/+11
|\ \ \ \ \ \ | | | | | | | | | | | | | | cmake: Download Qt binaries on Linux if needed
| * | | | | | cmake: Download Qt binaries on Linux if neededlat9nq2021-05-261-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the local version of Qt is older than the minimum version required by yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin and build yuzu with it, instead. This also requires linking yuzu to the correct libraries after building it, and copying over the required binaries when building yuzu. This sets the Qt requirement to 5.12, which is intentionally behind the versions used by our toolchains since they are not all updated yet to 5.15.
* | | | | | | core/arm: Drop ChangeProcessorID.Markus Wick2021-05-265-12/+0
| |_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This code was used to switch the CPU ID on thread switches. However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant. This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
* | | | | | Merge pull request #6331 from lioncash/gestureMorph2021-05-262-67/+79
|\ \ \ \ \ \ | |/ / / / / |/| | | | | hid/gesture: Simplify point related code
| * | | | | hid/gesture: Factor out last gesture retrieval into its own functionLioncash2021-05-182-14/+23
| | | | | | | | | | | | | | | | | | | | | | | | Deduplicates a commonly repeated expression.
| * | | | | hid/gesture: Ensure all ID arrays are initializedLioncash2021-05-181-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | Makes for deterministic initial state.
| * | | | | hid/gesture: Make Point a templateLioncash2021-05-182-38/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can now use this in a generic context to reuse it with the finger position.
| * | | | | hid/gesture: Replace x,y members of GestureState with a PointLioncash2021-05-182-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | Simplifies assignments.
| * | | | | hid/gesture: Add default comparators to PointLioncash2021-05-182-10/+7
| | | | | | | | | | | | | | | | | | | | | | | | Simplifies some comparisons.
| * | | | | hid/gesture: Rename Points to PointLioncash2021-05-181-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | This only represents a single point
* | | | | | Merge pull request #6339 from Morph1984/swkbd-queuedconnectionbunnei2021-05-261-15/+3
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | applets/swkbd: Make use of QueuedConnection in returnPressed signal
| * | | | | applets/swkbd: Make use of QueuedConnection in returnPressed signalMorph2021-05-221-15/+3
| | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout. It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario.
* | | | | common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph2021-05-2674-2173/+3789
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
* | | | | Merge pull request #6349 from german77/suppress_config_warningbunnei2021-05-261-3/+3
|\ \ \ \ \ | | | | | | | | | | | | settings: Suppress duplicate label name warning
| * | | | | settings: Suppress duplicate label name warninggerman772021-05-231-3/+3
| |/ / / /
* | | | | Merge pull request #6353 from german77/handheld_dockedbunnei2021-05-253-4/+24
|\ \ \ \ \ | | | | | | | | | | | | settings: Forbid docked mode on handheld
| * | | | | settings: Forbid docked mode on handheldgerman772021-05-243-4/+24
| |/ / / /
* | | | | kernel: process_capability: Add MapRegion capabilityMorph2021-05-252-0/+12
| | | | | | | | | | | | | | | | | | | | - Used by nx-hbloader
* | | | | Merge pull request #6357 from lioncash/compressionbunnei2021-05-254-7/+8
|\ \ \ \ \ | | | | | | | | | | | | common/compression: Make use of std::span
| * | | | | zstd_compression: Make use of std::spanLioncash2021-05-242-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | Allows for the incoming data stream to be non-allocating.
| * | | | | lz4_compression: Make use of std::spanLioncash2021-05-242-4/+4
| |/ / / / | | | | | | | | | | | | | | | Allows making the incoming data stream non-allocating.
* | | | | Merge pull request #6312 from german77/analogMappingbunnei2021-05-241-26/+28
|\ \ \ \ \ | |_|_|_|/ |/| | | | input_common: Rewrite sdl analog mapping and fix controller disconnection crash
| * | | | input_common: Fix crash when controller disconnectsgerman772021-05-151-1/+3
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| * | | | input_common: Rewrite sdl analog mappinggerman772021-05-151-25/+25
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* | | | | Merge pull request #6347 from bunnei/ipc-improvements-next-2bunnei2021-05-2422-356/+249
|\ \ \ \ \ | |_|/ / / |/| | | | Various improvements to IPC and session management (Part 2)
| * | | | hle: kernel: service_thread: Take reference to KServerSession on service request.bunnei2021-05-211-9/+5
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| * | | | hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.bunnei2021-05-211-1/+1
| | | | | | | | | | | | | | | | | | | | - Fixes a use-after-free, work-around until we fixup session/port management.
| * | | | hle: kernel: Use host memory allocations for KSlabMemory.bunnei2021-05-214-174/+20
| | | | | | | | | | | | | | | | | | | | - There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
| * | | | Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."bunnei2021-05-211-2/+2
| | | | | | | | | | | | | | | | | | | | This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
| * | | | hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects.bunnei2021-05-213-62/+17
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| * | | | common: tree: Avoid a crash on nullptr dereference.bunnei2021-05-211-0/+11
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| * | | | hle: kernel: Implement CloneCurrentObject and improve session management.bunnei2021-05-2113-99/+184
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| * | | | Revert "WORKAROUND: temp. disable session resource limits while we work out issues"bunnei2021-05-214-11/+11
| | | | | | | | | | | | | | | | | | | | This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
* | | | | Merge pull request #6248 from A-w-x/intelmesabunnei2021-05-211-1/+1
|\ \ \ \ \ | | | | | | | | | | | | gl_device: Intel: Disable texture view formats workaround on mesa
| * | | | | gl_device: Intel: Disable texture view formats workaround on mesaA-w-x2021-04-261-1/+1
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* | | | | | Merge pull request #6333 from Morph1984/swkbd-confirm-textbunnei2021-05-211-8/+8
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | applets/swkbd: Send the correct text string on TextCheck::Confirm
| * | | | | applets/swkbd: Send the correct text string on TextCheck::ConfirmMorph2021-05-191-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
* | | | | | Merge pull request #6320 from Morph1984/get-pidbunnei2021-05-212-9/+14
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | hle_ipc: Add a getter for PID
| * | | | | hle_ipc: unsigned -> u32Morph2021-05-161-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | This is more concise and consistent with the rest of the codebase.
| * | | | | hle_ipc: Add a getter for PIDMorph2021-05-162-2/+7
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* | | | | | Merge pull request #6321 from lat9nq/per-game-cpubunnei2021-05-2120-302/+290
|\ \ \ \ \ \ | | | | | | | | | | | | | | configuration: Add CPU tab to game properties and slight per-game settings rework
| * | | | | | configure_cpu: Simplify UpdateGrouplat9nq2021-05-201-7/+4
| | | | | | | | | | | | | | | | | | | | | Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
| * | | | | | configuration_shared: Drop unused function and template anotherlat9nq2021-05-192-52/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox variants of SetPerGameSetting into a template. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
| * | | | | | general: Demote custom_rtc to regular settinglat9nq2021-05-176-58/+30
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| * | | | | | configuration: Add CPU tab to game propertieslat9nq2021-05-1613-88/+181
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
| * | | | | | configuration: Simplify applying per-game settingslat9nq2021-05-166-112/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
| * | | | | | configuration_shared: Add some commentslat9nq2021-05-161-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Monke brain can't remember what all of these does a year later.
| * | | | | | general: Make CPU accuracy and related a Settings::Settinglat9nq2021-05-167-41/+47
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
* | | | | | Merge pull request #6297 from lioncash/common-convbunnei2021-05-201-1/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | parent_of_member: Make sign conversion explicit in OffsetOfImpl()
| * | | | | | parent_of_member: Make sign conversion explicit in OffsetOfImpl()Lioncash2021-05-101-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously these conversions were implicit and causing quite a few warnings on clang.
* | | | | | | Merge pull request #6310 from german77/nanMotionbunnei2021-05-201-0/+23
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | input_common: Sanitize motion data
| * | | | | | input_common: Sanitize motion datagerman772021-05-131-0/+23
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* | | | | | | Merge pull request #6317 from ameerj/fps-fixbunnei2021-05-1910-14/+26
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | perf_stats: Rework FPS counter to be more accurate
| * | | | | | | perf_stats: Rework FPS counter to be more accurateameerj2021-05-1610-14/+26
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
* | | | | | | KTransferMemory: Return size instead of size * PageSize in GetSize()Morph2021-05-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | size is already the size in bytes. We do not need to multiply it by the page size
* | | | | | | Merge pull request #6322 from ameerj/fast-null-bufferbunnei2021-05-181-1/+4
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | buffer_cache: Ensure null buffers cannot take the fast uniform bind path
| * | | | | | buffer_cache: Ensure null buffers cannot take the fast uniform bind pathameerj2021-05-161-1/+4
| |/ / / / / | | | | | | | | | | | | | | | | | | Fixes a crash in New Pokemon Snap
* | | | | | Merge pull request #6328 from Morph1984/enforce-c4715Mat M2021-05-171-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | CMakeLists: Enforce C4715 on MSVC
| * | | | | | CMakeLists: Enforce C4715 on MSVCMorph2021-05-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is similar to -Werror=return-type
* | | | | | | configure_debug: FIx duplicate labelsMorph2021-05-171-5/+5
|/ / / / / / | | | | | | | | | | | | | | | | | | Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
* | | | | | yuzu/main: Fix version info in logging and about dialogMorph2021-05-173-14/+17
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* | | | | | Merge pull request #6319 from Morph1984/no-install-basebunnei2021-05-174-3/+28
|\ \ \ \ \ \ | | | | | | | | | | | | | | main: Prevent installing base titles into NAND
| * | | | | | main: Prevent installing base titles into NANDMorph2021-05-164-3/+28
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
* | | | | | Merge pull request #6284 from ameerj/shantae-fixbunnei2021-05-162-5/+35
|\ \ \ \ \ \ | | | | | | | | | | | | | | nvflinger: Create layers when they are queried but not found
| * | | | | | nvflinger: Create layers when they are queried but not foundameerj2021-05-062-5/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes Shantae softlock on boot.
* | | | | | | Merge pull request #6296 from lioncash/shadow-errorbunnei2021-05-1699-279/+304
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | core: Make variable shadowing a compile-time error
| * | | | | | | core: Make variable shadowing a compile-time errorLioncash2021-05-1699-279/+304
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
* | | | | | | Merge pull request #6307 from Morph1984/fix-response-push-sizebunnei2021-05-162-2/+2
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | nifm, ssl: Fix incorrect response sizes
| * | | | | | nifm, ssl: Fix incorrect response sizesMorph2021-05-162-2/+2
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* | | | | | | Merge pull request #6316 from ameerj/title-fixbunnei2021-05-161-11/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | main: Add running title's version to window name on EA/mainline
| * | | | | | | main: Add title's version to window name on EA/mainlineameerj2021-05-151-11/+6
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | Fixes the missing title version number on EA/mainline builds which override the title bar string.
* | | | | | | Merge pull request #6299 from bunnei/ipc-improvementsbunnei2021-05-1619-220/+354
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Various improvements to IPC and session management
| * | | | | | | common: tree: Avoid a nullptr dereference.bunnei2021-05-121-1/+1
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| * | | | | | | hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei2021-05-113-1/+15
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| * | | | | | | WORKAROUND: temp. disable session resource limits while we work out issuesbunnei2021-05-114-11/+11
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| * | | | | | | WORKAROUND: Do not use slab heap while we track down issues with resource management.bunnei2021-05-111-2/+2
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| * | | | | | | audrenbunnei2021-05-112-25/+16
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| * | | | | | | core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei2021-05-111-1/+1
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| * | | | | | | hle: service: sm: Add TIPC support.bunnei2021-05-112-41/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes our error checking of names as well.
| * | | | | | | hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei2021-05-112-81/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
| * | | | | | | hle: service: sm: GetService: Reserve session resource when we create a KSession.bunnei2021-05-111-0/+7
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| * | | | | | | hle: service: Add support for dispatching TIPC requests.bunnei2021-05-112-1/+52
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| * | | | | | | hle: service: Implement IPC::CommandType::Close.bunnei2021-05-113-11/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This was not actually closing sessions before.
| * | | | | | | hle: service: sm: Use RegisterNamedService to register the service.bunnei2021-05-111-1/+1
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| * | | | | | | hle: service: sm: Improve Initialize implementation.bunnei2021-05-112-0/+3
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| * | | | | | | hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.bunnei2021-05-111-4/+3
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| * | | | | | | hle: kernel: Implement named service ports using service interface factory.bunnei2021-05-114-22/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
| * | | | | | | hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei2021-05-111-2/+10
| | | | | | | |
| * | | | | | | hle: service: sm: Increase point buffer size.bunnei2021-05-111-1/+1
| | | | | | | |
| * | | | | | | hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei2021-05-111-0/+5
| | | | | | | |
| * | | | | | | hle: kernel: KClientPort: Cleanup comment format.bunnei2021-05-111-1/+1
| | | | | | | |
| * | | | | | | hle: ipc: Add declarations for TIPC.bunnei2021-05-111-1/+16
| | | | | | | |
| * | | | | | | hle: kernel: Further cleanup and add TIPC helpers.bunnei2021-05-112-4/+12
| | | | | | | |
| * | | | | | | hle: ipc_helpers: Update IPC response generation for TIPC.bunnei2021-05-112-19/+39
| | |_|_|_|/ / | |/| | | | |
* | | | | | | Merge pull request #6289 from ameerj/oob-blitbunnei2021-05-168-61/+99
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | texture_cache: Handle out of bound texture blits
| * | | | | | texture_cache: Handle out of bound texture blitsameerj2021-05-088-61/+99
| | |_|/ / / | |/| | | | | | | | | | | | | | | | Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
* | | | | | input_common: Implement SDL motiongerman772021-05-155-3/+167
| |_|/ / / |/| | | |
* | | | | Merge pull request #6301 from Morph1984/ssl-ImportClientPkibunnei2021-05-131-2/+40
|\ \ \ \ \ | | | | | | | | | | | | ssl: Stub Import(Client/Server)Pki
| * | | | | ssl: Stub Import(Client/Server)PkiMorph2021-05-131-2/+40
| | | | | | | | | | | | | | | | | | | | | | | | - Used in JUMP FORCE Deluxe Edition
* | | | | | Merge pull request #6298 from Kewlan/toggled-show-add-on-refreshMorph2021-05-131-0/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
| * | | | | configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"Kewlan2021-05-101-0/+1
| | |/ / / | |/| | |
* | | | | Merge pull request #6267 from german77/gestureRewriteMorph2021-05-122-76/+340
|\ \ \ \ \ | |/ / / / |/| | | | hid: Improve hardware accuracy of gestures
| * | | | hid: Improve hardware accuracy of gesturesgerman772021-05-052-76/+340
| | | | |
* | | | | Merge pull request #6291 from lioncash/kern-shadowbunnei2021-05-1040-140/+138
|\ \ \ \ \ | |_|_|/ / |/| | | | kernel: Eliminate variable shadowing
| * | | | kernel: Eliminate variable shadowingLioncash2021-05-0840-140/+138
| | | | | | | | | | | | | | | | | | | | | | | | | Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
* | | | | kernel: Delete unused filesgerman772021-05-092-151/+0
|/ / / /
* | | | Merge pull request #6266 from bunnei/kautoobject-refactorbunnei2021-05-08181-2834/+4815
|\ \ \ \ | | | | | | | | | | Kernel Rework: Migrate kernel objects to KAutoObject
| * | | | hle: kernel: KPageTable: CanContain should not be constexpr.bunnei2021-05-062-2/+2
| | | | |
| * | | | hle: kernel: Move slab resource counts to Kernel.bunnei2021-05-064-33/+52
| | | | |
| * | | | fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei2021-05-061-2/+2
| | | | |
| * | | | fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! common: bit_util: Add BIT macro.bunnei2021-05-061-2/+0
| | | | |
| * | | | fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-061-2/+0
| | | | |
| * | | | fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-061-2/+0
| | | | |
| * | | | kernel: svc: Remove unused RetrieveResourceLimitValue function.bunnei2021-05-061-32/+0
| | | | |
| * | | | hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES.bunnei2021-05-061-3/+3
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of slab setup.bunnei2021-05-061-6/+2
| | | | |
| * | | | fixup! hle: kernel: Migrate to KHandleTable.bunnei2021-05-061-0/+3
| | | | |
| * | | | fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei2021-05-061-7/+0
| | | | |
| * | | | common: parent_of_member: Fix build for OffsetOf().bunnei2021-05-061-4/+4
| | | | |
| * | | | fixup! common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC.bunnei2021-05-061-5/+0
| | | | |
| * | | | fixup! hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-062-2/+2
| | | | |
| * | | | fixup! hle: kernel: Migrate to KHandleTable.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of KLinkedList.bunnei2021-05-061-12/+12
| | | | |
| * | | | fixup! hle: kernel: Migrate to KHandleTable.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei2021-05-063-22/+28
| | | | |
| * | | | fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Migrate to KHandleTable.bunnei2021-05-061-60/+58
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei2021-05-061-11/+9
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei2021-05-061-9/+2
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei2021-05-061-46/+46
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Add initial impl. of slab setup.bunnei2021-05-061-8/+8
| | | | |
| * | | | common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix.bunnei2021-05-065-11/+11
| | | | |
| * | | | fixup! hle: kernel: Rename Process to KProcess.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Migrate to KHandleTable.bunnei2021-05-061-1/+1
| | | | |
| * | | | fixup! hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei2021-05-061-3/+3
| | | | |
| * | | | hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve.bunnei2021-05-061-3/+8
| | | | |
| * | | | hle: kernel: Migrate to KHandleTable.bunnei2021-05-0622-381/+503
| | | | |
| * | | | hle: kernel: KClassToken: Ensure class tokens are correct.bunnei2021-05-061-1/+127
| | | | |
| * | | | hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei2021-05-0610-95/+210
| | | | |
| * | | | hle: kernel: Rename Process to KProcess.bunnei2021-05-0683-247/+249
| | | | |
| * | | | hle: kernel: Remove deprecated Object class.bunnei2021-05-0639-423/+34
| | | | |
| * | | | hle: kernel: Do not shutdown twice on emulator close.bunnei2021-05-061-3/+1
| | | | |
| * | | | hle: kernel: Cleanup shutdown of persistent kernel objects.bunnei2021-05-061-14/+12
| | | | |
| * | | | hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei2021-05-0622-166/+444
| | | | |
| * | | | hle: kernel: Migrate KServerPort to KAutoObject.bunnei2021-05-068-52/+67
| | | | |
| * | | | hle: kernel: Migrate KClientPort to KAutoObject.bunnei2021-05-0618-63/+92
| | | | |
| * | | | hle: kernel: HandleTable: Remove deprecated APIs.bunnei2021-05-067-111/+28
| | | | |
| * | | | hle: kernel: Migrate KResourceLimit to KAutoObject.bunnei2021-05-0613-122/+197
| | | | |
| * | | | hle: kernel: svc: Migrate WaitSynchronization.bunnei2021-05-062-47/+78
| | | | |
| * | | | hle: kernel: svc: Use new handle table API for Process.bunnei2021-05-062-16/+17
| | | | |
| * | | | hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei2021-05-0612-68/+209
| | | | |
| * | | | hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei2021-05-0631-356/+412
| | | | |
| * | | | hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask.bunnei2021-05-061-2/+59
| | | | |
| * | | | hle: kernel: svc: Migrate GetProcessId, CancelSynchronization, SetThreadActivity.bunnei2021-05-061-13/+67
| | | | |
| * | | | hle: kernel: KThread: Remove incorrect resource release.bunnei2021-05-061-2/+1
| | | | |
| * | | | hle: kernel: svc_results: Update naming..bunnei2021-05-068-42/+43
| | | | |
| * | | | hle: kernel: KThread: Add missing resource hint release.bunnei2021-05-061-1/+1
| | | | |
| * | | | hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-0635-200/+215
| | | | |
| * | | | hle: ipc_helpers: Add methods for copy/move references.bunnei2021-05-061-2/+24
| | | | |
| * | | | hle: kernel: Move slab heaps to their own container.bunnei2021-05-062-10/+16
| | | | |
| * | | | hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei2021-05-0611-59/+53
| | | | |
| * | | | hle: kernel: Move slab heap management to KernelCore.bunnei2021-05-067-64/+106
| | | | |
| * | | | hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-0620-0/+55
| | | | |
| * | | | hle: kernel: Use unique_ptr for suspend and dummy threads.bunnei2021-05-061-8/+8
| | | | |
| * | | | hle: kernel: Migrate KEvent to KAutoObject.bunnei2021-05-0637-266/+269
| | | | |
| * | | | hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei2021-05-0616-114/+128
| | | | |
| * | | | hle: kernel: Migrate KProcess to KAutoObject.bunnei2021-05-0614-58/+80
| | | | |
| * | | | hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei2021-05-0628-59/+65
| | | | |
| * | | | hle: kernel: Migrate more of KThread to KAutoObject.bunnei2021-05-0618-294/+451
| | | | |
| * | | | hle: kernel: svc: Migrate GetThreadPriority, StartThread, and ExitThread.bunnei2021-05-061-21/+12
| | | | |
| * | | | hle: kernel: svc: Migrate CreateThread.bunnei2021-05-061-14/+21
| | | | |
| * | | | hle: kernel: Migrate idle threads.bunnei2021-05-062-13/+9
| | | | |
| * | | | hle: kernel: Migrate KThread to KAutoObject.bunnei2021-05-062-109/+91
| | | | |
| * | | | hle: kernel: Add initial impl. of slab setup.bunnei2021-05-063-0/+227
| | | | |
| * | | | hle: kernel: Refactor out various KThread std::shared_ptr usage.bunnei2021-05-0610-58/+30
| | | | |
| * | | | core: Defer CoreTiming initialization.bunnei2021-05-061-1/+1
| | | | |
| * | | | core: memory: Add a work-around to allocate and access kernel memory regions by vaddr.bunnei2021-05-063-1/+46
| | | | |
| * | | | common: common_funcs: Add Size helper function.bunnei2021-05-061-0/+15
| | | | |
| * | | | hle: kernel: Add initial impl. of KLinkedList.bunnei2021-05-062-0/+234
| | | | |
| * | | | common: bit_util: Add BIT macro.bunnei2021-05-061-0/+2
| | | | |
| * | | | hle: kernel: Add initial impl. of KSlabAllocated.bunnei2021-05-062-0/+153
| | | | |
| * | | | hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei2021-05-063-0/+109
| | | | |
| * | | | hle: kernel: Add initial impl. of KAutoObject.bunnei2021-05-063-0/+306
| | | | |
| * | | | common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC.bunnei2021-05-061-0/+4
| | | | |
| * | | | common: common_funcs: Add helper macros for non-copyable and non-moveable.bunnei2021-05-061-0/+8
| | |/ / | |/| | | | | | | | | | - Useful for scenarios where we do not want to inherit from NonCopyable.
* | | | Merge pull request #6287 from lioncash/ldr-copybunnei2021-05-071-5/+3
|\ \ \ \ | |/ / / |/| | | ldr: Simplify memory copy within LoadNro()
| * | | ldr: Simplify memory copy within LoadNro()Lioncash2021-05-071-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
* | | | Merge pull request #6279 from ogniK5377/nvhost-profbunnei2021-05-061-3/+14
|\ \ \ \ | |/ / / |/| | | nvdrv: /dev/nvhost-prof-gpu for production
| * | | Update src/core/hle/service/nvdrv/interface.cppbunnei2021-05-061-1/+1
| | | | | | | | | | | | Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
| * | | nvdrv: /dev/nvhost-prof-gpu for productionChloe Marcec2021-05-031-3/+14
| | | | | | | | | | | | | | | | | | | | While we're at it, we can fix the is_initialized error code. This fixes the crashes on Shante
* | | | service: Remove unused class variablesLioncash2021-05-053-7/+4
| |/ / |/| | | | | | | | Prevents some warnings from occurring.
* | | service: Resolve cases of member field shadowingLioncash2021-05-0460-117/+119
| | | | | | | | | | | | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
* | | Merge pull request #6278 from lioncash/misc-shadowbunnei2021-05-0410-25/+27
|\ \ \ | | | | | | | | core: Resolve misc straggler cases of variable shadowing
| * | | core: Resolve misc cases of variable shadowingLioncash2021-05-0310-25/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves shadowing warnings that aren't in a particularly large subsection of core. Brings us closer to turning -Wshadow into an error. All that remains now is for cases in the kernel (left untouched for now since a big change by bunnei is pending), and a few left over in the service code (will be tackled next).
* | | | Merge pull request #6275 from german77/mousefocusbunnei2021-05-033-1/+18
|\ \ \ \ | |_|/ / |/| | | input_common: Release mouse buttons on out of focus
| * | | input_common: Release mouse buttons on out of focusgerman772021-05-033-1/+18
| |/ /
* / / hid: Fix touch not initializing properly if disabledgerman772021-05-032-2/+10
|/ /
* | Merge pull request #6269 from lioncash/file-shadowbunnei2021-05-0321-114/+132
|\ \ | | | | | | file_sys: Resolve cases of variable shadowing
| * | file_sys: Resolve cases of variable shadowingLioncash2021-05-0221-114/+132
| | | | | | | | | | | | Brings us closer to enabling -Wshadow as an error in the core code.
* | | Merge pull request #6263 from Kewlan/folder-swap-expand-stateMorph2021-05-021-2/+4
|\ \ \ | | | | | | | | game_list: Fix dir move up/down expand state
| * | | game_list: Fix dir move up/down expand stateKewlan2021-04-301-2/+4
| | | |
* | | | Merge pull request #6265 from Morph1984/snap-save-fixbunnei2021-05-022-2/+8
|\ \ \ \ | |_|/ / |/| | | service: filesystem: Return proper error codes for CreateFile
| * | | service: filesystem: Return proper error codes for CreateFileMorph2021-05-012-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists). This fixes saving and the loading of existing saves in New Pokemon Snap
* | | | Merge pull request #6261 from Kewlan/game-list-filter-fixbunnei2021-05-012-5/+6
|\ \ \ \ | | | | | | | | | | game_list: Update filter results when removing directories
| * | | | game_list: Update filter results when removing directoriesKewlan2021-04-302-5/+6
| | | | |
* | | | | Disable touch if setting is not enabledgerman772021-05-012-2/+2
| |/ / / |/| | |
* | | | Merge pull request #6257 from Morph1984/fix-use-after-free-webappletbunnei2021-04-306-25/+28
|\ \ \ \ | | | | | | | | | | applets/web: Fix a use-after-free when passing in the URL string
| * | | | applets/web: Fix a use-after-free when passing in the URL stringMorph2021-04-286-25/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards. Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
* | | | | Merge pull request #6243 from german77/GCresetOriginbunnei2021-04-302-2/+7
|\ \ \ \ \ | |_|_|/ / |/| | | | input_common: Reset GC sticks center by measuring multiple packets
| * | | | input_common: Reset GC sticks center by measuring multiple packetsgerman772021-04-272-2/+7
| | | | |
* | | | | Merge pull request #6226 from german77/sevensixbunnei2021-04-3010-17/+220
|\ \ \ \ \ | | | | | | | | | | | | hid: Implement SevenSixAxis and ConsoleSixAxisSensor
| * | | | | address commentsgerman772021-04-272-5/+5
| | | | | |
| * | | | | hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman772021-04-2410-17/+220
| | | | | |
* | | | | | yuzu: config: Silence narrowing conversion warning on MSVCMorph2021-04-291-2/+1
| |_|_|/ / |/| | | |
* | | | | yuzu: main: Silence type conversion warning on MSVCMorph2021-04-281-1/+1
| |_|/ / |/| | |
* | | | loader: Resolve instances of variable shadowingLioncash2021-04-2719-169/+257
| |/ / |/| | | | | | | | | | | Eliminates variable shadowing cases across all the loaders to bring us closer to enabling variable shadowing as an error in core.
* | | Merge pull request #6246 from lioncash/shadowbunnei2021-04-2715-76/+81
|\ \ \ | | | | | | | | service: Eliminate cases of member variable shadowing
| * | | service: Eliminate cases of member shadowingLioncash2021-04-2615-76/+81
| | |/ | |/| | | | | | | | | | Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
* | | Merge pull request #6236 from Morph1984/swkbd-button-hint-scalingbunnei2021-04-261-12/+6
|\ \ \ | |/ / |/| | applets/swkbd: Fix software keyboard button hint scaling
| * | applets/swkbd: Fix software keyboard button hint scalingIts-Rei2021-04-241-12/+6
| | | | | | | | | | | | Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
* | | Merge pull request #6198 from Kewlan/favorite-gamesbunnei2021-04-265-5/+144
|\ \ \ | | | | | | | | game_list: Mark games as favorite to make them appear at the top.
| * | | game_list: Mark games as favorite to make them appear at the top.Kewlan2021-04-155-5/+144
| | | | | | | | | | | | | | | | Icons are from Icons8.
* | | | Merge pull request #6237 from ameerj/nvdec-end-fixbunnei2021-04-264-15/+11
|\ \ \ \ | | | | | | | | | | nvhost_vic: Fix device closure
| * | | | nvhost_vic: Fix device closureameerj2021-04-254-15/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation. Also cleans up some of the surrounding code.
* | | | | config: Add new keyboard bindingsMorph2021-04-251-9/+10
| | | | | | | | | | | | | | | | | | | | Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
* | | | | vk_texture_cache: Swap R and B channels of color flipped formatameerj2021-04-251-1/+24
|/ / / / | | | | | | | | | | | | Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
* | | | Merge pull request #6234 from Morph1984/stub-amMat M2021-04-242-1/+10
|\ \ \ \ | | | | | | | | | | ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
| * | | | ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph2021-04-242-1/+10
| | | | | | | | | | | | | | | | | | | | - Used by Pixel Game Maker Series Werewolf Princess Kaguya
* | | | | Merge pull request #6235 from german77/ectx_awMat M2021-04-244-0/+49
|\ \ \ \ \ | |_|_|/ / |/| | | | glue: Add ectx:aw service placeholder
| * | | | glue: Add ectx:aw placeholdergerman772021-04-244-0/+49
| | |_|/ | |/| |
* | | | Merge pull request #6230 from Morph1984/default-resource-sizebunnei2021-04-243-4/+8
|\ \ \ \ | | | | | | | | | | program_metadata: Set a default resource size when a NPDM is not present
| * | | | program_metadata: Set a default resource size when a NPDM is not presentMorph2021-04-233-4/+8
| | | | | | | | | | | | | | | | | | | | Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
* | | | | Merge pull request #6227 from lioncash/metabunnei2021-04-241-0/+6
|\ \ \ \ \ | | | | | | | | | | | | program_metadata: Explicitly specify copy/move operators/functions
| * | | | | program_metadata: Explicitly specify copy/move functionsLioncash2021-04-231-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The generation of the copy assignment operators are deprecated on being generated when a user-provided destructor is present. We can explicitly specify that we desire this behavior to keep the class forward compatible with future standards.
* | | | | | Merge pull request #6228 from lioncash/semibunnei2021-04-241-6/+7
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | lm: Resolve -Wextra-semi warning
| * | | | | lm: Make use of insert_or_assign() in Log()Lioncash2021-04-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary default construction of an entry in cases where no entry exists before overwriting the created entry.
| * | | | | lm: Prevent redundant map lookups in Log()Lioncash2021-04-231-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can perform the lookup and then do the contains check by checking the end iterator. The benefit of this is that if we *do* find an entry, then we aren't hashing into the map again to find it. We can also get rid of an unused std::vector temporary while we're at it.
| * | | | | lm: Resolve -Wextra-semi warningLioncash2021-04-231-1/+1
| |/ / / / | | | | | | | | | | | | | | | Resolves a trivial warning with clang.
* | | | | Merge pull request #6229 from lioncash/unused-varbunnei2021-04-242-6/+0
|\ \ \ \ \ | | | | | | | | | | | | acc/lbl: Remove unused variables
| * | | | | acc/lbl: Remove unused variablesLioncash2021-04-232-6/+0
| |/ / / /
* | | | | Merge pull request #6231 from lioncash/aesbunnei2021-04-232-9/+5
|\ \ \ \ \ | |_|/ / / |/| | | | aes_util: Make use of std::span
| * | | | aes_util: Make use of std::spanLioncash2021-04-232-9/+5
| |/ / / | | | | | | | | | | | | | | | | Allows us to simplify the interface quite a bit as it will handle contiguous sequences for us.
* | | | Merge pull request #6232 from lioncash/alias2bunnei2021-04-234-26/+29
|\ \ \ \ | | | | | | | | | | emu_window: unsigned -> u32
| * | | | emu_window: Return pair from ClipToTouchScreen() instead of tupleLioncash2021-04-232-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | This is only a 2-tuple, so it can be converted over to the std::pair class.
| * | | | emu_window: unsigned -> u32Lioncash2021-04-234-23/+23
| |/ / / | | | | | | | | | | | | This is more concise and consistent with the rest of the codebase.
* | / / yuzu_cmd: Remove unused resource.hameerj2021-04-232-17/+0
| |/ / |/| |
* | | service: hid: Get transfer memory for InitializeSevenSixAxisSensorMorph2021-04-221-1/+38
|/ /
* | Merge pull request #6214 from Morph1984/time-fix-kirby-clashbunnei2021-04-211-3/+5
|\ \ | | | | | | time: Fix GetClockSnapshotFromSystemClockContext
| * | time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshotMorph2021-04-191-1/+2
| | |
| * | time: Fix GetClockSnapshotFromSystemClockContextMorph2021-04-191-2/+3
| | | | | | | | | | | | | | | | | | This removes an incorrect alignment usage and corrects the positions of the popped parameters. - Fixes Super Kirby Clash crashing on boot
* | | Merge pull request #6219 from lioncash/log-erasebunnei2021-04-212-10/+12
|\ \ \ | | | | | | | | log/backend: Make use of erase_if
| * | | log/backend: Use in-class initializer for FileBackendLioncash2021-04-202-6/+8
| | | | | | | | | | | | | | | | We can also avoid redundant constructions of the same string repeatedly.
| * | | log/backend: Make use of erase_ifLioncash2021-04-201-4/+4
| |/ / | | | | | | | | | Same behavior, but less verbose.
* | | Merge pull request #6218 from lioncash/tcachebunnei2021-04-201-1/+1
|\ \ \ | | | | | | | | texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
| * | | texture_cache/util: Fix src being used instead of dst within DeduceBlitImagesLioncash2021-04-191-1/+1
| |/ / | | | | | | | | | | | | | | | | | | This line can only ever be reached if src is null, so dereferencing it here is a logic bug that slipped through. Instead, we dereference dst instead which is guaranteed to be valid.
* | | Merge pull request #6207 from lat9nq/sdl-2.0.14bunnei2021-04-206-1/+48
|\ \ \ | | | | | | | | cmake: Use SDL 2.0.14 and fix scope issue
| * | | general: Ignore implicit-fallthrough for SDL.hlat9nq2021-04-185-0/+47
| | | | | | | | | | | | | | | | | | | | | | | | SDL 2.0.14 introduces an incompatibility with Clang, causing it to trigger -Wimplicit-fallthrough even though it is marked. Ignore it for now, with a comment mentioning why this is needed.
| * | | cmake: Use SDL 2.0.14 and fix CMake scope issuelat9nq2021-04-181-1/+1
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds a message when switching to the external. Fixes an error where input_common only links to SDL when SDL2_FOUND is set, but externals/CMakeLists cannot set that variable to the required scope. Switch to using ENABLE_SDL2, which we can use since we now include the SDL source.
* | | Merge pull request #6217 from Morph1984/consistent-writebuffersbunnei2021-04-203-5/+12
|\ \ \ | | | | | | | | general: Write buffers before pushing raw arguments
| * | | general: Write buffers before pushing raw argumentsMorph2021-04-193-5/+12
| |/ / | | | | | | | | | For consistency with the rest of the service implementations
* | | Merge pull request #6215 from lioncash/duplicatebunnei2021-04-202-2/+1
|\ \ \ | | | | | | | | npad: Remove duplicated class member variable
| * | | npad: Remove duplicated class member variableLioncash2021-04-192-2/+1
| |/ / | | | | | | | | | | | | | | | ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
* | | arp: Use type alias for issue functionLioncash2021-04-191-4/+4
| | | | | | | | | | | | Reduces some verbosity and centralizes the function details in one spot.
* | | arp: Prevent uninitialized read of launch member variableLioncash2021-04-191-1/+1
|/ / | | | | | | | | | | | | | | | | If anything happened to call arp functions in the wrong order and called IRegistrar's Issue function before SetApplicationLaunchProperty, we'd read from an uninitialized ApplicationLaunchProperty instance. Instead, we can always initialize it so if this does happen, then the outcome of doing such a thing is at least consistently reproducible.
* | applets: Send focus state change message on applet state changeMorph2021-04-1710-22/+56
| | | | | | | | Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
* | applets: Make the applet mode a protected property of AppletMorph2021-04-1714-22/+20
| |
* | Merge pull request #6125 from ogniK5377/nvdec-close-devbunnei2021-04-173-11/+14
|\ \ | | | | | | nvdrv: Cleanup CDMA Processor on device closure
| * | Address issuesChloe Marcec2021-04-161-3/+2
| | |
| * | nvdrv: Cleanup CDMA Processor on device closureChloe Marcec2021-03-303-11/+15
| | | | | | | | | | | | Brings us a step closer to unifying all channels to share a common interface.
* | | Merge pull request #6133 from Morph1984/project-eleuthiabunnei2021-04-1735-468/+8141
|\ \ \ | | | | | | | | Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
| * | | applets/swkbd: Implement the Qt Software Keyboard frontendMorph2021-04-156-14/+5518
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch. This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard. Keyboard and controller input is also supported in this frontend. Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor. Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc). The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work. Co-authored-by: Its-Rei <kupfel@gmail.com>
| * | | error: Make the error code as the title text of the OverlayDialogMorph2021-04-154-15/+17
| | | | | | | | | | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
| * | | overlay_dialog: Add an overlay text dialog that accepts controller inputMorph2021-04-155-1/+768
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>
| * | | main: Move meta type registration into its own functionMorph2021-04-152-9/+65
| | | | | | | | | | | | | | | | | | | | Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types. This function is also now called in the constructor of the GMainWindow instead of on starting a game.
| * | | input_interpreter: Fix button hold being interpreted incorrectly on initMorph2021-04-152-1/+17
| | | | | | | | | | | | | | | | We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
| * | | applets/swkbd: Implement the Default Software Keyboard frontendMorph2021-04-152-2/+236
| | | |
| * | | applets/swkbd: Implement the Normal and Inline Software Keyboard AppletMorph2021-04-154-13/+1488
| | | |
| * | | ILibraryAppletCreator: Implement CreateHandleStorageMorph2021-04-152-6/+64
| | | | | | | | | | | | | | | | Used by Monster Hunter Generations Ultimate
| * | | hle_ipc: Add helper functions to get copy/move handlesMorph2021-04-152-2/+16
| | | |
| * | | ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logsMorph2021-04-151-2/+2
| | | | | | | | | | | | | | | | Avoids unnecessary console spam when the inline software keyboard is used.
| * | | applets: Pass in the LibraryAppletMode each applet's constructorMorph2021-04-1513-33/+58
| | | |
| * | | applets: Remove the previous software keyboard applet implementationMorph2021-04-158-492/+14
| | | |
* | | | Merge pull request #6119 from german77/SDLMappingbunnei2021-04-162-6/+24
|\ \ \ \ | |/ / / |/| | | InputCommon: Address mapping and naming issues with SDL2
| * | | InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllersgerman772021-03-312-6/+24
| | | |
* | | | Merge pull request #6199 from lioncash/log-nsbunnei2021-04-1511-45/+58
|\ \ \ \ | | | | | | | | | | common/log: Move Log namespace into the Common namespace
| * | | | log/backend: Correct order of const in copy constructorLioncash2021-04-151-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | Follows our predominant coding style. Also explicitly specifies the move constructor/assignment operator as well.
| * | | | common/log: Move Log namespace into the Common namespaceLioncash2021-04-1511-43/+53
| | | | | | | | | | | | | | | | | | | | | | | | | Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
* | | | | Merge pull request #6196 from bunnei/asserts-settingbunnei2021-04-15118-147/+171
|\ \ \ \ \ | | | | | | | | | | | | core: settings: Add setting for debug assertions and disable by default.
| * | | | | common: Move settings to common from core.bunnei2021-04-15116-146/+144
| | | | | | | | | | | | | | | | | | | | | | | | - Removes a dependency on core and input_common from common.
| * | | | | core: settings: Add setting for debug assertions and disable by default.bunnei2021-04-157-2/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
* | | | | | Merge pull request #6197 from ameerj/kreslimit-cleanupbunnei2021-04-144-21/+13
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | k_resource_limit: Cleanup of member variables/headers
| * | | | | k_resource_limit: Minor cleanup of member variables/headersameerj2021-04-144-21/+13
| | | | | |
* | | | | | Merge pull request #6195 from Morph1984/controller-applet-motionbunnei2021-04-142-0/+19
|\ \ \ \ \ \ | |/ / / / / |/| | | | | applets/controller: Hook up the "Motion" button functionality
| * | | | | applets/controller: Hook up the "Motion" button functionalityMorph2021-04-132-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | I forgot to hook this up during the development of the controller applet, this PR amends that.
* | | | | | Merge pull request #6185 from ameerj/process-reslimitbunnei2021-04-142-38/+27
|\ \ \ \ \ \ | | | | | | | | | | | | | | kernel/process: Replace process resource limit instance with the kernel's resource limit
| * | | | | | kernel/process: Replace process resource limit instance with the kernel's resource limitameerj2021-04-122-38/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
* | | | | | | Merge pull request #6191 from lioncash/vdtorbunnei2021-04-144-4/+5
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | engine_interface: Add missing virtual destructor
| * | | | | | engine_interface: Add missing virtual destructorLioncash2021-04-124-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates a potential bug vector related to inheritance. Plus, we should generally be specifying the destructor as virtual within purely virtual interfaces to begin with.
* | | | | | | Merge pull request #6190 from lioncash/constfn2bunnei2021-04-141-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_master_semaphore: Add missing const qualifier for IsFree()
| * | | | | | | vk_master_semaphore: Deduplicate atomic access within IsFree()Lioncash2021-04-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just reuse the already existing KnownGpuTick() to deduplicate the access.
| * | | | | | | vk_master_semaphore: Add missing const qualifier for IsFree()Lioncash2021-04-121-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | This member function doesn't modify class state.
* | | | | | | Merge pull request #6188 from lioncash/bitsbunnei2021-04-141-5/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_texture_cache: Make use of bit_cast where applicable
| * | | | | | | vk_texture_cache: Make use of Common::BitCast where applicableLioncash2021-04-121-5/+6
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also clarify the TODO comment a little more on the lacking implementations for std::bit_cast.
* | | | | | | Merge pull request #6187 from lioncash/sign-convbunnei2021-04-132-11/+15
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | texure_cache/util: Resolve implicit sign conversions with std::reduce
| * | | | | | texure_cache/util: Resolve implicit sign conversions with std::reduceLioncash2021-04-122-11/+15
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
* | | | | | Merge pull request #6186 from lioncash/cache-erasebunnei2021-04-131-5/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | query_cache: Make use of std::erase_if
| * | | | | | query_cache: Make use of std::erase_ifLioncash2021-04-121-5/+4
| |/ / / / / | | | | | | | | | | | | | | | | | | Same behavior, but much more straightforward to read.
* | | / / / nvidia_flags: Add missing header guardLioncash2021-04-131-0/+2
| |_|/ / / |/| | | | | | | | | | | | | | Prevents potential inclusion compilation errors.
* | | | | k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()Lioncash2021-04-121-1/+1
|/ / / / | | | | | | | | | | | | | | | | This function has a void return value, so this attribute doesn't apply to it.
* | | | Merge pull request #6135 from Morph1984/borderless-windowed-fullscreenbunnei2021-04-125-9/+120
|\ \ \ \ | |/ / / |/| | | configure_graphics: Add Borderless Windowed fullscreen mode
| * | | config: Default to exclusive fullscreen mode on platforms other than WindowsMorph2021-04-061-0/+12
| | | | | | | | | | | | | | | | Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
| * | | configure_graphics: Add Borderless Windowed fullscreen modeMorph2021-04-065-9/+108
| | | | | | | | | | | | | | | | | | | | | | | | The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
* | | | Merge pull request #6181 from Joshua-Ashton/robustness_featuresRodrigo Locatti2021-04-121-0/+9
|\ \ \ \ | | | | | | | | | | vulkan_device: Enable EXT_robustness2 features
| * | | | vulkan_device: Enable EXT_robustness2 featuresJoshua Ashton2021-04-111-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When this was being made mandatory, these enablement of these features was removed, but this is still needed. Fixes: 757fd1e91716 ("vulkan_device: Require VK_EXT_robustness2")
* | | | | Merge pull request #6182 from Joshua-Ashton/null-offsetRodrigo Locatti2021-04-121-1/+1
|\ \ \ \ \ | | | | | | | | | | | | vk_buffer_cache: Fix offset for NULL vertex buffers
| * | | | | vk_buffer_cache: Fix offset for NULL vertex buffersJoshua Ashton2021-04-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Vulkan spec states: If an element of pBuffers is VK_NULL_HANDLE, then the corresponding element of pOffsets must be zero. https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBindVertexBuffers2EXT.html#VUID-vkCmdBindVertexBuffers2EXT-pBuffers-04112
* | | | | | Merge pull request #6170 from Morph1984/more-time-fixesbunnei2021-04-116-21/+38
|\ \ \ \ \ \ | |/ / / / / |/| | | | | service: time: Setup the network clock with the local clock context
| * | | | | service: time: Setup the network clock with the local clock contextMorph2021-04-086-21/+38
| | | | | | | | | | | | | | | | | | | | | | | | Setting the network time allows some time based events using the network clock to not reset.
* | | | | | renderer_vulkan: Check return value of AcquireNextImageJoshua Ashton2021-04-113-5/+10
| |/ / / / |/| | | | | | | | | | | | | | | | | | | We can get into a really bad state by ignoring this leading to device loss and using incorrect resources.
* | | | | Merge pull request #6167 from Morph1984/time-fixbunnei2021-04-111-3/+8
|\ \ \ \ \ | | | | | | | | | | | | service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
| * | | | | service: time: Fix CalculateStandardUserSystemClockDifferenceByUserMorph2021-04-081-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
* | | | | | Merge pull request #6112 from ogniK5377/pctlbunnei2021-04-116-31/+254
|\ \ \ \ \ \ | | | | | | | | | | | | | | pctl: Rework how pctl works to be more accurate
| * | | | | | Addressed issuesChloe Marcec2021-03-302-21/+22
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| * | | | | | pctl: Rework how pctl works to be more accurateChloe Marcec2021-03-266-31/+253
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
* | | | | | | Merge pull request #6172 from degasus/cmake_opusbunnei2021-04-101-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | externals: Search for shared opus installation.
| * | | | | | | externals: Search for shared opus installation.Markus Wick2021-04-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We had used conan for opus before, but there was a bug in the AVX detection. However we still had the Findopus.cmake file within the repository, but not used. This patch reenables the Findopus helper and prefer the system wide installation of opus.
* | | | | | | | Merge pull request #6099 from bunnei/derive-membunnei2021-04-1026-173/+2139
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Kernel Rework: Derive memory regions from board layout.
| * | | | | | | | hle: kernel: Breakup InitializeMemoryLayout.bunnei2021-03-241-3/+7
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| * | | | | | | | hle: kernel: k_memory_region_type: Minor code cleanup.bunnei2021-03-241-13/+12
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| * | | | | | | | hle: kernel: k_memory_region: Minor code cleanup.bunnei2021-03-241-7/+5
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| * | | | | | | | hle: kernel: k_memory_layout: Use pair instead of tuple.bunnei2021-03-241-2/+4
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| * | | | | | | | hle: kernel: k_system_control: Remove unnecessary inline.bunnei2021-03-241-4/+4
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| * | | | | | | | common: common_sizes: Move sizes to the Common namespace.bunnei2021-03-245-45/+50
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| * | | | | | | | hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType.bunnei2021-03-212-11/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes clang errors with mixed enum arithmetic.
| * | | | | | | | hle: kernel: Remove unused variable.bunnei2021-03-211-1/+0
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| * | | | | | | | hle: kernel: k_memory_region_type: Remove extra ".bunnei2021-03-211-1/+1
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| * | | | | | | | hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global.bunnei2021-03-213-35/+47
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| * | | | | | | | hle: kernel: k_memory_layout: Derive memory regions based on board layout.bunnei2021-03-216-56/+1033
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| * | | | | | | | common: common_sizes: Move Invalid to Size_* prefix and add missing values.bunnei2021-03-212-15/+21
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| * | | | | | | | hle: kernel: k_memory_region: Refactor to simplify code.bunnei2021-03-212-83/+89
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| * | | | | | | | hle: kernel: board: k_system_control: Extend to include memory region sizes.bunnei2021-03-213-1/+135
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| * | | | | | | | hle: kernel: board: Add secure_monitor module.bunnei2021-03-212-0/+27
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| * | | | | | | | common: Move common sizes to their own header for code reuse.bunnei2021-03-213-13/+25
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| * | | | | | | | hle: kernel: k_address_space_info: Cleanup.bunnei2021-03-211-9/+9
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| * | | | | | | | hle: kernel: Add k_trace module.bunnei2021-03-212-0/+13
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| * | | | | | | | hle: kernel: KSystemControl: Update to reflect board-specific behavior.bunnei2021-03-214-10/+41
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| * | | | | | | | hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize.bunnei2021-03-212-0/+26
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| * | | | | | | | hle: kernel: KMemoryManager: Add aliases.bunnei2021-03-211-0/+4
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| * | | | | | | | hle: kernel: Add architecture and board specific memory regions.bunnei2021-03-212-0/+72
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| * | | | | | | | hle: kernel: KMemoryRegion: Derive region values.bunnei2021-03-211-0/+327
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| * | | | | | | | hle: kernel: Migrate some code from Common::SpinLock to KSpinLock.bunnei2021-03-215-25/+25
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| * | | | | | | | hle: kernel: Add initial KMemoryRegionType module.bunnei2021-03-213-18/+41
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| * | | | | | | | hle: kernel: Move KMemoryRegion to its own module and update.bunnei2021-03-214-31/+322
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* | | | | | | | | Merge pull request #6171 from german77/servicesbunnei2021-04-1030-97/+137
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service: Update service function tables and use proper names
| * | | | | | | | | wlan: Update to 12.xgerman772021-04-091-0/+7
| | | | | | | | | |
| * | | | | | | | | usb: Use proper namesgerman772021-04-091-21/+21
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| * | | | | | | | | ITimeZoneService: Update to 12.xgerman772021-04-091-0/+1
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| * | | | | | | | | spl: Update to 12.xgerman772021-04-091-0/+3
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| * | | | | | | | | sfdnsres: Use proper namesgerman772021-04-091-2/+2
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| * | | | | | | | | nsd: Update to 12.xgerman772021-04-091-0/+1
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| * | | | | | | | | ethc: Update to 12.xgerman772021-04-091-0/+1
| | | | | | | | | |
| * | | | | | | | | sm: Use proper names, update to 12.xgerman772021-04-091-4/+5
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| * | | | | | | | | set_sys: Update to 12.xgerman772021-04-091-0/+6
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| * | | | | | | | | pctl_module: Update to 12.xgerman772021-04-091-0/+3
| | | | | | | | | |
| * | | | | | | | | pcie: Use proper namesgerman772021-04-091-1/+1
| | | | | | | | | |
| * | | | | | | | | olsc: Update to 12.xgerman772021-04-091-0/+1
| | | | | | | | | |
| * | | | | | | | | pl_u: Update to 12.xgerman772021-04-091-0/+4
| | | | | | | | | |
| * | | | | | | | | ldr: Use proper namesgerman772021-04-091-16/+16
| | | | | | | | | |
| * | | | | | | | | arp: Use proper names, update to 12.xgerman772021-04-092-3/+10
| | | | | | | | | |
| * | | | | | | | | caps_u: Update to 12.xgerman772021-04-091-0/+1
| | | | | | | | | |
| * | | | | | | | | caps_a: Update to 12.xgerman772021-04-091-0/+1
| | | | | | | | | |
| * | | | | | | | | bpc: Use proper namesgerman772021-04-091-2/+2
| | | | | | | | | |
| * | | | | | | | | bcat_module: Update to 12.xgerman772021-04-091-0/+2
| | | | | | | | | |
| * | | | | | | | | codecctl: Use proper namesgerman772021-04-091-13/+13
| | | | | | | | | |
| * | | | | | | | | audren_u: Use proper namesgerman772021-04-092-4/+4
| | | | | | | | | |
| * | | | | | | | | audren_a: Use proper namesgerman772021-04-091-6/+6
| | | | | | | | | |
| * | | | | | | | | audrec_u: Use proper names, update to 12.xgerman772021-04-091-3/+4
| | | | | | | | | |
| * | | | | | | | | audrec_a: Use proper namesgerman772021-04-091-2/+2
| | | | | | | | | |
| * | | | | | | | | audout_u: Use proper namesgerman772021-04-091-3/+3
| | | | | | | | | |
| * | | | | | | | | audout_a: Use proper namesgerman772021-04-091-6/+6
| | | | | | | | | |
| * | | | | | | | | audin_u: Use proper namesgerman772021-04-091-7/+7
| | | | | | | | | |
| * | | | | | | | | audin_a: Use proper namesgerman772021-04-091-4/+4
| | | | | | | | | |
* | | | | | | | | | Merge pull request #6156 from lioncash/lock-discardbunnei2021-04-103-9/+12
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel: Mark lock helper classes as [[nodiscard]]
| * | | | | | | | | | Amend bizarre clang-format suggestionsLioncash2021-04-073-5/+5
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| * | | | | | | | | | k_scoped_scheduler_lock_and_sleep: Mark class as [[nodiscard]]Lioncash2021-04-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents logic bugs from slipping through.
| * | | | | | | | | | k_scoped_lock: delete copy and move assignment operatorsLioncash2021-04-071-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If we delete the copy and move constructor, we should also be deleting the copy and move assignment operators (and even if this were intended, it would be pretty odd to not document why it's done this way).
| * | | | | | | | | | k_scoped_lock: Mark class as [[nodiscard]]Lioncash2021-04-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents logic bugs of the kind described in the previous commit from slipping through.
| * | | | | | | | | | k_scheduler: Mark KScopedSchedulerLock as [[nodiscard]]Lioncash2021-04-071-1/+1
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents logic bugs like: KScopedSchedulerLock{kernel}; instead of: KScopedSchedulerLock lk{kernel}; from slipping through.
* | | | | | | | | | Merge pull request #6113 from german77/playhistorybunnei2021-04-101-1/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Friend: Stub GetPlayHistoryRegistrationKey
| * | | | | | | | | | Friend: Stub GetPlayHistoryRegistrationKeygerman772021-03-271-1/+13
| | |_|_|_|/ / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #6158 from german77/hidServiceTablesbunnei2021-04-102-0/+85
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | hid: Update service function tables
| * | | | | | | | | | hid: Update service function tablesgerman772021-04-072-0/+85
| | | | | | | | | | |
* | | | | | | | | | | Merge pull request #6162 from degasus/no_spin_loopsbunnei2021-04-096-33/+64
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core: Avoid spin loops.
| * | | | | | | | | | | video_core: Use a CV for blocking commands.Markus Wick2021-04-072-23/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is no need for a busy loop here. Let's just use a condition variable to save some power.
| * | | | | | | | | | | video_core/gpu_thread: Keep the write lock for allocating the fence.Markus Wick2021-04-072-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Else the fence might get submited out-of-order into the queue, which makes testing them pointless. Overhead should be tiny as the mutex is just moved from the queue to the writing code.
| * | | | | | | | | | | video_core/gpu_thread: Implement a ShutDown method.Markus Wick2021-04-075-15/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active.
| * | | | | | | | | | | common/threadsafe_queue: Provide Wait() method.Markus Wick2021-04-072-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It shall block until there is something to consume in the queue. And use it for the GPU emulation instead of the spin loop. This is only in booting the emulator, however in BOTW this is the case for about 1 second.
* | | | | | | | | | | | ns: Update to 12.xMorph2021-04-091-3/+38
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* | | | | | | | | | | | aoc_u: Update to 12.xMorph2021-04-091-0/+2
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* | | | | | | | | | | | nim: Update to 12.xMorph2021-04-091-44/+55
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* | | | | | | | | | | | npns: Update to 12.xMorph2021-04-091-0/+3
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* | | | | | | | | | | | bgtc: Update to 12.x and implement OpenTaskServiceMorph2021-04-094-1/+36
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* | | | | | | | | | | | vi: Update to 12.xMorph2021-04-091-0/+8
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* | | | | | | | | | | | erpt: Update to 12.xMorph2021-04-091-1/+6
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* | | | | | | | | | | | btm: Update to 12.xMorph2021-04-091-0/+1
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* | | | | | | | | | | | btdrv: Update to 12.xMorph2021-04-091-0/+19
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* | | | | | | | | | | | Merge pull request #6168 from Morph1984/stub-SetNpadAnalogStickUseCenterClampbunnei2021-04-094-1/+29
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | service: hid: Stub SetAnalogStickUseCenterClamp
| * | | | | | | | | | | | service: hid: Stub SetAnalogStickUseCenterClampMorph2021-04-084-1/+29
| | |_|_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by eBASEBALLパワフルプロ野球2020
* | | | | | | | | | | | Merge pull request #6155 from ameerj/kernel-12-rescntbunnei2021-04-091-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / |/| | | | | | | | | | | kernel: Increase event and session counts
| * | | | | | | | | | | kernel: Increase event and session countsameerj2021-04-071-2/+2
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 12.x increased the number of available sessions and event resource counts
* | | | | | | | | | | Merge pull request #6157 from Morph1984/am-update-12.xbunnei2021-04-091-0/+22
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service: am: Update service function tables
| * | | | | | | | | | | ISelfController: Update to 11.xMorph2021-04-071-0/+1
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| * | | | | | | | | | | IApplicationFunctions: Update to 11.xMorph2021-04-071-0/+6
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| * | | | | | | | | | | IDebugFunctions: Update to 12.xMorph2021-04-071-0/+2
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| * | | | | | | | | | | ICommonStateGetter: Update to 12.xMorph2021-04-071-0/+9
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| * | | | | | | | | | | IGlobalStateController: Update to 12.xMorph2021-04-071-0/+1
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| * | | | | | | | | | | IHomeMenuFunctions: Update to 12.xMorph2021-04-071-0/+3
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* | | | | | | | | | | Merge pull request #6062 from ameerj/auto-stubbunnei2021-04-095-0/+32
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | service: Add a toggle for auto stub fallback
| * | | | | | | | | | configuration: Add auto stub toggle that resets on bootameerj2021-03-305-4/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
| * | | | | | | | | | service: Auto stub fallbackameerj2021-03-301-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done. Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
* | | | | | | | | | | Merge pull request #6145 from lat9nq/nvhost_empty_memcpybunnei2021-04-081-6/+11
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | nvhost_nvdec_common: Avoid memcpy with null pointers
| * | | | | | | | | | | nvhost_nvdec_common: Avoid memcpy with null pointerslat9nq2021-04-051-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid sending null pointer to memcpy as reported by Undefined Behavious Sanitizer. Co-authored-by: LC <mathew1800@gmail.com>
* | | | | | | | | | | | Merge pull request #6154 from lioncash/svcrange2bunnei2021-04-081-0/+132
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | svc: Expand SVC tables
| * | | | | | | | | | | svc: Expand SVC tablesLioncash2021-04-071-0/+132
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new entries being unused), so we can expand it to also match.
* | | | | | | | | | | Merge pull request #6160 from Morph1984/fs-update-12.xbunnei2021-04-082-6/+15
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | service: fs: Update service function tables
| * | | | | | | | | | IFile: Update to 12.xMorph2021-04-071-3/+7
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| * | | | | | | | | | fsp-srv: Update to 12.xMorph2021-04-072-3/+8
| | |_|_|/ / / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #6143 from lat9nq/nvhost_null_memcpybunnei2021-04-081-1/+7
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
| * | | | | | | | | | nvhost_ctrl_gpu: Avoid sending null pointer to memcpylat9nq2021-04-051-1/+7
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Undefined Behaviour Sanitizer reports a null pointer is being sent to memcpy, thought it's "guaranteed to never be null". Guard it with an if statement, and log when the action has been averted.
* | | | | | | | | | Merge pull request #6159 from Morph1984/acc-update-12.xbunnei2021-04-073-36/+45
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | service: acc: Update service function tables
| * | | | | | | | | dauth_o: Update to 11.xMorph2021-04-071-6/+11
| | | | | | | | | |
| * | | | | | | | | acc_u1: Update to 12.xMorph2021-04-071-13/+15
| | | | | | | | | |
| * | | | | | | | | acc_su: Update to 12.xMorph2021-04-071-17/+19
| | |/ / / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #6130 from degasus/better_assert_handlingbunnei2021-04-073-6/+20
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common: Move assert failure handling into a cpp file.
| * | | | | | | | | common: Move assert failure handling into a cpp file.Markus Wick2021-04-043-6/+20
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Advantage: Altering the handler does not need a full recompilation. Disadvantage: noreturn is droped, so the caller is a bit slower. We quite often run yuzu with a YOLO assertion handler. In fact, only very few games run at all with asserts. This patch allows developers to patch the handler without recompiling everything. The overhead of the missing "noreturn" attribute shoul be negletable.
* | | | | | | | | Merge pull request #6153 from lioncash/svcrangebunnei2021-04-072-6/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | process_capability: Handle extended SVC range
| * | | | | | | | | process_capability: Handle extended SVC rangeLioncash2021-04-072-6/+1
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 12.x extended the range of SVC IDs, so we need to expand the range of bits that need to be tested. The upside of this is that we can eliminate a range check, given the whole range is used.
* | | | | | | | | hwopus: Update to 12.xMorph2021-04-071-0/+4
| |_|/ / / / / / |/| | | | | | |
* | | | | | | | Merge pull request #6146 from lat9nq/vp9_empty_memcpybunnei2021-04-071-7/+9
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | vp9: Avoid memcpy with null pointers
| * | | | | | | vp9: Avoid memcpy with null pointerslat9nq2021-04-051-7/+9
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid sending null pointer to memcpy as reported by Undefined Behaviour Sanitizer. Replaces the std::memcpy calls in SpliceVectors with std::copy calls. Opting to replace all the memcpy's with copy's. Co-authored-by: LC <mathew1800@gmail.com>
* / / / / / / configure_graphics: Prevent stack-use-after-scopelat9nq2021-04-041-1/+1
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Address Sanitizer reports stack-use-after-scope on line 231 `vulkan_devices.push_back(QString::fromStdString(name));`. Instead of using a pointer, copy the string into a std::string and use that, instead.
* | | | | | Merge pull request #6127 from german77/udpSingleConnectionbunnei2021-04-044-102/+101
|\ \ \ \ \ \ | | | | | | | | | | | | | | InputCommon: Improve UDP communications
| * | | | | | Use a single connection for UDP server, make connection test longer and check all pads instead of only the first onegerman772021-03-314-102/+101
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* | | | | | | Merge pull request #6132 from MerryMage/code_sizebunnei2021-04-032-0/+8
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | arm_dynarmic: Increase size of code cache
| * | | | | | | arm_dynarmic: Increase size of code cacheMerryMage2021-04-022-0/+8
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* | | | | | | | Merge pull request #6131 from german77/rightjoyconSLSRMorph2021-04-021-2/+6
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | HID: Fix SL and SR buttons for right joycon
| * | | | | | | HID: Fix SL and SR buttons for right joycongerman772021-04-021-2/+6
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #6106 from MerryMage/nullptr-jitbunnei2021-04-014-53/+26
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | [test] arm_dynarmic: Always have a 'valid' jit instance
| * | | | | | | arm_dynarmic: Always have a 'valid' jit instanceMerryMage2021-03-244-53/+26
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* | | | | | | | Merge pull request #6126 from Morph1984/stub-SetAlbumImageTakenNotificationEnabledbunnei2021-03-312-1/+17
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | ISelfController: Stub SetAlbumImageTakenNotificationEnabled
| * | | | | | | ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph2021-03-302-1/+17
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
* | | | | | | Merge pull request #5927 from ameerj/astc-computeRodrigo Locatti2021-03-3122-1770/+2027
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Accelerate ASTC texture decoding using compute shaders
| * | | | | | | astc_decoder: Refactor for style and more efficient memory useameerj2021-03-259-2256/+502
| | | | | | | |
| * | | | | | | astc_decoder: Reimplement LayersRodrigo Locatti2021-03-135-142/+161
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
| * | | | | | | astc_decoder: Fix out of bounds memory accessameerj2021-03-131-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | resolves a crash with some anamolous textures found in Astral Chain.
| * | | | | | | renderer_vulkan: Accelerate ASTC decodingameerj2021-03-1311-57/+426
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
| * | | | | | | host_shaders: Modify shader cmake integration to allow for larger shadersameerj2021-03-134-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
| * | | | | | | renderer_opengl: Accelerate ASTC texture decoding with a compute shaderameerj2021-03-136-2/+1598
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively. This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
* | | | | | | | Merge pull request #6116 from german77/userArgumentbunnei2021-03-311-0/+28
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | yuzu/main: Add user command line argument
| * | | | | | | yuzu/main: Add user command line argumentgerman772021-03-271-0/+28
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #6124 from jbeich/vulkan+openglbunnei2021-03-302-5/+5
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | vulkan_common: enable OpenGL interop on other Unices
| * | | | | | vulkan_common: enable OpenGL interop on other UnicesJan Beich2021-03-302-5/+5
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* | | | | | | Merge pull request #6109 from german77/gestureIDbunnei2021-03-302-3/+13
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | HID: Initialize correctly the gesture finger_id and filter invalid inputs
| * | | | | | HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg2021-03-262-3/+13
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* | | | | | Merge pull request #6102 from ogniK5377/fd-passbunnei2021-03-2920-78/+161
|\ \ \ \ \ \ | | | | | | | | | | | | | | nvdrv: Pass device fd and handle device create methods for device opening and closing
| * | | | | | nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec2021-03-2520-78/+161
| |/ / / / / | | | | | | | | | | | | | | | | | | We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
* | | | | | Merge pull request #6115 from bunnei/fix-kernel-initbunnei2021-03-281-1/+1
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | hle: kernel: Initialize preemption task after schedulers.
| * | | | | hle: kernel: Initialize preemption task after schedulers.bunnei2021-03-271-1/+1
| |/ / / / | | | | | | | | | | | | | | | - Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
* / / / / service: friend: Change logging class from ACC to FriendMorph2021-03-271-11/+12
|/ / / /
* | | | Merge pull request #6101 from ogniK5377/alloc-as-exbunnei2021-03-252-27/+49
|\ \ \ \ | | | | | | | | | | nvdrv: Change InitializeEx to AllocAsEx
| * | | | nvdrv: Change InitializeEx to AllocAsExChloe Marcec2021-03-222-27/+49
| | | | | | | | | | | | | | | | | | | | Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
* | | | | gl_device: unblock async shaders on other Unix systemsJan Beich2021-03-241-1/+1
| |_|/ / |/| | | | | | | | | | | | | | | Mesa is the primary OpenGL provider on all FreeDesktop systems. For example, iris is used on Intel GPU + FreeBSD by default.
* | | | Merge pull request #6100 from bunnei/arm-fixbunnei2021-03-242-0/+10
|\ \ \ \ | | | | | | | | | | core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
| * | | | core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.bunnei2021-03-212-0/+10
| | |_|/ | |/| | | | | | | | | | - We re-create the JIT here without preserving any state.
* | | | Merge pull request #6092 from ivan-boikov/cancel-dir-selectbunnei2021-03-231-1/+4
|\ \ \ \ | |_|/ / |/| | | Fix cancelation of getExistingDirectory dialog
| * | | Fix cancelation of choose directory dialogivan-boikov2021-03-201-1/+4
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* | | Merge pull request #6095 from lat9nq/async-shader-blockLC2021-03-221-1/+13
|\ \ \ | |/ / |/| | gl_device: Block async shaders on AMD and Intel
| * | gl_device: Block async shaders on AMD and Intellat9nq2021-03-211-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | Currently, the Windows versions of the Intel OpenGL driver and the AMD proprietary OpenGL driver do not properly support (or in fact degrade) when asynchronous shader compilation is enabled. This blocks specifically those drivers from using this feature. This affects AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
* | | Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemapbunnei2021-03-201-1/+27
|\ \ \ | | | | | | | | IApplicationDisplayService: Stub GetIndirectLayerImageMap
| * | | IApplicationDisplayService: Stub GetIndirectLayerImageMapMorph2021-03-171-1/+27
| | | | | | | | | | | | | | | | Used by games invoking the inline software keyboard such as GNOSIA
* | | | Merge pull request #6056 from zkitX/spl-updatesbunnei2021-03-183-9/+178
|\ \ \ \ | | | | | | | | | | service: Refactor spl
| * | | | Fix casing on DeallocateAesKeySlotzkitx2021-03-111-3/+3
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| * | | | Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx2021-03-113-9/+178
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* | | | | Merge pull request #6055 from MerryMage/exceed-the-limitbunnei2021-03-181-1/+1
|\ \ \ \ \ | |_|/ / / |/| | | | [testing] fiber: Double default stack size
| * | | | fiber: Double default stack sizeMerryMage2021-03-101-1/+1
| |/ / / | | | | | | | | | | | | Stack overflow occurs with some guest applications
* | | | Merge pull request #6070 from Morph1984/sysver-11.0.1bunnei2021-03-171-5/+5
|\ \ \ \ | | | | | | | | | | system_version: Update to 11.0.1
| * | | | system_version: Update to 11.0.1Morph2021-03-141-5/+5
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* | | | bsd: Avoid writing empty buffersMorph2021-03-161-2/+6
| | | | | | | | | | | | | | | | Silences log spam on empty buffer writes
* | | | Merge pull request #6069 from Morph1984/ngWordbunnei2021-03-151-2/+2
|\ \ \ \ | |/ / / |/| | | system_archive: Update NgWord archive version
| * | | system_archive: Update NgWord archive versionMorph2021-03-141-2/+2
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* | | Merge pull request #6054 from Morph1984/time-GetClockSnapshotbunnei2021-03-141-0/+2
|\ \ \ | |/ / |/| | time: Assign the current time point to the ClockSnapshot
| * | time: Assign the current time point to the ClockSnapshotMorph2021-03-101-0/+2
| |/ | | | | | | Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
* | Merge pull request #6053 from Morph1984/time-CalculateSpanBetweenbunnei2021-03-131-3/+9
|\ \ | | | | | | time: Fix CalculateSpanBetween implementation
| * | time: Fix CalculateSpanBetween implementationMorph2021-03-101-3/+9
| |/ | | | | | | | | | | CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
* | Merge pull request #6028 from bunnei/raster-cachebunnei2021-03-132-47/+40
|\ \ | | | | | | video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
| * | video_core: rasterizer_accelerated: Fix un/signed mismatch.bunnei2021-03-131-1/+2
| | |
| * | video_core: rasterizer_accelerated: Fix delta check ordering.bunnei2021-03-031-3/+3
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| * | video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion.bunnei2021-03-031-4/+8
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| * | video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.bunnei2021-03-032-44/+32
| | | | | | | | | | | | | | | | | | - Uses a fixed 64MB for the cache instead of an ever growing map. - Slightly faster by using atomics instead of a single mutex for access. - Thanks for Rodrigo for the idea.
* | | Merge pull request #5327 from AniLeo/masterbunnei2021-03-121-0/+9
|\ \ \ | | | | | | | | qt: Set DISPLAY env var when not present
| * | | qt: Set DISPLAY env var when not presentAni2021-03-071-0/+9
| | | | | | | | | | | | | | | | | | | | Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart Guide)
* | | | Merge pull request #6040 from german77/toggleKeyboardbunnei2021-03-116-12/+109
|\ \ \ \ | |_|_|/ |/| | | Enable toggle buttons for keyboard and mouse
| * | | Enable mouse toggle buttonsgerman772021-03-065-11/+65
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| * | | Add toggle button option for normal buttonsgerman2021-03-061-0/+5
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| * | | Enable button toggle for keyboard in the modifier buttongerman2021-03-063-6/+44
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* | | | Merge pull request #5891 from ameerj/bgra-oglRodrigo Locatti2021-03-0914-30/+212
|\ \ \ \ | | | | | | | | | | renderer_opengl: Use compute shaders to swizzle BGR textures on copy
| * | | | texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-049-28/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
| * | | | renderer_opengl: Swizzle BGR textures on copyameerj2021-03-045-2/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
* | | | | Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristicbunnei2021-03-092-11/+37
|\ \ \ \ \ | | | | | | | | | | | | buffer_cache: Heuristically decide to skip cache on uniform buffers
| * | | | | buffer_cache: Heuristically decide to skip cache on uniform buffersReinUsesLisp2021-03-022-11/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games benefit from skipping caches (Pokémon Sword), and others don't (Animal Crossing: New Horizons). Add an heuristic to decide this at runtime. The cache hit ratio has to be ~98% or better to not skip the cache. There are 16 frames of buffer.
* | | | | | Merge pull request #5990 from german77/mousePanningV2bunnei2021-03-089-25/+89
|\ \ \ \ \ \ | | | | | | | | | | | | | | InputCommon: Mouse fixes
| * | | | | | inputCommon: Mouse fixesgerman772021-02-289-25/+89
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* | | | | | | common: Fiber: use a reference for YieldTo.bunnei2021-03-075-34/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes another small leak.
* | | | | | | common: fiber: Use weak_ptr when yielding.bunnei2021-03-062-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference. - Supersedes #6006 with a more narrow fix.
* | | | | | | Merge pull request #6036 from bunnei/thread-leakbunnei2021-03-066-36/+65
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hle: kernel: KThread: Rework dummy threads & fix memory leak.
| * | | | | | | hle: kernel: KThread: Rework dummy threads & fix memory leak.bunnei2021-03-066-36/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Dummy threads are created on thread local storage for all host threads. - Fixes a leak by removing creation of fibers, which are not applicable here.
* | | | | | | | Merge pull request #6029 from Morph1984/compile-utf8LC2021-03-061-0/+2
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | CMakeLists: Add /utf-8 compile option for MSVC
| * | | | | | | CMakeLists: Add /utf-8 compile option for MSVCMorph2021-03-051-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the source and execution character sets are in UTF-8
* | | | | | | | Revert "core: Switch to unique_ptr for usage of Common::Fiber."bunnei2021-03-0610-58/+59
| |_|_|_|/ / / |/| | | | | |
* | | | | | | Merge pull request #6034 from Morph1984/mbedtlsbunnei2021-03-061-2/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | externals: Update mbedtls to 2.16.9
| * | | | | | | aes_util: Remove malformed mbedtls_cipher_finish function callMorph2021-03-051-2/+0
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* | | | | | | | Merge pull request #6006 from bunnei/fiber-unique-ptrbunnei2021-03-0510-59/+58
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | core: Switch to unique_ptr for usage of Common::Fiber.
| * | | | | | | core: Switch to unique_ptr for usage of Common::Fiber.bunnei2021-02-2710-59/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context. - Fixes a memory leak due to circular reference of the shared pointer.
* | | | | | | | Merge pull request #5989 from ReinUsesLisp/cmdpoolbunnei2021-03-041-1/+1
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | vk_command_pool: Reduce the command pool size from 4096 to 4
| * | | | | | | vk_command_pool: Reduce the command pool size from 4096 to 4ReinUsesLisp2021-02-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows drivers to reuse memory more easily and preallocate less. The optimal number has been measured booting Pokémon Sword.
* | | | | | | | Merge pull request #6004 from german77/udprandombunnei2021-03-044-19/+23
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | InputCommon: Use an unique client id for each udp socket instance
| * | | | | | | inputCommon: Use an unique client id for each socket instancegerman2021-03-014-19/+23
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* | | | | | | Merge pull request #5815 from comex/net-error-reformbunnei2021-03-036-111/+147
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Network error handling reform
| * | | | | | | [network] Error handling reformcomex2021-02-286-111/+147
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `network.cpp` has several error paths which either: - report "Unhandled host socket error=n" and return `SUCCESS`, or - switch on a few possible errors, log them, and translate them to Errno; the same switch statement is copied and pasted in multiple places in the code Convert these paths to use a helper function `GetAndLogLastError`, which is roughly the equivalent of one of the switch statements, but: - handling more cases (both ones that were already in `Errno`, and a few more I added), and - using OS functions to convert the error to a string when logging, so it'll describe the error even if it's not one of the ones in the switch statement. - To handle this, refactor the logic in `GetLastErrorMsg` to expose a new function `NativeErrorToString` which takes the error number explicitly as an argument. And improve the Windows version a bit. Also, add a test which exercises two random error paths.
* | | | | | | | core: Shutdown: Move kernel cleanup to later in shutdown.bunnei2021-03-021-12/+1
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | - Fixes a shutdown crash due to a race condition with GPU still accessing memory.
* | | | | | | Fix default bcat_backend initKelebek12021-03-022-3/+3
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* | | | | | gpu_thread: Remove Async NVDEC placeholdersameerj2021-03-013-26/+8
|/ / / / / | | | | | | | | | | | | | | | This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
* | | | | Merge pull request #6007 from bunnei/ldn-errorbunnei2021-02-281-1/+1
|\ \ \ \ \ | | | | | | | | | | | | core: hle: ldn: Error out on call to Initialization.
| * | | | | core: hle: ldn: Error out on call to Initialization.bunnei2021-02-271-1/+1
| | |/ / / | |/| | | | | | | | | | | | | - Since we do not emulate LDN, returning an error here makes more sense.
* | | | | Merge pull request #5276 from german77/gesturesMorph2021-02-282-11/+240
|\ \ \ \ \ | | | | | | | | | | | | HID: Implement gestures
| * | | | | Implements touch, pan, pinch and rotation gesturesgerman2021-02-282-11/+240
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* | | | | | Merge pull request #5984 from jbeich/gcc-freebsdbunnei2021-02-272-0/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | common,video-core: unbreak GCC 11 build on FreeBSD 13
| * | | | | video_core: add missing header after 468bd9c1b0f9Jan Beich2021-02-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkShaderComplete()': src/video_core/shader_notify.cpp:33:10: error: 'unique_lock' is not a member of 'std' 33 | std::unique_lock lock{mutex}; | ^~~~~~~~~~~ src/video_core/shader_notify.cpp:6:1: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'? 5 | #include "video_core/shader_notify.h" +++ |+#include <mutex> 6 | src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkSharderBuilding()': src/video_core/shader_notify.cpp:38:10: error: 'unique_lock' is not a member of 'std' 38 | std::unique_lock lock{mutex}; | ^~~~~~~~~~~ src/video_core/shader_notify.cpp:38:10: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
| * | | | | common: add missing header after f3805376f726Jan Beich2021-02-231-0/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/video_core/dma_pusher.cpp:5: src/./common/cityhash.h:69:47: error: 'size_t' has not been declared 69 | [[nodiscard]] u64 CityHash64(const char* buf, size_t len); | ^~~~~~ src/./common/cityhash.h:73:55: error: 'size_t' has not been declared 73 | [[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed); | ^~~~~~ src/./common/cityhash.h:77:56: error: 'size_t' has not been declared 77 | [[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1); | ^~~~~~ src/./common/cityhash.h:80:47: error: 'size_t' has not been declared 80 | [[nodiscard]] u128 CityHash128(const char* s, size_t len); | ^~~~~~ src/./common/cityhash.h:84:55: error: 'size_t' has not been declared 84 | [[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed); | ^~~~~~
* | | | | Merge pull request #5953 from bunnei/memory-refactor-1bunnei2021-02-2756-1212/+1690
|\ \ \ \ \ | |_|_|/ / |/| | | | Kernel Rework: Memory updates and refactoring (Part 1)
| * | | | hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei2021-02-1924-147/+131
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| * | | | hle: kernel: Migrate MemoryManager to KMemoryManager.bunnei2021-02-198-47/+48
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| * | | | hle: kernel: Migrate PageLinkedList to KPageLinkedList.bunnei2021-02-198-38/+41
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| * | | | hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.bunnei2021-02-1918-476/+479
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| * | | | hle: kernel: Migrate SlabHeap to KSlabHeap.bunnei2021-02-194-22/+21
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| * | | | hle: kernel: Migrate MemoryLayout to KMemoryLayout.bunnei2021-02-195-31/+30
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| * | | | hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo.bunnei2021-02-194-59/+54
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| * | | | hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous.bunnei2021-02-192-4/+28
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| * | | | hle: kernel: KSystemControl does not belong in Memory namespace.bunnei2021-02-197-31/+38
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| * | | | hle: kernel: memory: PageHeap: Migrate to KPageBitmap class.bunnei2021-02-194-197/+23
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| * | | | hle: kernel: Add KPageBitmap class.bunnei2021-02-192-0/+280
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| * | | | hle: kernel: system_control: Add function GenerateRandomU64.bunnei2021-02-192-3/+5
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| * | | | common: Add implementation of TinyMT (Mersenne Twister RNG).bunnei2021-02-192-0/+251
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| * | | | hle: kernel: Add KSpinLock implementation.bunnei2021-02-193-0/+89
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| * | | | core: memory: Add templated GetPointer methods.bunnei2021-02-191-0/+10
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| * | | | common: alignment: Add DivideUp utility method.bunnei2021-02-191-0/+5
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| * | | | hle: kernel: Rename SharedMemory to KSharedMemory.bunnei2021-02-1913-54/+54
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* | | | | Merge pull request #5944 from Morph1984/gc-vibrationsbunnei2021-02-272-3/+130
|\ \ \ \ \ | | | | | | | | | | | | hid: Implement GameCube Controller Vibrations
| * | | | | hid: Implement GameCube Controller VibrationsMorph2021-02-212-3/+130
| | | | | | | | | | | | | | | | | | | | | | | | Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
* | | | | | Merge pull request #5997 from Kelebek1/Depthbunnei2021-02-263-1/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | [OpenGL] Implement glDepthRangeIndexeddNV
| * | | | | | Implement glDepthRangeIndexeddNVKelebek12021-02-243-1/+12
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* | | | | | Merge pull request #5977 from Morph1984/stub-accbunnei2021-02-251-1/+17
|\ \ \ \ \ \ | |/ / / / / |/| | | | | acc: Stub GetNintendoAccountUserResourceCacheForApplication
| * | | | | acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph2021-02-211-1/+17
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
* | | | | Merge pull request #5936 from Kelebek1/Offsetsbunnei2021-02-223-9/+34
|\ \ \ \ \ | |/ / / / |/| | | | Offsets for TexelFetch and TextureGather in Vulkan
| * | | | Review 1Kelebek12021-02-152-3/+3
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| * | | | Implement texture offset support for TexelFetch and TextureGather and add offsets for TldsKelebek12021-02-153-9/+34
| | | | | | | | | | | | | | | | | | | | Formatting
* | | | | kernel: Fix resource release exception on exitameerj2021-02-214-2/+16
| | | | | | | | | | | | | | | | | | | | | | | | | After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
* | | | | gl_disk_shader_cache: Log total shader entries count on game loadMorph2021-02-201-0/+4
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* | | | | common: wall_clock: Fix integer overflow with StandardWallClock.bunnei2021-02-202-7/+28
| | | | | | | | | | | | | | | | | | | | | | | | | - Previous optimized impl. resulted in an integer overflow, so revert. - This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
* | | | | Merge pull request #5924 from ReinUsesLisp/inline-bindingsbunnei2021-02-194-24/+24
|\ \ \ \ \ | |_|/ / / |/| | | | vk_update_descriptor: Inline and improve code for binding buffers
| * | | | vk_update_descriptor: Inline and improve code for binding buffersReinUsesLisp2021-02-134-24/+24
| | | | | | | | | | | | | | | | | | | | Allow compilers with our settings inline hot code.
* | | | | Merge pull request #4973 from ameerj/nvdec-optbunnei2021-02-1911-149/+79
|\ \ \ \ \ | | | | | | | | | | | | nvdec: Reuse allocated buffers and general cleanup
| * | | | | rebase, fix name shadowing, more constameerj2021-02-134-11/+10
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| * | | | | Address PR feedbackameerj2021-02-134-12/+7
| | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
| * | | | | streamline cdma_pusher/command_classesameerj2021-02-131-13/+5
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| * | | | | streamline cdma_pusher/command_classesameerj2021-02-135-85/+34
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| * | | | | nvdec cleanupameerj2021-02-138-43/+38
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* | | | | | Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""Morph2021-02-181-7/+0
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* | | | | | common/cityhash: Use common typesReinUsesLisp2021-02-183-116/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
* | | | | | tests: Add tests for CityHashReinUsesLisp2021-02-182-0/+23
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* | | | | | Merge pull request #5121 from bunnei/optimize-core-timingbunnei2021-02-168-241/+141
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Optimize core timing utility functions to avoid unnecessary math
| * | | | | | core: core_timing_util: Optimize core timing math.bunnei2021-02-153-98/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
| * | | | | | common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction.bunnei2021-02-151-8/+9
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| * | | | | | common: Merge uint128 to a single header file with inlines.bunnei2021-02-154-135/+84
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* | | | | | | Merge pull request #5929 from german77/mousePanningMorph2021-02-161-5/+21
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Improve mouse panning
| * | | | | | | Improve mouse panninggerman2021-02-141-5/+21
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* | | | | | | Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei2021-02-165-57/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu/configure_filesystem: Remove "Select Cache Directory" option
| * | | | | | | yuzu/configure_filesystem: Remove "Select Cache Directory" optionFearlessTobi2021-01-045-57/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
* | | | | | | | vk_rasterizer: Fix loading shader addresses twiceReinUsesLisp2021-02-161-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was recently introduced on a wrongly rebased commit.
* | | | | | | | Merge pull request #3603 from FearlessTobi/port-5123bunnei2021-02-161-0/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
| * | | | | | | | sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.Vitor Kiguchi2020-08-301-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The main problem is the loss of compatibility with some controllers, but there are also unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
* | | | | | | | | Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipelinebunnei2021-02-157-56/+103
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | fixed_pipeline_cache: Use dirty flags to lazily update key
| * | | | | | | | fixed_pipeline_cache: Use dirty flags to lazily update keyReinUsesLisp2021-02-137-56/+103
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use dirty flags to avoid building pipeline key from scratch on each draw call. This saves a bit of unnecesary work on each draw call.
* | | | | | | | Merge pull request #5939 from Morph1984/web_typesLC2021-02-151-0/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/CMakeLists: Add web_types.h
| * | | | | | | | core/CMakeLists: Add web_types.hMorph2021-02-151-0/+1
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* | | | | | | | | Merge pull request #4940 from german77/nativeGCbunnei2021-02-158-6/+209
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | HID: Implement GC controller in game
| * | | | | | | | Use GC imagegerman2021-02-091-0/+3
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| * | | | | | | | hid: Implement GC controllergerman2021-02-087-6/+206
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* | | | | | | | Merge pull request #5935 from lat9nq/controller_access_keysbunnei2021-02-151-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | debugger: controller: Add access key
| * | | | | | | | debugger: controller: Add access keylat9nq2021-02-141-1/+1
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
* | | | | | | | Merge pull request #5909 from ogniK5377/I3dl2Reverbbunnei2021-02-158-18/+572
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | audren: Implement I3dl2Reverb
| * | | | | | | revert to std::sin and std::cosChloe Marcec2021-02-133-6/+6
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| * | | | | | | address issuesChloe Marcec2021-02-133-22/+25
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| * | | | | | | audren: Implement I3dl2ReverbChloe Marcec2021-02-138-18/+569
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most notable fix is the voices in Fire Emblem Three Houses
* | | | | | | | Merge pull request #5920 from bunnei/am-ldn-fixbunnei2021-02-144-11/+52
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix LDN Initialization return code & resulting AM overflow
| * | | | | | | | hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei2021-02-141-5/+29
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| * | | | | | | | hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.bunnei2021-02-143-3/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
| * | | | | | | | hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei2021-02-141-6/+7
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* | | | | | | | | yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.bunnei2021-02-1410-10/+52
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* | | / / / / / vk_resource_pool: Load GPU tick once and compare with itReinUsesLisp2021-02-132-8/+8
| |_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Other minor style improvements. Rename free_iterator to hint_iterator, to describe better what it does.
* | | | | | | gl_texture_cache: Lazily create non-sRGB texture views for sRGB formatsameerj2021-02-133-7/+41
| |_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore. Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
* | | | | | Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragicMorph2021-02-133-6/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_stream_buffer/vk_staging_buffer_pool: Fix size check
| * | | | | | vk_master_semaphore: Mark gpu_tick atomic operations with relaxed orderReinUsesLisp2021-02-131-4/+4
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| * | | | | | vk_staging_buffer_pool: Inline tick testsReinUsesLisp2021-02-132-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Load the current tick to a local variable, moving it out of an atomic and allowing us to compare the value without going through a pointer each time. This should make the loop more optimizable.
| * | | | | | gl_stream_buffer/vk_staging_buffer_pool: Fix size checkReinUsesLisp2021-02-132-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix a tragic off-by-one condition that causes Vulkan's stream buffer to think it's always full, using fallback memory. The OpenGL was also affected by this bug to a lesser extent.
* | | | | | | Merge pull request #5915 from lat9nq/screenshots-dir-fixLC2021-02-131-0/+5
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu: Create screenshot path before capture
| * | | | | | | yuzu: Create screenshot path before capturelat9nq2021-02-121-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows screenshots in cases where the screenshots path doesn't already exist.
* | | | | | | | Merge pull request #5916 from ameerj/maxwell-gl-unusedLC2021-02-132-36/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | maxwell_to_gl: Remove unused code
| * | | | | | | | maxwell_to_gl: Remove unused codeameerj2021-02-132-36/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes unused declarations in maxwell_to_gl.h
* | | | | | | | | vulkan_device: Require VK_EXT_robustness2ReinUsesLisp2021-02-132-37/+14
| |_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We are already using robustness2 features without requiring it explicitly, causing potential crashes on drivers without the extension. Requiring this at boot allows better diagnostics for it and formalizes our usage on the extension.
* | | | | | | | config: Make high GPU accuracy the defaultReinUsesLisp2021-02-132-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a better default for most games, yielding better performance and less graphical issues.
* | | | | | | | video_core: Fix clang build issuesReinUsesLisp2021-02-132-8/+5
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* | | | | | | | vk_staging_buffer_pool: Fix softlock when stream buffer overflowsReinUsesLisp2021-02-132-19/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There was still a code path that could wait on a timeline semaphore tick that would never be signalled. While we are at it, make use of more STL algorithms.
* | | | | | | | vk_buffer_cache: Add support for null index buffersReinUsesLisp2021-02-132-4/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Games can bind a null index buffer (size=0) where all indices are evaluated as zero. VK_EXT_robustness2 doesn't support this and all drivers segfault when a null index buffer is passed to vkCmdBindIndexBuffer. Workaround this by creating a 4 byte buffer and filling it with zeroes. If it's read out of bounds, robustness takes care of returning zeroes as indices.
* | | | | | | | buffer_cache: Add extra bytes to guest SSBOsReinUsesLisp2021-02-131-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bind extra bytes beyond the guest API's bound range. This is due to some games like Astral Chain operating out of bounds. Binding the whole map range would be technically correct, but games have large maps that make this approach unaffordable for now.
* | | | | | | | Merge branch 'bytes-to-map-end' into new-bufcache-wipReinUsesLisp2021-02-131-0/+2
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* | | | | | | | vk_staging_buffer_pool: Get a staging buffer instead of waitingReinUsesLisp2021-02-132-9/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids waiting idle while the GPU finishes to do work, and fixes an issue where we'd wait forever if a single command buffer (logic tick) all the data.
* | | | | | | | yuzu/config: Disable assembly shaders by defaultReinUsesLisp2021-02-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to BindBufferRangeNV limitations and poor quality code emission from our side, assembly shaders are currently slower than GLSL. Their build time and feature advantages are still relevant, but they are outweighted by their runtime performance.
* | | | | | | | renderer_opengl: Remove interopReinUsesLisp2021-02-138-122/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove unused interop code from the OpenGL backend.
* | | | | | | | gl_buffer_cache: Drop interop based parameter buffer workaroundsReinUsesLisp2021-02-133-65/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sacrify runtime performance to avoid generating kernel exceptions on Windows due to our abusive aliasing of interop buffer objects.
* | | | | | | | buffer_cache: Heuristically detect stream buffersReinUsesLisp2021-02-132-6/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Detect when a memory region has been joined several times and increase the size of the created buffer on those instances. The buffer is assumed to be a "stream buffer", increasing its size should stop us from constantly recreating it and fragmenting memory.
* | | | | | | | buffer_cache: Split CreateBuffer in separate functionsReinUsesLisp2021-02-131-29/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow adding functionality to each function without making CreateBuffer more complex.
* | | | | | | | buffer_cache: Skip cache on small uploads on VulkanReinUsesLisp2021-02-133-9/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ports from OpenGL the optimization to skip small 3D uniform buffer uploads. This will take advantage of the previously introduced stream buffer. Fixes instances where the staging buffer offset was being ignored.
* | | | | | | | vk_staging_buffer_pool: Add stream buffer for small uploadsReinUsesLisp2021-02-1315-127/+298
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This uses a ring buffer similar to OpenGL's stream buffer for small uploads. This stops us from allocating several small buffers, reducing memory fragmentation and cache locality. It uses dedicated allocations when possible.
* | | | | | | | vulkan_device: Enable robustBufferAccessReinUsesLisp2021-02-131-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix regression on Pascal on Animal Crossing: New Horizons, fixing a validation error.
* | | | | | | | video_core: Reimplement the buffer cacheReinUsesLisp2021-02-1367-2607/+2514
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits.
* | | | | | | | vulkan_common: Expose interop and headless devicesReinUsesLisp2021-02-134-21/+100
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* | | | | | | | vulkan_common: Make interop extensions mandatoryReinUsesLisp2021-02-131-0/+6
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* | | | | | | | vulkan_device: Enable robust buffersReinUsesLisp2021-02-131-2/+4
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* | | | | | | | vulkan_device: Use designated initializers for featuresReinUsesLisp2021-02-131-60/+59
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* | | | | | | | vulkan_wrapper: Add memory barrier pipeline barrier helperReinUsesLisp2021-02-131-0/+6
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* | | | | | | | vulkan_device: Fix formatting of constantsReinUsesLisp2021-02-131-10/+6
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* | | | | | | | vulkan_wrapper: Add interop functionsReinUsesLisp2021-02-132-1/+41
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* | | | | | | | vulkan_instance: Initialize Vulkan instance in a separate threadReinUsesLisp2021-02-131-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Workaround an issue on Nvidia where creating a Vulkan instance from an active OpenGL thread disables threaded optimization on the driver. This optimization is important to have good performance on Nvidia OpenGL.
* | | | | | | | vulkan_wrapper: Pull Windows symbolsReinUsesLisp2021-02-132-0/+14
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* | | | | | | | gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-1327-232/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
* | | | | | | | tests/buffer_base: Add cached CPU writes testsReinUsesLisp2021-02-131-0/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensure the behavior of the previous commit in tests.
* | | | | | | | buffer_base: Add support for cached CPU writesReinUsesLisp2021-02-131-61/+145
| |_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games usually write memory pages currently used by the GPU, causing rendering issues (e.g. flashing geometry and shadows on Link's Awakening). To workaround this issue, Guest CPU writes are delayed until the command buffer finishes processing, but the pages are updated immediately. The overall behavior is: - CPU writes are cached until they are flushed, they update the page state, but don't change the modification state. Cached writes stop pages from being flushed, in case games have meaningful data in it. - Command processing writes (e.g. push constants) update the page state and are marked to the command processor as dirty. They don't remove the state of cached writes.
* | | | | | | kernel: More accurately reserve and release resourcesameerj2021-02-136-14/+42
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* | | | | | | kernel: KScopedReservation implementationameerj2021-02-136-26/+152
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
* | | | | | | kernel: Unify result codes (#5890)Chloe2021-02-1321-256/+223
| |/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * kernel: Unify result codes Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways. * oops * rename errors to svc_results
* | | | | | Merge pull request #5902 from lioncash/core-warnbunnei2021-02-123-4/+7
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Silence various warnings on Clang 12
| * | | | | | bsd: Remove usage of optional emplace() with no argumentsLioncash2021-02-091-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Clang 12 currently falls over in the face of this.
| * | | | | | am/controller: Remove [[fallthrough]] from unreachable pathLioncash2021-02-091-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents warnings on clang 12. This path is reachable on other variations of the build that disable the unreachable macro.
| * | | | | | nfp: Correct uninitialized size being used within GetTagInfo()Lioncash2021-02-091-1/+1
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | We were previously the name of the object being initialized within its own initializer, which results in uninitialized data being read.
* | | | | | Merge pull request #5869 from german77/mousePanningbunnei2021-02-1111-38/+149
|\ \ \ \ \ \ | | | | | | | | | | | | | | input_common: Add mouse panning
| * | | | | | Add mouse panninggerman2021-02-0811-38/+149
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* | | | | | | software_keyboard: Implement Finalize request commandMorph2021-02-111-0/+4
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* | | | | | | Merge pull request #5893 from lioncash/inputbunnei2021-02-102-113/+131
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | configure_input_player_widget: Minor cleanup
| * | | | | | | configure_input_player_widget: Reduce duplication of array accessors where applicableLioncash2021-02-091-108/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces the amount of code to read in expressions a little bit by separating constituents out a little.
| * | | | | | | configure_input_player_widget: Avoid nontrivial copies where applicableLioncash2021-02-092-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously a function was copying an array of 20 std::string instances by value.
* | | | | | | | Merge pull request #5904 from lat9nq/common-sized-deallocLC2021-02-101-0/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common: Add -fsized-deallocation as a Clang flag
| * | | | | | | | common: Add -fsized-deallocation as a Clang flaglat9nq2021-02-101-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents an operator delete error when compiling with Clang 11.
* | | | | | | | | Merge pull request #5905 from lat9nq/core-sized-deallocLC2021-02-101-0/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | core: Add -fsized-dealloction as a Clang flag
| * | | | | | | | | core: Add -fsized-dealloction as a Clang flaglat9nq2021-02-101-0/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents a operator delete error when compiling with Clang 11.
* / / / / / / / / configure_input_player_widget: Silence unused variable warningslat9nq2021-02-101-7/+0
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents clang 11 from throwing an error since these variables are unused.
* | | | | | | | Merge pull request #5901 from lioncash/input-warnAmeer J2021-02-103-2/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | udp: Silence warnings on Clang 12
| * | | | | | | | udp: Silence unused member variable warningsLioncash2021-02-091-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simply mark them as unused for now.
| * | | | | | | | udp/client: Define ClientData constructor/destructor in cpp fileLioncash2021-02-092-0/+7
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
* | | | | | | | Merge pull request #5900 from lioncash/unused-funcbunnei2021-02-102-37/+0
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | video_core: Remove unused functions and variables
| * | | | | | | gl_rasterizer: Remove unused variablesLioncash2021-02-091-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves warnings on clang 12
| * | | | | | | texture_cache/util: Remove unused functionsLioncash2021-02-091-34/+0
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | Silences a few warnings on clang 12.
* | | / / / / Settings: Add depth to Joysticks on Pro Controller preview (#5894)Jatoxo2021-02-092-6/+30
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0
* | | | | | Merge pull request #5880 from lat9nq/ffmpeg-externalAmeer J2021-02-091-6/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | cmake: FFmpeg linking rework
| * | | | | | Address reviewer commentslat9nq2021-02-051-1/+1
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| * | | | | | CMake: Port citra-emu/citra FindFFmpeg.cmakelat9nq2021-02-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also renames related CMake variables to match both the Find*FFmpeg* and variables defined within the file. Fixes odd errors produced by the old FindFFmpeg. Citra's FindFFmpeg is slightly modified here: adds Citra's copyright at the beginning, renames FFmpeg_INCLUDES to FFmpeg_INCLUDE_DIR, disables a few components in _FFmpeg_ALL_COMPONENTS, and adds the missing avutil component to the comment above.
| * | | | | | CMake: Implement YUZU_USE_BUNDLED_FFMPEGlat9nq2021-02-052-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For Linux, instructs CMake to use the FFmpeg submodule in externals. This is HEAVILY based on our usage of the late Unicorn. Minimal change to MSVC as it uses the yuzu-emu/ext-windows-bin. MinGW now targets the same ext-windows-bin libraries as MSVC for FFmpeg. Adds FFMPEG_LIBRARIES to WIN32 and simplifies video_core/CMakeLists.txt a bit.
* | | | | | | Merge pull request #5892 from german77/backupbunnei2021-02-091-1/+12
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | olsc: Stub GetSaveDataBackupSetting
| * | | | | | | olsc: Stub GetSaveDataBackupSettinggerman2021-02-081-1/+12
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* | | | | | | | Merge pull request #5868 from german77/HandheldFixbunnei2021-02-082-1/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Prevent over scheduling audio events and add motion update unschedule event
| * | | | | | | | Prevent over scheduling audio events and terminate properly the motion update eventgerman2021-02-022-1/+9
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* | | | | | | | | string_util: Remove MSVC workaround for converting between UTF8/UTF16Morph2021-02-081-14/+0
| |_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | This has been fixed as of Visual Studio 2019 Version 16.2
* | | | | | | | Merge pull request #5339 from german77/interactivebunnei2021-02-0815-75/+3143
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Settings: Make settings controller image change with controller input
| * | | | | | | Add GC controller animationgerman2021-02-072-52/+429
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| * | | | | | | Refresh debug controller settingsgerman2021-02-064-10/+18
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| * | | | | | | Refresh controller only when necessarygerman2021-02-062-15/+37
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| * | | | | | | Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mousegerman2021-02-064-178/+247
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| * | | | | | | Add controller window and single joycon top viewgerman2021-02-067-29/+391
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| * | | | | | | Replace text with vectorsgerman2021-02-062-77/+306
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| * | | | | | | Make settings controller image change with controller inputgerman2021-02-069-75/+2076
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* | | | | | | | Merge pull request #5872 from lioncash/svc-errorChloe2021-02-081-59/+188
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | svc: Provide more detailed error logs for svc functions
| * | | | | | | | svc: Provide more detailed error logs for svc functionsLioncash2021-02-061-59/+188
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows SVC calls to have much more informative information during error cases. This also doesn't hide control flow returns from the reader.
* | | | | | | | | Merge pull request #5888 from Morph1984/ogl-4.6Rodrigo Locatti2021-02-083-42/+17
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | renderer_opengl: Update OpenGL backend version requirement to 4.6
| * | | | | | | | | renderer_opengl: Update OpenGL backend version requirement to 4.6Morph2021-02-073-42/+17
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* | | | | | | | | | Merge pull request #5889 from ogniK5377/morton-removeLC2021-02-083-2/+0
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | video_core: Delete morton
| * | | | | | | | | video_core: Delete mortonChloe Marcec2021-02-083-2/+0
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | moron.h & morton.cpp are not used anywhere and are just empty files
* | | | | | | | | Merge pull request #5887 from ogniK5377/lm-fixbunnei2021-02-071-7/+9
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | lm: Fix ReadLeb128
| * | | | | | | | | lm: Fix ReadLeb128Chloe Marcec2021-02-071-7/+9
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes assertion on Bloodstained Ritual of the Night. We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
* | | | | | | | | Merge pull request #5878 from aleasto/masterMorph2021-02-071-2/+7
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | pl_u: Fix read out of bounds
| * | | | | | | | pl_u: Fix read out of boundsAlessandro Astone2021-02-061-2/+7
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* | | | | | | | | Merge pull request #5885 from MerryMage/ring_buffer-granularitybunnei2021-02-062-16/+15
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | ring_buffer: Remove granularity template argument
| * | | | | | | | | ring_buffer: Remove granularity template argumentMerryMage2021-02-062-16/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Non-obvious bug in RingBuffer::Push(std::vector<T>&) when granularity != 1 Just remove it altogether because we do not have a use for granularity != 1
* | | | | | | | | | Merge pull request #5871 from lioncash/address-arbbunnei2021-02-061-54/+30
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | k_address_arbiter: Minor cleanup
| * | | | | | | | | k_address_arbiter: Unfold R_UNLESS macrosLioncash2021-02-061-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows for more descriptive error messages and also doesn't hide control-path exit returns from the reader.
| * | | | | | | | | k_address_arbiter: Remove unnecessary usages of std::addressofLioncash2021-02-061-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a useful function in a generic context or with types that overload unary operator&. However, primitives and pointers will never do this, so we can opt for a more straightforward syntax.
| * | | | | | | | | k_address_arbiter: Remove dead codeLioncash2021-02-061-40/+13
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This code is never used, so we can remove it. It's in version control, so it can always be brought back when needed.
* | | | | | | | | Merge pull request #5326 from german77/hidUpdate1bunnei2021-02-0611-169/+407
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | HID: Update the HID service to match more closely to switchbrew part 1
| * | | | | | | | Add footer types and address commentsgerman2021-02-047-58/+106
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| * | | | | | | | Fix npad struct to match switchbrewgerman2021-02-044-106/+135
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| * | | | | | | | Adds missing controller types and propertiesgerman2021-02-049-30/+191
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* | | | | | | | | Merge pull request #5862 from bunnei/keventbunnei2021-02-0663-568/+737
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
| * | | | | | | | | hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement.bunnei2021-02-053-11/+11
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| * | | | | | | | | hle: kernel: KAddressArbiter: Remove noisy error log.bunnei2021-02-051-1/+1
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| * | | | | | | | | hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs.bunnei2021-02-055-69/+89
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| * | | | | | | | | common: scope_exit: Add a cancellable ScopeExit macro.bunnei2021-02-051-0/+6
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| * | | | | | | | | hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei2021-02-0538-298/+341
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| * | | | | | | | | hle: kernel: Implement KEvent.bunnei2021-02-053-0/+91
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| * | | | | | | | | hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable.bunnei2021-02-051-1/+1
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| * | | | | | | | | common: common_funcs: Add R_UNLESS_NOLOG for scenarios that should not log.bunnei2021-02-051-0/+8
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| * | | | | | | | | hle: kernel: Rename WritableEvent to KWritableEvent.bunnei2021-02-0544-101/+101
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| * | | | | | | | | hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei2021-02-0542-81/+82
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* | | | | | | | | | Merge pull request #5875 from lioncash/identifierbunnei2021-02-061-9/+9
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | k_priority_queue: Minor cleanup
| * | | | | | | | | k_priority_queue: Unfold several declval usagesLioncash2021-02-041-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given these are only used as function existence checks, we can simplify some usages of declval, given they aren't particularly useful here. Reduces a few template instantiations, which at most reduces compile times a tiny bit.
| * | | | | | | | | k_priority_queue: Simplify affinity mask type aliasLioncash2021-02-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can make use of the _t variants of the templates to cut down on a little bit of verbosity.
| * | | | | | | | | k_priority_queue: Resolved reserved identifierLioncash2021-02-041-2/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An identifier containing a starting underscore followed by a capital letter is reserved by the standard. It's trivial to avoid this by moving the underscore to the end of the identifier. While the likelihood of clashing here being minimal, we can turn a "should not break" scenario into a definitive "will not break" one, so why not?.
* | | | | | | | | Merge pull request #5867 from Morph1984/am-GetHealthWarningDisappearedSystemEventbunnei2021-02-052-1/+14
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEvent
| * | | | | | | | IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph2021-02-022-1/+14
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* | | | | | | | | Merge pull request #5865 from lat9nq/conditionally-quietbunnei2021-02-051-1/+19
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
| * | | | | | | | video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailablelat9nq2021-02-021-1/+19
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents CMake from calling `glslangValidator` with `--quiet` when it is not available, i.e. on older downstream versions from Ubuntu.
* | | | | | | | Merge pull request #5876 from lioncash/truncationbunnei2021-02-041-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | k_affinity_mask: Avoid implicit truncation to bool
| * | | | | | | | k_affinity_mask: Avoid implicit truncation to boolLioncash2021-02-041-1/+1
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can cause compiler warnings. Instead, we can explicitly add a boolean expression around it to naturally turn the result into a bool.
* | | | | | | | key_manager: Create the keys directory if it does not existMorph2021-02-041-0/+5
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* | | | | | | | Merge pull request #5870 from german77/hanheldfix2bunnei2021-02-041-4/+2
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | config: Always update handheld config
| * | | | | | | Always update handheld configgerman2021-02-041-4/+2
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* | | | | | | | Merge pull request #5863 from ogniK5377/disable-reverbbunnei2021-02-041-1/+4
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | audren: Disable reverb for the time being
| * | | | | | | audren: Disable reverb for the time beingChloe Marcec2021-02-011-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
* | | | | | | | Merge pull request #5848 from ogniK5377/k-resourcelimitbunnei2021-02-0313-230/+343
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Rewrite resource limit to be more accurate
| * | | | | | | | Simplify limitableresource namesChloe Marcec2021-02-036-36/+29
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| * | | | | | | | Compile errorChloe Marcec2021-02-021-1/+1
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| * | | | | | | | Address issuesChloe Marcec2021-02-023-19/+15
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| * | | | | | | | fix compile errorChloe Marcec2021-01-301-1/+1
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| * | | | | | | | cleanup commentingChloe Marcec2021-01-301-2/+2
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| * | | | | | | | Drop m_ from lockChloe Marcec2021-01-302-9/+9
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| * | | | | | | | Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailableChloe Marcec2021-01-303-9/+7
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| * | | | | | | | kernel: Rewrite resource limit to be more accurateChloe Marcec2021-01-3013-231/+357
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Matches closer to hardware
* | | | | | | | | Merge pull request #5842 from german77/userfixbunnei2021-02-031-2/+8
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | acc: Fix error when second user is selected
| * | | | | | | | | Fix user changing to 0 if validgerman2021-01-291-2/+8
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* | | | | | | | | | Merge pull request #5841 from german77/usernamebunnei2021-02-031-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Avoid overwriting username
| * | | | | | | | | | Avoid overwritting usernamegerman2021-01-281-1/+1
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* | | | | / / / / / settings: Log the cache, config, and mod load directoriesMorph2021-02-021-0/+3
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* | | | | | | | | Merge pull request #5861 from german77/HandheldFixbunnei2021-02-021-2/+11
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | / / / / | | |_|_|/ / / / | |/| | | | | | hid: Only update motion for npad and prevent over scheduling events
| * | | | | | | Only update motion for npad and prevent over scheduling eventsgerman2021-02-011-2/+11
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* | | | | | | | arm_dynarmic_32: Print out CPSR.T on exceptionMerryMage2021-02-012-2/+7
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* | | | | | | | Merge pull request #5859 from Morph1984/nifmbunnei2021-02-011-2/+157
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | nifm: Stub GetCurrentNetworkProfile and GetCurrentIpConfigInfo
| * | | | | | | | nifm: Stub GetCurrentIpConfigInfoMorph2021-01-311-1/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Lets Sing 12
| * | | | | | | | nifm: Stub GetCurrentNetworkProfileMorph2021-01-311-1/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Minecraft Bedrock Edition - Used by Bloons TD 5
| * | | | | | | | nifm: Add several structsMorph2021-01-311-0/+87
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* | | | | | | | | Merge pull request #5856 from Morph1984/nifm-fix-getappletinfo-stubAmeer J2021-02-011-1/+5
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | nifm: Fix GetAppletInfo stub
| * | | | | | | | nifm: Fix GetAppletInfo stubMorph2021-01-311-1/+5
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* | | | | | | | | Merge pull request #5858 from Morph1984/IsGamePlayRecordingSupported-stubbunnei2021-02-012-1/+12
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
| * | | | | | | | | am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph2021-01-312-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by RetroArch
* | | | | | | | | | Merge pull request #5860 from Morph1984/prepo-transmission-stubbunnei2021-01-311-2/+19
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | prepo: Stub RequestImmediateTransmission and GetTransmissionStatus
| * | | | | | | | | | prepo: Stub GetTransmissionStatusMorph2021-01-311-1/+11
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| * | | | | | | | | | prepo: Stub RequestImmediateTransmissionMorph2021-01-311-1/+8
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Animal Crossing: New Horizons
* | | | | | | | | | Merge pull request #5846 from ameerj/analog-joinMorph2021-01-311-5/+9
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | analog_from_button: Fix update_thread.join exception
| * | | | | | | | | analog_from_button: Fix update_thread.join exceptionameerj2021-01-301-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to address an exception that occurs when trying to join the Analog object's update_thread. By using an atomic bool for the status of the update thread, we ensure its value is consistent across the threads accessing it.
* | | | | | | | | | bsd: Fix EventFd stubMorph2021-01-311-3/+3
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* | | | | | | | | Merge pull request #5855 from Morph1984/bsd-fix-getsockopt-stubbunnei2021-01-311-1/+5
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | bsd: Fix GetSockOpt stub
| * | | | | | | | bsd: Fix GetSockOpt stubMorph2021-01-311-1/+5
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* | | | | | | | | Merge pull request #5851 from ameerj/pop-inv-stubMorph2021-01-312-1/+10
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | am: Stub TryPopFromFriendInvitationStorageChannel
| * | | | | | | | am: Stub TryPopFromFriendInvitationStorageChannelameerj2021-01-312-1/+10
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | Used by Family Feud
* / | | | | | | bsd: Stub EventFdameerj2021-01-312-1/+12
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | Used by Family Feud
* | | | | | | Merge pull request #5779 from bunnei/kthread-rewritebunnei2021-01-3068-1953/+2979
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Rewrite KThread to be more accurate
| * | | | | | | hle: kernel: KLightLock: Fix several bugs.bunnei2021-01-291-3/+3
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| * | | | | | | common: common_funcs: Change R_UNLESS to LOG_ERROR.bunnei2021-01-291-1/+1
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| * | | | | | | arm: dynarmic: Reintroduce JIT checks on SaveContext/LoadContext.bunnei2021-01-292-0/+12
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| * | | | | | | hle: kernel: KThread: Release thread resource on thread exit.bunnei2021-01-291-0/+1
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| * | | | | | | yuzu: debugger: Ignore HLE threads.bunnei2021-01-293-9/+21
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| * | | | | | | hle: kernel: process: Add state lock.bunnei2021-01-293-6/+15
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| * | | | | | | hle: kernel: threading: Fix bug with host thread naming.bunnei2021-01-291-3/+2
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| * | | | | | | hle: kernel: k_scheduler_lock: Cleanup.bunnei2021-01-291-3/+3
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| * | | | | | | core: arm: Remove unnecessary JIT checks.bunnei2021-01-292-24/+0
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| * | | | | | | common: common_funcs: Log error on R_UNLESS.bunnei2021-01-291-0/+3
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| * | | | | | | hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.bunnei2021-01-298-43/+45
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| * | | | | | | hle: kernel: k_scheduler: Use atomics for current_thread, etc.bunnei2021-01-292-26/+28
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| * | | | | | | hle: kernel: k_scheduler: Fix for single core mode.bunnei2021-01-291-1/+2
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| * | | | | | | kernel: Fix build errors.bunnei2021-01-292-4/+9
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| * | | | | | | core: cpu_manager: Remove unused variable.bunnei2021-01-291-1/+0
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| * | | | | | | hle: kernel: KScheduler: Introduce thread context_guard.bunnei2021-01-292-3/+16
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| * | | | | | | hle: kernel: Recode implementation of KThread to be more accurate.bunnei2021-01-2914-785/+1562
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| * | | | | | | kernel: svc_types: Add ThreadActivity.bunnei2021-01-291-0/+5
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| * | | | | | | kernel: KSchedulerPriorityQueue: Lowest priority should be LowestThreadPriority.bunnei2021-01-291-1/+1
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| * | | | | | | kernel: k_light_lock: Simplify EmuThreadHandle implementation.bunnei2021-01-295-51/+33
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| * | | | | | | hle: kernel: TimeManager: Simplify to not rely on previous EmuThreadHandle implementation.bunnei2021-01-296-69/+25
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| * | | | | | | common: common_funcs: Add useful kernel macro R_SUCCEED_IF.bunnei2021-01-291-0/+3
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| * | | | | | | core: hle: kernel: object: Implement Finalize() virtual method.bunnei2021-01-2915-6/+29
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| * | | | | | | core: hle: kernel: svc_results: Populate with several missing error codes.bunnei2021-01-291-0/+3
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| * | | | | | | core: hle: kernel: Implement KLightLock.bunnei2021-01-293-0/+173
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| * | | | | | | core: hle: kernel: Implement KThreadQueue.bunnei2021-01-292-0/+82
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| * | | | | | | common: common_funcs: Add a few more useful macros for kernel code.bunnei2021-01-291-0/+11
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| * | | | | | | hle: kernel: KThread: Clean up thread priorities.bunnei2021-01-2910-83/+44
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| * | | | | | | hle: kernel: KThread: Reorganize thread priority defaults.bunnei2021-01-299-31/+31
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| * | | | | | | hle: kernel: KThread: Fix ThreadType definition.bunnei2021-01-295-11/+12
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| * | | | | | | hle: kernel: Move single core "phantom mode" out of KThread.bunnei2021-01-294-16/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is a workaround that does not belong in a kernel primitive.
| * | | | | | | hle: kernel: KThread: Remove thread types that do not exist.bunnei2021-01-296-53/+30
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| * | | | | | | arm: arm_dynarmic: Skip calls when JIT is invalid.bunnei2021-01-292-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This can happen if called from an idle or suspension thread.
| * | | | | | | core: hle: kernel: Rename Thread to KThread.bunnei2021-01-2945-272/+271
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* | | | | | | | Merge pull request #5795 from ReinUsesLisp/bytes-to-map-endbunnei2021-01-302-2/+27
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core/memory_manager: Add BytesToMapEnd
| * | | | | | | | video_core/memory_manager: Add BytesToMapEndReinUsesLisp2021-01-222-2/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Track map address sizes in a flat ordered map and add a method to query the number of bytes until the end of a map in a given address.
* | | | | | | | | Merge pull request #5838 from german77/prepostubMorph2021-01-301-1/+10
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | prepo: Stub GetSystemSessionId
| * | | | | | | | | Stub GetSystemSessionIdgerman2021-01-301-1/+10
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* | | | | | | | | Merge pull request #5805 from german77/HandheldFixbunnei2021-01-302-15/+37
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | / / / / | | |_|_|/ / / / | |/| | | | | | Fix connect and disconnect controller events
| * | | | | | | Fix connect and disconnect controller eventsgerman2021-01-242-15/+37
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* | | | | | | | Merge pull request #5809 from ogniK5377/FlushAudioOutBuffersbunnei2021-01-293-1/+20
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | audout: FlushAudioOutBuffers
| * | | | | | | audout: FlushAudioOutBuffersChloe Marcec2021-01-243-1/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes Devil May Cry
* | | | | | | | Merge pull request #5837 from german77/socketstubbunnei2021-01-292-1/+17
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | sockets: Stub GetSockOpt
| * | | | | | | | Stub GetSockOptgerman2021-01-282-1/+17
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* | | | | | | | Merge pull request #5836 from ReinUsesLisp/unaligned-constr-schedLC2021-01-281-6/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_scheduler: Fix unaligned placement new expressions
| * | | | | | | | vk_scheduler: Fix unaligned placement new expressionsReinUsesLisp2021-01-281-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We were accidentaly creating an object in an unaligned memory address. Fix this by manually aligning the offset.
* | | | | | | | | Merge pull request #5840 from Morph1984/prepo-fixLC2021-01-283-24/+70
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
| * | | | | | | | | prepo: Fix BufferDescriptorX invalid buffer errors and add "New" variants of SaveReportMorph2021-01-281-24/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
| * | | | | | | | | hle_ipc: Add Can(Read, Write)BufferMorph2021-01-282-0/+28
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Allows us to test whether a buffer can be read from or written to memory
* | | | | | | | | Merge pull request #5835 from Morph1984/cleanup-sixaxis-fusionLC2021-01-283-26/+28
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | hid: Cleanup SixAxisFusionParameters
| * | | | | | | | hid: Add static_assert for Parameter sizeMorph2021-01-281-15/+19
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| * | | | | | | | npad: Remove unused device handle parameterMorph2021-01-273-11/+9
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* | | | | | | | | Merge pull request #5786 from ReinUsesLisp/glsl-cbufbunnei2021-01-281-1/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix constant buffer size calculation
| * | | | | | | | | gl_shader_decompiler: Fix constant buffer size calculationReinUsesLisp2021-01-211-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The divide logic was wrong and can cause an uniform buffer size overflow.
* | | | | | | | | | vulkan_device: Blacklist Intel from float16 math (#5798)Rodrigo Locatti2021-01-271-0/+5
| |_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Astral Chain crashes Intel's SPIR-V compiler when using fp16. Disable this while the vendor works on a fix.
* | | | | | | | | Merge pull request #5778 from ReinUsesLisp/shader-dirbunnei2021-01-278-5/+59
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | renderer_opengl: Avoid precompiled cache and force NV GL cache directory
| * | | | | | | | renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp2021-01-218-5/+59
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
* | | | | | | | Merge pull request #5812 from german77/StubSixaxisFusionbunnei2021-01-274-3/+104
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
| * | | | | | | | Stub Set/Get/Reset SixaxisSensorFusionParametersgerman2021-01-244-3/+104
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* | | | | | | | | Merge pull request #5810 from ogniK5377/stereo-visionbunnei2021-01-273-7/+60
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hle: Implement remaining services for Stereo Vision
| * | | | | | | | | hle: Implement remaining services for Stereo VisionChloe Marcec2021-01-243-7/+60
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
* | | | | | | | | Merge pull request #5824 from ogniK5377/IPsmSessionbunnei2021-01-261-1/+112
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | psm: IPsmSession
| * | | | | | | | | Omit system referenceChloe Marcec2021-01-251-2/+1
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| * | | | | | | | | psm: IPsmSessionChloe Marcec2021-01-251-2/+114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by homebrew menu
* | | | | | | | | | Merge pull request #5774 from ogniK5377/mii-raw-randombunnei2021-01-264-2274/+1657
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | mii: Fix BuildRandomStoreData & Cleanup raw_data
| * | | | | | | | | | mii: Fix BuildRandomStoreData & Cleanup raw_dataChloe Marcec2021-01-204-2274/+1657
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
* | | | | | | | | | Merge pull request #5771 from ogniK5377/lm-reworkbunnei2021-01-258-345/+288
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | lm: Recode LM service
| * | | | | | | | | Print Process ID and Thread ID as hexChloe Marcec2021-01-241-2/+2
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| * | | | | | | | | Clamp string reads to buffer sizeChloe Marcec2021-01-231-3/+5
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| * | | | | | | | | Mark DestinationToString as staticChloe Marcec2021-01-201-1/+1
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| * | | | | | | | | Mark LogPacketHeaderEntry hash as noexceptChloe Marcec2021-01-201-1/+1
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| * | | | | | | | | lm: Recode LM serviceChloe Marcec2021-01-208-345/+286
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
* | | | | | | | | Merge pull request #5799 from ogniK5377/event-register-unregisterbunnei2021-01-251-1/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | nvdrv: Unregister already registered events
| * | | | | | | | | Simplify conditionChloe Marcec2021-01-231-2/+1
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| * | | | | | | | | nvdrv: Unregister already registered eventsChloe Marcec2021-01-231-1/+8
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* | | | | | | | | | Merge pull request #5785 from ReinUsesLisp/buffer-dmabunnei2021-01-252-8/+21
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core/memory_manager: Flush destination buffer on CopyBlock
| * | | | | | | | | | video_core/memory_manager: Remove unused CopyBlockUnsafeReinUsesLisp2021-01-212-8/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function was not being used.
| * | | | | | | | | | video_core/memory_manager: Flush destination buffer on CopyBlockReinUsesLisp2021-01-211-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When we copy into a buffer, it might contain data modified from the GPU on the same pages. Because of this, we have to flush the contents before writing new data. An alternative approach would be to write the data in place, but games can also write data in other ways, invalidating our contents. Fixes geometry in Zombie Panic in Wonderland DX.
| * | | | | | | | | | video_core/memory_manager: Add GPU address based flush methodReinUsesLisp2021-01-212-0/+17
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow flushing rasterizer contents based on a GPU address.
* | | | | | | | | | Revert "Start of Integer flags implementation"ReinUsesLisp2021-01-253-59/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts #4713. The implementation in that PR is not accurate. It does not reflect the behavior seen in hardware.
* | | | | | | | | | vk_graphics_pipeline: Fix narrowing conversion on MSVCReinUsesLisp2021-01-251-2/+2
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* | | | | | | | | | Merge pull request #5807 from ReinUsesLisp/vc-warningsLC2021-01-2410-62/+95
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: Silence the remaining gcc warnings and enforce them
| * | | | | | | | | | cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globallyReinUsesLisp2021-01-242-2/+2
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| * | | | | | | | | | video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializersReinUsesLisp2021-01-241-0/+2
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| * | | | | | | | | | video_core: Silence -Wmissing-field-initializers warningsReinUsesLisp2021-01-245-25/+56
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| * | | | | | | | | | maxwell_3d: Silence array bounds warningsReinUsesLisp2021-01-242-35/+35
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| * | | | | | | | | | maxwell_to_vk: Silence -Wextra warnings about using different enum typesReinUsesLisp2021-01-242-2/+2
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* | | | | | | | | | | Merge pull request #5363 from ReinUsesLisp/vk-image-usageRodrigo Locatti2021-01-243-38/+72
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
| * | | | | | | | | | | vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfoReinUsesLisp2021-01-243-38/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage with storage usage bits. VK_KHR_maintenance2 addressed this allowing to reduce the usage bits on a VkImageView. To allow image store on non-sRGB image views when the VkImage is created with sRGB, always create VkImages without sRGB and add the sRGB format on the view.
* | | | | | | | | | | | Merge pull request #5151 from comex/xx-vfsbunnei2021-01-241-4/+10
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vfs_real: When moving files or directories, don't assume file opening will succeed
| * | | | | | | | | | | | vfs_real: When moving files or directories, don't assume file opening will succeedcomex2021-01-231-4/+10
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think.
* | | | | | | | | | | | vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNAReinUsesLisp2021-01-251-23/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It seems to be safe to use this on new drivers.
* | | | | | | | | | | | Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vkbunnei2021-01-241-9/+3
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | vk_pipeline_cache: Properly bypass VertexA shaders
| * | | | | | | | | | | vk_pipeline_cache: Properly bypass VertexA shadersReinUsesLisp2021-01-231-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The VertexA stage is not yet implemented, but Vulkan is adding its descriptors, causing a discrepancy in the pushed descriptors and the template. This generally ends up in a driver side crash. Bypass the VertexA stage for now.
* | | | | | | | | | | | Merge pull request #5808 from ReinUsesLisp/glslang-quietLC2021-01-241-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / |/| | | | | | | | | | | host_shaders/cmake: Pass --quiet to glslang to keep it quiet
| * | | | | | | | | | | host_shaders/cmake: Pass --quiet to glslang to keep it quietReinUsesLisp2021-01-241-1/+1
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences noisy builds on toolchains.
* | | | | | | | | | | Merge pull request #5806 from bunnei/am-stubbunnei2021-01-241-1/+8
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
| * | | | | | | | | | hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.bunnei2021-01-211-1/+8
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Monster Hunter Rise demo.
* | | | | | | | | | shader_ir: Fix comment typoLevi Behunin2021-01-231-1/+1
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* | | | | | | | | | sdl_impl: Set the maximum vibration duration to 1 secondMorph2021-01-231-2/+6
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* | | | | | | | | | Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-buildLC2021-01-233-18/+7
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | nsight_aftermath_tracker: Fix build issues when enabled
| * | | | | | | | | video_core/cmake: Properly generate fatal errors on AftermathReinUsesLisp2021-01-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop cmake when Nsight Aftermath can't be configured.
| * | | | | | | | | nsight_aftermath_tracker: Fix build issues when enabledReinUsesLisp2021-01-232-16/+5
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
* | | | | | | | | Merge pull request #5776 from ogniK5377/lblbunnei2021-01-231-22/+261
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | lbl: Implement most of lbl
| * | | | | | | | lbl: Implement most of lblChloe Marcec2021-01-201-22/+261
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
* | | | | | | | Merge pull request #4713 from behunin/int-flagsbunnei2021-01-233-3/+59
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Start of Integer flags implementation
| * \ \ \ \ \ \ \ Merge remote-tracking branch 'upstream/master' into int-flagsLevi2021-01-11868-23050/+34921
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| * | | | | | | | | More forgetting... duhLevi Behunin2020-09-251-2/+2
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| * | | | | | | | | Forgot to apply suggestion here as wellLevi Behunin2020-09-251-1/+1
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| * | | | | | | | | Address CommentsLevi Behunin2020-09-253-25/+34
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| * | | | | | | | | Start of Integer flags implementationLevi Behunin2020-09-253-3/+50
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* | | | | | | | | | Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stubbunnei2021-01-235-6/+66
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | acc: Stub StoreSaveDataThumbnail
| * | | | | | | | | acc: Stub StoreSaveDataThumbnailChloe Marcec2021-01-195-6/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes ACA NEOGEO METAL SLUG hanging on boot.
* | | | | | | | | | common: Add missing include to bit_util.hbunnei2021-01-221-0/+1
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* | | | | | | | | | Merge pull request #5781 from lioncash/bitsbunnei2021-01-211-35/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
| * | | | | | | | | | bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64Lioncash2021-01-211-35/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can use the standardized CLZ facilities to perform this. This also allows us to make utilizing functions constexpr and eliminate the inclusion of an intrinsics header.
* | | | | | | | | | | Merge pull request #5270 from german77/multiTouchbunnei2021-01-2119-263/+365
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | HID: Add multitouch support
| * | | | | | | | | | | Always initialize keyboard inputgerman2021-01-155-25/+20
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| * | | | | | | | | | | Add mutitouch support for touch screensgerman2021-01-1510-85/+137
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| * | | | | | | | | | | Allow to return up to 16 touch inputs per enginegerman2021-01-1510-154/+202
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| * | | | | | | | | | | Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2021-01-158-99/+36
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| * | | | | | | | | | | Add multitouch supportgerman2021-01-152-23/+93
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* | | | | | | | | | | | Merge pull request #5361 from ReinUsesLisp/vk-shader-commentbunnei2021-01-211-1/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_shader_decompiler: Show comments as OpUndef with a type
| * | | | | | | | | | | | vk_shader_decompiler: Show comments as OpUndef with a typeReinUsesLisp2021-01-161-1/+4
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silence the new validation layer error about SPIR-V not allowing OpUndef on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against it. They will be inserted as an undefined int to avoid SPIRV-Cross and validation errors, but only when a debugging tool is attached.
* | | | | | | | | | | | Merge pull request #5743 from german77/HandheldFixbunnei2021-01-212-1/+12
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / / |/| | | | | | | / / / / | | |_|_|_|_|_|/ / / / | |/| | | | | | | | | Fix player 1 turning on handheld and not updating handheld settings
| * | | | | | | | | | Always update configuration for handheldgerman2021-01-181-0/+10
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| * | | | | | | | | | Fix player 1 default connected valuegerman2021-01-171-1/+2
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* | | | | | | | | | | Merge pull request #5755 from FearlessTobi/port-5344bunnei2021-01-192-28/+32
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / |/| | | | | | | | | | Port citra-emu/citra#5344: "game_list: Fix folder reordering"
| * | | | | | | | | | game_list: Fix folder reorderingFearlessTobi2021-01-182-28/+32
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation. Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential. Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
* | | | | | | | | | Merge pull request #5746 from lioncash/sign-compareRodrigo Locatti2021-01-181-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | texture_cache/util: Resolve -Wsign-compare warning
| * | | | | | | | | | texture_cache/util: Resolve -Wsign-compare warningLioncash2021-01-171-1/+1
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wsign-compare warning on Clang.
* | | | | | | | | | Merge pull request #5754 from lat9nq/fix-disable-boxcatLC2021-01-181-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
| * | | | | | | | | | configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabledlat9nq2021-01-171-0/+2
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a -Wunused-funciton error when compiled. Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the function when the variable is disabled. Opting to not use [[maybe unused]] in case the function is totally unused in the future.
* / | | | | | | | | npad: Add check for HANDHELD_INDEX in UpdateControllerAt()Morph2021-01-181-1/+1
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* | | | | | | | | Merge pull request #5360 from ReinUsesLisp/enforce-memclass-accessbunnei2021-01-1718-205/+216
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | core: Silence Wclass-memaccess warnings and enforce it
| * | | | | | | | | core/cmake: Enforce Wclass-memaccessReinUsesLisp2021-01-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Treat -Wclass-memaccess as an error.
| * | | | | | | | | core: Silence Wclass-memaccess warningsReinUsesLisp2021-01-1517-205/+215
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires making several types trivial and properly initialize them whenever they are called.
* | | | | | | | | | Merge pull request #5745 from lioncash/documentationRodrigo Locatti2021-01-172-4/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: Resolve -Wdocumentation warnings
| * | | | | | | | | | video_core: Resolve -Wdocumentation warningsLioncash2021-01-172-4/+3
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences some -Wdocumentation warnings on Clang.
* / | | | | | | | | vulkan_debug_callback: Add missing header guardLioncash2021-01-171-0/+2
|/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents inclusion issues from occurring.
* | | | | | | | | Merge pull request #5740 from lioncash/const-fnRodrigo Locatti2021-01-171-4/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | input_interpreter: Mark two member functions as const
| * | | | | | | | | input_interpreter: Mark two member functions as constLioncash2021-01-161-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't stateful functions, so we can make use of const. While we're at, we can resolve some -Wdocumentation warnings.
* | | | | | | | | | Merge pull request #5262 from ReinUsesLisp/buffer-baseRodrigo Locatti2021-01-164-0/+970
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | buffer_cache/buffer_base: Add a range tracking buffer container and tests
| * | | | | | | | | tests: Add unit tests for the GPU range tracking buffer containerReinUsesLisp2021-01-132-0/+474
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to how error prone the container design is, this commit adds unit tests for it. Some tests taken from here are based on bugs from using this buffer container in games, so if we ever break it in the future in a way that might harm games, the tests should fail.
| * | | | | | | | | buffer_cache/buffer_base: Add a range tracking buffer containerReinUsesLisp2021-01-132-0/+496
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It keeps track of the modified CPU and GPU ranges on a CPU page granularity, notifying the given rasterizer about state changes in the tracking behavior of the buffer. Use a small vector optimization to store buffers smaller than 256 KiB locally instead of using free store memory allocations.
* | | | | | | | | | input_interpreter: Add method to check for a button press stateMorph2021-01-162-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows to check for continuous input for the duration of a button press/hold
* | | | | | | | | | Merge pull request #5275 from FernandoS27/fast-native-clockbunnei2021-01-165-104/+174
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | X86/NativeClock: Improve performance of clock calculations on hot path.
| * | | | | | | | | | X86/NativeClock: Reimplement RTDSC access to be lock free.Fernando Sahmkow2021-01-025-103/+107
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| * | | | | | | | | | X86/NativeClock: Improve performance of clock calculations on hot path.Fernando Sahmkow2021-01-022-5/+71
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* | | | | | | | | | | Merge pull request #5336 from lioncash/treebunnei2021-01-162-841/+668
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | common/tree: Convert defines over to templates
| * | | | | | | | | | | common/tree: Convert defines over to templatesLioncash2021-01-122-592/+666
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reworks the tree header to operate off of templates as opposed to a series of defines. This allows all tree facilities to obey namespacing rules, and also allows this code to be used within modules once compiler support is in place. This also gets rid to use a macro to define functions and structs for necessary data types. With templates, these will be generated when they're actually used, eliminating the need for the separate declaration.
| * | | | | | | | | | | common/tree: Remove unused splay tree definesLioncash2021-01-121-249/+2
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes for less code to take care of.
* | | | | | | | | | | Merge pull request #5297 from ReinUsesLisp/vulkan-allocator-commonRodrigo Locatti2021-01-1619-554/+609
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | vulkan_memory_allocator: Improvements to the memory allocator
| * | | | | | | | | | vulkan_memory_allocator: Remove unnecesary 'device' memory from commitsReinUsesLisp2021-01-152-15/+15
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| * | | | | | | | | | vk_texture_cache: Use Download memory types for texture flushesReinUsesLisp2021-01-152-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use the Download memory type where it matters.
| * | | | | | | | | | vulkan_memory_allocator: Add allocation support for download typesReinUsesLisp2021-01-152-55/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the allocator logic to handle download memory types. This will try to use HOST_CACHED_BIT when available.
| * | | | | | | | | | vulkan_memory_allocator: Add "download" memory usage hintReinUsesLisp2021-01-159-45/+86
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow users of the allocator to hint memory usage for downloads. This removes the non-descriptive boolean passed for "host visible" or not host visible memory commits, and uses an enum to hint device local, upload and download usages.
| * | | | | | | | | | vulkan_common: Move allocator to the common directoryReinUsesLisp2021-01-1511-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow using the abstraction from the OpenGL backend.
| * | | | | | | | | | renderer_vulkan: Rename Vulkan memory manager to memory allocatorReinUsesLisp2021-01-1515-54/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Memory manager" collides with the guest GPU memory manager, and a memory allocator sounds closer to what the abstraction aims to be.
| * | | | | | | | | | vk_memory_manager: Improve memory manager and its APIReinUsesLisp2021-01-1513-343/+318
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix a bug where the memory allocator could leave gaps between commits. To fix this the allocation algorithm was reworked, although it's still short in number of lines of code. Rework the allocation API to self-contained movable objects instead of naively using an unique_ptr to do the job for us. Remove the VK prefix.
* | | | | | | | | | | Merge pull request #5358 from ReinUsesLisp/rename-insert-paddingLC2021-01-1511-149/+149
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | / / / / / / / | | |_|/ / / / / / / | |/| | | | | | | | common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
| * | | | | | | | | common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp2021-01-1511-149/+149
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
* | | | | | | | | | Merge pull request #5355 from lioncash/timerbunnei2021-01-153-202/+0
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | common/timer: Remove
| * | | | | | | | | common/timer: RemoveLioncash2021-01-153-202/+0
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a leftover from citra and dolphin that isn't used at all, particularly given the <chrono> header exists.
* | | | | | | | | Merge pull request #5357 from ReinUsesLisp/alignment-log2LC2021-01-154-28/+23
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
| * | | | | | | | | common/alignment: Upgrade to use constraints instead of static assertsReinUsesLisp2021-01-151-13/+9
| | | | | | | | | |
| * | | | | | | | | common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp2021-01-154-16/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AlignUpLog2 describes what the function does better than AlignBits.
* | | | | | | | | | common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash2021-01-1510-113/+17
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes for less code that we need to maintain.
* | | | | | | | | Merge pull request #5354 from ReinUsesLisp/remove-common-colorLC2021-01-152-272/+0
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | common/color: Remove
| * | | | | | | | common/color: RemoveReinUsesLisp2021-01-152-272/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a leftover from Citra we no longer use.
* | | | | | | | | Merge pull request #5352 from ReinUsesLisp/remove-testerLC2021-01-1512-1057/+0
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | cmake: Remove yuzu_tester
| * | | | | | | | | cmake: Remove yuzu_testerReinUsesLisp2021-01-1512-1057/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We never ended up using yuzu_tester. Removing it saves code duplication with yuzu_cmd, and distribution size on prebuilt packages. For unit testing, we can use catch2 from guest code and dump the results to a file. Then execute yuzu from a script on ci if we want this to be automated.
* | | | | | | | | | core/cmake: Remove Werror flags already defined code-base wideReinUsesLisp2021-01-151-2/+0
| | | | | | | | | |
* | | | | | | | | | video_core/cmake: Remove Werror flags already defined code-base wideReinUsesLisp2021-01-151-2/+0
| |/ / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | These flags are already defined in src/cmake.
* | | | | | | | | Merge pull request #5351 from ReinUsesLisp/vc-unused-functionsLC2021-01-152-4/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | cmake: Enforce -Wunused-function code-base wise
| * | | | | | | | | cmake: Enforce -Wunused-function code-base wideReinUsesLisp2021-01-152-1/+1
| | | | | | | | | |
| * | | | | | | | | video_core: Enforce -Wunused-functionReinUsesLisp2021-01-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stops us from merging code with unused functions in the future. If something is invoked behind conditionally evaluated code in a way that the language can't see it (e.g. preprocessor macros), the potentially unused function should use [[maybe_unused]].
| * | | | | | | | | vk_buffer_cache: Remove unused functionReinUsesLisp2021-01-151-4/+0
| | | | | | | | | |
* | | | | | | | | | Merge pull request #5350 from ReinUsesLisp/vk-init-warnsRodrigo Locatti2021-01-152-145/+146
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vulkan_common: Silence missing initializer warnings
| * | | | | | | | | | vulkan_common: Silence missing initializer warningsReinUsesLisp2021-01-152-145/+146
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silence warnings explicitly initializing all members on construction.
* | | | | | | | | | Merge pull request #5349 from ReinUsesLisp/anv-fixLC2021-01-152-18/+20
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | vulkan_device: Enable shaderStorageImageMultisample conditionally
| * | | | | | | | | vulkan_device: Enable shaderStorageImageMultisample conditionallyReinUsesLisp2021-01-152-18/+20
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix Vulkan initialization on ANV.
* | | | | | | | | astc: Increase integer encoded vector sizeReinUsesLisp2021-01-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Invalid ASTC textures seem to write more bytes here, increase the size to something that can't make us push out of bounds.
* | | | | | | | | astc: Return zero on out of bound bitsReinUsesLisp2021-01-151-17/+22
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid out of bound reads on invalid ASTC textures. Games can bind invalid textures that make us read or write out of bounds.
* | | | | | | | yuzu: Remove unused variables in Qt codeLioncash2021-01-142-21/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes two unused variables in out Qt code. In this case the removal of these two results in less allocations, given std::map allocates on the heap.
* | | | | | | | Merge pull request #5343 from lioncash/qt6Morph2021-01-141-6/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | configure_motion_touch: Migrate off QRegExp to QRegularExpression
| * | | | | | | | configure_motion_touch: Migrate off QRegExp to QRegularExpressionLioncash2021-01-141-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | QRegularExpression was introduced in Qt 5 as a better replacement for QRegExp. In Qt 6.0 QRegExp is removed entirely. To remain forward compatible with Qt 6.0, we can transition over to using QRegularExpression.
* | | | | | | | | configure_motion_touch: Prevent use after move in ApplyConfiguration()Lioncash2021-01-141-2/+1
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | touch_engine was being compared against after being moved into the setter for the engine, so this comparison wouldn't behave properly.
* | | | | | | | Merge pull request #5330 from german77/regexerrorLC2021-01-141-2/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix IP validator error
| * | | | | | | | Fix IP validator error where the last octet produced an error if the value was higher than 199german2021-01-131-2/+3
| | | | | | | | |
* | | | | | | | | Merge pull request #5342 from lioncash/qt6bunnei2021-01-132-3/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu: Migrate off of setMargin() to setContentsMargins()
| * | | | | | | | | yuzu: Migrate off of setMargin() to setContentsMargins()Lioncash2021-01-132-3/+3
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | setMargin() has been deprecated since Qt 5, and replaced with setContentsMargins(). We can move over to setContentsMargins() to stay forward-compatible with Qt 6.0.
* | | | | | | | | vulkan_device: Remove requirement on shaderStorageImageMultisampleReinUsesLisp2021-01-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu doesn't currently emulate MS image stores. Requiring this makes no sense for now. Fixes ANV not booting any games on Vulkan.
* | | | | | | | | cmake: Enforce -Werror=switch and -Werror=unused-variableMorph2021-01-131-0/+2
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* | | | | | | | | Merge pull request #5280 from FearlessTobi/port-5666bunnei2021-01-131-4/+12
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5666: "Rotate previous log file to "citra_log.txt.old""
| * | | | | | | | | Address review commentsFearlessTobi2021-01-041-5/+5
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| * | | | | | | | | Delete the old log file before rotating (#5675)xperia642021-01-041-0/+3
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| * | | | | | | | | Fix the old log file to work with the log parser.bunnei2021-01-031-1/+1
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| * | | | | | | | | Rotate previous log file to '.old' if it existsxperia642021-01-031-4/+9
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* | | | | | | | | | Merge pull request #5311 from ReinUsesLisp/fence-waitbunnei2021-01-133-54/+18
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | vk_fence_manager: Use timeline semaphores instead of spin waits
| * | | | | | | | | vk_fence_manager: Use timeline semaphores instead of spin waitsReinUsesLisp2021-01-083-54/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With timeline semaphores we can avoid creating objects. Instead of creating an event, grab the current tick from the scheduler and flush the current command buffer. When the fence has to be queried/waited, we can do so against the master semaphore instead of spinning on an event. If Vulkan supported NVN like events or fences, we could signal from the command buffer and wait for that without splitting things in two separate command buffers.
* | | | | | | | | | common/parent_of_member: Replace TYPED_STORAGE define with template aliasLioncash2021-01-122-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides the same construct, but makes it obey namespacing.
* | | | | | | | | | hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei2021-01-118-4/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is decoupled from core functionality and used for debugging only.
* | | | | | | | | | yuzu: debugger: wait_tree: Handle unknown ThreadState.bunnei2021-01-111-0/+3
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* | | | | | | | | | hle: kernel: k_scheduler_lock: Fix shadowing errors.bunnei2021-01-111-1/+1
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* | | | | | | | | | core: arm: arm_interface: Fix shadowing errors.bunnei2021-01-111-3/+4
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* | | | | | | | | | core: hle: Add missing calls to MicroProfileOnThreadExit.bunnei2021-01-112-0/+5
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* | | | | | | | | | core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei2021-01-1115-1182/+508
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* | | | | | | | | | core: hle: kernel: Update KAddressArbiter.bunnei2021-01-113-0/+437
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* | | | | | | | | | core: hle: kernel: Update KConditionVariable.bunnei2021-01-114-0/+413
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* | | | | | | | | | core: hle: kernel: Begin moving common SVC defintions to its own header.bunnei2021-01-112-0/+14
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* | | | | | | | | | hle: kernel: Remove unnecessary AddressArbiter definition.bunnei2021-01-111-1/+0
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* | | | | | | | | | common: common_funcs: Add R_UNLESS macro.bunnei2021-01-111-0/+8
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* | | | | | | | | | hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.bunnei2021-01-112-6/+3
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* | | | | | | | | | hle: kernel: Rename thread "status" to "state".bunnei2021-01-111-2/+2
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* | | | | | | | | | hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.bunnei2021-01-1112-172/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is how the real kernel works, and is more accurate and simpler.
* | | | | | | | | | core: hle: kernel: Add some useful functions for checking kernel addresses.bunnei2021-01-111-0/+19
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* | | | | | | | | | core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.bunnei2021-01-111-0/+12
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* | | | | | | | | | common: Introduce useful tree structures.bunnei2021-01-114-0/+1641
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* | | | | | | | | | core: hle: kernel: Update KSynchronizationObject.bunnei2021-01-1133-621/+397
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* | | | | | | | | | core: hle: kernel: Begin moving common SVC results to its own header.bunnei2021-01-112-0/+21
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* | | | | | | | | | hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.bunnei2021-01-111-6/+0
| |_|_|_|_|/ / / / |/| | | | | | | |
* | | | | | | | | Merge pull request #5229 from Morph1984/fullscreen-optbunnei2021-01-111-3/+39
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/main: Add basic command line arguments
| * | | | | | | | | yuzu/main: Add basic command line argumentsMorph2020-12-251-3/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following command line arguments are supported: yuzu.exe "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f - Launches the next game in fullscreen yuzu.exe -g "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
* | | | | | | | | | Merge pull request #5324 from Morph1984/docked-defaultLC2021-01-115-6/+6
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | config: Enable docked mode by default
| * | | | | | | | | config: Enable docked mode by defaultMorph2021-01-105-6/+6
| | |_|_|_|_|_|_|/ | |/| | | | | | |
* | | | | | | | | Merge pull request #5312 from german77/overclockenabledbunnei2021-01-102-1/+10
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | apm: Stub IsCpuOverclockEnabled
| * | | | | | | | Stub IsCpuOverclockEnabledgerman2021-01-082-1/+10
| | |/ / / / / / | |/| | | | | |
* | | | | | | | cmake: Enforce C4101Morph2021-01-101-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches GCC's -Wunused-variable
* | | | | | | | yuzu_cmd: Silence unreferenced local variable warningMorph2021-01-101-2/+0
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* | | | | | | | Merge pull request #5320 from ReinUsesLisp/div-ceil-typeLC2021-01-091-5/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common/div_ceil: Return numerator type
| * | | | | | | | common/div_ceil: Return numerator typeReinUsesLisp2021-01-091-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes instances where DivCeil(u32, u64) would surprisingly return u64, instead of the more natural u32.
* | | | | | | | | general: Resolve C4062 warnings on MSVCMorph2021-01-092-0/+4
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* | | | | | | | | cmake: Enforce C4062, C4265, C4388, and C5038ReinUsesLisp2021-01-091-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should match some warnings we treat as errors on gcc and clang, caching bugs early and reducing the number of instances where we have to edit commits to make CI happy when developing from Windows.
* | | | | | | | | file_sys/registered_cache: Silence virtual functions without override warningsReinUsesLisp2021-01-091-4/+4
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* | | | | | | | | core: Silence unhandled enum in switch warningsReinUsesLisp2021-01-092-10/+5
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* | | | | | | | | tests/ring_buffer: Silence signed/unsigned mismatch warningsReinUsesLisp2021-01-091-15/+15
|/ / / / / / / /
* | | | | | | | Merge pull request #5231 from ReinUsesLisp/dyn-bindingsbunnei2021-01-083-26/+12
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
| * | | | | | | renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static stateReinUsesLisp2020-12-263-26/+12
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without using VK_EXT_robustness2, we can't consider the 'enabled' (not null) vertex buffers as dynamic state, as this leads to invalid Vulkan state. Move this to static state that is always hashed and compared in the pipeline key. The bits for enabled vertex buffers are moved into the attribute state bitfield. This is not 'correct' as it's not an attribute state, but that struct has bits to spare, and it's used in an array of 32 elements (the exact same number of vertex buffer bindings).
* | | | | | | remove inaccurate referenceAmeer J2021-01-071-1/+1
| | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com>
* | | | | | | fix for nvdec disabled, cleanup host1xameerj2021-01-073-72/+23
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* | | | | | | nvdec syncpt incorporationameerj2021-01-0711-37/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | laying the groundwork for async gpu, although this does not fully implement async nvdec operations
* | | | | | | vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]MerryMage2021-01-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Ignore the return value on __APPLE__ systems as well
* | | | | | | texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage2021-01-071-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
* | | | | | | Merge pull request #5288 from ReinUsesLisp/workaround-garbageMorph2021-01-0612-120/+148
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_texture_cache: Avoid format views on Intel and AMD
| * | | | | | | gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-0411-21/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
| * | | | | | | gl_texture_cache: Create base images with sRGBReinUsesLisp2021-01-042-99/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This breaks accelerated decoders trying to imageStore into images with sRGB. The decoders are currently disabled so this won't cause issues at runtime.
* | | | | | | | Merge pull request #5293 from ReinUsesLisp/return-valuesbunnei2021-01-066-8/+13
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core: Enforce C4715 (not all control paths return a value)
| * | | | | | | | core: Enforce C4715 (not all control paths return a value)ReinUsesLisp2021-01-051-0/+2
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| * | | | | | | | core: Silence warnings when compiling without assertsReinUsesLisp2021-01-055-8/+11
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* | | | | | | | | Merge pull request #5289 from ReinUsesLisp/vulkan-devicebunnei2021-01-0631-62/+55
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
| * | | | | | | | vulkan_device: Allow creating a device without surfaceReinUsesLisp2021-01-041-3/+3
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| * | | | | | | | renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_commonReinUsesLisp2021-01-045-30/+21
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| * | | | | | | | renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp2021-01-0429-29/+31
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* | | | | | | | | Merge pull request #5292 from ReinUsesLisp/empty-setLC2021-01-051-2/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Skip binding empty descriptor sets on compute
| * | | | | | | | | vk_rasterizer: Skip binding empty descriptor sets on computeReinUsesLisp2021-01-041-2/+4
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes unit tests where compute shaders had no descriptors in the set, making Vulkan drivers crash when binding an empty set.
* | | | | | | | | Merge pull request #5261 from gal20/hide_mouse_patchbunnei2021-01-054-19/+24
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
| * | | | | | | | | yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476gal202020-12-314-19/+24
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* | | | | | | | | | buffer_queue: Protect queue_sequence list access with a mutexameerj2021-01-042-13/+21
| |_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | fixes a data race as this is an unprotected variable manipulated by multiple threads
* | | | | | | | | Merge pull request #5286 from ReinUsesLisp/rename-vk-deviceRodrigo Locatti2021-01-0452-169/+166
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | renderer_vulkan: Rename VKDevice to Device
| * | | | | | | | renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp2021-01-0352-169/+166
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
* | | | | | | | Merge pull request #5285 from lioncash/error-strRodrigo Locatti2021-01-033-2/+8
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | main: Resolve error string not displaying
| * | | | | | | main: Resolve error string not displayingLioncash2021-01-033-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
* | | | | | | | Merge pull request #5230 from ReinUsesLisp/vulkan-commonRodrigo Locatti2021-01-0360-486/+574
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | vulkan_common: Move reusable Vulkan abstractions to a separate directory
| * | | | | | | vulkan_instance: Allow different Vulkan versions and enforce 1.1ReinUsesLisp2020-12-317-41/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation.
| * | | | | | | vk_device: Use an array to report lacking device limitsReinUsesLisp2020-12-311-13/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes easier to add and tune the required device limits.
| * | | | | | | vk_device: Stop initialization when device is not suitableReinUsesLisp2020-12-312-61/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VKDevice::IsSuitable was not being called. To address this issue, check suitability before initialization and throw an exception if it fails. By doing this, we can deduplicate some code on queue searches. Previosuly we would first search if a present and graphics queue existed, then on initialization we would search again to find the index.
| * | | | | | | renderer_vulkan: Remove two step initialization on VKDeviceReinUsesLisp2020-12-316-31/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Vulkan device abstraction either initializes successfully on the constructor or throws a Vulkan exception.
| * | | | | | | renderer_vulkan: Throw when enumerating devices failsReinUsesLisp2020-12-315-33/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
| * | | | | | | renderer_vulkan: Initialize surface in separate fileReinUsesLisp2020-12-316-73/+109
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
| * | | | | | | renderer_vulkan: Catch and report exceptionsReinUsesLisp2020-12-311-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move more Vulkan code to report errors with exceptions and report them through a log before notifying it with an error boolean for backwards compatibility. In the future we can replace the rasterizer two-step initialization to always use exceptions.
| * | | | | | | renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp2020-12-318-79/+88
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
| * | | | | | | renderer_vulkan: Move instance initialization to a separate fileReinUsesLisp2020-12-314-111/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplify Vulkan's backend initialization code by moving it to a separate file, allowing us to initialize a Vulkan instance from different backends.
| * | | | | | | vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp2020-12-3151-51/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows sharing Vulkan wrapper code between different rendering backends.
| * | | | | | | vulkan_common: Move dynamic library load to a separate fileReinUsesLisp2020-12-314-31/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows us to initialize a Vulkan dynamic library from different backends without duplicating code.
* | | | | | | | Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nanbunnei2021-01-036-0/+26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | dynarmic: Add Unsafe_InaccurateNaN optimization
| * | | | | | | | dynarmic: Add Unsafe_InaccurateNaN optimizationMerryMage2021-01-026-0/+26
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* | | | | | | | | Merge pull request #5279 from bunnei/buffer-queue-connectbunnei2021-01-031-2/+0
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
| * | | | | | | | hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei2021-01-031-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This behavior is a mistake, fixes Katana Zero.
* | | | | | | | | Merge pull request #5267 from lioncash/localizebunnei2021-01-031-10/+13
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | main: Make the loader error dialog fully translatable
| * | | | | | | | main: Make the loader error dialog fully translatableLioncash2020-12-311-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
| * | | | | | | | main: Tidy up enum comparisonLioncash2020-12-311-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | enum classes are comparable with one another, so these casts aren't necessary.
* | | | | | | | | general: Fix various spelling errorsMorph2021-01-0220-43/+43
| |/ / / / / / / |/| | | | | | |
* | | | | | | | Merge pull request #5209 from Morph1984/refactor-controller-connectbunnei2021-01-014-12/+47
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | configure_input: Modify controller connection delay
| * | | | | | | configure_input: Modify controller connection delayMorph2021-01-014-12/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
* | | | | | | | memory: Remove MemoryHookMerryMage2021-01-019-382/+0
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* | | | | | | | Merge pull request #5249 from ReinUsesLisp/lock-free-pagesbunnei2021-01-017-147/+132
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/memory: Read and write page table atomically
| * | | | | | | | core/memory: Read and write page table atomicallyReinUsesLisp2020-12-307-147/+132
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squash attributes into the pointer's integer, making them an uintptr_t pair containing 2 bits at the bottom and then the pointer. These bits are currently unused thanks to alignment requirements. Configure Dynarmic to mask out these bits on pointer reads. While we are at it, remove some unused attributes carried over from Citra. Read/Write and other hot functions use a two step unpacking process that is less readable to stop MSVC from emitting an extra AND instruction in the hot path: mov rdi,rcx shr rdx,0Ch mov r8,qword ptr [rax+8] mov rax,qword ptr [r8+rdx*8] mov rdx,rax -and al,3 and rdx,0FFFFFFFFFFFFFFFCh je Core::Memory::Memory::Impl::Read<unsigned char> mov rax,qword ptr [vaddr] movzx eax,byte ptr [rdx+rax]
* | | | | | | | Merge pull request #5264 from 16-Bit-Dog/patch-1bunnei2020-12-311-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Make the coding conventions more consistant
| * | | | | | | | Make the coding conventions more consistant16-Bit-Dog2020-12-311-1/+1
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lut_index had 0 added when nothing was supposed to be added despite this, index was not added to 0 when nothing was supposed to be added...
* | | | | | | | Merge pull request #5265 from german77/port5509bunnei2020-12-311-2/+45
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
| * | | | | | | | Port citra-emu/citra#5509german2020-12-311-2/+45
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* | | | | | | | | Merge pull request #5208 from bunnei/service-threadsbunnei2020-12-3167-1003/+772
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | Service threads
| * | | | | | | | hle: kernel: service_thread: Make thread naming more consistent.bunnei2020-12-301-1/+1
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| * | | | | | | | hle: kernel: Manage service threads on another thread.bunnei2020-12-301-9/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is to allow service threads to defer destruction of themselves.
| * | | | | | | | common: ThreadWorker: Add class to help do asynchronous work.bunnei2020-12-303-0/+90
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| * | | | | | | | hle: kernel: Manage host thread IDs using TLS.bunnei2020-12-301-46/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoids the need to have a large map of host to guest thread IDs.
| * | | | | | | | hle: kernel: Move ServiceThread ownership to KernelCore.bunnei2020-12-294-5/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes a circular dependency which prevented threads from being released on shutdown.
| * | | | | | | | hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.bunnei2020-12-293-11/+22
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| * | | | | | | | hle: service: Acquire and release a lock on requests.bunnei2020-12-297-40/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This makes it such that we can safely access service members from CoreTiming thread.
| * | | | | | | | audio_core: stream: Ensure buffer is valid before release.bunnei2020-12-291-2/+10
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| * | | | | | | | core: Do not reset device_memory on shutdown.bunnei2020-12-291-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This will be reset on initialization.
| * | | | | | | | core: hle: kernel: Clear process list on boot.bunnei2020-12-291-2/+2
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| * | | | | | | | gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.bunnei2020-12-291-0/+3
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| * | | | | | | | hle: service: vi: Refactor to grab buffer only once.bunnei2020-12-291-15/+4
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| * | | | | | | | service: nvflinger: Improve synchronization for BufferQueue.bunnei2020-12-295-19/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
| * | | | | | | | hle: service: Ensure system is powered on before writing IPC result.bunnei2020-12-291-1/+5
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| * | | | | | | | core: kernel: Clear process list earlier.bunnei2020-12-291-2/+2
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| * | | | | | | | video_core: gpu_thread: Do not wait when system is powered down.bunnei2020-12-291-1/+2
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| * | | | | | | | core: settings: Untangle multicore from asynchronous GPU.bunnei2020-12-295-21/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Now that GPU is always threaded, we can support multicore with synchronous GPU.
| * | | | | | | | video_core: gpu: Implement synchronous mode using threaded GPU.bunnei2020-12-294-12/+34
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| * | | | | | | | video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei2020-12-2910-289/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - We must always use a GPU thread now, even with synchronous GPU.
| * | | | | | | | hle: kernel: hle_ipc: Remove SleepClientThread.bunnei2020-12-292-54/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This was kind of hacky, and no longer is necessary with service threads.
| * | | | | | | | hle: service: bsd: Update to work with service threads, removing SleepClientThread.bunnei2020-12-294-250/+45
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| * | | | | | | | hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-2923-211/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
| * | | | | | | | hle: kernel: service_thread: Add parameter for thread pool size.bunnei2020-12-293-7/+7
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| * | | | | | | | hle: service: nvflinger: Refactor locking and interfaces.bunnei2020-12-293-45/+31
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| * | | | | | | | hle: service: vi: Remove usage of SleepClientThread.bunnei2020-12-291-34/+43
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| * | | | | | | | core: hle: server_session: Use separate threads for each service connection.bunnei2020-12-296-23/+140
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* | | | | | | | | half_set: Resolve -Wmaybe-uninitialized warningsLioncash2020-12-301-7/+7
| |_|_|_|/ / / / |/| | | | | | |
* | | | | | | | maxwell_to_vk: Initialize usage variable in SurfaceFormat()Lioncash2020-12-301-1/+1
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | Silences a -Wmaybe-uninitialized warning
* | | | | | | Merge pull request #5251 from ReinUsesLisp/wuninitializedLC2020-12-302-1/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | cmake: Enforce -Wuninitialized
| * | | | | | | cmake: Enforce -WuninitializedReinUsesLisp2020-12-301-0/+1
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| * | | | | | | service/pcie: Fix invalid initialization argumentReinUsesLisp2020-12-301-1/+1
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* | | | | | | | video_core: Rewrite the texture cacheReinUsesLisp2020-12-30152-8101/+10359
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
* | | | | | | | video_core: Add a delayed destruction ring abstractionReinUsesLisp2020-12-302-0/+33
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* | | | | | | | host_shaders: Add Vulkan assembler compute shadersReinUsesLisp2020-12-304-0/+96
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* | | | | | | | host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp2020-12-302-0/+17
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* | | | | | | | host_shaders: Add texture color blit fragment shaderReinUsesLisp2020-12-302-0/+15
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* | | | | | | | host_shaders: Add shaders to present to the swapchainReinUsesLisp2020-12-303-0/+36
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* | | | | | | | host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp2020-12-303-0/+28
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* | | | | | | | host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp2020-12-302-0/+71
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* | | | | | | | host_shaders: Add shader to render a full screen triangleReinUsesLisp2020-12-302-0/+30
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* | | | | | | | host_shaders: Add pitch linear upload compute shaderReinUsesLisp2020-12-302-0/+87
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* | | | | | | | host_shaders: Add block linear upload compute shadersReinUsesLisp2020-12-303-0/+249
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* | | | | | | | host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp2020-12-302-0/+8
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* | | | | | | | video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp2020-12-301-16/+37
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
* | | | | | | Merge pull request #5247 from comex/xx-conceptsbunnei2020-12-302-3/+9
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | k_priority_queue: Fix concepts use
| * | | | | | | k_priority_queue: Fix concepts usecomex2020-12-292-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - For `std::same_as`, add missing include of `<concepts>`. - For `std::convertible_to`, create a replacement in `common/concepts.h` and use that instead. This would also be found in `<concepts>`, but unlike `std::same_as`, `std::convertible_to` is not yet implemented in libc++, LLVM's STL implementation - not even in master. (In fact, `std::same_as` is the *only* concept currently implemented. For some reason.)
* | | | | | | | Merge pull request #5246 from comex/xx-includebunnei2020-12-301-0/+1
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | Add missing include of "core/hle/kernel/kernel.h"
| * | | | | | | Add missing include of "core/hle/kernel/kernel.h"comex2020-12-291-0/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | This is needed as the header invokes methods on KernelCore.
* | | | | | | Merge pull request #5245 from ameerj/sleepthread-logLC2020-12-291-1/+1
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | svc: demote SleepThread log to LOG_TRACE
| * | | | | | svc: demote SleepThread log to LOG_TRACEameerj2020-12-291-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
* | | | | | Merge pull request #5236 from gal20/udp_client_patchbunnei2020-12-291-0/+5
|\ \ \ \ \ \ | |/ / / / / |/| | | | | input_common: process udp packets only for the correct pad
| * | | | | udp client: process packets only for the correct padgal202020-12-271-0/+5
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* / | | | Allow to invert analog axis with right clickgerman2020-12-274-65/+99
|/ / / /
* | | | Merge pull request #5226 from ReinUsesLisp/c4715-vcRodrigo Locatti2020-12-252-0/+2
|\ \ \ \ | | | | | | | | | | video_core: Enforce C4715 (not all control paths return a value)
| * | | | video_core: Enforce C4715 (not all control paths return a value)ReinUsesLisp2020-12-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most of the time people write code that always returns a value, terminates execution, throws an exception, or uses an unconventional jump primitive. This is not always true when we build without asserts on mainline builds. To avoid introducing undefined behavior on our most used builds, enforce this warning signalling an error and stopping the build from shipping.
| * | | | vk_shader_decompiler: Silence warning when compiling without assertsReinUsesLisp2020-12-251-0/+1
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* | | | | Merge pull request #5225 from ReinUsesLisp/always-vulkanRodrigo Locatti2020-12-258-133/+75
|\ \ \ \ \ | | | | | | | | | | | | cmake: Always enable Vulkan
| * | | | | cmake: Always enable VulkanReinUsesLisp2020-12-258-133/+75
| |/ / / / | | | | | | | | | | | | | | | | | | | | Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
* / / / / core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)bunnei2020-12-251-12/+40
|/ / / / | | | | | | | | * core: memory: Ensure thread safe access when pages are rasterizer cached.
* | | | Merge pull request #5217 from lat9nq/save-on-bootbunnei2020-12-232-16/+25
|\ \ \ \ | | | | | | | | | | yuzu/main: Save settings when starting guest
| * | | | yuzu/main: Save settings when starting guestlat9nq2020-12-222-16/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Saves UISettings and Settings when booting a guest. Moves updating UISettings::values from GMainWindow::closeEvent into its own function, then reuses it in GMainWindow::BootGame.
* | | | | yuzu/main: Improve menubar access keyslat9nq2020-12-234-38/+38
| | | | | | | | | | | | | | | | | | | | | | | | | Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
* | | | | Add option to reset window size to 1080pgerman2020-12-233-6/+30
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* | | | | Merge pull request #5042 from Morph1984/project-aetherbunnei2020-12-2227-861/+1788
|\ \ \ \ \ | |/ / / / |/| | | | Project Aether: Reimplementation of the Web Browser Applet
| * | | | applets/web: Implement the online web browser appletMorph2020-12-188-64/+167
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| * | | | applets/web: Fix keyboard to emulated controller inputMorph2020-12-183-4/+30
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| * | | | main: Add the ability to disable the web appletMorph2020-12-182-0/+27
| | | | | | | | | | | | | | | | | | | | This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
| * | | | main, applets/web: Re-add progress dialog for RomFS extractionMorph2020-12-188-68/+125
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| * | | | applets/web: Implement the Qt web browser applet frontendMorph2020-12-184-5/+600
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| * | | | web_browser_scripts: Add injection scripts for the web browserMorph2020-12-181-0/+193
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| * | | | pl_u, applets/web: Decrypt shared fonts to TTF filesMorph2020-12-183-18/+117
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| * | | | ns_vm: Stub NeedsUpdateVulnerabilityMorph2020-12-181-1/+10
| | | | | | | | | | | | | | | | | | | | This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
| * | | | frontend/input_interpreter: Add InputInterpreter APIMorph2020-12-183-0/+167
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms. Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
| * | | | controllers/npad: Make press_state atomicMorph2020-12-182-2/+3
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| * | | | util: Add URL Request Interceptor for QWebEngineMorph2020-12-183-0/+64
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| * | | | bootmanager: Add a check whether loading is completeMorph2020-12-182-0/+6
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| * | | | applets/web: Implement the default web browser applet frontendMorph2020-12-183-1/+24
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| * | | | applets/web: Implement the offline browser applet backendMorph2020-12-182-13/+143
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| * | | | applets/web: Initial implementation of the web browser appletMorph2020-12-183-2/+428
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| * | | | applets: Remove the previous web browser applet implementationMorph2020-12-1812-1039/+40
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* | | | | Merge pull request #5131 from bunnei/scheduler-rewritebunnei2020-12-2141-1872/+2216
|\ \ \ \ \ | | | | | | | | | | | | Rewrite Kernel scheduler based on Atmosphere
| * | | | | hle: kernel: Process: Various style fixes based on code review feedback.bunnei2020-12-061-2/+2
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| * | | | | core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.bunnei2020-12-061-21/+26
| | | | | | | | | | | | | | | | | | | | | | | | - We were reload'ing the old current scheduler, which may have changed.
| * | | | | hle: kernel: Thread: Various style fixes based on code review feedback.bunnei2020-12-061-22/+25
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| * | | | | hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.bunnei2020-12-061-6/+6
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| * | | | | hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei2020-12-061-6/+8
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| * | | | | hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.bunnei2020-12-061-9/+7
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| * | | | | hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei2020-12-062-50/+41
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| * | | | | hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei2020-12-061-29/+36
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| * | | | | hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei2020-12-061-17/+13
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| * | | | | hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.bunnei2020-12-062-5/+10
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| * | | | | common: BitSet: Various style fixes based on code review feedback.bunnei2020-12-061-23/+22
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| * | | | | hle: kernel: Use C++ style comments in KScheduler, etc.bunnei2020-12-064-152/+136
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| * | | | | kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei2020-12-061-13/+7
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| * | | | | kernel: time_manager: Add missing lock guards.bunnei2020-12-061-3/+10
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| * | | | | hle: kernel: Migrate to KScopedSchedulerLock.bunnei2020-12-0615-48/+92
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| * | | | | hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei2020-12-0611-69/+72
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| * | | | | hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei2020-12-069-520/+140
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| * | | | | hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei2020-12-0626-1223/+1215
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| * | | | | hle: kernel: physical_core: Clear exclusive state after each run.bunnei2020-12-063-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | - This is closer to pre-multicore behavior, and works a bit better.
| * | | | | hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei2020-12-062-0/+77
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| * | | | | hle: kernel: svc: Remove reschedule on svcBreak.bunnei2020-12-061-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | - This breaks things, and is unnecessary, since emulation will be done at this point.
| * | | | | hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei2020-12-061-0/+13
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| * | | | | hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei2020-12-061-7/+0
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| * | | | | common: Port KPriorityQueue from Mesosphere.bunnei2020-12-062-0/+444
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| * | | | | common: Port BitSet from Mesosphere.bunnei2020-12-062-0/+101
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| * | | | | hle: kernel: Port KAffinityMask from Mesosphere.bunnei2020-12-067-16/+80
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* | | | | | Merge pull request #5201 from ameerj/bufferq-refactorbunnei2020-12-213-70/+63
|\ \ \ \ \ \ | | | | | | | | | | | | | | vi/buffer_queue: Buffer queue management refactor
| * | | | | | buffer_queue: better use of std::arrayameerj2020-12-181-59/+46
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| * | | | | | Overwrite slots instead of queuing them, add disconnect signalameerj2020-12-173-27/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix for Katana Zero and Yoshi's Crafted World
* | | | | | | yuzu: Remove gdbstub configurationFearlessTobi2020-12-199-110/+7
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
* | | | | | system_archive: Add + and - buttons to the Nintendo Extended OSS fontMorph2020-12-182-315/+343
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* | | | | | system_archive: Update Nintendo Extended OSS fontMorph2020-12-172-182/+347
|/ / / / / | | | | | | | | | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
* | | | | Merge pull request #5190 from Morph1984/validate_device_handlebunnei2020-12-162-0/+45
|\ \ \ \ \ | | | | | | | | | | | | controllers/npad: Validate device handles before use
| * | | | | controllers/npad: Validate device handles before useMorph2020-12-122-0/+45
| | | | | | | | | | | | | | | | | | | | | | | | Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
* | | | | | Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindexbunnei2020-12-1511-14/+150
|\ \ \ \ \ \ | | | | | | | | | | | | | | fsp_srv: Implement OpenDataStorageWithProgramIndex
| * | | | | | fsp_srv: Implement OpenDataStorageWithProgramIndexMorph2020-12-086-1/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by RollerCoaster Tycoon 3: Complete Edition
| * | | | | | file_sys: Consolidate common Title ID operationsMorph2020-12-085-13/+67
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* | | | | | | Merge pull request #5157 from lioncash/array-dirtybunnei2020-12-151-34/+33
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_3d: Remove unused dirty_pointer array
| * | | | | | | maxwell_3d: Move member variables to end of classLioncash2020-12-071-31/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Follows our established coding style.
| * | | | | | | maxwell_3d: Resolve -Wdocumentation warningLioncash2020-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes a documentation comment for a non-existent member.
| * | | | | | | maxwell_3d: Remove unused dirty_pointer arrayLioncash2020-12-071-2/+0
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | This is unused and removing it shrinks the structure by 3584 bytes.
* | | | | | | Merge pull request #5168 from Morph1984/aoc-PurchaseEventManagerbunnei2020-12-152-2/+76
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | aoc_u: Stub IPurchaseEventManager and its service commands
| * | | | | | | IPurchaseEventManager: Implement GetPurchasedEventReadableHandleMorph2020-12-081-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Pokémon Café Mix - Used by DOOM: Eternal
| * | | | | | | IPurchaseEventManager: Stub Set(Default)DeliveryTargetMorph2020-12-081-2/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Pokémon Café Mix - Used by DOOM: Eternal
| * | | | | | | aoc_u: Stub Create(Permanent)EcPurchasedEventManagerMorph2020-12-082-2/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Pokémon Café Mix - Used by DOOM: Eternal
* | | | | | | | cmake: Fix generating CMake configs and linking with Boostlat9nq2020-12-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes regression by 761206cf81b271f7f4dd6a167a120325b760dbf3, causing yuzu to not build on Linux with any version of Boost except a cached 1.73 Conan version from before about a day ago. Moves the Boost requirement out of the `REQUIRED_LIBS` psuedo-2D-array for Conan to instead be manually configured, using Conan as a fallback solution if the system does not meet our requirements. Requires any update from the linux-fresh container in order to build. **DO NOT MERGE** until someone with the MSVC toolchain can verify this works there, too.
* | | | | | | | common: Update CMakeList to fix build issue with Boost.bunnei2020-12-121-2/+1
| |_|_|/ / / / |/| | | | | |
* | | | | | | Merge pull request #5183 from lioncash/alias2bunnei2020-12-1228-136/+142
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vfs: Use existing type aliases consistently
| * | | | | | | vfs: Use existing type aliases consistentlyLioncash2020-12-1028-136/+142
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes use of the VirtualDir and VirtualFile aliases across the board instead of having a few isolated places that don't use it.
* | | | | | | | Merge pull request #5187 from Morph1984/revert-stdfsbunnei2020-12-123-136/+390
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | fs: Revert all std::filesystem changes
| * | | | | | | | Revert "Merge pull request #5173 from lioncash/common-fs"Morph2020-12-122-112/+396
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit ce5fcb6bb2c358b0251a2ce87945bda52789a76d, reversing changes made to 6f41763061082d5fa2ab039c554427152243cb46.
| * | | | | | | | Revert "Merge pull request #5174 from ReinUsesLisp/fs-fix"Morph2020-12-122-36/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 5fe55b16a11d9ec607fb8a3fdddc77a4393cd96a, reversing changes made to e94dd7e2c4fc3f7ca2c15c01bdc301be2b8a4c1b.
| * | | | | | | | Revert "Merge pull request #5176 from Morph1984/fix-createfile"Morph2020-12-121-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 6d6115475b4edccdf1bb4e96ecc3d3b1be319e76, reversing changes made to 5fe55b16a11d9ec607fb8a3fdddc77a4393cd96a.
| * | | | | | | | Revert "Merge pull request #5179 from ReinUsesLisp/fs-path"Morph2020-12-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4e94d0d53af2cdb7b03ef9de23cc29f3565df97a, reversing changes made to 6d6115475b4edccdf1bb4e96ecc3d3b1be319e76.
| * | | | | | | | Revert "Merge pull request #5181 from Morph1984/5174-review"Morph2020-12-121-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit cdb36aef9ec9d30bdef1953f9ed46776ae2f12af, reversing changes made to 5e9b77129f2cf8c039a8d98033cae4ac0f93f515.
* | | | | | | | | Merge pull request #5172 from lioncash/svc-widebunnei2020-12-121-35/+25
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | svc: Remove unnecessary casts
| * | | | | | | | svc: Remove unnecessary castsLioncash2020-12-081-35/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies and removes some casts. In all cases, these were generally widening from a 32-bit unsigned type to a 64-bit unsigned type, so no information would be lost from the conversion.
* | | | | | | | | Merge pull request #5181 from Morph1984/5174-reviewbunnei2020-12-111-9/+3
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/file_util: Address review comments of #5174
| * | | | | | | | | common/file_util: Simplify the behavior of CreateFullPathMorph2020-12-101-9/+3
| | |/ / / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailablebunnei2020-12-101-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | nim: Stub IsLargeResourceAvailable
| * | | | | | | | | nim: Stub IsLargeResourceAvailableMorph2020-12-041-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Immortals Fenyx Rising
* | | | | | | | | | Merge pull request #5162 from lioncash/copy-shaderbunnei2020-12-101-1/+1
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
| * | | | | | | | | gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()Lioncash2020-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wrange-loop-analysis warning.
* | | | | | | | | | common/file_util: Let std::filesystem cast from UTF16 to std::stringReinUsesLisp2020-12-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix invalid encoding paths when iterating over a directory on Windows.
* | | | | | | | | | vfs_real: Fix CreateFile for files without a file extensionMorph2020-12-091-2/+6
| | | | | | | | | |
* | | | | | | | | | common/file_util: Fix and deprecate CreateFullPath, add CreateDirsReinUsesLisp2020-12-092-4/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix CreateFullPath to have its intended previous behavior (whatever that was), and deprecate it in favor of the new CreateDirs function. Unlike CreateDir, CreateDirs is marked as [[nodiscard]] to avoid new code ignoring its result value.
* | | | | | | | | | common/file_util: Succeed on CreateDir when the directory existsReinUsesLisp2020-12-091-0/+5
| | | | | | | | | |
* | | | | | | | | | Merge pull request #5142 from comex/xx-poll-eventsRodrigo Locatti2020-12-096-71/+82
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
| * | | | | | | | | | network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`comex2020-12-076-71/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Actually, two enum classes, since for some reason there are two separate yet identical `PollFD` types used in the codebase. I get that one is ABI-compatible with the Switch while the other is an abstract type used for the host, but why not use `WSAPOLLFD` directly for the latter? Anyway, why make this change? Because on Apple platforms, `POLL_IN`, `POLL_OUT`, etc. (with an underscore) are defined as macros in <sys/signal.h>. (This is inherited from FreeBSD.) So defining a variable with the same name causes a compile error. I could just rename the variables, but while I was at it I thought I might as well switch to an enum for stronger typing. Also, change the type used for values copied directly to/from the `events` and `revents` fields of the host *native* `pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct canonical type on both Unix and Windows.
* | | | | | | | | | | Merge pull request #5173 from lioncash/common-fsRodrigo Locatti2020-12-092-396/+112
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | common/file_util: Make use of std::filesystem
| * | | | | | | | | | | file_util: Migrate remaining file handling functions over to std::filesystemLioncash2020-12-092-340/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Converts creation and deletion functions over to std::filesystem, simplifying our file-handling code. Notably with this, CopyDir will now function on Windows.
| * | | | | | | | | | | file_util: Migrate Exists() and IsDirectory() over to std::filesystemLioncash2020-12-092-57/+13
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Greatly simplifies our file-handling code for these functions.
* | | | | | | | | | | Merge pull request #5166 from lioncash/log-castbunnei2020-12-0925-96/+90
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core: Remove unnecessary enum casts in log calls
| * | | | | | | | | | | core: Remove unnecessary enum casts in log callsLioncash2020-12-0825-96/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
* | | | | | | | | | | | Merge pull request #5135 from Morph1984/applets-shadowbunnei2020-12-0910-19/+19
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / |/| | | | | | | | | | | applets: Resolve variable shadowing
| * | | | | | | | | | | applets: Resolve variable shadowingMorph2020-12-0510-19/+19
| | |_|_|_|_|/ / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #5167 from lioncash/doc-memorybunnei2020-12-081-2/+0
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / |/| | | | | | | | | | memory: Resolve -Wdocumentation warning for Write()
| * | | | | | | | | | memory: Resolve -Wdocumentation warning for Write()Lioncash2020-12-081-2/+0
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Write() doesn't return anything, so the @returns tag shouldn't be present.
* | | | | | | | | | Merge pull request #5156 from comex/xx-rawsbunnei2020-12-081-2/+2
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | configure_motion_touch: Fix unescaped backslash in regex
| * | | | | | | | | configure_motion_touch: Fix unescaped backslash in regexcomex2020-12-071-2/+2
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since this is inside a string literal, backslashes that are part of regex syntax have to be escaped. But that's ugly, so convert to a raw string instead.
* | | | | | | | | Merge pull request #5165 from lioncash/copy-controllerMorph2020-12-081-12/+11
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | controller: Avoid unnecessary copies in ConfigurationComplete()
| * | | | | | | | | controller: Use std::move within ConvertToFrontendParameters()Lioncash2020-12-081-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary copies.
| * | | | | | | | | controller: Avoid unnecessary copies in ConfigurationComplete()Lioncash2020-12-081-9/+8
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary 1072 byte copies when querying info about controllers.
* | | | | | | | | Merge pull request #5020 from german77/AnalogfromButtonFixMorph2020-12-085-10/+52
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Disable analog joystick from buttons by default
| * | | | | | | | Disable analog joystick from buttons by defaultgerman2020-12-085-10/+52
| | | | | | | | |
* | | | | | | | | Merge pull request #5164 from lioncash/containsRodrigo Locatti2020-12-088-16/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core: Make use of ordered container contains() where applicable
| * | | | | | | | | video_core: Make use of ordered container contains() where applicableLioncash2020-12-078-16/+13
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With C++20, we can use the more concise contains() member function instead of comparing the result of the find() call with the end iterator.
* | | | | | | | | Merge pull request #5163 from lioncash/concatRodrigo Locatti2020-12-081-5/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | ast: Improve string concat readability in operator()
| * | | | | | | | | ast: Improve string concat readability in operator()Lioncash2020-12-071-5/+4
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides an in-place format string to make it more pleasant to read.
* | | | | | | | | Merge pull request #5153 from comex/xx-unixbunnei2020-12-082-5/+5
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
| * | | | | | | | CMakeLists,network: Create YUZU_UNIX macro to replace __unix__comex2020-12-072-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | __unix__ is not predefined on Apple platforms even though they are Unix.
* | | | | | | | | Merge pull request #5149 from comex/xx-map-intervalbunnei2020-12-071-1/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | map_interval: Change field order to address uninitialized field warning
| * | | | | | | | | map_interval: Change field order to address uninitialized field warningcomex2020-12-071-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clang complains about `new_chunk`'s constructor using the then-uninitialized `first_chunk` (even though it's just to get a pointer into it).
* | | | | | | | | | Merge pull request #5159 from lioncash/move-amendRodrigo Locatti2020-12-071-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | shader_ir: std::move node within DeclareAmend()
| * | | | | | | | | | shader_ir: std::move node within DeclareAmend()Lioncash2020-12-071-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but elides an unnecessary atomic reference count increment and decrement.
* | | | | | | | | | | buffer_block: Mark interface as nodiscard where applicableLioncash2020-12-071-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents logic errors from occurring from unused values.
* | | | | | | | | | | buffer_block: Remove unnecessary includesLioncash2020-12-071-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces the amount of dependencies the header pulls in.
* | | | | | | | | | | Merge pull request #5158 from lioncash/video-fmtRodrigo Locatti2020-12-0733-148/+125
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core: Remove unnecessary enum class casting in logging messages
| * | | | | | | | | | | video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-0733-148/+125
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
* | | | | | | | | | | Merge pull request #5148 from comex/xx-unused-fieldsbunnei2020-12-072-3/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core: Mark unused fields as [[maybe_unused]]
| * | | | | | | | | | | core: Mark unused fields as [[maybe_unused]]comex2020-12-072-3/+3
| | |/ / / / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #5154 from comex/xx-ipcbunnei2020-12-072-34/+37
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
| * | | | | | | | | | hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cppcomex2020-12-072-34/+37
| | |/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add a type check so that calling Push with an invalid type produces a compile error rather than a linker error. - vi.cpp was calling Push with a variable of type `std::size_t`. There's no explicit overload for `size_t`, but there is one for `u64`, which on most platforms is the same type as `size_t`. On macOS, however, it isn't: both types are 64 bits, but `size_t` is `unsigned long` and `u64` is `unsigned long long`. Regardless, it makes more sense to explicitly use `u64` here instead of `size_t`.
* | | | | | | | | | Merge pull request #5147 from comex/xx-purevirtLC2020-12-071-33/+0
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
| * | | | | | | | | | nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclasscomex2020-12-071-33/+0
| | |/ / / / / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #5150 from comex/xx-boxcatLC2020-12-071-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | boxcat: Avoid unnecessary object copy
| * | | | | | | | | | boxcat: Avoid unnecessary object copycomex2020-12-071-1/+1
| |/ / / / / / / / /
* | | | | | | | | | Merge pull request #5152 from comex/xx-overrideLC2020-12-071-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_vulkan: Add missing `override` specifier
| * | | | | | | | | | renderer_vulkan: Add missing `override` specifiercomex2020-12-071-1/+1
| |/ / / / / / / / /
* | | | | | | | | | Merge pull request #5136 from lioncash/video-shadow3LC2020-12-0749-292/+305
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | video_core: Resolve more variable shadowing scenarios pt.3
| * | | | | | | | | video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-0549-292/+305
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
* | | | | | | | | Fix "explicitly defaulted but implicitly deleted" warningcomex2020-12-071-1/+1
| |_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `PhysicalCore`'s move assignment operator was declared as `= default`, but was implicitly deleted because `PhysicalCore` has fields of reference type. Switch to explicitly deleting it to avoid a Clang warning. The move *constructor* is still defaulted, and is required to exist due to the use of `std::vector<PhysicalCore>`.
* | | | | | | | video_core: Adjust `NUM` macro to avoid Clang warningcomex2020-12-073-3/+3
| |/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous definition was: #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32)) In cases where `field_name` happens to refer to an array, Clang thinks `sizeof(an array value) / sizeof(a type)` is an instance of the idiom where `sizeof` is used to compute an array length. So it thinks the type in the denominator ought to be the array element type, and warns if it isn't, assuming this is a mistake. In reality, `NUM` is not used to get array lengths at all, so there is no mistake. Silence the warning by applying Clang's suggested workaround of parenthesizing the denominator.
* | | | | | | Merge pull request #5143 from comex/xx-users-sizeRodrigo Locatti2020-12-061-1/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu_cmd: Remove 'users_size'
| * | | | | | | yuzu_cmd: Remove 'users_size'comex2020-12-051-1/+0
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Specifically: const auto size = sdl2_config->GetInteger("System", "users_size", 0); The variable is never used, producing a warning. I wondered if this ought to be assigning something to in `Settings`, but nothing else in the codebase ever mentions a setting called "users_size", so I guess it's safe to remove...
* | | | | | | Merge pull request #5141 from comex/xx-true-falseRodrigo Locatti2020-12-061-5/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
| * | | | | | | maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflictcomex2020-12-051-5/+7
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Apple platforms, FALSE and TRUE are defined as macros by <mach/boolean.h>, which is included by various system headers. Note that there appear to be no actual users of the names to fix up.
* | | | | | | Merge pull request #5140 from FearlessTobi/port-5577bunnei2020-12-061-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#5577: "Update cubeb and request a persistent stream session"
| * | | | | | | Update cubeb and request a persistent stream sessionVitor Kiguchi2020-12-051-0/+1
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #5132 from lioncash/xbyak-abibunnei2020-12-061-10/+10
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | xbyak_abi: Avoid implicit sign conversions
| * | | | | | | xbyak_abi: Shorten std::size_t to size_tLioncash2020-12-051-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes for less reading.
| * | | | | | | xbyak_abi: Avoid implicit sign conversionsLioncash2020-12-051-2/+2
| | |_|_|/ / / | |/| | | | |
* | | | | | | game_list_p: Resolve deprecated usage of QVariant operator<Lioncash2020-12-051-1/+2
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | This is designated as obsolete in Qt's docs (see: https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt)
* | | | | | video_core: Resolve more variable shadowing scenarios pt.2Lioncash2020-12-0539-296/+305
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code.
* | | | | | Merge pull request #5124 from lioncash/video-shadowbunnei2020-12-0542-206/+219
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: Resolve more variable shadowing scenarios
| * | | | | | video_core: Resolve more variable shadowing scenariosLioncash2020-12-0442-206/+219
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
* | | | | | Merge pull request #5127 from FearlessTobi/port-5617bunnei2020-12-051-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5617: "Fix telemetry-related exit crash from use-after-free"
| * | | | | | Fix telemetry-related exit crash from use-after-freeFearlessTobi2020-12-051-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
* | / / / / system_version: Update to 11.0.0Chloe Marcec2020-12-051-6/+6
| |/ / / / |/| | | |
* | | | | codec: Remove deprecated usage of AVCodecContext::refcounted_framesLioncash2020-12-041-1/+0
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was only necessary for use with the avcodec_decode_video2/avcoded_decode_audio4 APIs which are also deprecated. Given we use avcodec_send_packet/avcodec_receive_frame, this isn't necessary, this is even indicated directly within the FFmpeg API changes document here on 2017-09-26: https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410 This prevents our code from breaking whenever we update to a newer version of FFmpeg in the future if they ever decide to fully remove this API member.
* | | | Merge pull request #5064 from lioncash/node-shadowbunnei2020-12-041-75/+77
|\ \ \ \ | | | | | | | | | | node: Eliminate variable shadowing
| * | | | node: Mark member functions as [[nodiscard]] where applicableLioncash2020-12-031-29/+29
| | | | | | | | | | | | | | | | | | | | Prevents logic bugs from accidentally ignoring the return value.
| * | | | node: Eliminate variable shadowingLioncash2020-12-031-47/+49
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* | | | | Merge pull request #5061 from lioncash/pessimizingbunnei2020-12-042-11/+11
|\ \ \ \ \ | | | | | | | | | | | | vp9/vic: Resolve pessimizing moves
| * | | | | vp9/vic: Resolve pessimizing movesLioncash2020-12-032-11/+11
| |/ / / / | | | | | | | | | | | | | | | | | | | | Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
* | | | | Merge pull request #4996 from bunnei/use-4jitsbunnei2020-12-0427-271/+214
|\ \ \ \ \ | | | | | | | | | | | | Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
| * | | | | kernel: scheduler: Minor cleanup to remove duplicated code.bunnei2020-11-292-46/+14
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| * | | | | kernel: time_manager: Protect access with a mutex.bunnei2020-11-292-1/+5
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| * | | | | common: fiber: Use VirtualBuffer for stack memory.bunnei2020-11-291-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | - This will be aligned by default, and helps memory usage.
| * | | | | hle: kernel: thread: Remove unused "Running" state.bunnei2020-11-293-21/+9
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| * | | | | core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei2020-11-2912-16/+56
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| * | | | | hle: kernel: time_manager: Avoid a crash on process exit.bunnei2020-11-291-1/+4
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| * | | | | hle: kernel: AddressArbiter: Remove unused code.bunnei2020-11-292-9/+0
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| * | | | | hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei2020-11-291-1/+2
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| * | | | | common: fiber: Use boost::context instead of native fibers on Windows.bunnei2020-11-293-116/+9
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| * | | | | hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei2020-11-2915-72/+124
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* | | | | | mouse_poller: Remove unused includesLioncash2020-12-031-3/+1
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* | | | | | mouse_input: Invert conditional in UpdateYuzuSettings()Lioncash2020-12-031-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | Allows the struct to be constructed in place.
* | | | | | mouse_input: Remove two casts and amend some formattingLioncash2020-12-031-11/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the use of two static casts and improves the readability of some vectors slightly.
* | | | | | mouse_input: Resolve a -Wdocumentation warningLioncash2020-12-031-1/+1
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* | | | | | mouse_input: Remove unused includesLioncash2020-12-032-7/+3
| |/ / / / |/| | | |
* | | | | Merge pull request #5000 from lioncash/audio-errorbunnei2020-12-0329-154/+163
|\ \ \ \ \ | | | | | | | | | | | | audio_core: Make shadowing and unused parameters errors
| * | | | | audio_core: Make shadowing and unused parameters errorsLioncash2020-12-0329-154/+163
| | | | | | | | | | | | | | | | | | | | | | | | Moves the audio code closer to enabling warnings as errors in general.
* | | | | | Merge pull request #5002 from ameerj/nvdec-frameskipbunnei2020-12-0310-340/+234
|\ \ \ \ \ \ | | | | | | | | | | | | | | nvdec: Queue and display all decoded frames, cleanup decoders
| * | | | | | Limit queue size to 10 framesameerj2020-11-261-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
| * | | | | | Address PR feedbackameerj2020-11-264-32/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | remove some redundant moves, make deleter match naming guidelines. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
| * | | | | | Queue decoded frames, cleanup decodersameerj2020-11-2510-338/+227
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* | | | | | | Merge pull request #4937 from german77/multiUDPbunnei2020-12-0110-267/+420
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | InputCommon: Add multiple udp server support
| * | | | | | | Add multiple udp server supportgerman2020-11-2610-267/+420
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* | | | | | | | Merge pull request #5047 from german77/MouseInputLC2020-12-011-6/+8
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | InputCommon: Fix implicit conversion in mouse input
| * | | | | | | | Fix implicit conversion in mouse inputgerman2020-12-011-6/+8
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* | | | | | | | | Merge pull request #5013 from ReinUsesLisp/vk-early-zbunnei2020-11-306-11/+19
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement force early fragment tests
| * | | | | | | | | vk_shader_decompiler: Implement force early fragment testsReinUsesLisp2020-11-266-11/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Force early fragment tests when the 3D method is enabled. The established pipeline cache takes care of recompiling if needed. This is implemented only on Vulkan to avoid invalidating the shader cache on OpenGL.
* | | | | | | | | | Disable web applet and warning when compiling for Linux on CIlat9nq2020-11-301-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu's web applet does not or barely reacts to user input while open in Linux. It can be closed via 'Exit Web Applet' on the menubar, however if yuzu is in fullscreen, this is effectively a softlock as the menubar cannot be accessed. This disables building yuzu with the web applet on the Linux CI target. In addition, this disables the QMessageBox warning about not having compiled yuzu with the web applet.
* | | | | | | | | | Merge pull request #4939 from german77/MouseInputbunnei2020-11-3014-277/+793
|\ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / | |/| | | | | | | | InputCommon: Implement full mouse support
| * | | | | | | | | Implement full mouse supportgerman2020-11-2614-277/+793
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* | | | | | | | | | Merge pull request #5005 from ReinUsesLisp/div-ceilbunnei2020-11-292-0/+27
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | common: Add Common::DivCeil and Common::DivCeilLog2
| * | | | | | | | | common: Add Common::DivCeil and Common::DivCeilLog2ReinUsesLisp2020-11-262-0/+27
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
* | | | | | | | | Merge pull request #4998 from Morph1984/bioshock-patchbunnei2020-11-291-2/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hid: Check if applet_resource exists in InitializeVibrationDevice
| * | | | | | | | | hid: Check if applet_resource exists in InitializeVibrationDeviceMorph2020-11-251-2/+4
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* | | | | | | | | | Add missing types to NpadCommunicationModegerman2020-11-291-0/+2
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* | | | | | | | | | Merge pull request #5021 from german77/StubCommunicationModebunnei2020-11-294-2/+50
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | HID: Stub set and get NpadCommunicationMode
| * | | | | | | | | | Stub set and get NpadCommunicationModegerman2020-11-274-2/+50
| | |_|_|_|_|_|/ / / | |/| | | | | | | |
* | | | | | | | | | audio_core: Remove temp_mix_bufferChloe Marcec2020-11-282-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's unused and doesn't need to be initialized
* | | | | | | | | | Merge pull request #5015 from comex/xx-sign-comparebunnei2020-11-281-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | tests: Fix warning about comparison between signed and unsigned
| * | | | | | | | | | tests: Fix warning about comparison between signed and unsignedcomex2020-11-271-2/+2
| | |_|_|_|/ / / / / | |/| | | | | | | |
* | | | | | | | | | Merge pull request #5011 from lioncash/file-str2bunnei2020-11-281-12/+22
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core: Reduce string copies in GetGameFileFromPath()
| * | | | | | | | | | core: Reduce string copies in GetGameFileFromPath()Lioncash2020-11-261-12/+22
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates some minor string churn where applicable. Also eliminates an unnecessary vector copy.
* | | | | | | | | | Merge pull request #5014 from comex/xx-invalid-offsetofLC2020-11-271-0/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | CMakeLists: disable -Winvalid-offsetof
| * | | | | | | | | | CMakeLists: disable -Winvalid-offsetofcomex2020-11-271-0/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This Clang warning complains when offsetof is used on a non-standard-layout type (i.e. any class using various C++ features), even though it works fine (and is not undefined behavior as of C++17).
* | | | | | | | | | core: Eliminate remaining usages of the global system instanceLioncash2020-11-2721-1593/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
* | | | | | | | | | savedata_factory: Eliminate usage of the global system instanceLioncash2020-11-274-14/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now there's only two meaningful instances left in core.
* | | | | | | | | | Merge pull request #5018 from lioncash/service-globalRodrigo Locatti2020-11-27222-907/+1221
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | service: Eliminate usages of the global system instance
| * | | | | | | | | service: Eliminate usages of the global system instanceLioncash2020-11-27222-907/+1221
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
* / / / / / / / / codec: Fix `pragma GCC diagnostic pop` missing corresponding pushcomex2020-11-261-0/+1
|/ / / / / / / /
* | | | | | | | Merge pull request #4975 from comex/invalid-syncpoint-idbunnei2020-11-262-13/+20
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
| * | | | | | | | nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex2020-11-242-13/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
* | | | | | | | | Merge pull request #4981 from ogniK5377/ioctl-ctrlbunnei2020-11-2624-91/+214
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | nvservices: Reintroducee IoctlCtrl
| * | | | | | | | | nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-2424-91/+214
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
* | | | | | | | | | input_common: ignore some Clang warnings after 5c4774e8ce1dJan Beich2020-11-261-2/+2
| |_|_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option] error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
* | | | | | | | | Merge pull request #4976 from comex/poll-eventsRodrigo Locatti2020-11-2610-73/+68
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
| * | | | | | | | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main threadcomex2020-11-2310-73/+68
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
* | | | | | | | Merge pull request #4946 from ameerj/alpha-testRodrigo Locatti2020-11-255-3/+65
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | renderer_vulkan: Implement alpha testing
| * | | | | | | cleanup unneeded comments and newlinesameerj2020-11-251-6/+0
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| * | | | | | | Refactor MaxwellToSpirvComparison. Use Common::BitCastameerj2020-11-253-31/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
| * | | | | | | Address PR feedback from Reinameerj2020-11-255-40/+31
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| * | | | | | | vulkan_renderer: Alpha Test Culling Implementationameerj2020-11-255-2/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by various textures in many titles, e.g. SSBU menu.
* | | | | | | | Merge pull request #4959 from Morph1984/emulated-controller-stylesetbunnei2020-11-254-99/+192
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | configure_input_player: Use the NpadStyleSet to limit the available controllers shown
| * | | | | | | | applets/controller: Use a pair of emulated controller index to controller typeMorph2020-11-212-44/+96
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| * | | | | | | | configure_input_player: Use the npad style set to show the available controllersMorph2020-11-212-55/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will reduce the likelihood of an invalid controller type to be set within a game
* | | | | | | | | Merge pull request #4932 from ogniK5377/misc-audiobunnei2020-11-2513-103/+198
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | audren: Make use of nodiscard, rework downmixing, release all buffers
| * | | | | | | | Addressed changesChloe Marcec2020-11-174-10/+13
| | | | | | | | |
| * | | | | | | | audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec2020-11-1713-102/+194
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
* | | | | | | | | Merge pull request #4978 from bunnei/shutdown-crashbunnei2020-11-251-7/+17
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | core: cpu_manager: Fix shutdown crash when closing before emulation starts.
| * | | | | | | | core: cpu_manager: Fix shutdown crash when closing before emulation starts.bunnei2020-11-251-7/+17
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* | | | | | | | | Merge pull request #4905 from german77/AnalogFromButtonbunnei2020-11-251-19/+103
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Allow to dial any angle with digital joystick
| * | | | | | | | | fix minor clang errorgerman2020-11-101-1/+1
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| * | | | | | | | | Allow to dial any angle with digital joystickgerman2020-11-081-19/+103
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* | | | | | | | | | frontend: yuzu (qt): Register a callback for ExecuteProgram.bunnei2020-11-254-7/+38
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* | | | | | | | | | service: am: Implement ExecuteProgram and required stubs.bunnei2020-11-252-3/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is used by Super Mario 3D All-Stars.
* | | | | | | | | | core: loader: Implement support for loading indexed programs.bunnei2020-11-2512-26/+74
| |/ / / / / / / / |/| | | | | | | |
* | | | | | | | | hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei2020-11-2417-100/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
* | | | | | | | | Merge pull request #3681 from lioncash/componentRodrigo Locatti2020-11-241-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
| * | | | | | | | | decode/image: Fix typo in assert in GetComponentSize()Lioncash2020-04-161-3/+3
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| * | | | | | | | | decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()Lioncash2020-04-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The components' sizes were mismatched. This corrects that.
* | | | | | | | | | Merge pull request #4942 from lioncash/systemRodrigo Locatti2020-11-244-100/+85
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core: Make use of [[nodiscard]] with the System class
| * | | | | | | | | | core: Remove unused private Init function for the System classLioncash2020-11-182-16/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used, so it can be removed.
| * | | | | | | | | | core: Make use of [[nodiscard]] with the System classLioncash2020-11-184-85/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this is a central class, we should flag cases where the return value of some functions not being used is likely a bug.
* | | | | | | | | | | Merge pull request #4972 from lioncash/unused4Rodrigo Locatti2020-11-241-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | svc: Remove unnecessary [[maybe_unused]] tag
| * | | | | | | | | | | svc: Remove unnecessary [[maybe_unused]] tagLioncash2020-11-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The parameter is used in this function, so this suppression isn't necessary.
* | | | | | | | | | | | input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].bunnei2020-11-241-2/+2
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* | | | | | | | | | | | input_common: Add more missing [[maybe_unused]] from #4927.bunnei2020-11-243-4/+6
| |_|_|_|_|_|_|/ / / / |/| | | | | | | | | |
* | | | | | | | | | | Fix warnings in core/frontend/input.h with [[maybe_unused]]bunnei2020-11-241-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes build break due to #4927
* | | | | | | | | | | Merge pull request #4927 from lioncash/input-errorbunnei2020-11-248-10/+23
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | input_common: Treat warnings as errors
| * | | | | | | | | | input_common: Treat warnings as errorsLioncash2020-11-228-10/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
* | | | | | | | | | | Merge pull request #4451 from slashiee/extended-loggingbunnei2020-11-235-11/+54
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | logging/settings: Increase maximum log size to 100 MB and add extended logging option
| * | | | | | | | | | logging/settings: Increase maximum log size to 100 MB and add extended logging optionM&M2020-08-255-11/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session. This commit also fixes a few errors that are present in the general debug menu.
* | | | | | | | | | | Merge pull request #4944 from lioncash/system-rembunnei2020-11-2226-157/+259
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | patch_manager: Remove usages of the global system instance
| * | | | | | | | | | | patch_manager: Remove usages of the global system instanceLioncash2020-11-1826-157/+259
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, only 19 usages of the global system instance remain within the core library. We're almost there.
* | | | | | | | | | | Merge pull request #4954 from lioncash/compareMorph2020-11-221-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Make floating-point literal a float
| * | | | | | | | | | | gl_rasterizer: Make floating-point literal a floatLioncash2020-11-201-1/+1
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of an unnecessary expansion from float to double.
* | | | | | | | | | | Merge pull request #4955 from lioncash/move3bunnei2020-11-211-19/+13
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | async_shaders: std::move data within QueueVulkanShader()
| * | | | | | | | | | | async_shaders: emplace threads into the worker thread vectorLioncash2020-11-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but constructs the threads in place instead of moving them.
| * | | | | | | | | | | async_shaders: Simplify implementation of GetCompletedWork()Lioncash2020-11-201-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
| * | | | | | | | | | | async_shaders: Simplify moving data into the pending queueLioncash2020-11-201-13/+8
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| * | | | | | | | | | | async_shaders: std::move data within QueueVulkanShader()Lioncash2020-11-201-2/+2
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but avoids redundant copies. While we're at it, we can simplify the pushing of the parameters into the pending queue.
* | | | | | | | | | | Merge pull request #4907 from ogniK5377/nvdrv-cleanupbunnei2020-11-2126-898/+1220
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | core: Make nvservices more standardized
| * | | | | | | | | | Addressed issuesChloe Marcec2020-11-1010-17/+86
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| * | | | | | | | | | core: Make nvservices more standardizedChloe Marcec2020-11-1026-903/+1156
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* | | | | | | | | | | Merge pull request #4957 from ReinUsesLisp/alpha-test-rtLC2020-11-211-4/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Remove warning of untested alpha test
| * | | | | | | | | | | gl_rasterizer: Remove warning of untested alpha testReinUsesLisp2020-11-211-4/+0
| | |_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Alpha test has been proven to only affect the first render target.
* | | | | | | | | | | Merge pull request #4953 from lioncash/shader-shadowbunnei2020-11-211-88/+96
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | shader_bytecode: Eliminate variable shadowing
| * | | | | | | | | | | shader_bytecode: Make use of [[nodiscard]] where applicableLioncash2020-11-201-73/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that all queried values are made use of.
| * | | | | | | | | | | shader_bytecode: Eliminate variable shadowingLioncash2020-11-201-15/+17
| | |_|/ / / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #4951 from bunnei/olsc-stubbunnei2020-11-206-0/+91
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
| * | | | | | | | | | | olsc: Move member initialization to after member functions.bunnei2020-11-201-2/+2
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| * | | | | | | | | | | hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.bunnei2020-11-196-0/+91
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
* | | | | | | | | | | Merge pull request #4941 from lioncash/configMorph2020-11-201-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | configure_input_player: Use static qualifier for IsProfileNameValid()
| * | | | | | | | | | | configure_input_player: Use static qualifier for IsProfileNameValid()Lioncash2020-11-181-1/+1
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a static member function, so we don't need use an existing instance to call this function.
* | | | | | | | | | | Merge pull request #4950 from german77/RumbleStrenghtLC2020-11-202-4/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Modify rumble amplification
| * | | | | | | | | | | Modify rumble amplificationgerman772020-11-192-4/+3
| | |/ / / / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #4952 from ReinUsesLisp/bit-castLC2020-11-202-0/+23
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | common/bit_cast: Add function matching std::bit_cast without constexpr
| * | | | | | | | | | common/bit_cast: Add function matching std::bit_cast without constexprReinUsesLisp2020-11-202-0/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a std::bit_cast-like function archiving the same runtime results as the standard function, without compile time support. This allows us to use bit_cast while we wait for compiler support, it can be trivially replaced in the future.
* | | | | | | | | | | Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcsRodrigo Locatti2020-11-202-151/+122
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | maxwell_3d: Move code to separate functions and insert instead of push_back
| * | | | | | | | | | maxwell_3d: Use insert instead of loop push_backReinUsesLisp2020-11-111-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the overhead of bounds checking on each element. It won't reduce the cost of allocation because usually this vector's capacity is usually large enough to hold whatever we push to it.
| * | | | | | | | | | maxwell_3d: Move code to separate functionsReinUsesLisp2020-11-112-151/+124
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Deduplicate some code and put it in separate functions so it's easier to understand and profile.
* | | | | | | | | | | virtual_buffer: Do nothing on resize() calls with same sizesLioncash2020-11-191-1/+6
| |/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents us from churning memory by freeing and reallocating a memory block that would have already been adequate as is.
* | | | | | | | | | Merge pull request #4936 from lioncash/pagebunnei2020-11-194-12/+37
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | page_table: Allow page tables to be moved
| * | | | | | | | | virtual_buffer: Add compile-time type-safety guarantees with VirtualBufferLioncash2020-11-181-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on other platforms). Neither of these ensure that non-trivial objects are properly constructed in the allocated memory. To prevent potential undefined behavior occurring due to that, we can add a static assert to loudly complain about cases where that is done.
| * | | | | | | | | page_table: Allow page tables to be movedLioncash2020-11-184-9/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes page tables and virtual buffers able to be moved, but not copied, making the interface more flexible. Previously, with the destructor specified, but no move assignment or constructor specified, they wouldn't be implicitly generated.
| * | | | | | | | | page_table: Add missing doxygen parameters to Resize()Lioncash2020-11-181-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves two -Wdocumentation warnings.
| * | | | | | | | | page_table: Remove unnecessary header inclusionsLioncash2020-11-181-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents indirect inclusions for these headers.
* | | | | | | | | | Merge pull request #4866 from Morph1984/mjolnir-p3-prodbunnei2020-11-1866-1431/+3265
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
| * | | | | | | | | | sdl_impl: Pump SDL Events at 1000 HzMorph2020-11-161-1/+1
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| * | | | | | | | | | configure_input: Accommodate for the mouse input device engineMorph2020-11-162-2/+18
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| * | | | | | | | | | hid: Reimplement Begin/EndPermitVibrationSessionMorph2020-11-163-5/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
| * | | | | | | | | | controllers/npad: Load input devices on initMorph2020-11-161-0/+2
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| * | | | | | | | | | configure_input: Update the input profiles for other player tabsMorph2020-11-164-11/+38
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| * | | | | | | | | | general: Fix compiler warnings on linux and miscellaneous changesMorph2020-11-1612-22/+31
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| * | | | | | | | | | sdl_impl: Revert to the "old" method of mapping sticksMorph2020-11-163-33/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes. Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
| * | | | | | | | | | applets/controller: Change the input button to create input profilesMorph2020-11-1610-100/+117
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
| * | | | | | | | | | controllers/npad: Remove the old vibration filterMorph2020-11-164-65/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
| * | | | | | | | | | input: Disconnect a controller prior to connecting a new oneMorph2020-11-162-50/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected. Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
| * | | | | | | | | | hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph2020-11-163-12/+66
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| * | | | | | | | | | input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-1619-101/+327
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
| * | | | | | | | | | configure_input: Add per-player vibrationMorph2020-11-1616-28/+730
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
| * | | | | | | | | | settings: Remove global vibration strength modifierMorph2020-11-169-19/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be replaced in favor of per-player vibration strength modifiers.
| * | | | | | | | | | hid: Mark Begin/EndPermitVibrationSession as stubsMorph2020-11-163-18/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
| * | | | | | | | | | controllers/npad: Send an empty vibration on destruction/deactivationMorph2020-11-163-22/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This stops all controllers from continuously vibrating when emulation is stopped.
| * | | | | | | | | | hid: Stub IsVibrationDeviceMountedMorph2020-11-162-1/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in Super Mario Odyssey
| * | | | | | | | | | controllers/npad: Add heuristics to reduce rumble state changesMorph2020-11-163-35/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
| * | | | | | | | | | configure_input: Hook up the vibration percentage spinboxMorph2020-11-1611-3/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
| * | | | | | | | | | controllers/npad: Stop games from vibrating incorrect controllersMorph2020-11-161-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
| * | | | | | | | | | hid: Fix controller rumble based on new researchMorph2020-11-163-43/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
| * | | | | | | | | | hid: Pop a struct of parameters instead of popping individual parametersMorph2020-11-161-103/+237
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id. Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
| * | | | | | | | | | hid: Reorder all HID commandsMorph2020-11-165-217/+232
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reorders all HID commands in command id order.
| * | | | | | | | | | hid: Implement GetVibrationDeviceInfoMorph2020-11-162-3/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware. The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators. Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators. Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
| * | | | | | | | | | hid: Stub InitializeVibrationDeviceMorph2020-11-161-3/+11
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| * | | | | | | | | | controllers/npad: Rename NPadType to NpadStyleSetMorph2020-11-163-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This more accurately represents the underlying type and avoids confusion with NpadType
| * | | | | | | | | | controllers/npad: Add DeviceHandle structMorph2020-11-161-27/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
| * | | | | | | | | | configure_input_player: Change "Defaults" button behaviorMorph2020-11-162-35/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
| * | | | | | | | | | settings: Preparation for per-game input settingsMorph2020-11-1619-115/+167
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| * | | | | | | | | | udp/client: Reduce testing period to 5 secondsMorph2020-11-161-1/+1
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| * | | | | | | | | | config: Migrate config files into config/customMorph2020-11-164-21/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: lat9nq <lat9nq@virginia.edu>
| * | | | | | | | | | controllers/npad: Connect a controller on init if none are connectedMorph2020-11-162-1/+15
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| * | | | | | | | | | applets/controller: Auto accept a valid single player configurationMorph2020-11-163-14/+24
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| * | | | | | | | | | bootmanager: Allow mouse clicks only if touch is disabledMorph2020-11-161-3/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously mouse clicks will not register when touch is disabled. This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
| * | | | | | | | | | input_profiles: Implement input profilesMorph2020-11-1613-130/+509
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| * | | | | | | | | | configure_input_player: Implement input exclusivity and persistenceMorph2020-11-164-138/+205
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
| * | | | | | | | | | ui/themes: Cleanup UIMorph2020-11-1613-397/+263
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* | | | | | | | | | | rasterizer_interface: Make use of [[nodiscard]] where applicableLioncash2020-11-171-8/+9
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* | | | | | | | | | | render_base: Make use of [[nodiscard]] where applicableLioncash2020-11-171-11/+11
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* | | | | | | | | | | gpu: Make use of [[nodiscard]] where applicableLioncash2020-11-171-31/+35
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* | | | | | | | | | Merge pull request #4929 from lioncash/nodiscard-inputbunnei2020-11-171-11/+12
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | motion_input: Mark member functions as [[nodiscard]] where applicable
| * | | | | | | | | motion_input: Mark constructor as explicitLioncash2020-11-151-1/+1
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| * | | | | | | | | motion_input: Mark member functions as [[nodiscard]] where applicableLioncash2020-11-151-10/+11
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* | | | | | | | | | Merge pull request #4914 from lat9nq/gl-warningsLC2020-11-151-8/+28
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | bootmanager: Log and show GL_RENDERER string when GPU is insufficient
| * | | | | | | | | bootmanager: Address review commentslat9nq2020-11-101-12/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes QMessageBox usages to warnings, as the problems they bring to light are being safely handled by the application and do not warrant something of the "critical" level. Changes LOG_CRITICAL to LOG_ERROR for the same reason. Preferring ERROR to WARNING as yuzu is denying loading of any guest applications after checking for these conditions. Moved logging the GL_RENDERER string into GetUnsupportedGLExtensions() to make more clear that unsupported extensions were already being logged. Makes placement of the logs easier to understand later, as well.
| * | | | | | | | | bootmanager: Log and show GL_RENDERER string when GPU is insufficientlat9nq2020-11-101-3/+19
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the first message to not include the OpenGL version, as the error is caused by OpenGL failing to load. Adds a new check for OpenGL version 4.3. This will display a message with a similar error as well as the GL_RENDERER string. Adds a CRITICAL log message when triggered. This prevents a crash with yuzu trying to use older OpenGL versions. Modifies the unsupported extension message to output the GL_RENDERER string in the message, as well as logging the string.
* | | | | | | | | Merge pull request #4895 from Morph1984/cave-story-plus-applet-fixbunnei2020-11-132-26/+80
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | applets/controller: Introduce additional checks for mode and caller
| * | | | | | | | applets: Rename LibraryAppletVersion to ControllerAppletVersionMorph2020-11-082-15/+15
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| * | | | | | | | applets/controller: Pop normal data for StrapGuide and FirmwareUpdateMorph2020-11-082-6/+19
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| * | | | | | | | applets/controller: Introduce additional checks for mode and callerMorph2020-11-082-5/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields. Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
| * | | | | | | | applets/controller: Add ControllerUpdateFirmwareArg structMorph2020-11-081-0/+7
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* | | | | | | | | Merge pull request #4901 from bunnei/caps-stubbunnei2020-11-102-9/+17
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
| * | | | | | | | hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.bunnei2020-11-072-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This works similiar to GetAlbumContentsFileListForApplication. - Since we do not implement the album, this should be safe to stub for now. - Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
* | | | | | | | | Merge pull request #4909 from lioncash/interruptRodrigo Locatti2020-11-091-2/+2
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | cpu_interrupt_handler: Mark move contructor/assignment as deleted
| * | | | | | | | cpu_interrupt_handler: Mark move contructor/assignment as deletedLioncash2020-11-081-2/+2
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The interrupt handler contains a std::atomic_bool, which isn't copyable or movable, so the special move member functions will always be deleted, despite being defaulted. This can resolve warnings on clang and GCC.
* / | | | | | | ipc_helpers: Remove usage of the global system instanceLioncash2020-11-0816-7/+23
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
* | | | | | | Merge pull request #4903 from bunnei/remove-gpu-integritybunnei2020-11-083-29/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: dma_pusher: Remove integrity check on command lists.
| * | | | | | | video_core: dma_pusher: Remove integrity check on command lists.bunnei2020-11-073-29/+1
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | - This seems to cause softlocks in Breath of the Wild.
* | | | | | | Merge pull request #4906 from lat9nq/log-cpu-accuracyLC2020-11-071-0/+1
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | settings: log value of CPU_Accuracy
| * | | | | | settings: log value of CPU_Accuracylat9nq2020-11-071-0/+1
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* | | | | | Merge pull request #4888 from lioncash/unicorn-removebunnei2020-11-0711-418/+15
|\ \ \ \ \ \ | |/ / / / / |/| | | | | core: Remove usage of unicorn
| * | | | | core: Remove usage of unicornLioncash2020-11-0411-418/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
* | | | | | common/fiber: Move all member variables into impl classLioncash2020-11-072-89/+86
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hides all of the implementation details for users of the class. This has the benefit of reducing includes and also making the fiber classes movable again.
* | | | | | Merge pull request #4891 from lioncash/clang2bunnei2020-11-064-7/+14
|\ \ \ \ \ \ | | | | | | | | | | | | | | General: Fix clang build
| * | | | | | General: Fix clang buildLioncash2020-11-054-7/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows building on clang to work again
* | | | | | | Merge pull request #4894 from lioncash/fnbunnei2020-11-061-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | settings: Simplify initializer of resolution factor
| * | | | | | | settings: Simplify initializer of resolution factorLioncash2020-11-061-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can use a braced initializer to accomplish the same thing with less code.
* | | | | | | Merge pull request #4854 from ReinUsesLisp/cube-array-shadowbunnei2020-11-063-25/+37
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | shader: Partially implement texture cube array shadow
| * | | | | | shader: Partially implement texture cube array shadowReinUsesLisp2020-10-283-25/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This implements texture cube arrays with shadow comparisons but doesn't fix the asserts related to it. Fixes out of bounds reads on swizzle constructors and makes them use bounds checked ::at instead of the unsafe operator[].
* | | | | | | Merge pull request #4889 from lioncash/setting-globalbunnei2020-11-059-39/+50
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | core/settings: Move configuring_global behind an API
| * | | | | | | core/settings: Move configuring_global behind an APILioncash2020-11-049-39/+50
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
* | | | | | | Merge pull request #4858 from lioncash/initializerbunnei2020-11-045-4/+24
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | General: Resolve a few missing initializer warnings
| * | | | | | | General: Resolve a few missing initializer warningsLioncash2020-10-305-4/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a few -Wmissing-initializer warnings.
* | | | | | | | Merge pull request #4869 from bunnei/improve-gpu-syncChloe2020-11-0415-117/+448
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Improvements to GPU synchronization & various refactoring
| * | | | | | | | fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei2020-11-012-3/+11
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| * | | | | | | | core: Initialize GPU before services.bunnei2020-11-011-4/+6
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| * | | | | | | | hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei2020-11-013-46/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Refactor so that SubmitGPFIFO and KickoffPB use shared functionality. - Implement add_wait and add_increment flags.
| * | | | | | | | video_core: dma_pusher: Add support for integrity checks.bunnei2020-11-012-0/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Log corrupted command lists, rather than crash.
| * | | | | | | | video_core: dma_pusher: Add support for prefetched command lists.bunnei2020-11-012-25/+52
| | | | | | | | |
| * | | | | | | | service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.bunnei2020-11-011-0/+4
| | | | | | | | |
| * | | | | | | | video_core: gpu: Implement WaitFence and IncrementSyncPoint.bunnei2020-11-013-28/+70
| | | | | | | | |
| * | | | | | | | hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.bunnei2020-11-013-9/+31
| | | | | | | | |
| * | | | | | | | hle service: nvdrv: Update to instantiate SyncpointManager.bunnei2020-11-012-5/+18
| | | | | | | | |
| * | | | | | | | hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.bunnei2020-11-014-1/+127
| | | | | | | | |
* | | | | | | | | Merge pull request #4874 from lioncash/nodiscard2bunnei2020-11-047-16/+16
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | nvdec: Make use of [[nodiscard]] where applicable
| * | | | | | | | nvdec: Make use of [[nodiscard]] where applicableLioncash2020-11-027-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents bugs from occurring where the results of a function are accidentally discarded
* | | | | | | | | Merge pull request #4873 from lioncash/common-errorbunnei2020-11-039-31/+49
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common: Enable warnings as errors
| * | | | | | | | | common: Enable warnings as errorsLioncash2020-11-029-31/+49
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleans up common so that we can enable warnings as errors.
* | | | | | | | | Merge pull request #4878 from bunnei/unload-nrrbunnei2020-11-031-1/+15
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | hle: service: ldr: Implement UnloadNrr.
| * | | | | | | | | hle: service: ldr: Implement UnloadNrr.bunnei2020-10-311-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Final Fantasy X/X-2 HD Remaster.
* | | | | | | | | | Merge pull request #4865 from ameerj/async-threadcountbunnei2020-11-011-8/+9
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | async_shaders: Increase Async worker thread count for >8 thread cpus
| * | | | | | | | | async_shaders: Increase Async worker thread count for 8+ thread cpusameerj2020-10-291-8/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds 1 async worker thread for every 2 available threads above 8
* | | | | | | | | | Rename to align with switchbrew and remove gpu function (#4714)Levi Behunin2020-11-012-16/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
* | | | | | | | | | Merge pull request #4853 from ReinUsesLisp/fcmp-immbunnei2020-10-312-1/+4
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | shader/arithmetic: Implement FCMP immediate + register variant
| * | | | | | | | | shader/arithmetic: Implement FCMP immediate + register variantReinUsesLisp2020-10-282-1/+4
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Trivially add the encoding for this.
* | | | | | | | | Merge pull request #4872 from jbeich/clangLC2020-10-301-1/+1
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | video_core: unbreak -Werror in NVDEC with Clang
| * | | | | | | | video_core: unbreak -Werror in NVDEC with ClangJan Beich2020-10-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^
* | | | | | | | | CMakeLists: Resolve MSVC build failuresLioncash2020-10-301-1/+0
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Prevents the compiler tripping up about Windows headers.
* | | | | | | | Merge pull request #4868 from lioncash/discard-errorbunnei2020-10-303-6/+21
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | General: Make ignoring a discarded return value an error
| * | | | | | | | General: Catch more expressions with no effect on MSVCLioncash2020-10-301-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MSVC lets us fine-tune catching expressions with no side-effects a little more.
| * | | | | | | | General: Make ignoring a discarded return value an errorLioncash2020-10-303-6/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows our CI to catch more potential bugs. This also removes the [[nodiscard]] attribute of IOFile's Open member function. There are cases where a file may want to be opened, but have the status of it checked at a later time.
* | | | | | | | | common/stream: Be explicit with copy and move operatorsLioncash2020-10-301-3/+9
| | | | | | | | |
* | | | | | | | | vp9: Be explicit with copy and move operatorsLioncash2020-10-301-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's deprecated in the language to autogenerate these if the destructor for a type is specified, so we can explicitly specify how we want these to be generated.
* | | | | | | | | vp9: Mark functions with [[nodiscard]] where applicableLioncash2020-10-302-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents values from mistakenly being discarded in cases where it's a bug to do so.
* | | | | | | | | vp9: Provide a default initializer for "hidden" memberLioncash2020-10-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API of VP9 exposes a WasFrameHidden() function which accesses this member. Given the constructor previously didn't initialize this member, it's a potential vector for an uninitialized read. Instead, we can initialize this to a deterministic value to prevent that from occurring.
* | | | | | | | | vp9: Make some member functions internally linkedLioncash2020-10-302-58/+54
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These helper functions don't directly modify any member state and can be hidden from view.
* | | | | | | | Merge pull request #4837 from lioncash/nvdec-2bunnei2020-10-2913-88/+81
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | nvdec: Minor tidying up
| * | | | | | | h264: Make WriteUe take a u32Lioncash2020-10-272-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enforces the type of the desired value in calling code.
| * | | | | | | vp9: std::move buffer within ComposeFrameHeader()Lioncash2020-10-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can move the buffer here to avoid a heap reallocation
| * | | | | | | vp9: Remove dead codeLioncash2020-10-271-6/+0
| | | | | | | |
| * | | | | | | vp9: Join declarations with assignmentsLioncash2020-10-271-7/+8
| | | | | | | |
| * | | | | | | vp9: Remove pessimizing movesLioncash2020-10-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The move will already occur without std::move.
| * | | | | | | vp9: Resolve variable shadowingLioncash2020-10-271-4/+4
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| * | | | | | | nvdec: Tidy up header includesLioncash2020-10-2713-62/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents a few unnecessary inclusions.
* | | | | | | | Merge pull request #4781 from german77/GChotplugbunnei2020-10-293-303/+433
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Add hotplug, rumble and fix 3rd party adapters for the GC adapter
| * | | | | | | | Add hotplug, rumble and fix 3rd party adapters for the GC adaptergerman2020-10-293-303/+433
| | |_|/ / / / / | |/| | | | | |
* | | | | | | | kernel/process: Add missing <ctime> includeMorph2020-10-291-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes compilation on MSVC
* | | | | | | | Merge pull request #4857 from liushuyu/masterLC2020-10-291-5/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | web_service: follow-up fix to #4842
| * | | | | | | | web_service: follow-up fix to #4842 ...liushuyu2020-10-291-5/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * The web_service http request is now fixed on Windows (R) platform. * The issue is due to a complicated race-condition in `httplib`, a detailed explanation is available at https://github.com/yhirose/cpp-httplib/pull/701 * A pending Pull Request on `httplib` has been applied to remedy the said race-condition. * The socket availability check is removed due to a behavioral chice of `httplib` that a socket will not be created before any actual request is sent.
* | | | | | | | Merge pull request #4835 from lat9nq/rng-default-timebunnei2020-10-291-1/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Use the current time as the default RNG seed
| * | | | | | | | kernel: Use the current time as the default RNG seedlat9nq2020-10-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use the current time, not zero, as the default RNG seed.
* | | | | | | | | Merge pull request #4838 from lioncash/syncmgrbunnei2020-10-292-9/+9
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | sync_manager: Amend parameter order of calls to SyncptIncr constructor
| * | | | | | | | sync_manager: Amend parameter order of calls to SyncptIncr constructorLioncash2020-10-272-9/+9
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Corrects some cases where the arguments would be incorrectly swapped.
* | | | | | | | web_service: web_backend: Handle socket errors with GenericRequest.bunnei2020-10-291-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes a shutdown crash when we try to submit telemetry if there is a service issue.
* | | | | | | | video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.bunnei2020-10-291-1/+1
| | | | | | | |
* | | | | | | | Merge pull request #4846 from lioncash/service-fnbunnei2020-10-285-1/+7
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | service: Update function tables
| * | | | | | | service: Update function tablesLioncash2020-10-285-1/+7
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | Updates function tables according to info on SwitchBrew.
* | | | | | | Merge pull request #4851 from ReinUsesLisp/core-threads-raceLC2020-10-281-5/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hle/kernel: Remove unused registered_core_threads to fix data races
| * | | | | | | hle/kernel: Remove unused registered_core_threads to fix data racesReinUsesLisp2020-10-271-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member was only used on asserts and it triggered data races. Remove it to fix them.
* | | | | | | | Merge pull request #4850 from ReinUsesLisp/fiber-ptr-refLC2020-10-282-3/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
| * | | | | | | | common/fiber: Take shared_ptr<Fiber> by copy in YieldToReinUsesLisp2020-10-282-3/+3
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | YieldTo does not intend to modify the passed shared_ptrs. Pass it by copy to keep a reference count while this function executes.
* | | | | | | | Merge pull request #4849 from ReinUsesLisp/fix-fiber-testLC2020-10-281-31/+40
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | tests: Fix data race in fibers test
| * | | | | | | | tests: Fix data race in fibers testReinUsesLisp2020-10-281-31/+40
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous to this commit, the tests were using operator[] from unordered_map to query elements but this silently inserts empty elements when they don't exist. If all threads were executed without concurrency, this wouldn't be an issue, but the same unordered_map could be written from two threads at the same time. This is a data race and makes some previously inserted elements invisible for a short period of time, causing them to insert and return an empty element. This default constructed element (a zero) was used to index an array of fibers that asserted when one of them was nullptr, shutting the test session off. To address this issue, lock on thread id reads and writes. This could be a shared mutex to allow concurrent reads, but the definition of std::this_thread::get_id is fuzzy when using non-standard techniques like fibers. I opted to use a standard mutex. While we are at it, fix the included headers.
* | | | | | | | Merge pull request #4848 from ReinUsesLisp/type-limitsLC2020-10-282-1/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core: Enforce -Werror=type-limits
| * | | | | | | | video_core: Enforce -Werror=type-limitsReinUsesLisp2020-10-282-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences one warning and avoids introducing more in the future.
* | | | | | | | | video_core: Enforce -Wredundant-move and -Wpessimizing-moveReinUsesLisp2020-10-284-4/+5
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Silence three warnings and make them errors to avoid introducing more in the future.
* / / / / / / / web_backend: fix a regression introduced in 39c8d18liushuyu2020-10-272-20/+2
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * A regression was in 39c8d18 and token verification function was broken. * The reason being `httplib` now requires OpenSSL 1.1+ API while LibreSSL 2.x provided OpenSSL 1.0 compatible API. * The bundled LibreSSL has been updated to 3.2.2 so it now provides OpenSSL 1.1 compatible API now. * Also the path hint has been added so that it will find the correct path to the CA certs on *nix systems. * An option is provided so that *nix system distributions/providers can use their own SSL implementations when compiling Yuzu/Citra to (hopefully) complies with their maintenance guidelines. * LURLParse is also removed since `httplib` can handle `scheme:host:port` string itself now.
* / / / / / / yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.bunnei2020-10-273-11/+11
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
* | | | | | Merge pull request #4729 from ameerj/nvdec-prodbunnei2020-10-2750-310/+3909
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: NVDEC Implementation
| * | | | | | video_core: NVDEC Implementationameerj2020-10-2750-310/+3909
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
* | | | | | Merge pull request #4832 from bunnei/cpu-manager-microprofile-fixbunnei2020-10-271-0/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
| * | | | | | core: cpu_manager: Add missing call to MicroProfileOnThreadExit().bunnei2020-10-271-0/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | - Fixes an occasional crash when trying to launch subsequent games.
* | | | | | Merge pull request #4833 from bunnei/timezonemanager-explicitbunnei2020-10-271-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | hle: services: TimeZoneContentManager: This can be made explicit.
| * | | | | | hle: services: TimeZoneContentManager: This can be made explicit.bunnei2020-10-271-1/+1
| |/ / / / /
* | | | | | Merge pull request #4834 from lioncash/copy-fnbunnei2020-10-274-7/+9
|\ \ \ \ \ \ | |/ / / / / |/| | | | | controller: Pass ControllerParameters by reference in ReconfigureControllers()
| * | | | | controller: Pass ControllerParameters by reference in ReconfigureControllers()Lioncash2020-10-274-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | Prevents unnecessary copies and heap reallocations from occurring.
* | | | | | Merge pull request #4827 from lioncash/truncRodrigo Locatti2020-10-251-9/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | controller: Convert led_patterns integer literals to bool literals
| * | | | | | controller: Convert led_patterns integer literals to bool literalsLioncash2020-10-251-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'bool' isn't always guaranteed to be the same size as an int, so this can technically cause truncation warnings if we support other platforms.
* | | | | | | Merge pull request #4828 from lioncash/lockguardRodrigo Locatti2020-10-252-2/+2
|\ \ \ \ \ \ \ | | |/ / / / / | |/| | | | | general: Use template deduction guides for lock_guard
| * | | | | | general: Use template deduction guides for lock_guardLioncash2020-10-252-2/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | Same behavior, less code.
* | | | | | applets/profile_select: Resolve a warning in exec()Morph2020-10-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Resolves a warning where not all control paths return a value.
* | | | | | Merge pull request #4817 from Kewlan/open-single-save-locationbunnei2020-10-243-16/+20
|\ \ \ \ \ \ | | | | | | | | | | | | | | main/profile_select: Don't ask for profile when there's only one.
| * | | | | | Don't ask for profile when there's only one.Kewlan2020-10-223-16/+20
| | | | | | |
* | | | | | | Merge pull request #4816 from Morph1984/controller-disconnect-fixLC2020-10-231-85/+84
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | sdl_impl: Fix controller reconnection issues
| * | | | | | | sdl_impl: Fix controller reconnection issuesMorph2020-10-211-85/+84
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected. This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map. Fix this by only returning an SDLJoystick if and only if it exists in the map.
* | | | | | | Merge pull request #4706 from ReinUsesLisp/cmake-host-shadersbunnei2020-10-232-12/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Fix instances where msbuild always regenerated host shaders
| * | | | | | | video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp2020-09-242-12/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When HEADER_GENERATOR was included in the DEPENDS section of custom commands, msbuild assumed this was always modified. Changing this file is not common so we can remove it from there.
* | | | | | | | Merge pull request #4792 from bunnei/rtc-fixbunnei2020-10-239-198/+341
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | service: time: Update current time with changes to RTC setting.
| * | | | | | | service: time: Update current time with changes to RTC setting.bunnei2020-10-139-198/+341
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
* | | | | | | | core: Fix clang build pt.3Lioncash2020-10-224-16/+6
| |_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | Should finally resolve building with clang.
* | | | | | | Merge pull request #4811 from lioncash/warn-videobunnei2020-10-211-2/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Conditially activate relevant compiler warnings
| * | | | | | | video_core: Conditially activate relevant compiler warningsLioncash2020-10-211-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These compiler flags aren't shared with clang, so specifying these flags unconditionally can lead to a bit of warning spam. While we're in the area, we can also enable -Wunused-but-set-parameter given this is almost always a bug.
* | | | | | | | core: Fix clang build pt.2Lioncash2020-10-212-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves the clang build issue in a more unintrusive way.
* | | | | | | | Revert "core: Fix clang build"bunnei2020-10-21104-904/+665
|/ / / / / / /
* | | | | | | kernel: Fix build with recent compiler flag changesLioncash2020-10-211-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This slipped through the cracks due to another change being merged before the compiler flag changes.
* | | | | | | Merge pull request #4807 from ReinUsesLisp/glasm-robust-ssboLC2020-10-213-33/+54
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_arb_decompiler: Implement robust buffer operations
| * | | | | | | gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp2020-10-203-33/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
* | | | | | | | Merge pull request #4796 from lioncash/clangLC2020-10-21104-665/+904
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core: Fix clang build
| * | | | | | | | core: Fix clang buildLioncash2020-10-18104-665/+904
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* | | | | | | | | Merge pull request #4390 from ogniK5377/get-applet-inf-stubbunnei2020-10-211-1/+11
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | nifm: GetAppletInfo stub
| * | | | | | | | | Added remaining paramsDavid Marcec2020-10-201-1/+4
| | | | | | | | | |
| * | | | | | | | | nifm: GetAppletInfo stubDavid Marcec2020-10-201-1/+8
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Fixes crash for Catherine Full Body
* | | | | | | | | Merge pull request #4809 from Morph1984/mjolnir-p3LC2020-10-203-25/+23
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | configure_input_player: Fix modifier buttons
| * | | | | | | | | configure_input_player: Fix modifier buttonsMorph2020-10-203-25/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix them for real this time, now they finally work.
* | | | | | | | | | Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnectbunnei2020-10-201-15/+13
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | sdl_impl: Erase the SDLJoystick entry after removing a controller
| * | | | | | | | | sdl_impl: Erase the SDLJoystick entry after removing a controllerMorph2020-10-161-15/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID. When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input. Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed. Resolve this by properly erasing the SDLJoystick entry from the vector.
* | | | | | | | | | Merge pull request #4788 from ReinUsesLisp/lockfree-host-threadbunnei2020-10-201-28/+38
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | kernel: Implement host thread register methods without locking
| * | | | | | | | | kernel: Implement host thread register methods without lockingReinUsesLisp2020-10-131-28/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Locks on GetCurrentHostThreadID were causing performance issues according to Visual Studio's profiler. It was consuming twice the time as arm_interface.Run(). The cost was not in the function itself but in the lockinig it required. Reimplement these functions using atomics and static storage instead of an unordered_map. This is a side effect to avoid locking and using linked lists for reads. Replace unordered_map with a linear search.
* | | | | | | | | | Merge pull request #4785 from Morph1984/fs-hadesbunnei2020-10-201-2/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | filesystem: Fix CreateDirectory and DeleteFile
| * | | | | | | | | | filesystem: Fix CreateDirectory and DeleteFileMorph2020-10-131-2/+3
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
* | | | | | | | | | Merge pull request #4204 from ReinUsesLisp/vulkan-1.0bunnei2020-10-197-58/+92
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
| * | | | | | | | | | vk_device: Use Vulkan 1.0 properlyReinUsesLisp2020-08-205-52/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enable the required capabilities to use Vulkan 1.0 without validation errors and disable those that are not compatible with it.
| * | | | | | | | | | renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not availableReinUsesLisp2020-08-203-6/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only creates an 1.0 instance.
* | | | | | | | | | | Merge pull request #4802 from lioncash/bcatbunnei2020-10-191-7/+7
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core: Add boxcat sources with target_sources
| * | | | | | | | | | | core: Add boxcat sources with target_sourcesLioncash2020-10-181-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, minus a script variable.
* | | | | | | | | | | | Merge pull request #4783 from bunnei/nvdrv-freespacebunnei2020-10-182-0/+25
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
| * | | | | | | | | | | hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.bunnei2020-10-132-0/+25
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is used by Super Mario 3D All-Stars.
* | | | | | | | | | | Merge pull request #4801 from lioncash/missing-boundbunnei2020-10-181-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | mii/manager: Make use of unused lower bound in GetRandomValue()
| * | | | | | | | | | | mii/manager: Make use of unused lower bound in GetRandomValue()Lioncash2020-10-171-1/+1
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
* | | | | | | | | | | Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitivebunnei2020-10-186-26/+7
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | vk_graphics_pipeline: Manage primitive topology as fixed state
| * | | | | | | | | | | vk_graphics_pipeline: Manage primitive topology as fixed stateReinUsesLisp2020-10-136-26/+7
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan has requirements for primitive topologies that don't play nicely with yuzu's. Since it's only 4 bits, we can move it to fixed state without changing the size of the pipeline key. - Fixes a regression on recent Nvidia drivers on Fire Emblem: Three Houses.
* | | | | | | | | | | Merge pull request #4797 from bunnei/bcat-errorsbunnei2020-10-171-0/+10
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service: bcat: Check client connection before interacting with socket.
| * | | | | | | | | | | service: bcat: Check client connection before interacting with socket.bunnei2020-10-171-0/+10
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes a crash when BCAT service is offline.
* | | | | | | | | | | udp/client: Make use of designated initializers in TestCommunication()Lioncash2020-10-161-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but makes the callback list nicer to look at.
* | | | | | | | | | | udp/client: Take std::function by const reference with TestCommunication()Lioncash2020-10-162-5/+5
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant copies.
* | | | | | | | | | Merge pull request #4790 from lioncash/input-commonbunnei2020-10-1619-203/+306
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | input_common/CMakeLists: Make some warnings errors
| * | | | | | | | | | input_common/CMakeLists: Make some warnings errorsLioncash2020-10-1619-203/+306
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the input_common code warnings consistent with the rest of the codebase.
* | | | | | | | | | Merge pull request #4784 from bunnei/cancelbufferbunnei2020-10-163-14/+53
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | hle: service: vi: Implement BufferQueue::CancelBuffer.
| * | | | | | | | | | hle: service: vi: Implement BufferQueue::CancelBuffer.bunnei2020-10-143-14/+53
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This is used by Super Mario 3D All-Stars.
* | | | | | | | | | service: acc: Stub IManagerForApplication::StoreOpenContext.bunnei2020-10-151-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Super Mario 3D All-Stars.
* | | | | | | | | | Merge pull request #4772 from goldenx86/block-rdnabunnei2020-10-151-0/+24
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
| * | | | | | | | | vk_device: Block VK_EXT_extended_dynamic_state for RDNA devicesgoldenx862020-10-091-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in the latest 20.9.2 proprietary Windows drivers. As a workaround, for now we block device names corresponding to current RDNA released products.
* | | | | | | | | | audio_core/CMakeLists: Make warnings consistent with coreLioncash2020-10-136-8/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normalizes the warnings shared between audio_core and core.
* | | | | | | | | | core/CMakeLists: Make some warnings errorsLioncash2020-10-1330-146/+144
| |_|_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
* | | | | | | | | Merge pull request #3929 from FearlessTobi/ticket-keysbunnei2020-10-132-32/+30
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | file_sys/nsp: Make SetTicketKeys actually do something
| * | | | | | | | file_sys/nsp: Make SetTicketKeys actually do somethingFearlessTobi2020-07-182-32/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the method wasn't modifying any class state and therefore not having any effects when called. Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
* | | | | | | | | Merge pull request #4766 from ReinUsesLisp/tmml-cubebunnei2020-10-121-19/+22
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/texture: Implement CUBE texture type for TMML and fix arrays
| * | | | | | | | | shader/texture: Implement CUBE texture type for TMML and fix arraysReinUsesLisp2020-10-081-19/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo.
* | | | | | | | | | Merge pull request #4775 from ReinUsesLisp/enforce-class-memaccessbunnei2020-10-102-7/+7
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: Enforce -Wclass-memaccess
| * | | | | | | | | | video_core: Enforce -Wclass-memaccessReinUsesLisp2020-10-092-7/+7
| | | | | | | | | | |
* | | | | | | | | | | Merge pull request #4757 from german77/BetterMotionbunnei2020-10-102-8/+102
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
| * | | | | | | | | | Address commentsgerman2020-10-052-40/+40
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| * | | | | | | | | | Add compatibility with only accelerometer and auto calibrate for driftgerman2020-10-042-12/+106
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* | | | | | | | | | | Merge pull request #4771 from ReinUsesLisp/warn-unused-varLC2020-10-093-4/+7
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
| * | | | | | | | | | video_core: Enforce -Wunused-variable and -Wunused-but-set-variableReinUsesLisp2020-10-033-4/+7
| | | | | | | | | | |
* | | | | | | | | | | Merge pull request #4677 from german77/ShakeFromButtonbunnei2020-10-089-5/+295
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | InputCommon: Add random motion input for buttons
| * | | | | | | | | | | Add random motion input to keyboardgerman2020-09-264-0/+65
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| * | | | | | | | | | | Add random motion input to SDLgerman2020-09-265-5/+230
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* | | | | | | | | | | | Merge pull request #4765 from ReinUsesLisp/fix-sort-devicesRodrigo Locatti2020-10-081-13/+35
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / |/| | | | | | | | | | | renderer_vulkan/wrapper: Fix physical device sorting
| * | | | | | | | | | | renderer_vulkan/wrapper: Fix physical device sortingReinUsesLisp2020-10-071-13/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old code had a sort function that was invalid and it didn't work as expected when the base vector had a different order (e.g. renderdoc was attached). This sorts devices as expected and fixes a debug assert on MSVC.
* | | | | | | | | | | | Merge pull request #4731 from lat9nq/mingw-zstd-fixbunnei2020-10-081-1/+6
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common: Use system zstd on Linux
| * | | | | | | | | | | | CMakeLists: use system zstd on Linuxlat9nq2020-09-291-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From what I understand, this tells CMake to use the system, not conan, version of zstd. Required to build on the coming MinGW Docker container.
| * | | | | | | | | | | | CMakeLists: fix for finding zstd on linux-mingwlat9nq2020-09-291-1/+1
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* | | | | | | | | | | | | Merge pull request #4736 from Morph1984/home-button-input-protection-stubbunnei2020-10-074-2/+50
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / |/| | | | | | | | | | | | hid: Stub HomeButtonInputProtection service commands
| * | | | | | | | | | | | hid: Stub HomeButtonInputProtection service commandsMorph2020-09-304-2/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
* | | | | | | | | | | | | Merge pull request #4710 from Morph1984/fix-integrated-updatesbunnei2020-10-071-3/+22
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | submission_package: Fix updates integrated into cartridge images.
| * | | | | | | | | | | | | submission_package: Fix updates integrated into cartridge images.Morph2020-09-241-3/+22
| | |_|_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4737 from Morph1984/setshimlibraryversion-stubbunnei2020-10-075-4/+38
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | capsrv: Stub 3 variants of SetShimLibraryVersion
| * | | | | | | | | | | | | caps_c: Stub SetShimLibraryVersionMorph2020-09-302-1/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by caps_su SetShimLibraryVersion
| * | | | | | | | | | | | | caps_u: Stub SetShimLibraryVersionMorph2020-09-302-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in Super Smash Bros. Ultimate
| * | | | | | | | | | | | | caps_su: Properly stub SetShimLibraryVersionMorph2020-09-301-1/+6
| | |/ / / / / / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4727 from FrogTheFrog/patch-1bunnei2020-10-071-2/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce the "shake" requirements when configuring UDP.
| * | | | | | | | | | | | | Reduce the "shake" requirements when configuring UDP.Lukas Senionis2020-09-301-2/+6
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* | | | | | | | | | | | | | Merge pull request #4742 from german77/InputFilterbunnei2020-10-061-49/+58
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / / |/| | | | | | | | | | | | | HID: Only use inputs corresponding to controller type
| * | | | | | | | | | | | | Only use inputs corresponding to controller typegerman2020-10-021-49/+58
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4734 from german77/motionfusionbunnei2020-10-022-1/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | HID: Add Stub for EnableSixAxisSensorFusion
| * | | | | | | | | | | | Stubbed EnableSixAxisSensorFusiongerman2020-09-302-1/+15
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* | | | | | | | | | | | | Merge pull request #4291 from german77/ImplementControllerRumbleDavid2020-09-305-14/+63
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | input_common: First implementation of controller rumble
| * | | | | | | | | | | | | First implementation of controller rumblegerman2020-09-295-14/+63
| | |_|_|_|/ / / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4726 from lioncash/appletDavid2020-09-304-6/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | frontend/controller: Eliminate dependency on the global system instance
| * | | | | | | | | | | | core: Mark GetInstance() as deprecatedLioncash2020-09-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This way it's obvious that this function shouldn't be used in any future code.
| * | | | | | | | | | | | frontend/controller: Eliminate dependency on the global system instanceLioncash2020-09-263-5/+14
| | |_|_|_|/ / / / / / / | |/| | | | | | | | | |
* | | | | | | | | | | | Merge pull request #4733 from ReinUsesLisp/game-list-leakLC2020-09-302-3/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
| * | | | | | | | | | | | qt/game_list: Give GameListSearchField::KeyReleaseEater a parentReinUsesLisp2020-09-292-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes a memory leak as KeyReleaseEater's destructor was never called.
* | | | | | | | | | | | | Merge pull request #4732 from ReinUsesLisp/wall-clock-destrLC2020-09-303-2/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/wall_clock: Add virtual destructors
| * | | | | | | | | | | | | common/wall_clock: Add virtual destructorsReinUsesLisp2020-09-303-2/+4
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From -fsanitize=address, this code wasn't calling the proper destructor. Adding virtual destructors for each inherited class and the base class fixes this bug. While we are at it, mark the functions as final.
* | | | | | | | | | | | | Merge pull request #4735 from goldenx86/patch-1LC2020-09-301-8/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove ext_extended_dynamic_state blacklist
| * | | | | | | | | | | | | Remove ext_extended_dynamic_state blacklistMatías Locatti2020-09-301-8/+0
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
* | | | | | | | | | | | | Merge pull request #4705 from german77/SplitMotionPollerbunnei2020-09-305-76/+157
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | HID: Use different timing for motion
| * | | | | | | | | | | | Use different timing for motiongerman2020-09-245-76/+157
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* | | | | | | | | | | | | Merge pull request #4728 from Morph1984/applets-on-topbunnei2020-09-301-6/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / |/| | | | | | | | | | | | main: Allow applets to display on top while fullscreen
| * | | | | | | | | | | | main: Allow applets to display on top while fullscreenMorph2020-09-261-6/+8
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
* | | | | | | | | | | | Merge pull request #4721 from lioncash/genfnbunnei2020-09-303-5/+7
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | codec: Make lookup table static constexpr
| * | | | | | | | | | | | command_generator: Make lookup table static constexprLioncash2020-09-261-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows compilers to elide needing to push these values on the stack every time the function is called.
| * | | | | | | | | | | | codec: Make lookup table static constexprLioncash2020-09-252-3/+4
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows compilers to elide needing to push these values on the stack every time the function is called.
* | | | | | | | | | | | Merge pull request #4722 from lioncash/castingbunnei2020-09-301-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
| * | | | | | | | | | | | cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()Lioncash2020-09-251-2/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversions from void* to the proper data type are well-defined and supported by static_cast. We don't need to use reinterpret_cast here.
* | | | | | | | | | | | Merge pull request #1703 from DarkLordZach/nvdec-ioctlbunnei2020-09-304-3/+256
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / |/| | | | | | | | | | | nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
| * | | | | | | | | | | service: nvhost_vic: Ignore Submit commands.bunnei2020-06-052-1/+18
| | | | | | | | | | | |
| * | | | | | | | | | | nvdrv: Stub nvdec/vic ioctls to bypass nvdec moviesZach Hilman2020-06-054-3/+239
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* | | | | | | | | | | | Merge pull request #4719 from lioncash/audio-warnbunnei2020-09-278-38/+46
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | audio_core: Resolve sign conversion warnings
| * | | | | | | | | | | | audio_core: Resolve sign conversion warningsLioncash2020-09-258-25/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
| * | | | | | | | | | | | effect_context: Make use of explicit where applicableLioncash2020-09-251-13/+12
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
* | | | | | | | | | | | Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2Rodrigo Locatti2020-09-271-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
| * | | | | | | | | | | | vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linuxlat9nq2020-09-251-1/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
* | | | | | | | | | | | Merge pull request #4703 from lioncash/desig7bunnei2020-09-272-26/+26
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | shader/registry: Make use of designated initializers where applicable
| * | | | | | | | | | | shader/registry: Silence a -Wshadow warningLioncash2020-09-232-5/+5
| | | | | | | | | | | |
| * | | | | | | | | | | shader/registry: Remove unnecessary namespace qualifiersLioncash2020-09-231-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using statements already make these unnecessary.
| * | | | | | | | | | | shader/registry: Make use of designated initializers where applicableLioncash2020-09-231-17/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less repetition.
* | | | | | | | | | | | Merge pull request #4718 from lioncash/vkbunnei2020-09-262-5/+9
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_command_pool: Add missing header guard
| * | | | | | | | | | | | vk_command_pool: Move definition of Pool into the cpp fileLioncash2020-09-252-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the implementation details to be changed without recompiling any files that include this header.
| * | | | | | | | | | | | vk_command_pool: Make use of override on destructorLioncash2020-09-251-1/+1
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| * | | | | | | | | | | | vk_command_pool: Add missing header guardLioncash2020-09-251-0/+2
| | |/ / / / / / / / / / | |/| | | | | | | | | |
* | | | | | | | | | | | Merge pull request #4720 from lioncash/headerbunnei2020-09-265-7/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | audio_core: Remove unnecessary inclusions
| * | | | | | | | | | | | audio_core: Remove unnecessary inclusionsLioncash2020-09-255-7/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but removes header dependencies where they don't need to be.
* / / / / / / / / / / / behavior_info: Fix typo Renerer -> RendererLioncash2020-09-252-6/+6
|/ / / / / / / / / / /
* | | | | | | | | | | Merge pull request #4717 from lioncash/debugLC2020-09-251-0/+17
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service: Restore "unused" function
| * | | | | | | | | | | service: Restore "unused" functionLioncash2020-09-251-0/+17
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Turns out this function is actually used, but within a trace log.
* | | | | | | | | | | Merge pull request #4711 from lioncash/move5bunnei2020-09-251-16/+19
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | arithmetic_integer_immediate: Make use of std::move where applicable
| * | | | | | | | | | arithmetic_integer_immediate: Make use of std::move where applicableLioncash2020-09-241-16/+19
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, minus any redundant atomic reference count increments and decrements.
* | | | | | | | | | Merge pull request #4678 from Morph1984/LoadOpenContext-partial-implbunnei2020-09-243-1/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | acc: Partially implement LoadOpenContext
| * | | | | | | | | | acc: Stub LoadOpenContextMorph2020-09-213-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
* | | | | | | | | | | Merge pull request #4674 from ReinUsesLisp/timeline-semaphoresbunnei2020-09-2442-814/+647
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
| * | | | | | | | | | vk_query_cache: Hack counter destructor to avoid reserving queriesReinUsesLisp2020-09-191-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a hack to destroy all HostCounter instances before the base class destructor is called. The query cache should be redesigned to have a proper ownership model instead of using shared pointers. For now, destroy the host counter hierarchy from the derived class destructor.
| * | | | | | | | | | renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp2020-09-1942-814/+638
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores.
* | | | | | | | | | | Merge pull request #4618 from german77/GcAdapterAutoMapbunnei2020-09-243-1/+103
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / |/| | | | | | | | | | Add automap feature for GC adapter
| * | | | | | | | | | Add automap feature for GC adaptergerman2020-09-183-1/+103
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* | | | | | | | | | | Merge pull request #4702 from lioncash/doc-warnRodrigo Locatti2020-09-231-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | memory: Resolve a -Wdocumentation warning
| * | | | | | | | | | | memory: Resolve a -Wdocumentation warningLioncash2020-09-231-1/+1
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory doesn't exist as a parameter any more.
* | | | | | | | | | | Merge pull request #4701 from lioncash/unused-protoRodrigo Locatti2020-09-231-3/+2
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | install_dialog: Remove unused function prototype
| * | | | | | | | | | | install_dialog: Make use of [[nodiscard]] where applicableLioncash2020-09-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the compiler to warn against cases where the return value isn't used (which would be a bug).
| * | | | | | | | | | | install_dialog: Remove unused function prototypeLioncash2020-09-231-1/+0
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function doesn't have an implementation, so it can be removed to prevent others from unintentionally using it.
* | | | | | | | | | | Merge pull request #4700 from lioncash/copiesRodrigo Locatti2020-09-233-52/+67
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | game_list: Eliminate redundant argument copies
| * | | | | | | | | | | game_list: Make game list function naming consistentLioncash2020-09-233-36/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the naming consistent with the rest of the functions that are present.
| * | | | | | | | | | | game_list: Eliminate redundant argument copiesLioncash2020-09-232-16/+22
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Several functions can be taken by const reference to avoid copies
* | | | | | | | | | | control_flow: emplace elements in place within TryQuery()Lioncash2020-09-231-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place.
* | | | | | | | | | | control_flow: Make use of std::move in InsertBranch()Lioncash2020-09-231-7/+8
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary atomic increments and decrements.
* | | | | | | | | | General: Make use of std::nullopt where applicableLioncash2020-09-2217-59/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
* | | | | | | | | | ips_layer: Eliminate a redundant copy in Parse()Lioncash2020-09-221-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents unnecessary copying of the line being parsed.
* | | | | | | | | | Merge pull request #4675 from Morph1984/fix-boot-multicontentbunnei2020-09-221-5/+5
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | submission_package: Account for multi-content NSPs
| * | | | | | | | | submission_package: Account for multi-content NSPsMorph2020-09-181-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we assumed a submission package can only contain one Program NCA with a single TitleID. However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs. This accounts for the existence of multi-content games such as this one. - Fixes booting Super Mario 3D All-Stars from the games list.
* | | | | | | | | | Merge pull request #4692 from ReinUsesLisp/remove-vsyncRodrigo Locatti2020-09-2113-360/+35
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_opengl: Remove emulated mailbox presentation
| * | | | | | | | | | renderer_opengl: Remove emulated mailbox presentationReinUsesLisp2020-09-2013-360/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
* | | | | | | | | | | Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-implbunnei2020-09-203-5/+28
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | hid: Implement Get/SetNpadHandheldActivationMode
| * | | | | | | | | | hid: Implement Get/SetNpadHandheldActivationModeMorph2020-09-183-5/+28
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in Clubhouse Games: 51 Worldwide Classics
* | | | | | | | | | Merge pull request #4643 from FearlessTobi/decrease-pad-update-intervalbunnei2020-09-191-1/+1
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | Test: Decrease pad_update_ns
| * | | | | | | | | Test: Decrease pad_update_nsFearlessTobi2020-09-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
* | | | | | | | | | fermi_2d: Make use of designated initializersLioncash2020-09-182-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less repetition. We can also ensure all members of Config are initialized.
* | | | | | | | | | configure_input_player: Fixes motion mapping using ConfigureButtonClickMorph2020-09-181-5/+8
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* | | | | | | | | | Merge pull request #4647 from Morph1984/readd-context-menubunnei2020-09-182-31/+66
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | configure_input_player: Re-add "Clear" context menu option
| * | | | | | | | | | configure_input_player: Re-add "Clear" context menu optionMorph2020-09-182-31/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics. However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
* | | | | | | | | | | am: Stub GetPreviousProgramIndexMorph2020-09-182-1/+11
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in Super Mario 3D All-Stars
* | | | | | | | | | Merge pull request #4670 from lioncash/initializerRodrigo Locatti2020-09-171-2/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | arm_dynarmic_cp15: Initialize member variables
| * | | | | | | | | | arm_dynarmic_cp15: Initialize member variablesLioncash2020-09-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the member variables are always initialized to a deterministic value on creation.
* | | | | | | | | | | Merge pull request #4665 from lioncash/sm-kernelRodrigo Locatti2020-09-173-9/+11
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service/sm: Eliminate dependency on the global system instance
| * | | | | | | | | | | service/sm: Slightly more efficient string name validationLioncash2020-09-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can check the end of the string first for null-termination, rather than the beginning of the string.
| * | | | | | | | | | | service/sm: Eliminate dependency on the global system instanceLioncash2020-09-173-7/+9
| |/ / / / / / / / / /
* | | | | | | | | | | Merge pull request #4666 from lioncash/unused-funcRodrigo Locatti2020-09-171-22/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | service: Remove unused funcation
| * | | | | | | | | | | service: Remove unused funcationLioncash2020-09-171-22/+0
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is now completely unused, so it can be removed.
* | | | | | | | | | | Merge pull request #4671 from lioncash/nfp-copyRodrigo Locatti2020-09-172-21/+25
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | command_generator/nfp: Eliminate unnecessary copies
| * | | | | | | | | | | audio_core/command_generator: Use const references where applicableLioncash2020-09-171-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In a lot of cases, we can make use of const references rather than non-const references. While we're in the area we can silence some truncation and sign conversion warnings.
| * | | | | | | | | | | audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand()Lioncash2020-09-171-1/+1
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| * | | | | | | | | | | nfp: Eliminate two unnecessary copiesLioncash2020-09-171-10/+13
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
* | | | | | | | | | | Merge pull request #4672 from lioncash/narrowingRodrigo Locatti2020-09-171-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | decoder/texture: Eliminate narrowing conversion in GetTldCode()
| * | | | | | | | | | | decoder/texture: Eliminate narrowing conversion in GetTldCode()Lioncash2020-09-171-1/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The assignment was previously truncating a u64 value to a bool.
* | | | | | | | | | | Merge pull request #4673 from lioncash/fallthroughRodrigo Locatti2020-09-171-0/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | decode/image: Eliminate switch fallthrough in DecodeImage()
| * | | | | | | | | | | decode/image: Eliminate switch fallthrough in DecodeImage()Lioncash2020-09-171-0/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
* | | | | | | | | | | Merge pull request #4594 from german77/MotionHIDbunnei2020-09-1723-159/+943
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | hid/configuration: Implement motion controls to HID
| * | | | | | | | | | | configure_input: Hook up the motion button and checkboxMorph2020-09-057-7/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
| * | | | | | | | | | | Minor cleanupgerman2020-09-051-19/+16
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| * | | | | | | | | | | Add cemu hook changes related to PR #4609german2020-09-058-139/+449
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| * | | | | | | | | | | Remove RealMotionDevicegerman2020-09-057-35/+41
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| * | | | | | | | | | | configure_input_player: Show/hide motion buttons based on the controllerMorph2020-09-053-103/+141
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| * | | | | | | | | | | controllers/npad: Simplify motion entry assignmentMorph2020-09-051-29/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
| * | | | | | | | | | | Include HID and configuration changes related to motiongerman2020-09-0513-16/+448
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* | | | | | | | | | | | control_metadata: Resolve typo in Portuguese language nameLioncash2020-09-171-1/+1
| |/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used anywhere, so this is a trivial fix.
* | | | | | | | | | | Merge pull request #4653 from ReinUsesLisp/gc-warnsbunnei2020-09-171-0/+9
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
| * | | | | | | | | | gc_adapter: Disable MSVC nonstandard extension warning on libusb.hReinUsesLisp2020-09-151-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pragma disable zero-sized array nonstandard extension warning on MSVC.
* | | | | | | | | | | Merge pull request #4663 from ReinUsesLisp/wswitchbunnei2020-09-177-10/+59
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core: Enforce -Werror=switch
| * | | | | | | | | | | video_core: Enforce -Werror=switchReinUsesLisp2020-09-167-10/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This forces us to fix all -Wswitch warnings in video_core.
* | | | | | | | | | | | file_sys/romfs_factory: Eliminate usage of the global system accessorLioncash2020-09-175-34/+49
| | | | | | | | | | | |
* | | | | | | | | | | | file_sys/bis_factory: Eliminate usage of the global system accessorLioncash2020-09-175-11/+11
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* | | | | | | | | | | | loader/nso: Remove unnecessary [[maybe_unused]]Lioncash2020-09-171-2/+1
|/ / / / / / / / / / /
* | | | | | | | | | | core/loader: Remove dependencies on the global system instanceLioncash2020-09-1620-45/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now all that remains is: 18 instances in file_sys code 14 instances in GDB stub code (this can be tossed wholesale) 4 instances in HLE code 2 instances in settings code.
* | | | | | | | | | | Merge pull request #4658 from lioncash/copy3Rodrigo Locatti2020-09-162-44/+43
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | nca_patch: Reduce stack usage size within SearchBucketEntry()
| * | | | | | | | | | | nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()Lioncash2020-09-151-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this function was using ~16KB of stack (16528 bytes), which was caused by the function arguments being taken by value rather than by reference. We can make this significantly lighter on the stack by taking them by reference.
| * | | | | | | | | | | nca_patch: Make SearchBucketEntry() internally linkedLioncash2020-09-152-44/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only used internally and doesn't depend on any class state, so we can make it fully internal.
* | | | | | | | | | | | cheat_engine: Convert ExtractName into a non-template functionLioncash2020-09-151-19/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't need to create two separate instantiations of the same code, we can simply make the character template argument a regular function parameter.
* | | | | | | | | | | | cheat_engine: Remove unnecessary system argument to CheatParser's Parse functionLioncash2020-09-153-15/+9
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used within the function at all in any implementations, so we can remove it entirely.
* | | | | | | | | | | patch_manager: Resolve implicit truncations in FormatTitleVersion()Lioncash2020-09-151-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We make it explicit that we're truncating arithmetic here to resolve compiler warnings (even if the sizes weren't u32/u64 arithmetic generally promotes to int :<)
* | | | | | | | | | | patch_manager: Make use of type aliasesLioncash2020-09-152-69/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
* | | | | | | | | | | patch_manager: Make a few functions internally linkedLioncash2020-09-152-15/+12
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions are only used within this translation unit, so we can make them internally linked.
* | | | | | | | | | crypto/key_manager: Remove dependency on the global system accessorLioncash2020-09-143-7/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can supply the content provider as an argument instead of hardcoding a global accessor in the implementation.
* | | | | | | | | | kernel: Remove all dependencies on the global system instanceLioncash2020-09-145-11/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, the kernel finally doesn't depend directly on the global system instance anymore.
* | | | | | | | | | Merge pull request #4636 from lioncash/kernel-hlebunnei2020-09-143-7/+5
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | service: Remove two usages of the global system accessor
| * | | | | | | | | service: Remove two usages of the global system accessorLioncash2020-09-073-7/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes more instances of reliance on global state.
* | | | | | | | | | Merge pull request #4323 from ReinUsesLisp/no-spinbunnei2020-09-121-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel/scheduler: Use std::mutex instead of spin lock
| * | | | | | | | | | kernel/scheduler: Use std::mutex instead of spin lockReinUsesLisp2020-07-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Profiling shows that this is a highly contested mutex, causing dimishing results compared to a OS lock. std::mutex implementations can spin for a while before falling back to an OS lock. This avoids wasting precious CPU cycles in a no-op.
* | | | | | | | | | | Merge pull request #4634 from lioncash/blockingbunnei2020-09-123-19/+19
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | bsd: Resolve a few warnings
| * | | | | | | | | | | bsd: Resolve unused value within SendToImplLioncash2020-09-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
| * | | | | | | | | | | bsd: Resolve sign comparison warningsLioncash2020-09-071-3/+3
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| * | | | | | | | | | | sockets_translate: Make use of designated initializersLioncash2020-09-071-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less typing.
| * | | | | | | | | | | blocking_worker: Make use of templated lambdaLioncash2020-09-071-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simplify this a little by explicitly specifying the typename for the lambda function.
| * | | | | | | | | | | blocking_worker: Resolve -Wdocumentation warningLioncash2020-09-071-1/+1
| | |/ / / / / / / / / | |/| | | | | | | | |
* | | | | | | | | | | Merge pull request #4310 from ogniK5377/apollo-1-prodbunnei2020-09-1127-719/+5048
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | audio_core: Apollo Part 1, AudioRenderer refactor
| * | | | | | | | | | | Preliminary effectsDavid Marcec2020-08-1610-35/+731
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| * | | | | | | | | | | Disable biquad filterDavid Marcec2020-08-141-8/+9
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| * | | | | | | | | | | Reworked ADPCM decoder to allow better streamingDavid Marcec2020-08-142-33/+95
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| * | | | | | | | | | | mix buffer depoppingDavid Marcec2020-08-012-30/+101
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| * | | | | | | | | | | adpcm streamingDavid Marcec2020-07-304-27/+32
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| * | | | | | | | | | | Fix perf regressionDavid Marcec2020-07-251-1/+2
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| * | | | | | | | | | | Fix stream channel count when outputting to stereoDavid Marcec2020-07-251-1/+1
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| * | | | | | | | | | | Address issuesDavid Marcec2020-07-258-101/+104
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| * | | | | | | | | | | Queue extra mix bufferDavid Marcec2020-07-251-0/+1
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| * | | | | | | | | | | Disable time stretcher for time beingDavid Marcec2020-07-252-6/+4
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| * | | | | | | | | | | audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-2526-713/+4204
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* | | | | | | | | | | | Merge pull request #4597 from Morph1984/mjolnir-p2bunnei2020-09-1120-148/+4150
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Project Mjölnir: Part 2 - Controller Applet
| * | | | | | | | | | | | applets/controller: Resolve several compiler warningsMorph2020-09-042-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves -Wsign-compare and -Wunused-variable
| * | | | | | | | | | | | Address feedbackMorph2020-09-044-2/+12
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| * | | | | | | | | | | | clang-formatMorph2020-09-042-2/+4
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| * | | | | | | | | | | | applets/controller: Set min_players to have a minimum value of 1.Morph2020-09-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
| * | | | | | | | | | | | applets/controller: Modify heuristic to account for certain gamesMorph2020-09-041-7/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
| * | | | | | | | | | | | main: Apply settings after applet configuration is complete.Morph2020-09-041-0/+4
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| * | | | | | | | | | | | applets/controller: Implement fallback applet for the SDL frontendMorph2020-09-043-90/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
| * | | | | | | | | | | | applets/controller: Load configuration prior to setting up connectionsMorph2020-09-042-23/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids unintentionally changing the states of elements while loading them in.
| * | | | | | | | | | | | applets/controller: Make 8 a static constexpr value of NUM_PLAYERSMorph2020-09-042-15/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
| * | | | | | | | | | | | applets/controller: Implement "Explain Text"Morph2020-09-046-25/+304
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Explain Text" is additional text that is shown for each player in the controller applet.
| * | | | | | | | | | | | Project Mjölnir: Part 2 - Controller AppletMorph2020-09-0420-59/+3803
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
* | | | | | | | | | | | | Merge pull request #4608 from lioncash/sign3bunnei2020-09-101-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
| * | | | | | | | | | | | configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()Lioncash2020-08-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents sign mismatch warnings in the loop conditionals.
* | | | | | | | | | | | | Merge pull request #4633 from ReinUsesLisp/gpu-initRodrigo Locatti2020-09-1053-633/+573
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Remove all Core::System references in renderer
| * | | | | | | | | | | | | video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-0653-633/+573
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* | | | | | | | | | | | | gc_adapter: Make DeviceConnected() a const member functionLioncash2020-09-073-9/+9
| |_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify instance state, so it can be made const.
* | | | | | | | | | | | Merge pull request #4606 from lioncash/constexprbunnei2020-09-071-14/+18
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | game_list_p: Mark some constants as constexpr
| * | | | | | | | | | | | game_list_p: Avoid string churn in GameListItemPath data()Lioncash2020-08-291-4/+8
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| * | | | | | | | | | | | game_list_p: Mark some constants as constexprLioncash2020-08-291-10/+10
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consistency change with how we mark constants in the rest of the codebase.
* | | | | | | | | | | | Merge pull request #4397 from ReinUsesLisp/bsdbunnei2020-09-0610-56/+1387
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | services: Implement most of bsd:s and GetCurrentIpAddress from nifm
| * | | | | | | | | | | service/bsd: Handle Poll with no entries accuratelyReinUsesLisp2020-07-281-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Testing shows that Poll called with zero entries returns -1 and signals an errno of zero.
| * | | | | | | | | | | services/bsd: Implement most of bsd:sReinUsesLisp2020-07-285-55/+911
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
| * | | | | | | | | | | service/sockets: Add worker pool abstractionReinUsesLisp2020-07-281-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Manage worker threads with an easy to use abstraction. We can expand this to support thread deletion in the future.
| * | | | | | | | | | | service/sockets: Add worker abstraction to execute blocking calls asynchronouslyReinUsesLisp2020-07-282-0/+133
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstraction allows executing blocking functions (like recvfrom on a socket configured for blocking) without blocking the service thread. It is intended to be used with SleepClientThread.
| * | | | | | | | | | | service/sockets: Add translate functionsReinUsesLisp2020-07-283-0/+215
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions translate from Network enumerations/structures to guest enumerations/structures and viceversa.
| * | | | | | | | | | | service/sockets: Add enumerations and structuresReinUsesLisp2020-07-282-0/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add guest enumerations and structures used in socket services
| * | | | | | | | | | | services/nifm: Implement GetCurrentIpAddressReinUsesLisp2020-07-281-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is trivially implemented using the Network abstraction - Used by ftpd
* | | | | | | | | | | | hid: Implement MergeSingleJoyasDualJoyMorph2020-09-043-5/+24
| |_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used in multiple games such as Super Mario Odyssey.
* | | | | | | | | | | Merge pull request #4611 from lioncash/xbyak2bunnei2020-09-042-21/+21
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | externals: Update Xbyak to 5.96
| * | | | | | | | | | | externals: Update Xbyak to 5.96Lioncash2020-08-302-21/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I made a request on the Xbyak issue tracker to allow some constructors to be constexpr in order to avoid static constructors from needing to execute for some of our register constants. This request was implemented, so this updates Xbyak so that we can make use of it.
* | | | | | | | | | | | Merge pull request #4583 from lioncash/truncbunnei2020-09-041-3/+5
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gc_poller: Resolve compilation warnings on MSVC
| * | | | | | | | | | | | gc_poller: Resolve compilation warnings on MSVCLioncash2020-08-261-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We just need to make our intentional implicit truncations explicit.
* | | | | | | | | | | | | Merge pull request #4578 from lioncash/xorbunnei2020-09-031-4/+10
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
| * | | | | | | | | | | | | common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORSLioncash2020-08-241-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the full set of bitwise operators are available for types that make use of this macro.
* | | | | | | | | | | | | | Merge pull request #4590 from ReinUsesLisp/tsan-schedbunnei2020-09-031-2/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle/scheduler: Fix data race in is_context_switch_pending
| * | | | | | | | | | | | | | hle/scheduler: Fix data race in is_context_switch_pendingReinUsesLisp2020-08-261-2/+6
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As reported by tsan, SelectThreads could write to is_context_switch_pending holding a mutex while SwitchToCurrent reads it without holding any. It is assumed that the author didn't want an atomic here, so the code is reordered so that whenever is_context_switch_pending is read inside SwitchToContext, the mutex is locked.
* | | | | | | | | | | | | | Merge pull request #4575 from lioncash/asyncbunnei2020-09-032-17/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | async_shaders: Mark getters as const member functions
| * | | | | | | | | | | | | | async_shaders: Mark getters as const member functionsLioncash2020-08-242-17/+15
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, we can also mark them as nodiscard.
* | | | | | | | | | | | | | file_sys/patch_manager: Add missing includeReinUsesLisp2020-09-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes build issues
* | | | | | | | | | | | | | Merge pull request #4568 from lioncash/fspbunnei2020-09-031-3/+13
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
| * | | | | | | | | | | | | | fsp_srv: Resolve -Wunused-but-set-variable warningLioncash2020-08-231-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just log out the parameters in the meantime.
| * | | | | | | | | | | | | | fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()Lioncash2020-08-231-2/+5
| | |_|_|_|_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initialize id to a deterministic value and also mark the unreachable cases in the switch with UNREACHABLE().
* | | | | | | | | | | | | | Merge pull request #4564 from lioncash/file-includebunnei2020-09-0327-37/+66
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file_sys: Replace inclusions with forward declarations where applicable
| * | | | | | | | | | | | | | file_sys: Replace inclusions with forward declarations where applicableLioncash2020-08-2327-37/+66
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, minus unnecessary inclusions where not necessary.
* | | | | | | | | | | | | | main: Use three dots to complete the ellipsislat9nq2020-09-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a typo in the UI file. An ellipsis has 3 dots.
* | | | | | | | | | | | | | input_common/motion_input: Make use of Common::PI constantMorph2020-09-023-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
* | | | | | | | | | | | | | Merge pull request #4570 from german77/motionInputbunnei2020-09-024-0/+276
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | input_common: Add a basic class for motion devices
| * | | | | | | | | | | | | | Fix orientation errors and improve drift correctiongerman2020-08-282-14/+31
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| * | | | | | | | | | | | | | Address commentsgerman2020-08-282-85/+65
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| * | | | | | | | | | | | | | Implement a basic class for motion devicesgerman2020-08-284-0/+279
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* | | | | | | | | | | | | | | Merge pull request #4382 from FearlessTobi/port-udp-configbunnei2020-09-0122-13/+1959
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu: Add motion and touch configuration from Citra
| * | | | | | | | | | | | | | | Address second batch of reviewsFearlessTobi2020-08-309-30/+27
| | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | Reolve reorder warningFearlessTobi2020-08-292-3/+3
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| * | | | | | | | | | | | | | | Address review comments and fix code compilationFearlessTobi2020-08-2913-155/+218
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| * | | | | | | | | | | | | | | yuzu: Add motion and touch configurationFearlessTobi2020-08-2918-3/+1889
| | |_|_|_|_|_|_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | |
* | | | | | | | | | | | | | | Merge pull request #4588 from ReinUsesLisp/tsan-eventbunnei2020-09-011-4/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/thread: Fix data race in is_set
| * | | | | | | | | | | | | | | common/thread: Fix data race in is_setReinUsesLisp2020-08-261-4/+5
| | |_|_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As report by tsan, Event::Set can write is_set while WaitFor and friends are reading from it. To address this issue, make is_set an atomic.
* | | | | | | | | | | | | | | Merge pull request #4589 from ReinUsesLisp/tsan-hostbunnei2020-09-011-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle/kernel: Fix data race in GetCurrentHostThreadID
| * | | | | | | | | | | | | | | hle/kernel: Fix data race in GetCurrentHostThreadIDReinUsesLisp2020-08-261-1/+2
| |/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As reported by tsan, host_thread_ids could be read while any of the RegisterHostThread variants were called. To fix this, lock the register mutex when yuzu is running in multicore mode and GetCurrentHostThreadID is called.
* | | | | | | | | | | | | | | Merge pull request #4461 from comex/thread-namesLC2020-08-312-1/+13
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix thread naming on Linux, which limits names to 15 bytes.
| * | | | | | | | | | | | | | | Fix thread naming on Linux, which limits names to 15 bytes.comex2020-08-062-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and do nothing. - Also, add logging in case `pthread_set_name_np` returns an error anyway. This is Linux-specific, as the Apple and BSD versions of `pthread_set_name_np return `void`. - Change the name for CPU threads in multi-core mode from "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it fits into the Linux limit. Some other thread names are also cut off, but I didn't bother addressing them as you can guess them from the truncated versions. For a CPU thread, truncation means you can't see which core it is!
* | | | | | | | | | | | | | | | vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_stateReinUsesLisp2020-08-311-6/+9
| |_|_|_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'driver_id' can only be known on Vulkan 1.1 after creating a logical device. Move the driver id check to disable VK_EXT_extended_dynamic_state after the logical device is successfully initialized. The Vulkan device will have the extension enabled but it will not be used.
* | | | | | | | | | | | | | | Merge pull request #4601 from lioncash/const3bunnei2020-08-301-52/+62
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sdl_impl: Minor cleanup
| * | | | | | | | | | | | | | | sdl_impl: Reduce allocations in GetButtonMappingForDevice()Lioncash2020-08-291-31/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These maps can be constexpr arrays of std::pair.
| * | | | | | | | | | | | | | | sdl_impl: Make use of std::move on std::string where applicableLioncash2020-08-291-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant copies.
| * | | | | | | | | | | | | | | sdl_impl: Make use of insert_or_assign() where applicableLioncash2020-08-291-14/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids churning ParamPackage instances.
| * | | | | | | | | | | | | | | sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default argumentsLioncash2020-08-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to add the 'f' suffix to make the right hand side a float and not a double.
| * | | | | | | | | | | | | | | sdl_impl: Simplify make_tuple callLioncash2020-08-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The purpose of make_tuple is that you don't need to explicitly type out the types of the things that comprise said tuple. Given this just returns default values, we can simplify this a bit.
| * | | | | | | | | | | | | | | sdl_impl: Mark FromEvent() as a const member functionLioncash2020-08-291-2/+2
| | |_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify internal member state, so it can be marked as const.
* | | | | | | | | | | | | | | Merge pull request #4605 from lioncash/copy3bunnei2020-08-301-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / / / |/| | | | | | | | | | | | | | bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
| * | | | | | | | | | | | | | bootmanager: Prevent unnecessary copies in TouchUpdateEvent()Lioncash2020-08-291-1/+1
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The list of points is returned by const reference, so we don't need to make a copy of every element in the list.
* | | | | | | | | | | | | | Merge pull request #4604 from lioncash/lifetimeLC2020-08-294-7/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu/main: Amend lifetime issues with InputSubsystem
| * | | | | | | | | | | | | | yuzu/main: Amend lifetime issues with InputSubsystemLioncash2020-08-294-7/+8
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to the way Qt performs destruction of parent/child widgets, we need to make the lifetime of the input subsystem shared across the main window and the render window.
* / / / / / / / / / / / / / yuzu/configuration: Fix index out of bounds for default_analogsMorph2020-08-293-12/+13
|/ / / / / / / / / / / / /
* | | | | | | | | | | | | Merge pull request #4600 from lioncash/prototypeLC2020-08-293-8/+11
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | input_common/main: Remove unimplemented prototype
| * | | | | | | | | | | | | input_common/main: Remove unnecessary headersLioncash2020-08-293-5/+11
| | | | | | | | | | | | | |
| * | | | | | | | | | | | | input_common/main: Remove unimplemented prototypeLioncash2020-08-291-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I forgot to remove this in the rebase when removing most of the global variables within the input common codebase.
* | | | | | | | | | | | | | vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_stateReinUsesLisp2020-08-291-1/+6
|/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vertex binding's <stride> is bugged on AMD's proprietary drivers when using VK_EXT_extended_dynamic_state. Blacklist it for now while we investigate how to report this issue to AMD.
* | | | | | | | | | | | | Merge pull request #4544 from lioncash/input-subbunnei2020-08-2825-242/+396
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | input_common: Eliminate most global state
| * | | | | | | | | | | | | input_common: Eliminate most global stateLioncash2020-08-2725-242/+396
| | |_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* | | | | | | | | | | | | Merge pull request #4586 from yuzu-emu/tsan-cpu-interruptbunnei2020-08-282-5/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | cpu_interrupt_handler: Make is_interrupted an atomic
| * | | | | | | | | | | | cpu_interrupt_handler: Misc style changesReinUsesLisp2020-08-262-5/+3
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| * | | | | | | | | | | | cpu_interrupt_handler: Make is_interrupted an atomicReinUsesLisp2020-08-262-2/+3
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a race condition detected from tsan
* | | | | | | | | | | | Merge pull request #4530 from Morph1984/mjolnir-p1bunnei2020-08-2744-3191/+8385
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Project Mjölnir: Part 1 - Input Rewrite
| * | | | | | | | | | | | input_common/main: Add "/Mouse" to the display nameMorph2020-08-271-1/+1
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| * | | | | | | | | | | | configure_input_player: Fix modifier scale button mappingMorph2020-08-262-20/+19
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| * | | | | | | | | | | | configuration/input: Add support for mouse button clicksMorph2020-08-265-11/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Supports the Left, Right, Middle, Backward and Forward mouse buttons.
| * | | | | | | | | | | | controllers/npad: Fix inconsistencies with controller connection statusesMorph2020-08-261-1/+7
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| * | | | | | | | | | | | controllers/npad: Fix LibNX controller connection statusesMorph2020-08-261-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows homebrew applications to be able to properly detect connected controllers.
| * | | | | | | | | | | | controllers/npad: Fix LedPattern for P1-4Morph2020-08-261-3/+3
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| * | | | | | | | | | | | input_common: Fix directional deadzone valuesMorph2020-08-262-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The hardware tested value is 0.5 which translates to SHRT_MAX / 2
| * | | | | | | | | | | | Address feedbackMorph2020-08-2613-96/+77
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| * | | | | | | | | | | | Project Mjölnir: Part 1Morph2020-08-2643-3177/+8306
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* | | | | | | | | | | | Merge pull request #4577 from lioncash/assertsbunnei2020-08-271-3/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common/assert: Make use of C++ attribute syntax
| * | | | | | | | | | | | common/assert: Make use of C++ attribute syntaxLioncash2020-08-241-3/+4
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normalizes the syntax used for attributes
* | | | | | | | | | | | Merge pull request #4524 from lioncash/memory-logbunnei2020-08-271-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
| * | | | | | | | | | | | shader/memory: Amend UNIMPLEMENTED_IF_MSG without a messageLioncash2020-08-141-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to provide a message for this variant of the macro, so we can simply log out the type being used.
* | | | | | | | | | | | | Merge pull request #4569 from ReinUsesLisp/glsl-cmakebunnei2020-08-2712-51/+127
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core/host_shaders: Add CMake integration for string shaders
| * | | | | | | | | | | | | video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp2020-08-247-42/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.
| * | | | | | | | | | | | | gl_shader_util: Use std::string_view instead of star pointerReinUsesLisp2020-08-245-9/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us passing any type of string and hinting the length of the string to the OpenGL driver.
* | | | | | | | | | | | | | Merge pull request #4555 from ReinUsesLisp/fix-primitive-topologybunnei2020-08-273-13/+14
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vk_state_tracker: Fix primitive topology
| * | | | | | | | | | | | | | vk_state_tracker: Fix primitive topologyReinUsesLisp2020-08-213-13/+14
| | |_|_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | State track the current primitive topology with a regular comparison instead of using dirty flags. This fixes a bug in dirty flags for this particular state and it also avoids unnecessary state changes as this property is stored in a frequently changed bit field.
* | | | | | | | | | | | | | memory_manager: Make use of [[nodiscard]] in the interfaceLioncash2020-08-271-17/+17
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* | | | | | | | | | | | | | memory_manager: Make operator+ const qualifiedLioncash2020-08-271-1/+1
| |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify member state, so it can be marked as const.
* | | | | | | | | | | | | Merge pull request #4574 from lioncash/const-fnbunnei2020-08-252-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory_manager: Mark IsGranularRange() as a const member function
| * | | | | | | | | | | | | memory_manager: Mark IsGranularRange() as a const member functionLioncash2020-08-242-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify internal member state, so it can be marked as const.
* | | | | | | | | | | | | | Merge pull request #4563 from lioncash/rcachebunnei2020-08-251-17/+16
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | registered_cache: Make use of designated initializers
| * | | | | | | | | | | | | | registered_cache: Make use of ends_with for string suffix checkingLioncash2020-08-231-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies code.
| * | | | | | | | | | | | | | registered_cache: Make use of designated initializersLioncash2020-08-231-15/+15
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes the need for comments to indicate the fields being assigned.
* | | | | | | | | | | | | | Merge pull request #4548 from lioncash/colorbunnei2020-08-251-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|_|_|/ / |/| | | | | | | | | | | | | common/color: Migrate code over to the Common namespace
| * | | | | | | | | | | | | common/color: Migrate code over to the Common namespaceLioncash2020-08-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No external code makes use of this header, so we can freely change the namespace.
* | | | | | | | | | | | | | Merge pull request #4542 from ReinUsesLisp/gpu-init-basebunnei2020-08-2522-119/+172
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Initialize renderer with a GPU
| * | | | | | | | | | | | | | video_core: Initialize renderer with a GPUReinUsesLisp2020-08-2222-119/+172
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
* | | | | | | | | | | | | | | Merge pull request #4562 from lioncash/loopbunnei2020-08-241-16/+13
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / / / / / |/| | | | | | | | | | | | | | cpu_manager: Make use of ranged for where applicable
| * | | | | | | | | | | | | | cpu_manager: Make use of ranged for where applicableLioncash2020-08-231-16/+13
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simplify a few loops by making use of ranged for.
* | | | | | | | | | | | | | gl_texture_cache: Take std::string by reference in DecorateViewName()Lioncash2020-08-242-2/+2
| |_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LabelGLObject takes a string_view, so we don't need to make copies of the std::string.
* | | | | | | | | | | | | video_core/fence_manager: Remove unnecessary includesLioncash2020-08-243-9/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
* | | | | | | | | | | | | Merge pull request #4561 from lioncash/key-constexprbunnei2020-08-242-75/+82
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | key_manager: Make data arrays constexpr
| * | | | | | | | | | | | | key_manager: Make data arrays constexprLioncash2020-08-232-75/+82
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can convert these maps into constexpr arrays to eliminate some runtime static constructors.
* | | | | | | | | | | | | Merge pull request #4549 from lioncash/filesbunnei2020-08-241-32/+48
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | vfs_real: Avoid redundant map lookups
| * | | | | | | | | | | | vfs_real: Resolve sign conversion warningsLioncash2020-08-181-2/+2
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| * | | | | | | | | | | | vfs_real: Avoid redundant map lookupsLioncash2020-08-181-30/+46
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids some trivially avoidable map lookups by keeping the result of find operations around and querying them.
* | | | | | | | | | | | Merge pull request #4559 from lioncash/webresultbunnei2020-08-237-47/+41
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | web_service: Move web_result.h into web_service
| * | | | | | | | | | | | web_service: Move web_result.h into web_serviceLioncash2020-08-237-47/+41
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the only place it's actively used. It's also more appropriate for web-related structures to be within the web service target. Especially given this one doesn't rely on anything in the common library.
* | | | | | | | | | | | Merge pull request #4560 from lioncash/convertbunnei2020-08-233-8/+6
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | core_timing: Resolve sign conversion warning
| * | | | | | | | | | | | core_timing: Remove unused headerLioncash2020-08-233-2/+2
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| * | | | | | | | | | | | core_timing: Move clock initializer into constructor initializer listLioncash2020-08-231-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, minus unnecessary zeroing out of the pointer.
| * | | | | | | | | | | | core_timing: Resolve sign conversion warningLioncash2020-08-231-2/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This constant is only ever assigned to downcount, which is a s64, not a u64.
* | | | | | | | | | | | Merge pull request #4521 from lioncash/optionalcachebunnei2020-08-221-11/+12
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Make use of std::nullopt where applicable
| * | | | | | | | | | | | gl_shader_disk_cache: Make use of std::nullopt where applicableLioncash2020-08-141-11/+12
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the compiler to avoid unnecessarily zeroing out the internal buffer of std::optional on some implementations.
* | | | | | | | | | | | Merge pull request #4541 from MerryMage/yolobunnei2020-08-227-4/+108
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | dynarmic: Add unsafe optimizations
| * | | | | | | | | | | | dynarmic: Add unsafe optimizationsMerryMage2020-08-167-4/+108
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* | | | | | | | | | | | | Merge pull request #4523 from lioncash/self-assignbunnei2020-08-221-1/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / / |/| | | | | | | | | | | | macro-interpreter: Resolve -Wself-assign-field warning
| * | | | | | | | | | | | macro-interpreter: Resolve -Wself-assign-field warningLioncash2020-08-141-1/+0
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was assigning the field to itself, which is a no-op. The size doesn't change between its initial assignment and this one, so this is a safe change to make.
* | | | | | | | | | | | Merge pull request #4546 from lioncash/telemetrybunnei2020-08-2013-35/+43
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common/telemetry: Migrate namespace into the Common namespace
| * | | | | | | | | | | | common/telemetry: Migrate namespace into the Common namespaceLioncash2020-08-1813-35/+43
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
* | | | | | | | | | | | Merge pull request #4547 from lioncash/header-conceptbunnei2020-08-201-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common/concepts: Move <type_traits> include out of the Common namespace
| * | | | | | | | | | | | common/concepts: Move <type_traits> include out of the Common namespaceLioncash2020-08-181-2/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a compiler/linker error waiting to happen.
* | | | | | | | | | | | Revert "common/time_zone: Simplify GetOsTimeZoneOffset()"bunnei2020-08-201-5/+9
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* | | | | | | | | | | | Merge pull request #4539 from lioncash/discbunnei2020-08-192-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common: Silence two discarded result warnings
| * | | | | | | | | | | | common: Silence two discarded result warningsLioncash2020-08-162-3/+3
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are intentionally discarded internally, since the rest of the public API allows querying success. We want all non-internal uses of these functions to be explicitly checked, so we can signify that we intentionally want to discard the return values here.
* | | | | | | | | | | | Merge pull request #4522 from lioncash/vulk-copybunnei2020-08-191-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / |/| | | | | | | | | | | vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
| * | | | | | | | | | | vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()Lioncash2020-08-141-1/+1
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this is implicitly creating a std::optional, we can move the vector into it.
* | | | | | | | | | | Merge pull request #4381 from Morph1984/fix-open-folder-installed-titlebunnei2020-08-184-13/+24
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | main: Fix Open Save/Mod Locations for installed titles
| * | | | | | | | | | | main: Fallback to loader if no control nca is found with patch managerMorph2020-08-051-6/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
| * | | | | | | | | | | main: Fix Open Save/Mod Locations for installed titlesMorph2020-08-054-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
* | | | | | | | | | | | Merge pull request #4532 from lioncash/object-namebunnei2020-08-187-90/+74
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | configuration_shared: Simplify name lookup in highlighting functions
| * | | | | | | | | | | | configuration_shared: Simplify name lookup in highlighting functionsLioncash2020-08-147-90/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can query the given object name directly from the widget itself. This removes any potential for forgetting to change the name if the widget gets renamed and makes the API much simpler (just pass in the widget, and not worry about its name).
* | | | | | | | | | | | | Merge pull request #4535 from lioncash/fileutilbunnei2020-08-1840-547/+639
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/fileutil: Convert namespace to Common::FS
| * | | | | | | | | | | | | common/fileutil: Convert namespace to Common::FSLioncash2020-08-1640-547/+639
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
* | | | | | | | | | | | | Merge pull request #4537 from lioncash/tzbunnei2020-08-171-9/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | common/time_zone: Simplify GetOsTimeZoneOffset()
| * | | | | | | | | | | | | common/time_zone: Simplify GetOsTimeZoneOffset()Lioncash2020-08-161-9/+5
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simplify this function down into a single line with the use of fmt. A benefit with the fmt approach is that the fmt variant of localtime is thread-safe as well, making GetOsTimeZoneOffset() thread-safe as well.
* | | | | | | | | | | | | Merge pull request #4540 from lioncash/tr3bunnei2020-08-171-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | configure_hotkeys: Don't translate empty strings
| * | | | | | | | | | | | | configure_hotkeys: Don't translate empty stringsLioncash2020-08-161-2/+2
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no need to translate an empty string. This just gives translators unnecessary work.
* | | | | | | | | | | | | Merge pull request #4494 from lioncash/transcodebunnei2020-08-172-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | aes_util: Make use of non-template variant of Transcode
| * | | | | | | | | | | | | partition_data_manager: Eliminate magic valueLioncash2020-08-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can use sizeof to make it obvious at the call site where the value is coming from.
| * | | | | | | | | | | | | aes_util: Make use of non-template variant of TranscodeLioncash2020-08-061-1/+1
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less template instantiations.
* | | | | | | | | | | | | Merge pull request #4531 from lioncash/overloadRodrigo Locatti2020-08-171-2/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu: Make use of qOverload where applicable
| * | | | | | | | | | | | | yuzu: Make use of qOverload where applicableLioncash2020-08-141-2/+1
| | |_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates a verbose function cast.
* | | | | | | | | | | | | Merge pull request #4443 from ameerj/vk-async-shadersDavid2020-08-1715-88/+210
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | vulkan_renderer: Async shader/graphics pipeline compilation
| * | | | | | | | | | | | | Remove unneeded newlines, optional Registry in shader paramsameerj2020-08-165-14/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Addressing feedback from Rodrigo
| * | | | | | | | | | | | | Morph: Update worker allocation commentAmeer J2020-08-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
| * | | | | | | | | | | | | move thread 1/4 count computation into allocate workers methodameerj2020-08-164-23/+14
| | | | | | | | | | | | | |
| * | | | | | | | | | | | | Address feedback, add shader compile notifier, update setting textameerj2020-08-169-162/+117
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| * | | | | | | | | | | | | Vk Async Worker directly emplace in cacheameerj2020-08-163-58/+41
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| * | | | | | | | | | | | | Address feedback. Bruteforce delete duplicatesameerj2020-08-167-80/+116
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| * | | | | | | | | | | | | Vk Async pipeline compilationameerj2020-08-1613-20/+182
| | |_|/ / / / / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4515 from lat9nq/pgs-menubar-configbunnei2020-08-173-20/+46
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | main: Add an option to modify the currrent game's configuration
| * | | | | | | | | | | | | main: Add an option to modify the currrent game's configurationlat9nq2020-08-163-20/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game. Thanks to @BSoDGamingYT for reminding me to do this.
* | | | | | | | | | | | | | Merge pull request #4520 from lioncash/pessimizeDavid2020-08-171-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | | async_shaders: Resolve -Wpessimizing-move warning
| * | | | | | | | | | | | | async_shaders: Resolve -Wpessimizing-move warningLioncash2020-08-141-2/+2
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable).
* | | | | | | | | | | | | yuzu: Resolve -Wextra-semi warningsLioncash2020-08-163-6/+6
| |_|/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
* | | | | | | | | | | | Merge pull request #4528 from lioncash/discardbunnei2020-08-1637-391/+383
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | common: Make use of [[nodiscard]] where applicable
| * | | | | | | | | | | | common/compression: Roll back std::span changesLioncash2020-08-155-38/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Seems like all compilers don't support std::span yet.
| * | | | | | | | | | | | common: Make use of [[nodiscard]] where applicableLioncash2020-08-1534-358/+343
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
* | | | | | | | | | | | Merge pull request #4519 from lioncash/semibunnei2020-08-161-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | maxwell_3d: Resolve -Wextra-semi warning
| * | | | | | | | | | | maxwell_3d: Resolve -Wextra-semi warningLioncash2020-08-141-1/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Semicolons after a function definition aren't necessary.
* | | | | | | | | | | Merge pull request #4526 from lioncash/core-semibunnei2020-08-153-7/+12
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | core: Resolve several -Wextra-semi warnings
| * | | | | | | | | | | core: Resolve several -Wextra-semi warningsLioncash2020-08-143-7/+12
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
* | | | | | | | | | | Merge pull request #4527 from lioncash/pessimizing2bunnei2020-08-151-2/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | software_keyboard: Resolve a pessimizing move warning
| * | | | | | | | | | | software_keyboard: Resolve a pessimizing move warningLioncash2020-08-141-2/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A std::vector created in place like this is already an rvalue and doesn't need to be moved.
* | | | | | | | | | | Merge pull request #4492 from lioncash/linkagebunnei2020-08-152-15/+11
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | system_control: Make functions internally linked where applicable
| * | | | | | | | | | | system_control: Make functions internally linked where applicableLioncash2020-08-052-15/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions are only ever used internally as implementation details for GenerateRandomRange(), so these can be given internal linkage.
* | | | | | | | | | | | Merge pull request #4463 from lioncash/lockdiscardbunnei2020-08-152-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/scheduler: Mark SchedulerLock constructor as nodiscard
| * | | | | | | | | | | | emu_window: Mark Scoped constructor and Acquire() as nodiscardLioncash2020-08-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that callers make use of the constructor, preventing bugs from silently occurring.
| * | | | | | | | | | | | kernel/scheduler: Mark SchedulerLock constructor as nodiscardLioncash2020-08-141-1/+1
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows the compiler to warn about cases where the constructor is used but then immediately discarded, which is a potential cause of locking/unlocking bugs.
* | | | | | | | | | | | Merge pull request #4416 from lioncash/spanbunnei2020-08-155-30/+24
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | lz4_compression/zstd_compression: Make use of std::span in interfaces
| * | | | | | | | | | | | lz4_compression: Make use of std::span in interfacesLioncash2020-07-252-17/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows compressing the data and size parameters into one.
| * | | | | | | | | | | | zstd_compression: Make use of std::span in interfacesLioncash2020-07-253-13/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows condensing the data and size parameters into a single argument.
* | | | | | | | | | | | | Merge pull request #4453 from ReinUsesLisp/block-to-linearbunnei2020-08-153-34/+34
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | textures/decoders: Fix block linear to pitch copies
| * | | | | | | | | | | | textures/decoders: Fix block linear to pitch copiesReinUsesLisp2020-08-113-34/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2.
* | | | | | | | | | | | | time_zone_content_manager: Collapse auto and default caseLioncash2020-08-141-3/+1
| |_|/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents a useless self-assignment from occurring.
* | | | | | | | | | | | Merge pull request #4495 from lioncash/convRodrigo Locatti2020-08-141-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | cheat_engine: Resolve implicit bool->u64 conversion
| * | | | | | | | | | | | cheat_engine: Resolve implicit bool->u64 conversionLioncash2020-08-061-1/+1
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just return zero here.
* | | | | | | | | | | | Merge pull request #4514 from Morph1984/worker-allocbunnei2020-08-131-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_cache: Use std::max() for determining num_workers
| * | | | | | | | | | | | gl_shader_cache: Use std::max() for determining num_workersMorph2020-08-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
* | | | | | | | | | | | | Merge pull request #4511 from lioncash/build2LC2020-08-1317-117/+129
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | General: Tidy up clang-format warnings part 2
| * | | | | | | | | | | | General: Tidy up clang-format warnings part 2Lioncash2020-08-1317-117/+129
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* | | | | | | | | | | | | Merge pull request #4497 from lioncash/freezer-algbunnei2020-08-122-16/+22
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | freezer: Make use of std::erase_if
| * | | | | | | | | | | | | freezer: Move entry finding to its own functionLioncash2020-08-062-12/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleans up the callsites in other functions.
| * | | | | | | | | | | | | freezer: Take address values by valueLioncash2020-08-061-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VAddr will always be 64-bit, so there's no need to take a trivial primitive alias by reference.
| * | | | | | | | | | | | | freezer: Make use of std::erase_ifLioncash2020-08-061-4/+1
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With C++20 we can simplify the erasing idiom.
* | | | | | | | | | | | | Merge pull request #4493 from jbeich/dragonflybunnei2020-08-111-9/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / |/| | | | | | | | | | | | common/virtual_buffer: drop unused includes
| * | | | | | | | | | | | common/virtual_buffer: drop unused includesJan Beich2020-08-051-9/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On DragonFly and NetBSD build fails with src/common/virtual_buffer.cpp src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory #include <sys/sysinfo.h> ^~~~~~~~~~~~~~~
* | | | | | | | | | | | | Merge pull request #4502 from lioncash/buildbunnei2020-08-111-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / / |/| | | | | | | | | | | | General: Tidy up clang-format warnings
| * | | | | | | | | | | | General: Tidy up clang-format warningsLioncash2020-08-091-1/+1
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* | | | | | | | | | | | | Merge pull request #4496 from lioncash/ce-desigbunnei2020-08-101-6/+18
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | cheat_engine: Make use of designated initializers
| * | | | | | | | | | | | | cheat_engine: Make use of designated initializersLioncash2020-08-061-6/+18
| | |_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but makes the member being assigned obvious.
* | | | | | | | | | | | | Remove UI changesameerj2020-08-105-86/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR is now only the Analog devices handling the range value defaulting at 100%
* | | | | | | | | | | | | Add range slider functionality for gc adapterameerj2020-08-101-7/+7
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* | | | | | | | | | | | | undo unnecessary newlines, slider range 50-150Ameer2020-08-103-6/+5
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* | | | | | | | | | | | | Address c++20 warning, fix inaccurate range text display when slide == 0Ameer2020-08-101-2/+2
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* | | | | | | | | | | | | Add range slider for analog sticksAmeer2020-08-104-14/+99
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* | | | | | | | | | | | | Merge pull request #4491 from lioncash/unused-varsbunnei2020-08-102-18/+11
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel: Remove unused variables
| * | | | | | | | | | | | | kernel: Remove unused variablesLioncash2020-08-052-18/+11
| | |_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a few compiler warnings.
* | | | | | | | | | | | | Merge pull request #4488 from lioncash/filebunnei2020-08-094-41/+41
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | vfs_vector: Make creation of array vfs files less verbose
| * | | | | | | | | | | | | vfs_vector: Make creation of array vfs files less verboseLioncash2020-08-054-41/+41
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can add a helper function to make creation of these files nicer. While we're at it, we can eliminate an unnecessary std::array copy in the constructor. This makes the overhead on some of these functions way less intensive, given some arrays were quite large. e.g. The timezone location names are 9633 bytes in size.
* | | | | | | | | | | | | Merge pull request #4448 from Morph1984/fix-entriesbunnei2020-08-071-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | game_list_worker: Do not clear entries when > 1 gamedir is present
| * | | | | | | | | | | | | game_list_worker: Do not clear entries when > 1 gamedir is presentMorph2020-08-051-1/+1
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
* | | | | | | | | | | | | Merge pull request #4457 from ogniK5377/SetScreenShotPermissionbunnei2020-08-072-1/+12
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | am: Unstub SetScreenShotPermission
| * | | | | | | | | | | | | am: Unstub SetScreenShotPermissionDavid Marcec2020-07-312-1/+12
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* | | | | | | | | | | | | | Merge pull request #4389 from ogniK5377/redundant-format-typebunnei2020-08-071-1/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | video_core: Remove redundant pixel format type
| * | | | | | | | | | | | | video_core: Remove redundant pixel format typeDavid Marcec2020-07-211-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already get the format type before converting shadow formats and during shadow formats.
* | | | | | | | | | | | | | common/concepts: Rename IsBaseOf to DerivedFromLioncash2020-08-073-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
* | | | | | | | | | | | | | Merge pull request #4483 from lioncash/constexpr-hexbunnei2020-08-074-138/+141
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | partition_data_manager: Make data arrays constexpr
| * | | | | | | | | | | | | | partition_data_manager: Update master key hashesLioncash2020-08-061-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fills in some hashes that were previously unhandled.
| * | | | | | | | | | | | | | partition_data_manager: Make data arrays constexprLioncash2020-08-064-138/+141
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the constructor for all of these would run at program startup, consuming time before the application can enter main(). This is also particularly dangerous, given the logging system wouldn't have been initialized properly yet, yet the program would use the logs to signify an error. To rectify this, we can replace the literals with constexpr functions that perform the conversion at compile-time, completely eliminating the runtime cost of initializing these arrays.
* | | | | | | | | | | | | | | Merge pull request #4490 from lioncash/arbiterbunnei2020-08-072-2/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | address_arbiter/scheduler: Resolve sign conversion warnings
| * | | | | | | | | | | | | | scheduler: Resolve sign conversion warningLioncash2020-08-051-1/+2
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | address_arbiter: Resolve sign conversion warningLioncash2020-08-051-1/+1
| | |_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes our type conversion explicit.
* | | | | | | | | | | | | | Merge pull request #4489 from lioncash/typesafebunnei2020-08-061-0/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
| * | | | | | | | | | | | | | ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()Lioncash2020-08-051-0/+4
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's undefined behavior to use non-trivially copyable objects with std::memcpy, so we can add asserts to catch usages of these at compile-time.
* | | | | | | | | | | | | | Merge pull request #4484 from lioncash/aesutilbunnei2020-08-067-27/+36
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aes_util: Allow SetIV() to be non-allocating
| * | | | | | | | | | | | | | aes_util: Allow SetIV to be non-allocatingLioncash2020-08-037-27/+36
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In a few places, the data to be set as the IV is already within an array. We shouldn't require this data to be heap-allocated if it doesn't need to be. This allows certain callers to reduce heap churn.
* | | | | | | | | | | | | | Merge pull request #4477 from lioncash/log-desigbunnei2020-08-062-21/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / / |/| | | | | | | | | | | | | logging/backend: Make use of designated initializers
| * | | | | | | | | | | | | logging/backend: Make use of designated initializersLioncash2020-08-032-21/+15
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less code.
* | | | | | | | | | | | | Merge pull request #4475 from lioncash/bqueuebunnei2020-08-051-10/+11
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | buffer_queue: Make use of designated initializers/std::nullopt where applicable
| * | | | | | | | | | | | | buffer_queue: Make use of std::nulloptLioncash2020-08-031-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows compilers to eliminate unnecessary zeroing out of the optional's buffer.
| * | | | | | | | | | | | | buffer_queue: Make use of designated initializersLioncash2020-08-031-5/+5
| | |_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4479 from lioncash/conceptsbunnei2020-08-051-1/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | CMakeLists: Resolve #4478
| * | | | | | | | | | | | | CMakeLists: Resolve #4478Lioncash2020-08-031-1/+6
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This switch is enabled by default in all recent versions of GCC and Clang.
* | | | | | | | | | | | | Merge pull request #4444 from lioncash/volatilebunnei2020-08-053-27/+30
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / / |/| | | | | | | | | | | | common/atomic_ops: Don't cast away volatile from pointers
| * | | | | | | | | | | | common/atomic_ops: Don't cast away volatile from pointersLioncash2020-07-283-27/+30
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Preserves the volatility of the pointers being casted.
* | | | | | | | | | | | Merge pull request #4466 from ogniK5377/loader-type-safebunnei2020-08-051-18/+34
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | loader: Make IdentifyFile typesafe
| * | | | | | | | | | | Place in anonymous namespaceDavid Marcec2020-08-031-0/+4
| | | | | | | | | | | |
| * | | | | | | | | | | loader: Make IdentifyFile typesafeDavid Marcec2020-08-031-20/+32
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Relies on #4465 for concept.h Common::IsBaseOf
* | | | | | | | | | | Merge pull request #4476 from lioncash/tzbunnei2020-08-051-17/+25
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | time_zone_binary: Make use of designated initializers
| * | | | | | | | | | | time_zone_binary: Make use of designated initializersLioncash2020-08-031-17/+25
| |/ / / / / / / / / /
* | | | | | | | | | | Merge pull request #4401 from ogniK5377/GetIndirectLayerImageRequiredMemoryInfobunnei2020-08-051-1/+19
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
| * | | | | | | | | | | vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfoDavid Marcec2020-07-211-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed for dark souls and monster hunter
* | | | | | | | | | | | Merge pull request #4430 from bunnei/new-gpu-vmmbunnei2020-08-056-593/+431
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | hle: nvdrv: Rewrite of GPU memory management.
| * | | | | | | | | | | | Update src/core/hle/service/nvdrv/devices/nvmap.cppbunnei2020-07-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com>
| * | | | | | | | | | | | hle: nvdrv: Rewrite of GPU memory management.bunnei2020-07-266-593/+431
| | | | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4445 from Morph1984/async-threadsbunnei2020-08-051-9/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | renderer_opengl: Use 1/4 of all threads for async shader compilation
| * | | | | | | | | | | | | renderer_opengl: Use 1/4 of all threads for async shader compilationMorph2020-07-281-9/+4
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | |
* | | | | | | | | | | | | Merge pull request #4450 from Morph1984/fix-gamelist-scanningbunnei2020-08-051-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | game_list_worker: Fix game list subdirectory scanning
| * | | | | | | | | | | | | game_list_worker: Fix game list subdirectory scanningMorph2020-07-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep. This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep. Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled. FIx this by utilizing the behavior described when populating the game list for populating the content provider.
* | | | | | | | | | | | | | Merge pull request #4472 from lioncash/const-getbunnei2020-08-042-15/+16
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | perf_stats: Mark GetMeanFrametime() as const
| * | | | | | | | | | | | | | perf_stats: Make use of designated initializersLioncash2020-08-031-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but allows us to avoid a now-unnecessary zero initialization.
| * | | | | | | | | | | | | | perf_stats: Mark GetMeanFrametime() as constLioncash2020-08-032-9/+9
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The general pattern is to mark mutexes as mutable when it comes to matters of constness, given the mutex acts as a transient member of a data structure.
* | | | | | | | | | | | | | Merge pull request #4469 from lioncash/missingbunnei2020-08-046-3/+18
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vk_texture_cache: Silence -Wmissing-field-initializer warnings
| * | | | | | | | | | | | | | vulkan: Silence more -Wmissing-field-initializer warningsLioncash2020-08-036-3/+18
| |/ / / / / / / / / / / / /
* | | | | | | | | | | | | | Merge pull request #4470 from lioncash/qualifierDavid2020-08-041-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | patch_manager: Resolve -Wignored-qualifier warnings
| * | | | | | | | | | | | | | patch_manager: Resolve -Wignored-qualifier warningsLioncash2020-08-031-2/+2
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Top level const will always be ignored in this case, so it can be removed.
* | | | | | | | | | | | | | Merge pull request #4481 from lioncash/cpp-depDavid2020-08-049-81/+88
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu: Resolve C++20 deprecation warnings related to lambda captures
| * | | | | | | | | | | | | | yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash2020-08-039-81/+88
| | |_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
* | | | | | | | | | | | | | Merge pull request #4474 from lioncash/hle-profileDavid2020-08-041-17/+26
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | profile_manager: Make use of designated initializers
| * | | | | | | | | | | | | | profile_manager: Make use of std::nulloptLioncash2020-08-031-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows some implementations to completely avoid unnecessarily zeroing out the internal buffer.
| * | | | | | | | | | | | | | profile_manager: Make use of designated initializersLioncash2020-08-031-13/+22
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | More compact code.
* | | | | | | | | | | | | | Merge pull request #4473 from lioncash/cheat-desigbunnei2020-08-041-105/+121
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dmnt_cheat_vm: Make use of designated initializers
| * | | | | | | | | | | | | | dmnt_cheat_vm: Make use of designated initializersLioncash2020-08-031-105/+121
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows for more compact code.
* | | | | | | | | | | | | | Merge pull request #4456 from Morph1984/stub-really-long-fs-funcbunnei2020-08-047-63/+120
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
| * | | | | | | | | | | | | | minor nitsMorph2020-07-311-1/+3
| | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttributeMorph2020-07-302-23/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
| * | | | | | | | | | | | | | fs: Rename SaveDataDescriptor to SaveDataAttributeMorph2020-07-305-41/+63
| | |_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | |
* | | | | | | | | | | | | | Merge pull request #4480 from lioncash/optimizebunnei2020-08-031-9/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tests/core_timing: Remove pragma optimize(off)
| * | | | | | | | | | | | | | tests/core_timing: Remove pragma optimize(off)Lioncash2020-08-031-9/+5
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I made a review comment about this in the PR that this was introduced in (#3955, commit 71c4779211dc081a3b2dd4af52edad5748e7a7f5), but it seems to have been missed. We shouldn't be using this pragma here because it's MSVC specific. This causes warnings on other compilers. The test it's surrounding is *extremely* dubious, but for the sake of silencing warnings on other compilers, we can mark "placebo" as volatile and be on with it.
* | | | | | | | | | | | | | Merge pull request #4482 from lioncash/ldr-signbunnei2020-08-031-3/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | service/ldr: Resolve sign mismatch warnings
| * | | | | | | | | | | | | | service/ldr: Resolve sign mismatch warningsLioncash2020-08-031-3/+2
| |/ / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We were performing an int < size_t comparison. We can just correct the type of the induction variable.
* | | | | | | | | | | | | | Merge pull request #4468 from lioncash/regcachebunnei2020-08-031-10/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | registered_cache: Resolve -Wmaybe_uninitialized warnings
| * | | | | | | | | | | | | | registered_cache: Resolve -Wmaybe_uninitialized warningsLioncash2020-08-031-10/+15
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, we can avoid a redundant map lookup.
* | | | | | | | | | | | | | Merge pull request #4471 from ogniK5377/sm-getservice-conceptbunnei2020-08-031-3/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sm: Make use of IsBaseOf for GetService
| * | | | | | | | | | | | | | sm: Make use of IsBaseOf for GetServiceDavid Marcec2020-08-031-3/+2
| | |/ / / / / / / / / / / / | |/| | | | | | | | | | | |
* | | | | | | | | | | | | | Merge pull request #4467 from lioncash/modebunnei2020-08-032-18/+21
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / |/| | | | | | | | | | | | | file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
| * | | | | | | | | | | | | file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with ModeLioncash2020-08-032-18/+21
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, minus a hand-rolled operator.
* | | | | | | | | | | | | ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)David2020-08-0312-30/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf
* | | | | | | | | | | | | Merge pull request #4263 from lat9nq/fix-screencaps-2David2020-08-039-14/+120
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
| * | | | | | | | | | | | | config: Make the save-as identifier more consistentlat9nq2020-07-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Solves an issue with restoring the value upon reloading program.
| * | | | | | | | | | | | | configure_ui: Ensure a separator follows the returned pathlat9nq2020-07-211-3/+5
| | | | | | | | | | | | | |
| * | | | | | | | | | | | | configure_ui: don't use an empty stringlat9nq2020-07-211-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
| * | | | | | | | | | | | | main: Don't use as many string copieslat9nq2020-07-211-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: LC <lioncash@users.noreply.github.com>
| * | | | | | | | | | | | | main: rewrite (save as) screenshot savinglat9nq2020-07-211-9/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
| * | | | | | | | | | | | | configuration: Setup UI to config screenshot path and savinglat9nq2020-07-215-5/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
| * | | | | | | | | | | | | common: Add a screenshots directorylat9nq2020-07-213-0/+3
| | |_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a screenshots directory as a path managed by FileUtil.
* | | | | | | | | | | | | Merge pull request #4439 from lioncash/cpuDavid2020-08-031-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | cpu_manager: Remove redundant std::function declarations
| * | | | | | | | | | | | | cpu_manager: Remove redundant std::function declarationsLioncash2020-07-281-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just return the function directly. Making for less reading.
* | | | | | | | | | | | | | Merge pull request #4438 from lioncash/localizingDavid2020-08-031-6/+5
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | yuzu/main: Remove redundant usages of QStringLiteral("")
| * | | | | | | | | | | | | yuzu/main: Remove redundant usages of QStringLiteral("")Lioncash2020-07-281-6/+5
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An empty QStringLiteral can more efficiently be replaced with an empty QString.
* | | | | | | | | | | | | Merge pull request #4392 from lioncash/guardDavid2020-07-301-0/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | compatible_formats: Add missing header guard
| * | | | | | | | | | | | | compatible_formats: Add missing header guardLioncash2020-07-211-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents potential inclusion issues from occurring.
* | | | | | | | | | | | | | Merge pull request #4396 from lioncash/commabunnei2020-07-301-45/+52
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | surface_params: Replace questionable usages of the comma operator with semicolons
| * | | | | | | | | | | | | | surface_params: Make use of designated initializers where applicableLioncash2020-07-211-38/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides a convenient way to avoid unnecessary zero initializing.
| * | | | | | | | | | | | | | surface_params: Remove redundant assignmentLioncash2020-07-211-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a redundant assignment that can be removed.
| * | | | | | | | | | | | | | surface_params: Replace questionable usages of the comma operator with semicolonsLioncash2020-07-211-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are bugs waiting to happen.
* | | | | | | | | | | | | | | main: Add support for removing SDMC installed titlesMorph2020-07-291-14/+13
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* | | | | | | | | | | | | | | xts_archive: Check if the file is nullptr prior to parsingMorph2020-07-291-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes an access violation where the file no longer exists at the specified path while being parsed.
* | | | | | | | | | | | | | | registered_cache: Add support for removing folder ncasMorph2020-07-292-53/+54
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* | | | | | | | | | | | | | | game_list: Limit context menu options for homebrewMorph2020-07-291-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hides the following options when the title id is 0: - Open Save Location - Open Mod Data Location - Open Transferable Shader Cache - All removal options except Remove Custom Configuration
* | | | | | | | | | | | | | | main: Remove assert for opening savedata when program_id = 0Morph2020-07-291-1/+0
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* | | | | | | | | | | | | | | main: Silence [[fallthrough]] warningMorph2020-07-291-3/+2
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* | | | | | | | | | | | | | | main: Split removal cases into their individual functions and address feedbackMorph2020-07-292-113/+131
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* | | | | | | | | | | | | | | main: Connect game list remove signals to removal functionsMorph2020-07-292-5/+167
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* | | | | | | | | | | | | | | game_list: Add "Remove" context menuMorph2020-07-292-4/+37
| |_|_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the following actions: - Remove Installed Update - Remove All Installed DLC - Remove Shader Cache - Remove Custom Configuration - Remove All Installed Contents
* | | | | | | | | | | | | | Merge pull request #4442 from lioncash/devicemembunnei2020-07-283-11/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | device_memory: Remove unused system member
| * | | | | | | | | | | | | | device_memory: Remove unused system memberLioncash2020-07-283-11/+4
| | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used by anything in particular, so it can be removed.
* | | | | | | | | | | | | | configure_graphics: Remove Force 30 FPS modeMorph2020-07-286-25/+0
| |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
* | | | | | | | | | | | | core_timing: Make use of uintptr_t to represent user_dataLioncash2020-07-2815-43/+52
|/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
* | | | | | | | | | | | Merge pull request #4419 from lioncash/initializerbunnei2020-07-282-0/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vulkan: Resolve -Wmissing-field-initializer warnings
| * | | | | | | | | | | | vulkan: Resolve -Wmissing-field-initializer warningsLioncash2020-07-252-0/+4
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* | | | | | | | | | | | Merge pull request #4434 from CrazyMax/lang_unused_varbunnei2020-07-271-1/+0
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | AM: GetDesiredLanguage: remove unused variable
| * | | | | | | | | | | | remove unused variable;CrazyMax2020-07-271-1/+0
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* | | | | | | | | | | | | Merge pull request #4432 from bylaws/patch-1Rodrigo Locatti2020-07-271-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | video_core/gpu: Correct the size of the puller registers
| * | | | | | | | | | | | video_core/gpu: Correct the size of the puller registersBilly Laws2020-07-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
* | | | | | | | | | | | | Merge pull request #4431 from kelnos/fix-exit-crashbunnei2020-07-271-1/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | GCAdapter: only join worker thread if running & joinable
| * | | | | | | | | | | | GCAdapter: only join worker thread if running & joinableBrian J. Tarricone2020-07-261-1/+3
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* | | | | | | | | | | | | Merge pull request #4426 from lioncash/lockbunnei2020-07-263-19/+17
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | nvflinger: Use return value of Lock()
| * | | | | | | | | | | | nvflinger: Mark interface functions with return values as [[nodiscard]]Lioncash2020-07-261-16/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not using the return value of these functions are undeniably the source of a bug. This way we allow compilers to loudly make any future misuses evident.
| * | | | | | | | | | | | nvflinger: Use return value of Lock()Lioncash2020-07-263-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | comex reported in #4424 that we were incorrectly discarding the return value of Lock() which is correct.
* | | | | | | | | | | | | Merge pull request #4418 from lioncash/udp-warnbunnei2020-07-261-1/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | udp/client: Remove unused boost include
| * | | | | | | | | | | | | udp/client: Remove unused boost includeLioncash2020-07-251-1/+0
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also silences a deprecation warning from boost on Clang/GCC.
* | | | | | | | | | | | | Merge pull request #4415 from lioncash/maybebunnei2020-07-261-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
| * | | | | | | | | | | | virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]Lioncash2020-07-251-1/+1
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used on Windows, but is used on non-Windows operating systems.
* | | | | | | | | | | | Merge pull request #4417 from lioncash/pollbunnei2020-07-262-4/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gc_adapter/gc_poller: Resolve compiler warnings
| * | | | | | | | | | | | gc_adapter: Resolve C++20 deprecation warningLioncash2020-07-251-1/+1
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| * | | | | | | | | | | | gc_poller: Resolve -Wsign-compare warningLioncash2020-07-251-1/+2
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| * | | | | | | | | | | | gc_poller: Resolve -Wredundant-move warningLioncash2020-07-251-2/+1
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* | / / / / / / / / / / yuzu/configure_debug: Remove duplicated checkboxesFearlessTobi2020-07-261-22/+0
| |/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Those are already found in the Filesystem tab. They were added back to the Debug tab by mistake in the Vulkan PR.
* | | | | | | | | | | Merge pull request #4350 from ogniK5377/hid-update-connectedbunnei2020-07-252-33/+37
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | hid: Only update keyboard & debug pad inputs if enabled
| * | | | | | | | | | | hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2020-07-162-33/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we would ignore this setting and would update the states regardless of the user setting
* | | | | | | | | | | | common/string_util: Remove unimplemented function prototype (#4414)LC2020-07-251-12/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function was relocated to log.h as a constexpr function, so this can be removed.
* | | | | | | | | | | | Merge pull request #4380 from ogniK5377/swkbd-inline-1bunnei2020-07-252-13/+49
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / |/| | | | | | | | | | | swkbd: Return result for Calc request for inlined swkbd
| * | | | | | | | | | | Address issuesDavid Marcec2020-07-201-2/+2
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| * | | | | | | | | | | swkbd: Return result for Calc request for inlined swkbdDavid Marcec2020-07-192-13/+49
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes random swkbd popups in monster hunter
* | | | | | | | | | | Merge pull request #4393 from lioncash/unused5bunnei2020-07-251-4/+0
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / |/| | | | | | | | | | vk_rasterizer: Remove unused variable in Clear()
| * | | | | | | | | | vk_rasterizer: Remove unused variable in Clear()Lioncash2020-07-211-4/+0
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The relevant values are already assigned further down in the lambda, so this can be removed entirely.
* | | | | | | | | | Merge pull request #4377 from Morph1984/dark-themesbunnei2020-07-253-2/+7
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
| * | | | | | | | | | wait_tree: Include Midnight Blue dark themesMorph2020-07-201-1/+4
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| * | | | | | | | | | qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)James Rowe2020-07-202-1/+3
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* | | | | | | | | | Merge pull request #4334 from lat9nq/clear-per-game-settingsbunnei2020-07-2516-869/+1116
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | configure_per_game: Clearer per-game settings
| * | | | | | | | | | configure_graphics_advnaced: clang-format mk iilat9nq2020-07-191-3/+3
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| * | | | | | | | | | configure_graphics_advanced: Fix oversight from rebaselat9nq2020-07-191-1/+1
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| * | | | | | | | | | configuration_shared: Remove unused functionslat9nq2020-07-192-18/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These were only kept for compatibility with old code during testing.
| * | | | | | | | | | configuration: Use forward declares and remove extraneous structslat9nq2020-07-1910-63/+59
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| * | | | | | | | | | configuration_shared: Make CheckState strongly typedlat9nq2020-07-192-24/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also gets rid of unnecessary explicit namespace usage.
| * | | | | | | | | | clang-formatlat9nq2020-07-195-38/+32
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| * | | | | | | | | | configuration_shared: Break up tracker structs to respective classeslat9nq2020-07-1912-49/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | One less global variable.
| * | | | | | | | | | configure_system: break instead of semicolonlat9nq2020-07-191-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the code more readable Co-Authored-By: LC <lioncash@users.noreply.github.com>
| * | | | | | | | | | clang-formatlat9nq2020-07-193-8/+11
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| * | | | | | | | | | configure_system: Highlight labels on startuplat9nq2020-07-191-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | whoops
| * | | | | | | | | | configure_graphics: Fix layout in global configlat9nq2020-07-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a regression where the global config takes up a lot of extra space.
| * | | | | | | | | | configure_per_game: Improve style consistencylat9nq2020-07-193-54/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
| * | | | | | | | | | configure_system: Implement highlighted overrideslat9nq2020-07-193-539/+544
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| * | | | | | | | | | configuration_shared: Add default combobox setup functionlat9nq2020-07-193-21/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
| * | | | | | | | | | configuration_shared: Use an int instead of a QStringlat9nq2020-07-194-22/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
| * | | | | | | | | | configure_graphics_advanced: Implement highlighted overrideslat9nq2020-07-193-96/+146
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| * | | | | | | | | | configuration_shared: Switch back to background colorslat9nq2020-07-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Let's see if I make up my mind.
| * | | | | | | | | | configuration_shared: Better use global textlat9nq2020-07-192-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also adds trackers for graphics and advanced graphics
| * | | | | | | | | | configure_audio: fix UI marginslat9nq2020-07-191-1/+10
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| * | | | | | | | | | configure_graphics: Implement highlighted overrideslat9nq2020-07-192-134/+200
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| * | | | | | | | | | configure_audio: Implement highlighted overrideslat9nq2020-07-192-80/+87
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| * | | | | | | | | | configuration_shared: Require name of the widget for highlightinglat9nq2020-07-193-16/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents mass-coloring of elements later on
| * | | | | | | | | | configuration_shared: Use a highlight instead of background colorlat9nq2020-07-192-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes visibility in the built-in dark theme
| * | | | | | | | | | configure_general: Implement manual tristate buttonslat9nq2020-07-192-17/+27
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| * | | | | | | | | | configuration_shared: Initial functions and data for manual tristatelat9nq2020-07-192-0/+58
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
* | | | | | | | | | Merge pull request #4388 from lioncash/writtenbunnei2020-07-241-6/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
| * | | | | | | | | | buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()Lioncash2020-07-201-6/+3
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can make use of emplace()'s return value to determine whether or not we need to perform an increment. emplace() performs no insertion if an element already exist, so this can eliminate a find() call.
* | | | | | | | | | Merge pull request #4391 from lioncash/nrvobunnei2020-07-247-26/+26
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: Allow copy elision to take place where applicable
| * | | | | | | | | | video_core: Allow copy elision to take place where applicableLioncash2020-07-217-26/+26
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them.
* | | | | | | | | | Merge pull request #4394 from lioncash/unused6bunnei2020-07-248-33/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: Remove unused variables
| * | | | | | | | | | video_core: Remove unused variablesLioncash2020-07-218-33/+5
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences several compiler warnings about unused variables.
* | | | | | | | | | Merge pull request #4353 from ameerj/gc-refactorbunnei2020-07-242-183/+46
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gc_adapter: Refactor code
| * | | | | | | | | | Fix axis thresholding while pollingameerj2020-07-191-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | axes were very sensitive when mapping controls.
| * | | | | | | | | | std::size_t where appropriate, make error message more clear if can't readameerj2020-07-171-3/+4
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| * | | | | | | | | | Refactor adapter codeAmeer2020-07-162-179/+44
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* | | | | | | | | | | network: add missing include for BSDsJan Beich2020-07-231-0/+2
| |_|_|_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD' constexpr int SD_RECEIVE = SHUT_RD; ^ src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR' constexpr int SD_SEND = SHUT_WR; ^ src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR' constexpr int SD_BOTH = SHUT_RDWR; ^ src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'? constexpr IPv4Address TranslateIPv4(in_addr addr) { ^~~~~~~ in_addr_t /usr/include/netdb.h:66:20: note: 'in_addr_t' declared here typedef __uint32_t in_addr_t; ^ src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union const u32 bytes = addr.s_addr; ~~~~^~~~~~~ src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized const u32 bytes = addr.s_addr; ^ src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition sockaddr TranslateFromSockAddrIn(SockAddrIn input) { ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'? sockaddr_in result; ^~~~~~~~~~~ sockaddr /usr/include/netdb.h:142:9: note: 'sockaddr' declared here struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr' sockaddr_in result; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons' result.sin_port = htons(input.portno); ^ src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr' sockaddr addr; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:156:1: error: unknown type name 'linger' linger MakeLinger(bool enable, u32 linger_value) { ^ src/core/network/network.cpp:157:5: error: unknown type name 'linger' linger value; ^ src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET' return AF_INET; ^ src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM' return SOCK_STREAM; ^ src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM' return SOCK_DGRAM; ^ src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP' return IPPROTO_TCP; ^ fatal error: too many errors emitted, stopping now [-ferror-limit=]
* | | | | | | | | | Merge pull request #4359 from ReinUsesLisp/clamp-sharedRodrigo Locatti2020-07-216-9/+42
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_{opengl,vulkan}: Clamp shared memory to host's limit
| * | | | | | | | | | renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp2020-07-166-9/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This stops shaders from failing to build when the exceed host's shared memory size limit. An error is logged.
* | | | | | | | | | | Merge pull request #4360 from ReinUsesLisp/glasm-barRodrigo Locatti2020-07-211-4/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | gl_arb_decompiler: Execute BAR even when inside control flow
| * | | | | | | | | | | gl_arb_decompiler: Execute BAR even when inside control flowReinUsesLisp2020-07-161-4/+0
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unlike GLSL, GLASM allows us to call BAR inside control flow. - Fixes graphical artifacts in Paper Mario.
* | | | | | | | | | | Merge pull request #4361 from ReinUsesLisp/lane-idRodrigo Locatti2020-07-211-2/+1
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / |/| | | | | | | | | | decode/other: Implement S2R.LaneId
| * | | | | | | | | | decode/other: Implement S2R.LaneIdReinUsesLisp2020-07-161-2/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This maps to host's thread id. - Fixes graphical issues on Paper Mario.
* | | | | | | | | | Merge pull request #4306 from ReinUsesLisp/bsd-networkDavid2020-07-215-0/+840
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/network: Add network abstraction
| * | | | | | | | | | core/network: Add network abstractionReinUsesLisp2020-07-195-0/+840
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds a network abstraction designed to implement bsd:s but at the same time work as a generic abstraction to implement any networking code we have to use from core. This is implemented on top of BSD sockets on Unix systems and winsock on Windows. The code is designed around winsocks having compatibility definitions to support both BSD and Windows sockets.
* | | | | | | | | | | Merge pull request #4324 from ReinUsesLisp/formatsbunnei2020-07-2120-1100/+1111
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / |/| | | | | | | | | | video_core: Fix, add and rename pixel formats
| * | | | | | | | | | video_core: Rearrange pixel format namesReinUsesLisp2020-07-1319-1179/+1077
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs.
| * | | | | | | | | | video_core: Fix DXT4 and RGB565ReinUsesLisp2020-07-137-37/+31
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| * | | | | | | | | | video_core/format_lookup_table: Add formats with existing PixelFormatReinUsesLisp2020-07-131-1/+9
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| * | | | | | | | | | video_core: Fix B5G6R5_UNORM render target formatReinUsesLisp2020-07-135-1/+10
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| * | | | | | | | | | video_core: Fix B5G6R5UReinUsesLisp2020-07-132-2/+2
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| * | | | | | | | | | video_core: Implement RGBA32_SINT render targetReinUsesLisp2020-07-137-58/+71
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| * | | | | | | | | | video_core: Implement RGBA32_SINT render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core: Implement RGBA16_SINT render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core: Implement RGBA8_SINT render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core: Implement RG32_SINT render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core: Implement RG8_SINT render target and fix RG8_UINTReinUsesLisp2020-07-137-1/+14
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| * | | | | | | | | | video_core: Implement R8_SINT render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core: Implement R8_SNORM render targetReinUsesLisp2020-07-137-0/+13
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| * | | | | | | | | | video_core/surface: Remove explicit values on PixelFormat's definitionReinUsesLisp2020-07-131-80/+80
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| * | | | | | | | | | video_core/surface: Reorder render target to pixel format switchReinUsesLisp2020-07-131-53/+51
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* | | | | | | | | | Merge pull request #4168 from ReinUsesLisp/global-memorybunnei2020-07-217-110/+173
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
| * | | | | | | | | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp2020-07-187-110/+173
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications to use what in Vulkan is known as physical pointers, this is basically C pointers. On GLASM these is exposed through the LOAD/STORE/ATOM instructions. Up until now, assembly shaders were using NV_shader_storage_buffer_object. These work fine, but have a (probably unintended) limitation that forces us to have the limit of a single stage for all shader stages. In contrast, with NV_shader_buffer_{load,store} we can pass GPU addresses to the shader through local parameters (GLASM equivalent uniform constants, or push constants on Vulkan). Local parameters have the advantage of being per stage, allowing us to generate code without worrying about binding overlaps.
* | | | | | | | | | Merge pull request #4376 from ogniK5377/dark-wait-treeRodrigo Locatti2020-07-191-11/+41
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | frontend: Improve wait tree readability for dark themes
| * | | | | | | | | | Address issuesDavid Marcec2020-07-181-6/+3
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| * | | | | | | | | | frontend: Improve wait tree readability for dark themesDavid Marcec2020-07-181-11/+44
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* | | | | | | | | | | alignment: explicitly include <new> after 723edb4c0659Jan Beich2020-07-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/core/hle/kernel/memory/page_table.cpp:5: src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std' return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align})); ~~~~~^ src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std' ::operator delete (p, n * sizeof(T), std::align_val_t{Align}); ~~~~~^
* | | | | | | | | | | Address trivial review comments.FearlessTobi2020-07-181-1/+1
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* | | | | | | | | | | configure_ui: Address some review comments from the previous PRFearlessTobi2020-07-182-16/+21
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* | | | | | | | | | | yuzu: Port translation support from CitraFearlessTobi2020-07-1810-84/+235
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
* | | | | | | | | | Merge pull request #4348 from lioncash/nanobunnei2020-07-1816-100/+111
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core_timing: Make usage of nanoseconds more consistent in the interface
| * | | | | | | | | | core_timing: Remove unused data memberLioncash2020-07-161-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Shrinks the size of the CoreTiming class by 8 bytes.
| * | | | | | | | | | core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash2020-07-1616-58/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enforces our desired time units directly with a concrete type.
| * | | | | | | | | | core_timing: Make use of std::chrono with ScheduleEventLioncash2020-07-1613-49/+58
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* | | | | | | | | | Merge pull request #4373 from lioncash/allocatorbunnei2020-07-181-43/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | alignment: Simplify AlignmentAllocator implementation
| * | | | | | | | | | alignment: Simplify AlignmentAllocator implementationLioncash2020-07-171-43/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With C++20, much of the allocator interface has been simplified, so we can make the same adjustments.
* | | | | | | | | | | Merge pull request #4345 from Morph1984/fix-createfilebunnei2020-07-181-0/+4
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | filesystem: Create subdirectories prior to creating a file
| * | | | | | | | | | Add comment to clarify the nullptr checkMorph2020-07-161-0/+1
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| * | | | | | | | | | filesystem: Create subdirectories prior to creating a fileMorph2020-07-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
* | | | | | | | | | | Merge pull request #4273 from ogniK5377/async-shaders-prodbunnei2020-07-1824-64/+660
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | video_core: Add asynchronous shader decompilation and compilation
| * | | | | | | | | | | Fix style issuesDavid Marcec2020-07-182-7/+13
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| * | | | | | | | | | | Drop settings namespaceDavid Marcec2020-07-171-2/+1
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| * | | | | | | | | | | Remove duplicate configDavid Marcec2020-07-172-2/+1
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| * | | | | | | | | | | Use conditional varDavid Marcec2020-07-172-9/+15
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| * | | | | | | | | | | Drop max workers from 8->2 for testingDavid Marcec2020-07-171-1/+1
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| * | | | | | | | | | | Rebase for per game settingsDavid Marcec2020-07-179-1/+53
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| * | | | | | | | | | | async shadersDavid Marcec2020-07-1716-64/+598
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* | | | | | | | | | | | Merge pull request #4364 from lioncash/desig5bunnei2020-07-1819-664/+763
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vulkan: Make use of designated initializers where applicable
| * | | | | | | | | | | | wrapper: Make use of designated initializers where applicableLioncash2020-07-171-56/+64
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| * | | | | | | | | | | | vk_texture_cache: Make use of designated initializers where applicableLioncash2020-07-171-96/+135
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| * | | | | | | | | | | | vk_swapchain: Make use of designated initializers where applicableLioncash2020-07-171-43/+51
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| * | | | | | | | | | | | vk_stream_buffer: Make use of designated initializers where applicableLioncash2020-07-171-19/+16
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| * | | | | | | | | | | | vk_staging_buffer_pool: Make use of designated initializers where applicableLioncash2020-07-171-13/+12
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| * | | | | | | | | | | | vk_shader_util: Make use of designated initializers where applicableLioncash2020-07-171-7/+7
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| * | | | | | | | | | | | vk_scheduler: Make use of designated initializers where applicableLioncash2020-07-171-27/+30
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| * | | | | | | | | | | | vk_sampler_cache: Make use of designated initializers where applicableLioncash2020-07-171-24/+27
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| * | | | | | | | | | | | vk_resource_manager: Make use of designated initializers where applicableLioncash2020-07-171-15/+14
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| * | | | | | | | | | | | vk_renderpass_cache: Make use of designated initializers where applicableLioncash2020-07-171-59/+70
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| * | | | | | | | | | | | vk_rasterizer: Make use of designated initializers where applicableLioncash2020-07-171-41/+47
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| * | | | | | | | | | | | vk_query_cache: Make use of designated initializers where applicableLioncash2020-07-171-8/+8
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| * | | | | | | | | | | | vk_pipeline_cache: Make use of designated initializers where applicableLioncash2020-07-171-31/+35
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| * | | | | | | | | | | | vk_memory_manager: Make use of designated initializers where applicableLioncash2020-07-171-7/+6
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| * | | | | | | | | | | | vk_image: Make use of designated initializers where applicableLioncash2020-07-171-15/+23
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| * | | | | | | | | | | | vk_descriptor_pool: Make use of designated initializers where applicableLioncash2020-07-171-15/+18
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| * | | | | | | | | | | | vk_compute_pipeline: Make use of designated initializers where applicableLioncash2020-07-161-63/+68
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| * | | | | | | | | | | | vk_compute_pass: Make use of designated initializers where applicableLioncash2020-07-161-95/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Note: Some barriers can't be converted over yet, as they ICE MSVC.
| * | | | | | | | | | | | vk_buffer_cache: Make use of designated initializers where applicableLioncash2020-07-161-30/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Note: An array within CopyFrom() cannot be converted over yet, as it ICEs MSVC when converted over.
* | | | | | | | | | | | | Merge pull request #4365 from lioncash/miibunnei2020-07-181-53/+54
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | mii/manager: Make use of designated initializers
| * | | | | | | | | | | | | mii/manager: Make use of designated initializersLioncash2020-07-171-53/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows returning the structure in a more concise manner.
* | | | | | | | | | | | | | Merge pull request #4374 from ReinUsesLisp/fix-errbunnei2020-07-181-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vk_device: Fix build error on old MSVC versions
| * | | | | | | | | | | | | | vk_device: Fix build error on old MSVC versionsReinUsesLisp2020-07-181-3/+3
| | |_|_|_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Designated initializers on old MSVC versions fail to build when they take the address of a constant.
* | | | | | | | | | | | | | Merge pull request #4366 from lioncash/mii-signbunnei2020-07-181-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / |/| | | | | | | | | | | | | mii/manager: Resolve sign mismatch warnings
| * | | | | | | | | | | | | mii/manager: Resolve sign mismatch warningsLioncash2020-07-171-3/+3
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the loop termination condition was testing variables of different signedness.
* | | | | | | | | | | | | Merge pull request #4344 from VolcaEM/c3bunnei2020-07-172-1/+42
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
| * | | | | | | | | | | | | clang-formatVolcaEM2020-07-151-1/+2
| | | | | | | | | | | | | |
| * | | | | | | | | | | | | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)VolcaEM2020-07-152-1/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Atmosphére's DMNT Cheat VM: - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register" There are now only two remaining opcodes to implement (PauseProcess and BreakProcess) This is untested because I don't have any experience in testing cheats on yuzu
* | | | | | | | | | | | | | Merge pull request #4309 from Morph1984/fix-romfs-bugbunnei2020-07-174-10/+10
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|/ / / / / |/| | | | | | | | | | | | | fs: Fix RomFS building when zero byte files are present
| * | | | | | | | | | | | | fs: Fix RomFS building when zero byte files are presentMorph2020-07-124-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
* | | | | | | | | | | | | | Merge pull request #4322 from ReinUsesLisp/fix-dynstatebunnei2020-07-171-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | | vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
| * | | | | | | | | | | | | vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_stateReinUsesLisp2020-07-131-0/+1
| | |_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a regression on any game using stencil on devices with VK_EXT_extended_dynamic_state.
* | | | | | | | | | | | | Merge pull request #4369 from lioncash/hle-macroLC2020-07-171-10/+7
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | macro_hle: Remove unnecessary std::make_pair calls
| * | | | | | | | | | | | | macro_hle: Remove unnecessary static keywordsLioncash2020-07-171-7/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions are already in an anonymous namespace which makes the functions internally linked.
| * | | | | | | | | | | | | macro_hle: Remove unnecessary std::make_pair callsLioncash2020-07-171-3/+3
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The purpose of make_pair is generally to deduce the types within the pair without explicitly specifying the types, so these usages were generally unnecessary, particularly when the type is enforced by the array declaration.
* | | | | | | | | | | | | Merge pull request #4340 from lioncash/removeLC2020-07-171-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | shader_cache: Make use of std::erase_if
| * | | | | | | | | | | | shader_cache: Make use of std::erase_ifLioncash2020-07-141-2/+2
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we use C++20, we can also make use of std::erase_if instead of needing to do the erase-remove idiom.
* | | | | | | | | | | | Merge pull request #4347 from lioncash/loggingDavid2020-07-171-38/+39
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | settings: Make use of std::string_view over std::string for logging
| * | | | | | | | | | | | settings: Resolve a sign conversion warning within GetTimeZoneString()Lioncash2020-07-151-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A sign conversion warning was occurring due to an int < size_t comparison.
| * | | | | | | | | | | | settings: Make use of std::string_view over std::string for loggingLioncash2020-07-151-33/+34
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there.
* | | | | | | | | | | | Merge pull request #4371 from lioncash/cmake2David2020-07-171-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | core/CMakeLists: Add missing physical_memory.h header file
| * | | | | | | | | | | | core/CMakeLists: Add missing physical_memory.h header fileLioncash2020-07-171-0/+1
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows this header file to show up in IDE CMake generators.
* | | | | | | | | | | | Merge pull request #4357 from lioncash/unused4David2020-07-173-7/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | kernel: Remove unused variables
| * | | | | | | | | | | | kernel: Remove unused variablesLioncash2020-07-163-7/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves some compiler warnings in the Linux build.
* | | | | | | | | | | | | Merge pull request #4358 from lioncash/unused5David2020-07-171-2/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | kernel/thread: Remove unimplemented function prototype
| * | | | | | | | | | | | | kernel/thread: Remove unimplemented function prototypeLioncash2020-07-161-2/+0
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used, so it can be removed.
* | | | | | | | | | | | | Merge pull request #4367 from lioncash/inc2David2020-07-171-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | constants: Add missing <array> include
| * | | | | | | | | | | | | constants: Add missing <array> includeLioncash2020-07-171-0/+1
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates reliance on an indirect include.
* | | | | | | | | | | | | Merge pull request #4368 from lioncash/macroDavid2020-07-171-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | macro: Resolve missing parameter in doxygen comment
| * | | | | | | | | | | | | macro: Resolve missing parameter in doxygen commentLioncash2020-07-171-1/+2
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wdocumentation warning.
* | | | | | | | | | | | | Merge pull request #4370 from lioncash/simplifyDavid2020-07-171-2/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
| * | | | | | | | | | | | | macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()Lioncash2020-07-171-2/+1
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the expression involves a 32-bit value, this simplifies down to just: 0x3ffffff. This is likely a remnant from testing that was never cleaned up. Resolves a -Wshift-overflow warning.
* | | | | | | | | | | | | Merge pull request #4363 from lioncash/mismatchRodrigo Locatti2020-07-171-6/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
| * | | | | | | | | | | | vk_texture_cache: Amend mismatched access masks and indices in UploadBufferLioncash2020-07-171-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Discovered while converting relevant parts of the codebase over to designated initializers.
* | | | | | | | | | | | | Merge pull request #4292 from bunnei/mii-rewritebunnei2020-07-179-914/+3270
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | hle: service: mii: Rewrite service to properly support creation of random and default miis.
| * | | | | | | | | | | | hle: service: mii: Rewrite service to properly support creation of random and default miis.bunnei2020-07-129-914/+3270
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* | | | | | | | | | | | | vk_graphics_pipeline: Resolve narrowing warningsLioncash2020-07-171-2/+4
| |_|_|_|_|_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly.
* | | | | | | | | | | | Merge pull request #4327 from lioncash/desig2Rodrigo Locatti2020-07-162-58/+38
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | address_space_info: Make use of designated initializers
| * | | | | | | | | | | | address_space_info: Use type alias to simplify codeLioncash2020-07-131-14/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can define an alias for the index arrays and then just reuse it to make the code nicer to read.
| * | | | | | | | | | | | address_space_info: Make use of designated initializersLioncash2020-07-132-46/+27
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can alter the structure so that we can use designated initializers in the array, eliminating the comments that indicate their field names.
* | | | | | | | | | | | Merge pull request #4333 from lioncash/desig3Rodrigo Locatti2020-07-161-198/+223
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_graphics_pipeline: Make use of designated initializers where applicable
| * | | | | | | | | | | | vk_graphics_pipeline: Make use of designated initializers where applicableLioncash2020-07-141-198/+223
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant variable name repetitions.
* | | | | | | | | | | | Merge pull request #4332 from lioncash/vkdevRodrigo Locatti2020-07-161-124/+152
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_device: Make use of designated initializers where applicable
| * | | | | | | | | | | | vk_device: Make use of designated initializers where applicableLioncash2020-07-141-124/+152
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids redundant repetitions of variable names, and allows assignment all in one statement.
* | | | | | | | | | | | Merge pull request #4321 from lioncash/desigbunnei2020-07-161-334/+384
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | vk_blit_screen: Make use of designated initializers where applicable
| * | | | | | | | | | | vk_blit_screen: Make use of designated initializers where applicableLioncash2020-07-131-334/+384
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that we make use of C++20, we can use designated initializers to make things a little nicer to read.
* | | | | | | | | | | kernel: Add missing includeLioncash2020-07-161-0/+1
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* | | | | | | | | | | cpu_manager: Mark function getters as staticLioncash2020-07-164-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager.
* | | | | | | | | | | cpu_manager: Remove unused preemption_count variableLioncash2020-07-161-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Shrinks the data structure by 8 bytes.
* | | | | | | | | | | cpu_manager: Add missing includesLioncash2020-07-161-0/+3
| |_|_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously this header was relying on indirect inclusions that are no longer satisfied.
* | | | | | | | | | Merge pull request #4261 from ameerj/gc-calibrationbunnei2020-07-163-36/+67
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | input_common: GC Controller save and compare against analog origin state
| * \ \ \ \ \ \ \ \ \ Rebase to masterAmeer2020-07-14118-1479/+3408
| |\ \ \ \ \ \ \ \ \ \
| * | | | | | | | | | | Break out of scan loop if can't find adapter on first runAmeer2020-07-101-0/+3
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| * | | | | | | | | | | Rebase to master, fix merge conflictsAmeer2020-07-0921-302/+722
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| * | | | | | | | | | | | Address PR feedback, fix axis button thresholdingAmeer2020-07-073-58/+22
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| * | | | | | | | | | | | Brace the code! Fix compile error due to class member construction orderAmeer2020-07-072-15/+31
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| * | | | | | | | | | | | Recalibrate reconnected controllersAmeer2020-07-071-0/+5
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| * | | | | | | | | | | | Save origin state of GC controller analog features, compare against origin for input detectionAmeer2020-07-073-28/+72
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* | | | | | | | | | | | | Merge pull request #4337 from lat9nq/fix-per-game-asyncbunnei2020-07-163-0/+10
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | main: Set async gpu properly after loading per-game setting
| * | | | | | | | | | | | | clang-formatlat9nq2020-07-141-2/+1
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| * | | | | | | | | | | | | settings: Move settings sanitization to its own functionlat9nq2020-07-144-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
| * | | | | | | | | | | | | main: Set async gpu properly after loading per-game settinglat9nq2020-07-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
* | | | | | | | | | | | | | Merge pull request #4297 from FearlessTobi/skip-profile-selectbunnei2020-07-161-9/+13
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/profile_select: Don't prompt for profile selection when only one is available
| * | | | | | | | | | | | | | main/profile_select: Don't prompt for profile selection when only one is availableFearlessTobi2020-07-111-9/+13
| | |_|_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | |
* | | | | | | | | | | | | | Merge pull request #4346 from lioncash/threadDavid2020-07-167-35/+26
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | | | | kernel/handle_table: Remove usages of the global system instance
| * | | | | | | | | | | | | kernel/process: Move name and system context to the bottom of the member listLioncash2020-07-151-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't directly important or commonly used within the process, so we can move these to the bottom to allow everything else to be more likely to be within a cache line.
| * | | | | | | | | | | | | kernel/handle_table: Remove usages of the global system instanceLioncash2020-07-154-8/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes even more usages of the global system instance, trimming away more dependencies on global variables and making them explicit in the interface.
| * | | | | | | | | | | | | kernel/thread: Remove global GetCurrentThread()Lioncash2020-07-153-23/+7
| | |_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
* | | | | | | | | | | | | Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwriteDavid2020-07-163-12/+94
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | | | registered_cache: Remove previous update/dlc if it exists on install
| * | | | | | | | | | | | Check for empty section0 and CNMT prior to installMorph2020-07-161-3/+19
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| * | | | | | | | | | | | clang formatMorph2020-07-151-3/+3
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| * | | | | | | | | | | | Use proper install result when overwriting filesMorph2020-07-152-3/+3
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| * | | | | | | | | | | | Remove global system instance and address feedbackMorph2020-07-152-14/+10
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| * | | | | | | | | | | | registered_cache: Remove previous update/dlc if it exists on installMorph2020-07-152-13/+83
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
* | | | | | | | | | | | Merge pull request #4328 from lioncash/unused-var3bunnei2020-07-161-2/+0
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | memory_layout: Remove unused data member
| * | | | | | | | | | | memory_layout: Remove unused data memberLioncash2020-07-131-2/+0
| | |_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used, so it can be removed entirely, shrinking the structure size by 8 bytes.
* | | | | | | | | | | Merge pull request #4342 from lioncash/endianRodrigo Locatti2020-07-141-42/+4
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | common/swap: Make use of std::endian
| * | | | | | | | | | | common/swap: Make use of std::endianLioncash2020-07-141-42/+4
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows removing a bunch of defines in favor of a two liner.
* | | | | | | | | | | Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei2020-07-146-359/+468
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / |/| | | | | | | | | | maxwell_dma: Match official doc and support pitch->voxel copies
| * | | | | | | | | | video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp2020-07-105-84/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies.
| * | | | | | | | | | maxwell_dma: Rename registers to match official docs and reorderReinUsesLisp2020-07-082-287/+355
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename registers in the MaxwellDMA class to match Nvidia's official documentation. This one can be found here: https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h While we are at it, reorganize the code in MaxwellDMA to be separated in different functions.
* | | | | | | | | | | Merge pull request #4294 from MerryMage/cpu-opt-settingsbunnei2020-07-1419-29/+685
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | configuration: Add settings to enable/disable specific CPU optimizations
| * | | | | | | | | | | configure_cpu: Split optimization settings off into Debug tabMerryMage2020-07-129-163/+302
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| * | | | | | | | | | | configure_cpu: Add tooltipsMerryMage2020-07-111-1/+54
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| * | | | | | | | | | | configure_cpu: Show/Hide debugging optionsMerryMage2020-07-117-46/+135
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| * | | | | | | | | | | configuration: Add settings to enable/disable specific CPU optimizationsMerryMage2020-07-1116-29/+404
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* | | | | | | | | | | Merge pull request #4282 from Morph1984/fs-sizebunnei2020-07-147-225/+17
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | filesystem: Set various NAND partition sizes to their defaults
| * | | | | | | | | | | bis_factory: Set User NAND free space to be 1 MiB less than total.Morph2020-07-101-1/+3
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| * | | | | | | | | | | sdmc_factory: Set the SDMC total size to 1 TiBMorph2020-07-101-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
| * | | | | | | | | | | bis_factory: Use hardware default NAND partition sizesMorph2020-07-101-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sets the total space of user and system partitions to their hardware defaults. Furthermore, return the total space as free space for the user partition to prevent it from reaching zero. Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
| * | | | | | | | | | | settings: Remove storage size optionsMorph2020-07-105-214/+1
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* | | | | | | | | | | | Fix crash if gc configured but adapter not connectedAmeer2020-07-142-15/+25
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* | | | | | | | | | | | Merge pull request #4314 from lioncash/input-warnbunnei2020-07-144-11/+15
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | gcadapter: Tidy up compiler warnings
| * | | | | | | | | | | | gc_poller: Mark GCButtonFactory::GetNextInput() as constLioncash2020-07-122-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify class instance state.
| * | | | | | | | | | | | gc_poller: Get rid of undefined behavior in Create()Lioncash2020-07-121-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that the function always has returns in all control paths.
| * | | | | | | | | | | | gc_poller: Silence sign conversion warningsLioncash2020-07-121-1/+1
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| * | | | | | | | | | | | gc_adapter: Remove deprecated usage of = in lambda capturesLioncash2020-07-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's deprecated in C++20 to use = to capture the this pointer. Instead, we can simply pass this as an argument to the thread constructor.
| * | | | | | | | | | | | gc_adapter: Silence sign conversion warningsLioncash2020-07-122-7/+7
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* | | | | | | | | | | | | Merge pull request #4315 from lioncash/udp-warnbunnei2020-07-141-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | udp: Silence a C++20 deprecation warning
| * | | | | | | | | | | | | udp: Silence a C++20 deprecation warningLioncash2020-07-121-1/+1
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | C++20 deprecates using the = lambda capture to implicitly capture the this pointer. Instead, we must specify it explicitly.
* | | | | | / / / / / / / configure_general: Explicitly guard use_multi_core when applying settingslat9nq2020-07-141-0/+2
| |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
* | | | | | | | | | | | Merge pull request #4280 from jbeich/system-libusbLC2020-07-144-3/+7
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | cmake: pass libusb include directory
| * | | | | | | | | | | input_common: drop unused libusb.h includeAmeer2020-07-141-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remnant of an early implementation.
| * | | | | | | | | | | input_common: make libusb private to gc_adapterJan Beich2020-07-133-3/+7
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| * | | | | | | | | | | cmake: pass libusb include directory as wellJan Beich2020-07-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found #include <libusb.h> ^~~~~~~~~~
* | | | | | | | | | | | Merge pull request #4265 from Morph1984/file-renameFernando Sahmkow2020-07-121-10/+17
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vfs_real: Fix MoveFile
| * | | | | | | | | | | | vfs_real: Fix MoveFileMorph2020-07-101-10/+17
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
* | | | | | | | | | | | Merge pull request #4290 from lioncash/latestLC2020-07-121-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | CMakeLists: Make use of /std:c++latest on MSVC
| * | | | | | | | | | | | CMakeLists: Make use of /std:c++latest on MSVCLioncash2020-07-111-2/+2
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Provides the buildbot with one builder that is always tracking the latest version of the C++ standard, allowing us to progressively rectify our code and amend any differences between standards over time instead of waiting for a complete standard change, potentially breaking a lot of code all at once.
* | | | | | | | | | | | Merge pull request #3385 from Morph1984/batch-installbunnei2020-07-126-146/+343
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | frontend: Add support to batch install files to NAND
| * | | | | | | | | | | | Add additional empty check for the QStringList returned by the InstallDialogMorph2020-07-101-0/+4
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| * | | | | | | | | | | | Update the install and progress dialogsMorph2020-07-104-80/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Remove the overwrite files checkbox, it will always overwrite - The progressbar now reflects the progress in terms of data transferred.
| * | | | | | | | | | | | Refactor batch installing filesMorph2020-07-104-196/+238
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Key issues fixed: - Progress dialog showing up as white/hanging/getting stuck/unresponsive. Key changes: - Progress dialog now shows progress as a function of all files instead of per nca within a file. - Overwrite existing files will overwrite all files in the selection.
| * | | | | | | | | | | | Add support for batch install to NANDMorph2020-07-106-124/+290
| | |/ / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds support to batch install files to NAND
* | | | | | | | | | | | common/alignment: Fix compilation errors (#4303)Tobias2020-07-121-1/+3
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* | | | | | | | | | | Merge pull request #4275 from CrazyMax/desired_languagebunnei2020-07-121-1/+13
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | AM: fix GetDesiredLanguage:
| * | | | | | | | | | | AM: fix GetDesiredLanguage:CrazyMax2020-07-081-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
* | | | | | | | | | | | Merge pull request #4289 from ReinUsesLisp/dynfixbunnei2020-07-121-6/+6
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
| * | | | | | | | | | | | vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp2020-07-101-6/+6
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.
* | | | | | | | | | | | Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp""bunnei2020-07-121-3/+1
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* | | | | | | | | | | | Common: remove a mod from AlignUp (#5441)Marshall Mohror2020-07-111-1/+3
| |_|_|_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions. This generates one div and a cmov which is significantly cheaper.
* | | | | | | | | | | Merge pull request #4203 from VolcaEM/servicesbunnei2020-07-1126-154/+282
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | service: Update function tables
| * | | | | | | | | | Rename two functions in NSVolcaEM2020-07-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication"
| * | | | | | | | | | Rename GetApplicationArea2 to GetApplicationAreaSizeVolcaEM2020-07-021-2/+2
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| * | | | | | | | | | Remove duplicate functionsVolcaEM2020-06-291-2/+0
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| * | | | | | | | | | Use decimal instead of hexadecimalVolcaEM2020-06-291-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | | | | Fix typoVolcaEM2020-06-291-1/+1
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| * | | | | | | | | | Clang-formatVolcaEM2020-06-291-1/+1
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| * | | | | | | | | | service: Update function tablesVolcaEM2020-06-2927-157/+285
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* | | | | | | | | | | Merge pull request #4250 from Morph1984/key-writingbunnei2020-07-111-4/+8
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | KeyManager: Prevent writing of invalid keys
| * | | | | | | | | | KeyManager: Prevent writing of invalid keysMorph2020-07-101-4/+8
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | If the keys are zero, don't write them to the autogenerated file.
* | | | | | | | | | Merge pull request #4221 from jbeich/unused-qt-openglbunnei2020-07-101-1/+1
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | cmake: drop dependency on QtOpenGL
| * | | | | | | | | cmake: stop linking against QGL after c6a0ab979239Jan Beich2020-07-021-1/+1
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* | | | | | | | | | cmake: Fix libfmt linking errorsDavid Marcec2020-07-101-5/+1
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* | | | | | | | | | Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkanRodrigo Locatti2020-07-101-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
| * | | | | | | | | | vk_stream_buffer: set allocable_size to 9 MiBlat9nq2020-07-101-1/+1
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
* | | | | | | | | | configuration: implement per-game configurations (#4098)lat9nq2020-07-1057-835/+1942
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
* | | | | | | | | | Merge pull request #4281 from RealJohnGalt/linkfix2bunnei2020-07-101-1/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | cmake: fix fmt linking when found
| * | | | | | | | | | cmake: fix fmt linking when foundJohn Galt2020-07-091-1/+5
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a new attempt at #4206 that shouldn't break windows builds. If someone else could test on windows, it would be much appreciated. Previously, the build bot passed but the actual builds failed.
* | | | | | | | | | Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayerbunnei2020-07-102-1/+20
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
| * | | | | | | | | | AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2020-07-052-1/+20
| | |_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
* | | | | | | | | | Merge pull request #4202 from ReinUsesLisp/scoped-lockbunnei2020-07-092-15/+12
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | core_timing,scheduler: Use std::scoped_lock when possible
| * | | | | | | | | core_timing,scheduler: Use std::scoped_lock when possibleReinUsesLisp2020-06-292-15/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the cognitive load of procedures using locks and makes locks safe against exceptions.
* | | | | | | | | | Merge pull request #4219 from ogniK5377/audio-timingbunnei2020-07-092-20/+9
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | audio: Improving audio timing for multicore/single core
| * | | | | | | | | Don't handle cycles late if stretcher is activeDavid Marcec2020-07-011-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Timestretcher seems to be broken
| * | | | | | | | | audio: Improving audio timing for multicore/single coreDavid Marcec2020-07-012-20/+7
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Fixes the issue with needing the timestretcher for multicore.
* | | | | | | | | Merge pull request #4266 from jbeich/freebsdbunnei2020-07-081-0/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gcadapter: unbreak build on FreeBSD
| * | | | | | | | | input_common/gcadapter: add missing C++11 header required by libc++Jan Beich2020-07-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, bool> buttons; ~~~~~^ src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, u16> axes; ~~~~~^
* | | | | | | | | | Merge pull request #4255 from lioncash/copybunnei2020-07-081-3/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
| * | | | | | | | | | configure_graphics: Make use of qOverload in signals/slotsLioncash2020-07-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're in the same area, we can make use of qOverload to tidy up some function pointer casts.
| * | | | | | | | | | configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()Lioncash2020-07-061-1/+1
| | |_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unlikely to impact performance at all, but this is essentially a "free" transformation, so why not?
* | | | | | | | | | Address comments for better clarity/signed dev countAmeer2020-07-081-11/+15
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* | | | | | | | | | Add more libusb error checksAmeer2020-07-081-3/+18
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* | | | | | | | | Merge pull request #4243 from CrazyMax/display_versionbunnei2020-07-081-4/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | AM: fix GetDisplayVersion
| * | | | | | | | | GetDisplayVersion should return a null-terminated version string.CrazyMax2020-07-071-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also, in case of failed to get of the basic version, we will try get it from application update.
* | | | | | | | | | Merge pull request #4245 from MerryMage/page-table-racebunnei2020-07-081-2/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | memory: Race-condition in pagetables.
| * | | | | | | | | | memory: Set page-table pointers before setting attribute = MemoryMerryMage2020-07-051-2/+5
| | |/ / / / / / / / | |/| | | | | | | |
* | | | | | | | | | cpu_interrupt_handler: Remove #pragma once from .cpp fileMerryMage2020-07-071-2/+0
| |_|_|_|_|_|/ / / |/| | | | | | | |
* | | | | | | | | Merge pull request #4150 from ReinUsesLisp/dynamic-state-implbunnei2020-07-0713-275/+660
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | vulkan: Use VK_EXT_extended_dynamic_state when available
| * | | | | | | | vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXTReinUsesLisp2020-06-271-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable this temporarily.
| * | | | | | | | vk_pipeline_cache: Avoid hashing and comparing dynamic state when possibleReinUsesLisp2020-06-276-23/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With extended dynamic states, some bytes don't have to be collected from the pipeline key, hence we can avoid hashing and comparing them on lookups.
| * | | | | | | | vulkan/fixed_pipeline_state: Move state out of individual structuresReinUsesLisp2020-06-274-121/+84
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| * | | | | | | | vk_rasterizer: Use VK_EXT_extended_dynamic_stateReinUsesLisp2020-06-275-46/+356
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| * | | | | | | | renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functionsReinUsesLisp2020-06-272-0/+64
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| * | | | | | | | fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp2020-06-277-155/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This moves dynamic state present in VK_EXT_extended_dynamic_state to a separate structure in FixedPipelineState. This is structure is at the bottom allowing us to hash and memcmp only when the extension is not supported.
| * | | | | | | | vk_device: Enable VK_EXT_extended_dynamic_state when availableReinUsesLisp2020-06-272-0/+32
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* | | | | | | | | change shortcut context for other hotkeys with file open dialogAmeer2020-07-071-4/+4
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* | | | | | | | | Fix ss crash on game menu, fix ss on windowed modeAmeer2020-07-062-4/+6
| |/ / / / / / / |/| | | | | | |
* | | | | | | | Merge pull request #4194 from ReinUsesLisp/fix-shader-cacheFernando Sahmkow2020-07-051-29/+41
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | shader_cache: Fix use-after-free and orphan invalidation cache entries
| * | | | | | | shader_cache: Fix use-after-free and orphan invalidation cache entriesReinUsesLisp2020-07-011-29/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes some cases where entries could have been removed multiple times reading freed memory. To address this issue this commit removes duplicates from entries marked for removal and sorts out the removal process to fix another use-after-free situation. Another issue fixed in this commit is orphan invalidation cache entries. Previously only the entries that were invalidated in the current operations had its entries removed. This led to more use-after-free situations when these entries were actually invalidated but referenced an object that didn't exist.
* | | | | | | | Fix merge conflicts?Ameer2020-07-04230-2701/+7458
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| * \ \ \ \ \ \ \ Merge pull request #4218 from ogniK5377/opus-externalRodrigo Locatti2020-07-041-1/+1
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | externals: Track opus as submodule instead of using conan
| | * | | | | | | | externals: Track opus as submodule instead of using conanDavid Marcec2020-07-011-1/+1
| | |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Supersedes #4068 see for details.
| * | | | | | | | Merge pull request #4175 from ReinUsesLisp/read-bufferbunnei2020-07-035-18/+24
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
| | * | | | | | | | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloadingReinUsesLisp2020-06-265-18/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After marking buffers as resident, Nvidia's driver seems to take a slow path. To workaround this issue, copy to a STREAM_READ buffer and then call GetNamedBufferSubData on it. This is a temporary solution until we have asynchronous flushing.
| * | | | | | | | | Merge pull request #3924 from ogniK5377/GetKeyCodeMapbunnei2020-07-032-2/+72
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Implement GetKeyCodeMap & GetKeyCodeMap2
| | * | | | | | | | | Move GetKeyCodeMapImpl to an anonymous namespaceDavid Marcec2020-06-241-19/+19
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| | * | | | | | | | | Fixed logging outputDavid Marcec2020-06-241-1/+1
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| | * | | | | | | | | Implement GetKeyCodeMap & GetKeyCodeMap2David Marcec2020-06-242-2/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3919
| * | | | | | | | | | Revert "cmake: fix fmt linking"bunnei2020-07-031-1/+1
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| * | | | | | | | | | Merge pull request #4206 from RealJohnGalt/linkfixbunnei2020-07-031-1/+1
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | cmake: fix fmt linking
| | * | | | | | | | | | cmake: fix fmt linkingJohn Galt2020-06-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking fails. This fixes the issue. Note: This was included in the FindBoost changes I shared with BlinkHawk, however only they were merged. I'm not sure if it was missed, or if there was an issue with this part of the change.
| * | | | | | | | | | | Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stubbunnei2020-07-031-1/+13
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | am: Stub GetIndirectLayerConsumerHandle
| | * | | | | | | | | | | am: Stub GetIndirectLayerConsumerHandleDavid Marcec2020-06-281-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed by Monster Hunter Generations Ultimate
| * | | | | | | | | | | | Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stubbunnei2020-07-035-4/+14
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | acc: ListOpenContextStoredUsers partial stub
| | * | | | | | | | | | | | acc: ListOpenContextStoredUsers partial stubDavid Marcec2020-06-285-4/+14
| | |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needed by Baldur's Gate 1/2
| * | | | | | | | | | | | Merge pull request #4082 from Morph1984/mirror-once-clampRodrigo Locatti2020-07-021-0/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
| | * | | | | | | | | | | maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXTMorph2020-06-301-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
| * | | | | | | | | | | | Merge pull request #4217 from lioncash/prototypeDavid2020-07-0110-12/+15
| |\ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | key_manager: Make use of canonical deleted operator=
| | * | | | | | | | | | | key_manager: Correct casing of instance()Lioncash2020-07-0110-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our codebase uppercases member function names.
| | * | | | | | | | | | | key_manager: Delete move operationsLioncash2020-07-011-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents the singleton from being moved from.
| | * | | | | | | | | | | key_manager: Make use of canonical deleted operator=Lioncash2020-07-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | operator= typically returns a reference, it's not void. While we're at it, we can correct the parameter formatting to adhere to the codebase.
| * | | | | | | | | | | | Merge pull request #4208 from jbeich/freebsdLC2020-07-011-5/+18
| |\ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / | |/| | | | | | | | | | | common: unbreak build on BSDs
| | * | | | | | | | | | | common: switch to nullptr for sysctl's empty new valueJan Beich2020-07-011-4/+4
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| | * | | | | | | | | | | common: add sysconf() fallbackJan Beich2020-06-301-3/+16
| | | |_|/ / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found #include <sys/sysinfo.h> ^~~~~~~~~~~~~~~
| * | | | | | | | | | | Merge pull request #3967 from FearlessTobi/keys-singletonDavid2020-07-0113-21/+27
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | crypto: Make KeyManager a singleton class
| | * | | | | | | | | | | crypto: Make KeyManager a singleton classFearlessTobi2020-05-2013-21/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
| * | | | | | | | | | | | Merge pull request #4153 from ogniK5377/prepo-multibufbunnei2020-07-011-1/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | prepo: : Don't read extra buffer from report unless passed
| | * | | | | | | | | | | | prepo: : Don't read extra buffer from report unless passedDavid Marcec2020-06-241-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
| * | | | | | | | | | | | | Merge pull request #4063 from FreddyFunk/game-version-in-titlebunnei2020-07-012-13/+17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add game version to window title
| | * | | | | | | | | | | | | Reorder variables to comply with the Auzure build pipelineunknown2020-06-221-2/+2
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| | * | | | | | | | | | | | | Add game versio to title barunknown2020-06-082-13/+17
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| * | | | | | | | | | | | | | Merge pull request #4166 from VolcaEM/quickstart-faqbunnei2020-07-013-5/+33
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
| | * | | | | | | | | | | | | | Update FAQ function name (2/2)VolcaEM2020-06-271-2/+2
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| | * | | | | | | | | | | | | | Update FAQ function name (1/2)VolcaEM2020-06-271-1/+1
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| | * | | | | | | | | | | | | | Update function name againVolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | | | Update function name (2/2)VolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | | | Update function name (1/2)VolcaEM2020-06-261-1/+1
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| | * | | | | | | | | | | | | | Clang-format againVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | | Clang-formatVolcaEM2020-06-251-1/+2
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| | * | | | | | | | | | | | | | Remove unnecessary newlineVolcaEM2020-06-251-1/+0
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| | * | | | | | | | | | | | | | Merge branch 'master' into quickstart-faqVolcaEM2020-06-25135-2177/+6259
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| | * | | | | | | | | | | | | | | Fix typo 2: electric boogalooVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | | | Use QUrl (2/2)VolcaEM2020-06-251-6/+5
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| | * | | | | | | | | | | | | | | Use QUrl (1/2)VolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | | | Fix formattingVolcaEM2020-06-251-2/+2
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| | * | | | | | | | | | | | | | | Fix typoVolcaEM2020-06-251-1/+1
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| | * | | | | | | | | | | | | | | Add "Open Quickstart Guide" and "FAQ" buttons to the Help menuVolcaEM2020-06-253-0/+48
| | | |_|_|_|_|_|_|_|_|_|_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
| * | | | | | | | | | | | | | | Merge pull request #4176 from ReinUsesLisp/compatible-formatsFernando Sahmkow2020-06-304-5/+216
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Check format compatibility before copying
| | * | | | | | | | | | | | | | | texture_cache: Test format compatibility before copyingReinUsesLisp2020-06-272-6/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid illegal copies. This intercepts the last step of a copy to avoid generating validation errors or corrupting the driver on some instances. We can create views and emit copies accordingly in future commits and remove this last-step validation.
| | * | | | | | | | | | | | | | | video_core/compatible_formats: Table to test if two formats are legal to view or copyReinUsesLisp2020-06-273-0/+196
| | | |_|_|_|_|_|_|_|_|/ / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a flat table to test if it's legal to create a texture view between two formats or copy betweem them. This table is based on ARB_copy_image and ARB_texture_view. Copies are more permissive than views.
| * | | | | | | | | | | | | | | Merge pull request #4157 from ReinUsesLisp/unified-turingFernando Sahmkow2020-06-301-19/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
| | * | | | | | | | | | | | | | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp2020-06-251-19/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Once we make sure not to corrupt Nvidia's driver, we can safely use resident buffers on Turing devices. See GitHub pull request #4156
| * | | | | | | | | | | | | | | Merge pull request #4191 from Morph1984/vertex-formatsRodrigo Locatti2020-06-303-109/+78
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_gl/vk: Reorder vertex formats
| | * | | | | | | | | | | | | | | maxwell_to_gl: Rename VertexType() to VertexFormat()Morph2020-06-292-4/+5
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| | * | | | | | | | | | | | | | | maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except floatMorph2020-06-281-75/+69
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| | * | | | | | | | | | | | | | | maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formatsMorph2020-06-281-30/+4
| | | |_|_|_|_|_|_|_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
| * | | | | | | | | | | | | | | macro: Add support for "middle methods" on the code cache (#4112)David2020-06-301-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
| * | | | | | | | | | | | | | | Merge pull request #4182 from Kewlan/fullscreen-hotkey-fixbunnei2020-06-301-4/+5
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | hotkeys: Fix issues caused when changing the fullscreen hotkey
| | * | | | | | | | | | | | | | Fix issues caused when changing the fullscreen hotkeyKewlan2020-06-271-4/+5
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| * | | | | | | | | | | | | | | Merge pull request #4140 from ReinUsesLisp/validation-layersRodrigo Locatti2020-06-293-5/+43
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | renderer_vulkan: Update validation layer name and test before enabling
| | * | | | | | | | | | | | | | renderer_vulkan: Update validation layer name and test before enablingReinUsesLisp2020-06-223-5/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update validation layer string to VK_LAYER_KHRONOS_validation. While we are at it, properly check for available validation layers before enabling them.
| * | | | | | | | | | | | | | | Merge pull request #3955 from FernandoS27/prometheus-2bbunnei2020-06-28115-2293/+3971
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
| | * | | | | | | | | | | | | | | Core/Common: Address Feedback.Fernando Sahmkow2020-06-2821-58/+58
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| | * | | | | | | | | | | | | | | NvFlinger: Clang Format.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | Build System: Fix GCC & MINGW Build.Fernando Sahmkow2020-06-271-0/+4
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| | * | | | | | | | | | | | | | | SVC: Implement 32-bits wrappers and update Dynarmic.Fernando Sahmkow2020-06-274-34/+282
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| | * | | | | | | | | | | | | | | SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32Fernando Sahmkow2020-06-272-6/+39
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| | * | | | | | | | | | | | | | | ARM: Update Dynarmic and Setup A32 according to latest interface.Fernando Sahmkow2020-06-278-93/+174
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| | * | | | | | | | | | | | | | | SVC: Add GetThreadPriority32 & SetThreadPriority32Fernando Sahmkow2020-06-272-2/+30
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| | * | | | | | | | | | | | | | | ArmDynarmic32: Setup CNTPCT correctlyFernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | Audio: Correct buffer release for host timing.Fernando Sahmkow2020-06-273-1/+22
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| | * | | | | | | | | | | | | | | Common/Kernel: Corrections and small bug fixing.Fernando Sahmkow2020-06-272-8/+3
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| | * | | | | | | | | | | | | | | Services/NvFlinger: Do vSync in a sepparate thread on Multicore.Fernando Sahmkow2020-06-274-5/+69
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| | * | | | | | | | | | | | | | | Common/NativeClockx86: Reduce native clock accuracy further.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | Tests/CoreTiming: Correct host timing tests.Fernando Sahmkow2020-06-272-157/+14
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| | * | | | | | | | | | | | | | | ARMDynarmicInterface: Correct GCC Build Errors.Fernando Sahmkow2020-06-272-6/+6
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| | * | | | | | | | | | | | | | | Common/AtomicOps: Correct GCC Intrinsic argument ordering.Fernando Sahmkow2020-06-271-5/+5
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| | * | | | | | | | | | | | | | | Kernel: Correct Host Context on Threads and Scheduler.Fernando Sahmkow2020-06-274-11/+11
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| | * | | | | | | | | | | | | | | YuzuQT: Hide Speed UI on Multicore.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | Clang Format.Fernando Sahmkow2020-06-2714-48/+49
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| | * | | | | | | | | | | | | | | ARMInterface/Externals: Update dynarmic and fit to latest version.Fernando Sahmkow2020-06-271-7/+7
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| | * | | | | | | | | | | | | | | ARMInterface: Correct rebase errors.Fernando Sahmkow2020-06-273-5/+5
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| | * | | | | | | | | | | | | | | CoreTiming: Correct rebase bugs and other miscellaneous things.Fernando Sahmkow2020-06-272-4/+8
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| | * | | | | | | | | | | | | | | Core: Split Microprofile Dynarmic timing per CoreFernando Sahmkow2020-06-271-3/+12
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| | * | | | | | | | | | | | | | | General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.Fernando Sahmkow2020-06-276-0/+60
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| | * | | | | | | | | | | | | | | Dynarmic Interface: don't clear cache if JIT has not been created.Fernando Sahmkow2020-06-272-0/+6
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| | * | | | | | | | | | | | | | | General: Correct rebase, sync gpu and context management.Fernando Sahmkow2020-06-279-32/+45
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| | * | | | | | | | | | | | | | | CoreTiming/CycleTimer: Correct Idling.Fernando Sahmkow2020-06-271-2/+5
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| | * | | | | | | | | | | | | | | SingleCore: Correct ticks reset to be on preemption.Fernando Sahmkow2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | General: Cleanup legacy code.Fernando Sahmkow2020-06-2719-740/+8
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| | * | | | | | | | | | | | | | | Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.Fernando Sahmkow2020-06-272-3/+13
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| | * | | | | | | | | | | | | | | Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.Fernando Sahmkow2020-06-272-6/+13
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| | * | | | | | | | | | | | | | | HLE_IPC: Correct HLE Event behavior on timeout.Fernando Sahmkow2020-06-273-1/+19
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| | * | | | | | | | | | | | | | | SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.Fernando Sahmkow2020-06-273-2/+4
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| | * | | | | | | | | | | | | | | FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow2020-06-272-1/+2
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| | * | | | | | | | | | | | | | | SingleCore: Use Cycle Timing instead of Host Timing.Fernando Sahmkow2020-06-2715-80/+152
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| | * | | | | | | | | | | | | | | Scheduler: Correct Reload/UnloadFernando Sahmkow2020-06-272-3/+5
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| | * | | | | | | | | | | | | | | Thread: Release the ARM Interface on exitting.Fernando Sahmkow2020-06-273-1/+8
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| | * | | | | | | | | | | | | | | General: Move ARM_Interface into Threads.Fernando Sahmkow2020-06-2718-170/+136
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| | * | | | | | | | | | | | | | | Core: Refactor ARM Interface.Fernando Sahmkow2020-06-2710-42/+69
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| | * | | | | | | | | | | | | | | X64 Clock: Reduce accuracy to be less or equal to guest accuracy.Fernando Sahmkow2020-06-273-1/+10
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| | * | | | | | | | | | | | | | | ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow2020-06-273-11/+74
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| | * | | | | | | | | | | | | | | SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.Fernando Sahmkow2020-06-273-5/+20
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| | * | | | | | | | | | | | | | | SingleCore: Move Host Timing from a sepparate thread to main cpu thread.Fernando Sahmkow2020-06-277-10/+48
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| | * | | | | | | | | | | | | | | GUI: Make multicore only work with Async and add GUI for multicore.Fernando Sahmkow2020-06-276-5/+63
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| | * | | | | | | | | | | | | | | ARM: Addapt to new Exclusive Monitor Interface.Fernando Sahmkow2020-06-275-31/+24
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| | * | | | | | | | | | | | | | | CPU_Manager: Correct stopping on SingleCore.Fernando Sahmkow2020-06-271-3/+8
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| | * | | | | | | | | | | | | | | Scheduler: Correct yielding interaction with SetThreadActivity.Fernando Sahmkow2020-06-271-0/+15
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| | * | | | | | | | | | | | | | | General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.Fernando Sahmkow2020-06-2711-13/+87
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| | * | | | | | | | | | | | | | | General: Fix Stop functionFernando Sahmkow2020-06-274-5/+25
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| | * | | | | | | | | | | | | | | Kernel: Rewind on SVC change.Fernando Sahmkow2020-06-273-5/+16
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| | * | | | | | | | | | | | | | | Kernel: Preempt Single core on redudant yields.Fernando Sahmkow2020-06-276-21/+42
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| | * | | | | | | | | | | | | | | CPU_Manager: Unload/Reload threads on preemption on SingleCoreFernando Sahmkow2020-06-274-7/+64
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| | * | | | | | | | | | | | | | | Synchronization: Correct wide Assertion.Fernando Sahmkow2020-06-271-2/+4
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| | * | | | | | | | | | | | | | | General: Initial Setup for Single Core.Fernando Sahmkow2020-06-278-34/+228
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| | * | | | | | | | | | | | | | | Scheduler: Set last running time on thread.Fernando Sahmkow2020-06-272-4/+2
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| | * | | | | | | | | | | | | | | Kernel: Corrections to TimeManager, Scheduler and Mutex.Fernando Sahmkow2020-06-273-5/+5
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| | * | | | | | | | | | | | | | | Kernel: Fixes, corrections and asserts to scheduler and different svcs.Fernando Sahmkow2020-06-278-38/+38
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| | * | | | | | | | | | | | | | | Scheduler: Correct yields.Fernando Sahmkow2020-06-272-7/+25
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| | * | | | | | | | | | | | | | | Mutex: Revert workaround due to poor exclusive memory.Fernando Sahmkow2020-06-271-9/+2
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| | * | | | | | | | | | | | | | | ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.Fernando Sahmkow2020-06-2712-24/+325
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| | * | | | | | | | | | | | | | | SVC: WaitSynchronization add Termination Pending Result.Fernando Sahmkow2020-06-272-1/+5
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| | * | | | | | | | | | | | | | | Scheduler: Remove arm_interface lock and a few corrections.Fernando Sahmkow2020-06-272-17/+3
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| | * | | | | | | | | | | | | | | Yuzu/Debuggers: Correct Wait Tree for Paused threads.Fernando Sahmkow2020-06-271-2/+10
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| | * | | | | | | | | | | | | | | SVC: Correct SetThreadActivity.Fernando Sahmkow2020-06-274-38/+59
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| | * | | | | | | | | | | | | | | SCC: Small corrections to CancelSynchronizationFernando Sahmkow2020-06-273-2/+14
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| | * | | | | | | | | | | | | | | Scheduler: Correct locking for hle threads.Fernando Sahmkow2020-06-271-1/+2
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| | * | | | | | | | | | | | | | | Scheduler: Fix HLE Threads on guardFernando Sahmkow2020-06-271-4/+6
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| | * | | | | | | | | | | | | | | Scheduler: Protect on closed threads.Fernando Sahmkow2020-06-271-7/+17
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| | * | | | | | | | | | | | | | | Scheduler: Correct assert.Fernando Sahmkow2020-06-271-4/+2
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| | * | | | | | | | | | | | | | | Core: Correct rebase.Fernando Sahmkow2020-06-272-18/+11
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| | * | | | | | | | | | | | | | | Scheduler: Release old thread fiber before trying to switch to the next thread fiber.Fernando Sahmkow2020-06-272-11/+35
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| | * | | | | | | | | | | | | | | NVDRV: Remove frame limiting as Host Timing already takes care.Fernando Sahmkow2020-06-271-1/+0
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| | * | | | | | | | | | | | | | | Mutex: Correct Result writting to clear exclusivity.Fernando Sahmkow2020-06-271-3/+11
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| | * | | | | | | | | | | | | | | SVC: Correct svcWaitForAddress and svcSignalToAddress.Fernando Sahmkow2020-06-274-68/+161
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| | * | | | | | | | | | | | | | | Scheduler: Correct Select Threads Step 2.Fernando Sahmkow2020-06-271-0/+1
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| | * | | | | | | | | | | | | | | Kernel: Corrections to Scheduling.Fernando Sahmkow2020-06-275-19/+23
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| | * | | | | | | | | | | | | | | Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for DebuggingFernando Sahmkow2020-06-273-15/+17
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| | * | | | | | | | | | | | | | | Core: Correct HLE Event Callbacks and other issues.Fernando Sahmkow2020-06-275-37/+39
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| | * | | | | | | | | | | | | | | Process: Protect TLS region and Modules.Fernando Sahmkow2020-06-271-0/+4
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| | * | | | | | | | | | | | | | | General: Add AssertsFernando Sahmkow2020-06-274-0/+24
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| | * | | | | | | | | | | | | | | General: Add better safety for JIT use.Fernando Sahmkow2020-06-275-7/+39
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| | * | | | | | | | | | | | | | | SVC: Correct races on physical core switching.Fernando Sahmkow2020-06-272-10/+10
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| | * | | | | | | | | | | | | | | NVFlinger: Lock race condition between CPU, Host Timing, VSync.Fernando Sahmkow2020-06-273-0/+11
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| | * | | | | | | | | | | | | | | SVC: Add locks to the memory management.Fernando Sahmkow2020-06-271-0/+21
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| | * | | | | | | | | | | | | | | SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.Fernando Sahmkow2020-06-279-33/+84
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| | * | | | | | | | | | | | | | | SVC: Cleanup old methods.Fernando Sahmkow2020-06-271-13/+9
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| | * | | | | | | | | | | | | | | CPU_Manager: Reconfigre guest threads for dynamrmic downsidesFernando Sahmkow2020-06-273-1/+7
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| | * | | | | | | | | | | | | | | SVC: Correct SendSyncRequest.Fernando Sahmkow2020-06-278-54/+116
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| | * | | | | | | | | | | | | | | SVC: Correct ArbitrateUnlockFernando Sahmkow2020-06-273-33/+37
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| | * | | | | | | | | | | | | | | SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLockFernando Sahmkow2020-06-278-90/+134
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| | * | | | | | | | | | | | | | | SVC: Remove global HLE Lock.Fernando Sahmkow2020-06-271-3/+0
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| | * | | | | | | | | | | | | | | SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumberFernando Sahmkow2020-06-275-15/+26
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| | * | | | | | | | | | | | | | | SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.Fernando Sahmkow2020-06-273-37/+31
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| | * | | | | | | | | | | | | | | HostTiming: Pause the hardware clock on pause.Fernando Sahmkow2020-06-277-1/+23
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| | * | | | | | | | | | | | | | | AudioCore: Use nanoseconds instead of cycles for buffer time.Fernando Sahmkow2020-06-272-6/+6
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| | * | | | | | | | | | | | | | | General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow2020-06-277-9/+25
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| | * | | | | | | | | | | | | | | CPU_Manager: remove debugging code.Fernando Sahmkow2020-06-271-8/+4
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| | * | | | | | | | | | | | | | | YuzuCMD/Tester: Correct executionFernando Sahmkow2020-06-272-6/+8
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| | * | | | | | | | | | | | | | | General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-2757-816/+1341
| | | |_|/ / / / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
| * | | | | | | | | | | | | | | ldr: Cleanup NRO & NRR structsDavid Marcec2020-06-281-8/+8
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| * | | | | | | | | | | | | | | Merge pull request #4026 from VolcaEM/ldrDavid2020-06-281-38/+73
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ldr: Update NRR/NRO structs
| | * | | | | | | | | | | | | | | Move SHA256Hash to its original positionVolcaEM2020-06-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's not needed to have it in its previous position anymore
| | * | | | | | | | | | | | | | | Remove unnecessary pragmasVolcaEM2020-06-161-8/+0
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| | * | | | | | | | | | | | | | | Revert IsValidNRO refactor but make it more readableVolcaEM2020-06-161-26/+13
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| | * | | | | | | | | | | | | | | Update assert stringVolcaEM2020-06-161-1/+1
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| | * | | | | | | | | | | | | | | Clang-format againVolcaEM2020-06-141-2/+2
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| | * | | | | | | | | | | | | | | Use consistent variable namesVolcaEM2020-06-141-4/+4
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| | * | | | | | | | | | | | | | | Clang-formatVolcaEM2020-06-141-1/+2
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| | * | | | | | | | | | | | | | | Make assert strings consistentVolcaEM2020-06-141-3/+3
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| | * | | | | | | | | | | | | | | Attempt to fix crashes in SSBU and refactor IsValidNROVolcaEM2020-06-141-36/+59
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| | * | | | | | | | | | | | | | | Address review commentsVolcaEM2020-06-021-4/+4
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| | * | | | | | | | | | | | | | | Add comment to nrr_kindVolcaEM2020-05-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
| | * | | | | | | | | | | | | | | ldr: Update NRR/NRO structs VolcaEM2020-05-311-40/+72
| | | |_|_|_|_|/ / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
| * | | | | | | | | | | | | | | Merge pull request #4184 from VolcaEM/patch-9David2020-06-281-0/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | grc: Update function table
| | * | | | | | | | | | | | | | | Oops (fix typo)VolcaEM2020-06-271-1/+1
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| | * | | | | | | | | | | | | | | grc: Update function tableVolcaEM2020-06-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
| * | | | | | | | | | | | | | | | Merge pull request #4185 from VolcaEM/patch-10David2020-06-281-0/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lbl: Update function table
| | * | | | | | | | | | | | | | | | lbl: Update function tableVolcaEM2020-06-271-0/+1
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
| * | | | | | | | | | | | | | | | Merge pull request #4186 from VolcaEM/patch-11David2020-06-281-0/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ldn: Update function table
| | * | | | | | | | | | | | | | | | ldn: Update function tableVolcaEM2020-06-271-0/+1
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
| * | | | | | | | | | | | | | | | Merge pull request #4187 from VolcaEM/patch-12David2020-06-281-0/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mig: Update function table
| | * | | | | | | | | | | | | | | | mig: Update function tableVolcaEM2020-06-271-0/+6
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
| * | | | | | | | | | | | | | | | Merge pull request #4188 from VolcaEM/patch-13David2020-06-281-16/+16
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mm: Update function table
| | * | | | | | | | | | | | | | | | mm: Update function tableVolcaEM2020-06-271-16/+16
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
| * | | | | | | | | | | | | | | | Merge pull request #4189 from VolcaEM/patch-14David2020-06-281-10/+10
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ncm: Update function table
| | * | | | | | | | | | | | | | | | ncm: Update function tableVolcaEM2020-06-271-10/+10
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names
| * | | | | | | | | | | | | | | | Merge pull request #4190 from VolcaEM/patch-15David2020-06-281-3/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nfc: Update function table
| | * | | | | | | | | | | | | | | | nfc: Update function tableVolcaEM2020-06-271-3/+3
| | |/ / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
| * | | | | | | | | | | | | | | | Merge pull request #4183 from VolcaEM/patch-8David2020-06-281-0/+6
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | friend: Update function table
| | * | | | | | | | | | | | | | | friend: Update function tableVolcaEM2020-06-271-0/+6
| | |/ / / / / / / / / / / / / /
| * | | | | | | | | | | | | | | Merge pull request #3396 from FernandoS27/prometheus-1David2020-06-2722-3/+1646
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | Implement SpinLocks, Fibers and a Host Timer
| | * | | | | | | | | | | | | | Common: Fix non-conan buildFernando Sahmkow2020-06-261-1/+2
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| | * | | | | | | | | | | | | | Tests/HostTiming: Correct GCC Compile error.Fernando Sahmkow2020-06-181-15/+14
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| | * | | | | | | | | | | | | | Common/Fiber: Address Feedback and Correct Memory leaks.Fernando Sahmkow2020-06-182-34/+41
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| | * | | | | | | | | | | | | | Common/Fiber: Implement Rewind on Boost Context.Fernando Sahmkow2020-06-182-2/+39
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| | * | | | | | | | | | | | | | Common/uint128: Correct MSVC Compilation in old versions.Fernando Sahmkow2020-06-181-0/+4
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| | * | | | | | | | | | | | | | Common/Fiber: Document fiber interexchange.Fernando Sahmkow2020-06-181-1/+4
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| | * | | | | | | | | | | | | | Common/Fiber: Implement Rewinding.Fernando Sahmkow2020-06-183-2/+84
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| | * | | | | | | | | | | | | | Common/Fiber: Additional corrections to f_context.Fernando Sahmkow2020-06-181-4/+4
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| | * | | | | | | | | | | | | | Common/Fiber: Correct f_context based Fibers.Fernando Sahmkow2020-06-181-6/+8
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| | * | | | | | | | | | | | | | Host Timing: Correct clang format.Fernando Sahmkow2020-06-181-1/+0
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| | * | | | | | | | | | | | | | HostTiming: Correct rebase and implement AddTicks.Fernando Sahmkow2020-06-182-1/+19
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| | * | | | | | | | | | | | | | Core/HostTiming: Allow events to be advanced manually.Fernando Sahmkow2020-06-184-31/+47
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| | * | | | | | | | | | | | | | Common/Tests: Address FeedbackFernando Sahmkow2020-06-189-39/+51
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| | * | | | | | | | | | | | | | Common: Make MinGW build use Windows Fibers instead of fcontext_tFernando Sahmkow2020-06-182-4/+4
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| | * | | | | | | | | | | | | | Common/Tests: Clang Format.Fernando Sahmkow2020-06-187-31/+41
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| | * | | | | | | | | | | | | | Common: Correct fcontext fibers.Fernando Sahmkow2020-06-181-5/+4
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| | * | | | | | | | | | | | | | Common: Refactor & Document Wall clock.Fernando Sahmkow2020-06-186-51/+50
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| | * | | | | | | | | | | | | | Common: Implement WallClock Interface and implement a native clock for x64Fernando Sahmkow2020-06-1810-40/+378
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| | * | | | | | | | | | | | | | Tests: Add base tests to host timingFernando Sahmkow2020-06-185-43/+243
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| | * | | | | | | | | | | | | | Core: Implement a Host Timer.Fernando Sahmkow2020-06-185-0/+295
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| | * | | | | | | | | | | | | | Common: Polish Fiber class, add comments, asserts and more tests.Fernando Sahmkow2020-06-185-25/+147
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| | * | | | | | | | | | | | | | Tests: Add tests for fibers and refactor/fix Fiber classFernando Sahmkow2020-06-184-19/+247
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| | * | | | | | | | | | | | | | Common: Implement a basic Fiber class.Fernando Sahmkow2020-06-183-0/+204
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| | * | | | | | | | | | | | | | Common: Implement a basic SpinLock classFernando Sahmkow2020-06-183-0/+68
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| * | | | | | | | | | | | | | | Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-floatbunnei2020-06-271-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix framebuffer size on fractional scaling display
| | * | | | | | | | | | | | | | | Fix framebuffer size on fractional scaling display.Kaiwen Xu2020-06-171-1/+1
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| * | | | | | | | | | | | | | | | Merge pull request #4164 from Kewlan/mute-audio-hotkeybunnei2020-06-276-3/+17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hotkeys: Add a "Mute Audio" hotkey
| | * | | | | | | | | | | | | | | | Add a "Mute Audio" hotkeyKewlan2020-06-266-3/+17
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| * | | | | | | | | | | | | | | | Merge pull request #4158 from Morph1984/capsbunnei2020-06-2714-57/+69
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | caps: Use enum classes and check struct sizes on compile time
| | * | | | | | | | | | | | | | | | caps_u: Fix GetAlbumContentsFileListForApplication stubMorph2020-06-261-9/+15
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| | * | | | | | | | | | | | | | | | caps: Use enum classes and check struct sizes on compile timeMorph2020-06-261-34/+40
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| | * | | | | | | | | | | | | | | | caps: Update copyright headersMorph2020-06-2614-14/+14
| | | |_|_|_|_|_|/ / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Updated to "yuzu Emulator Project"
| * | | | | | | | | | | | | | | | Merge pull request #4152 from ogniK5377/ipc-errbunnei2020-06-271-25/+22
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
| | * | | | | | | | | | | | | | | | Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSGDavid Marcec2020-06-241-25/+22
| | | |_|_|_|_|_|_|_|_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
| * | | | | | | | | | | | | | | | Merge pull request #4154 from ogniK5377/swkbd-nullptrbunnei2020-06-271-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent nullptr dereference on swkbd error case
| | * | | | | | | | | | | | | | | | Prevent nullptr dereference on swkbd error caseDavid Marcec2020-06-241-1/+1
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| * | | | | | | | | | | | | | | | | Merge pull request #4147 from ReinUsesLisp/hset2-immbunnei2020-06-272-21/+75
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shader/half_set: Implement HSET2_IMM
| | * | | | | | | | | | | | | | | | | shader/half_set: Implement HSET2_IMMReinUsesLisp2020-06-232-21/+75
| | | |_|_|_|_|_|_|/ / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HSET2_IMM. Due to the complexity of the encoding avoid using BitField unions and read the relevant bits from the code itself. This is less error prone.
| * | | | | | | | | | | | | | | | | Merge pull request #4178 from VolcaEM/patch-6David2020-06-271-4/+43
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | es: Update function table
| | * | | | | | | | | | | | | | | | | Use better names for "Unknown"sVolcaEM2020-06-271-39/+39
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| | * | | | | | | | | | | | | | | | | Update function namesVolcaEM2020-06-271-4/+4
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| | * | | | | | | | | | | | | | | | | es: Update function tableVolcaEM2020-06-271-2/+41
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
| * | | | | | | | | | | | | | | | | btm: Give better names for unknown functionsDavid Marcec2020-06-271-5/+5
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| * | | | | | | | | | | | | | | | | btdrv: Update function table (#4174)VolcaEM2020-06-271-83/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * btdrv: Update function table
| * | | | | | | | | | | | | | | | | bpc: Update function tables (#4173)VolcaEM2020-06-271-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
| * | | | | | | | | | | | | | | | | bcat: Update function tables and add missing classes (#4172)VolcaEM2020-06-272-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * bcat: Update function tables and add missing classes
| * | | | | | | | | | | | | | | | | am: Update function tables and add missing classes (#4169)VolcaEM2020-06-273-17/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
| * | | | | | | | | | | | | | | | | aoc: Update function table (#4170)VolcaEM2020-06-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * aoc: Update function table * Remove comments
| * | | | | | | | | | | | | | | | | Merge pull request #4177 from VolcaEM/patch-5LC2020-06-271-71/+76
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | btm: Update function tables
| | * | | | | | | | | | | | | | | | | btm: Update function tablesVolcaEM2020-06-271-71/+76
| | |/ / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition
| * / / / / / / / / / / / / / / / / eupld: Update function tableVolcaEM2020-06-271-0/+1
| |/ / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
| * | | | | | | | | | | | | | | | Merge pull request #4144 from FernandoS27/tt-fixbunnei2020-06-271-0/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TextureCache: Fix case where layer goes off bound.
| | * | | | | | | | | | | | | | | | TextureCache: Fix case where layer goes off bound.Fernando Sahmkow2020-06-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The returned layer is expected to be between 0 and the depth of the surface, anything larger is off bounds.
| * | | | | | | | | | | | | | | | | Merge pull request #4111 from ReinUsesLisp/preserve-contents-vkbunnei2020-06-272-7/+58
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | vk_rasterizer: Don't preserve contents on full screen clears
| | * | | | | | | | | | | | | | | | vk_rasterizer: Don't preserve contents on full screen clearsReinUsesLisp2020-06-182-7/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There's no need to load contents from the CPU when a clear resets all the contents of the underlying memory. This is already implemented on OpenGL and the texture cache.
| * | | | | | | | | | | | | | | | | Merge pull request #4159 from ogniK5377/mem-manager-dumb-assertbunnei2020-06-261-1/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory_manager: Remove useless assertion
| | * | | | | | | | | | | | | | | | | memory_manager: Remove useless assertionDavid Marcec2020-06-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | num_pages is an std::size_t. It will always be >= 0
| * | | | | | | | | | | | | | | | | | Merge pull request #4151 from ReinUsesLisp/gl-invalidationsRodrigo Locatti2020-06-262-6/+7
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | gl_shader_cache: Avoid use after move for program size
| | * | | | | | | | | | | | | | | | | gl_shader_cache: Avoid use after move for program sizeReinUsesLisp2020-06-242-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All programs had a size of zero due to this bug, skipping invalidations. While we are at it, remove some unused forward declarations.
| * | | | | | | | | | | | | | | | | | Merge pull request #4136 from VolcaEM/modsbunnei2020-06-253-0/+19
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a "Open Mods Page" button to the GUI
| | * | | | | | | | | | | | | | | | | | Correct function name (2/2)VolcaEM2020-06-211-2/+2
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| | * | | | | | | | | | | | | | | | | | Correct function name (1/2)VolcaEM2020-06-211-1/+1
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| | * | | | | | | | | | | | | | | | | | Clang-formatVolcaEM2020-06-211-1/+1
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| | * | | | | | | | | | | | | | | | | | Remove unnecessary conversionVolcaEM2020-06-211-3/+2
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| | * | | | | | | | | | | | | | | | | | Address review comment by LioncashVolcaEM2020-06-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com>
| | * | | | | | | | | | | | | | | | | | Add a "Open Mods Page" button to the GUIVolcaEM2020-06-213-0/+20
| | | |_|_|_|_|_|_|_|_|_|/ / / / / / / | | |/| | | | | | | | | | | | | | | |
| * | | | | | | | | | | | | | | | | | Merge pull request #4160 from ogniK5377/IsASTCSupported-fixRodrigo Locatti2020-06-251-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
| | * | | | | | | | | | | | | | | | | gl_device: Fix IsASTCSupportedDavid Marcec2020-06-251-1/+1
| | | |_|_|_|_|_|_|_|_|_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Other targets were never actually checked
| * | | | | | | | | | | | | | | | | Merge pull request #4141 from Morph1984/SevenSixAxisSensorDavid2020-06-252-21/+85
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | hid: Stub a series of "SevenSixAxisSensor" service commands
| | * | | | | | | | | | | | | | | | hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2020-06-242-21/+85
| | | |_|_|_|/ / / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
| * | | | | | | | | | | | | | | | Merge pull request #4105 from ReinUsesLisp/resident-buffersbunnei2020-06-2414-213/+277
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | | | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
| | * | | | | | | | | | | | | | | buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp2020-06-245-99/+90
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| | * | | | | | | | | | | | | | | gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp2020-06-242-15/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
| | * | | | | | | | | | | | | | | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp2020-06-243-9/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps.
| | * | | | | | | | | | | | | | | gl_buffer_cache: Mark buffers as residentReinUsesLisp2020-06-2410-67/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions.
| | * | | | | | | | | | | | | | | gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp2020-06-242-1/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
| | * | | | | | | | | | | | | | | gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp2020-06-242-14/+10
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| | * | | | | | | | | | | | | | | gl_stream_buffer: Always use persistent memory mapsReinUsesLisp2020-06-242-30/+14
| | | |_|_|_|_|_|/ / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | yuzu no longer supports platforms without persistent maps.
| * | | | | | | | | | | | | | | Merge pull request #4083 from Morph1984/B10G11R11Fbunnei2020-06-241-9/+17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | decode/image: Implement B10G11R11F
| | * | | | | | | | | | | | | | decode/image: Implement B10G11R11FMorph2020-06-201-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Kirby Star Allies
| * | | | | | | | | | | | | | | Merge pull request #4046 from ogniK5377/macro-hle-prodFernando Sahmkow2020-06-249-10/+219
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|/ / / / / / / / / / / / / | |/| | | | | | | | | | | | | | Add support for HLEing Macros
| | * | | | | | | | | | | | | | addressed issuesDavid Marcec2020-06-242-4/+7
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| | * | | | | | | | | | | | | | clear mme draw modeDavid Marcec2020-06-241-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We already draw, so we can clear it
| | * | | | | | | | | | | | | | Addressed issuesDavid Marcec2020-06-245-13/+17
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| | * | | | | | | | | | | | | | Fix constbuffer for 0217920100488FF7David Marcec2020-06-241-6/+6
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| | * | | | | | | | | | | | | | Macro HLE supportDavid Marcec2020-06-249-10/+209
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| * | | | | | | | | | | | | | | Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti2020-06-243-7/+50
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |/ / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
| | * | | | | | | | | | | | | | gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph2020-06-211-7/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
| | * | | | | | | | | | | | | | gl_device: Check for GL_EXT_texture_shadow_lodMorph2020-06-212-0/+7
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| * | | | | | | | | | | | | | | Merge pull request #4138 from Morph1984/GyroscopeZeroDriftModebunnei2020-06-244-6/+56
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | | | hid: Implement Get/ResetGyroscopeZeroDriftMode
| | * | | | | | | | | | | | | | hid: Implement Get/ResetGyroscopeZeroDriftModeMorph2020-06-214-6/+56
| | | |_|_|_|_|_|_|_|_|_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Captain Toad Treasure Tracker
| * | | | | | | | | | | | | | Merge pull request #4128 from lioncash/move2bunnei2020-06-241-2/+2
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | software_keyboard: Eliminate trivial redundant copies
| | * | | | | | | | | | | | | | software_keyboard: Eliminate trivial redundant copiesLioncash2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of moves here to get rid of two redundant copies
| * | | | | | | | | | | | | | | Merge pull request #4127 from lioncash/dst-typobunnei2020-06-231-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Fix incorrect address used in a DeduceSurface() call
| | * | | | | | | | | | | | | | | texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash2020-06-201-1/+1
| | |/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the source was being deduced twice in a row.
| * | | | | | | | | | | | | | | Merge pull request #3948 from Morph1984/log-cpu-instructionsbunnei2020-06-234-1/+21
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
| | * | | | | | | | | | | | | | | main: Append AVX and FMA instructions to cpu stringMorph2020-06-201-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Append AVX and FMA instructions to cpu string if the host cpu supports them
| | * | | | | | | | | | | | | | | common/telemetry: Add AVX512 to telemetryMorph2020-06-201-0/+1
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| | * | | | | | | | | | | | | | | common/cpu_detect: Add AVX512 detectionMorph2020-06-202-0/+6
| | | |_|/ / / / / / / / / / / / | | |/| | | | | | | | | | | | |
| * | | | | | | | | | | | | | | yuzu_tester: Silence type conversion warningMorph2020-06-231-1/+1
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| * | | | | | | | | | | | | | | lm: Silence no return value warningMorph2020-06-231-1/+2
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| * | | | | | | | | | | | | | | account: Update function tables and add missing classes (#4145)VolcaEM2020-06-225-42/+384
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
| * | | | | | | | | | | | | | | arm_dynarmic_64: Log the instruction when an exception is raisedMorph2020-06-221-2/+2
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| * | | | | | | | | | | | | | | arm_dynarmic_32: Log under Core_ARM instead of HW_GPUMorph2020-06-221-1/+1
| | |_|_|_|/ / / / / / / / / / | |/| | | | | | | | | | | | |
| * | | | | | | | | | | | | | Merge pull request #4110 from ReinUsesLisp/direct-upload-setsRodrigo Locatti2020-06-223-42/+30
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | vk_update_descriptor: Upload descriptor sets data directly
| | * | | | | | | | | | | | | vk_update_descriptor: Upload descriptor sets data directlyReinUsesLisp2020-06-183-42/+30
| | | |_|_|_|_|_|_|/ / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of copying to a temporary payload before sending the update task to the worker thread, insert elements to the payload directly.
| * | | | | | | | | | | | | Merge pull request #4122 from lioncash/hidebunnei2020-06-224-28/+31
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | video_core: Eliminate some variable shadowing
| | * | | | | | | | | | | | | memory_manager: Eliminate variable shadowingLioncash2020-06-202-24/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renames some variables to prevent ones in inner scopes from shadowing outer-scoped variables. The Copy* functions have no shadowing, but we rename them anyways to remain consistent with the other functions.
| | * | | | | | | | | | | | | macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()Lioncash2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can reduce the capture scope so that it's not possible for both "reg" variables to clash with one another. While we're at it, we can prevent unnecessary copies while we're at it.
| | * | | | | | | | | | | | | buffer_cache: Eliminate local variable shadowingLioncash2020-06-201-2/+1
| | | |_|/ / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of the instance in the scope above this one.
| * | | | | | | | | | | | | Merge pull request #4126 from lioncash/noexceptbunnei2020-06-222-3/+2
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
| | * | | | | | | | | | | | | vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()Lioncash2020-06-202-3/+2
| | |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Check() can throw an exception if the Vulkan result isn't successful. We remove the check so that std::terminate isn't outright called and allows for better debugging (should it ever actually fail).
| * | | | | | | | | | | | | Merge pull request #4134 from FearlessTobi/port-5322bunnei2020-06-223-3/+3
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|_|_|/ / / / / / / / / | |/| | | | | | | | | | | | Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
| | * | | | | | | | | | | | Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi2020-06-213-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
* | | | | | | | | | | | | | Fix for always firing triggers on some controllers, trigger threshold more universalAmeer2020-07-042-5/+5
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* | | | | | | | | | | | | | Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch upsAmeer2020-07-033-24/+32
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* | | | | | | | | | | | | | Fix unnecessary diffsAmeer2020-07-024-29/+27
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* | | | | | | | | | | | | | Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readabilityAmeer2020-07-023-35/+80
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* | | | | | | | | | | | | | Reset adapter state on init, fixes errors relating driver hang from unexpected unplugAmeer2020-07-012-0/+9
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* | | | | | | | | | | | | | Address feedback regarding increments, const vars, and general cleanupAmeer2020-06-302-24/+21
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* | | | | | | | | | | | | | fix implicit conversion of size_t type to intAmeer2020-06-301-1/+1
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* | | | | | | | | | | | | | left const auto&, comment punctuation.Ameer J2020-06-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* | | | | | | | | | | | | | const& to button in button arrayAmeer J2020-06-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
* | | | | | | | | | | | | | Stop reading loop if error is encounteredAmeer2020-06-261-4/+4
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* | | | | | | | | | | | | | padbutton enum class and struct initiailizationAmeer2020-06-243-36/+32
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* | | | | | | | | | | | | | cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic numberAmeer2020-06-234-151/+101
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* | | | | | | | | | | | | | Fix deallocation of GC AdapterAmeer2020-06-233-4/+10
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* | | | | | | | | | | | | | Small quality of life indication that mapped button is GCAmeer2020-06-231-2/+2
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* | | | | | | | | | | | | | std::array and const reference passing of non-trivial objectsAmeer2020-06-232-14/+13
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* | | | | | | | | | | | | | Update src/input_common/main.cppameerj2020-06-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
* | | | | | | | | | | | | | Tidy up the pointers, use pair over tuple where appropriateAmeer2020-06-224-24/+22
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* | | | | | | | | | | | | | fix for sleep using stlAmeer2020-06-221-1/+3
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* | | | | | | | | | | | | | shared_ptr for the GC adapter class, constexpr constantsAmeer2020-06-225-66/+52
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* | | | | | | | | | | | | | std::arrays where appropriate, clear q in adapter class, other touch upsAmeer2020-06-225-27/+15
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* | | | | | | | | | | | | | fix include threadAmeer2020-06-221-0/+1
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* | | | | | | | | | | | | | Singleton GC Adapter class, remove globals, fix naming conventionAmeer2020-06-228-228/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* | | | | | | | | | | | | | Clang FormattingAmeer2020-06-219-182/+184
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* | | | | | | | | | | | | | Cleanup after linterAmeer2020-06-219-167/+98
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* | | | | | | | | | | | | | GC Adapter ImplementationAmeer2020-06-2118-161/+1159
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* | | | | | | | | | | | | Merge pull request #4120 from lioncash/arbbunnei2020-06-211-32/+31
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / |/| | | | | | | | | | | | gl_arb_decompiler: Avoid several string copies
| * | | | | | | | | | | | gl_arb_decompiler: Avoid several string copiesLioncash2020-06-201-32/+31
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Variables that are marked as const cannot have the move constructor invoked when returning from a function (the move constructor requires a non-const variable so it can "steal" the resources from it.
* | | | | | | | | | | | macro_jit_x64: Use ecx for shift registerMerryMage2020-06-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shl/shr only accept cl as their second argument
* | | | | | | | | | | | Merge pull request #4125 from lioncash/macro-shiftmerry2020-06-201-6/+7
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
| * | | | | | | | | | | | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()Lioncash2020-06-201-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously dst wasn't being used.
| * | | | | | | | | | | | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()Lioncash2020-06-201-3/+4
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously dst wasn't being used.
* | | | | | | | | | | | Merge pull request #4123 from lioncash/unused-varmerry2020-06-201-2/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | macro_jit_x64: Remove unused variable
| * | | | | | | | | | | macro_jit_x64: Remove unused variableLioncash2020-06-201-2/+1
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes a completely unused label and marks another variable as unused, given it seems like it has potential uses in the future.
* | | | | | | | | | | Merge pull request #4099 from MerryMage/macOS-buildbunnei2020-06-209-19/+38
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Fix compilation on macOS
| * | | | | | | | | | | bootmanager: Remove references to OpenGL for macOSMerryMage2020-06-182-2/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL macOS headers definitions clash heavily with each other
| * | | | | | | | | | | memory_manager: Explicitly specifcy std::min<size_t>MerryMage2020-06-181-2/+2
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| * | | | | | | | | | | shared_font: Service::NS::EncryptSharedFont takes a size_t&MerryMage2020-06-181-1/+1
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| * | | | | | | | | | | vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSizeMerryMage2020-06-181-1/+1
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| * | | | | | | | | | | renderer_vulkan: Fix macOS GetBundleDirectory referenceMerryMage2020-06-181-1/+3
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| * | | | | | | | | | | memory_util: boost hashes are size_tMerryMage2020-06-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * boost::hash_value returns a size_t * boost::hash_combine takes a size_t& argument
| * | | | | | | | | | | Rename PAGE_SHIFT to PAGE_BITSMerryMage2020-06-182-10/+10
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | macOS header files #define PAGE_SHIFT
* | | | | | | | | | | Merge pull request #4113 from ogniK5377/boxcat-disablebunnei2020-06-202-3/+7
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Fix compilation when not building with boxcat
| * | | | | | | | | | | Add translation of "Current Boxcat Events"David Marcec2020-06-201-3/+2
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| * | | | | | | | | | | Fix compilation when not building with boxcatDavid Marcec2020-06-192-2/+7
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes compilation when trying to build without boxcat enabled
* | | | | | | | | | | Merge pull request #4087 from MerryMage/macrojit-inline-Readbunnei2020-06-202-14/+22
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
| * | | | | | | | | | | macro_jit_x64: Remove unused function ReadMerryMage2020-06-191-8/+4
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| * | | | | | | | | | | macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValueMerryMage2020-06-172-6/+18
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* | | | | | | | | | | | input_common/motion_emu: Remove redundant moveMerryMage2020-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | | | | input_common/keyboard: Remove redundant moveMerryMage2020-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | | | | mii_model: Remove redundant std::moveMerryMage2020-06-191-1/+1
| |/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Named return value optimization automatically applies here.
* | | | | | | | | | | Merge pull request #4080 from ogniK5377/audren-RendererInfobunnei2020-06-192-6/+26
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | audren: Implement RendererInfo
| * | | | | | | | | | | audren: Implement RendererInfoDavid Marcec2020-06-132-6/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes ZLA softlock
* | | | | | | | | | | | Merge pull request #4090 from MerryMage/macrojit-bugsbunnei2020-06-191-2/+5
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / |/| | | | | | | | | | | macro_jit_x64: Optimization correctness
| * | | | | | | | | | | macro_jit_x64: Optimization implicitly assumes same destinationMerryMage2020-06-171-1/+2
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| * | | | | | | | | | | macro_jit_x64: Should not skip zero registers for certain ALU opsMerryMage2020-06-171-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The code generated for these ALU ops assume src_a and src_b are always valid.
* | | | | | | | | | | | Merge pull request #4081 from Morph1984/maxwell-to-gl-vkRodrigo Locatti2020-06-183-67/+53
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | maxwell_to_gl/vk: Miscellaneous changes
| * | | | | | | | | | | vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filtersMorph2020-06-181-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
| * | | | | | | | | | | maxwell_to_vk: Reorder filter cases and correct mipmap_filter=NoneMorph2020-06-181-17/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear. maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented. maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
| * | | | | | | | | | | maxwell_to_gl: Miscellaneous changesMorph2020-06-181-48/+34
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one. maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered. maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in. maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
* / | | | | | | | | | arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0ReinUsesLisp2020-06-181-1/+1
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On MSVC builds we treat conversion warnings as errors.
* | | | | | | | | | Merge pull request #4092 from Morph1984/image-bindingsRodrigo Locatti2020-06-181-6/+14
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_device: Reserve 4 image bindings for fragment stage
| * | | | | | | | | | gl_device: Reserve at least 4 image bindings for fragment stageMorph2020-06-161-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series). No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs. This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
* | | | | | | | | | | arm_dynarmic_cp15: Implement CNTPCTMerryMage2020-06-171-0/+13
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* | | | | | | | | | | arm_dynarmic_cp15: Update CP15MerryMage2020-06-174-142/+73
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* | | | | | | | | | | arm_dynarmic_32: InterpreterFallback should never happenMerryMage2020-06-171-2/+3
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* | | | | | | | | | Merge pull request #4086 from MerryMage/abibunnei2020-06-172-72/+35
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | xbyak_abi: Cleanup
| * | | | | | | | | xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSizeMerryMage2020-06-151-17/+19
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| * | | | | | | | | xbyak_abi: Register indexes should be unsignedMerryMage2020-06-151-11/+12
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| * | | | | | | | | xbyak_abi: Remove *GPS variants of stack manipulation functionsMerryMage2020-06-152-42/+6
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| * | | | | | | | | xbyak_abi: Fix ABI_PushRegistersAndAdjustStackMerryMage2020-06-151-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pushing GPRs twice.
* | | | | | | | | | Merge pull request #4089 from MerryMage/macrojit-cleanup-1bunnei2020-06-172-51/+18
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | macro_jit_x64: Cleanup
| * | | | | | | | | macro_jit_x64: Remove NEXT_PARAMETERMerryMage2020-06-151-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not required, as PARAMETERS can just be incremented directly.
| * | | | | | | | | macro_jit_x64: Remove unused function Compile_WriteCarryMerryMage2020-06-152-9/+0
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| * | | | | | | | | macro_jit_x64: Select better registersMerryMage2020-06-151-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All registers are now callee-save registers. RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix. RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
| * | | | | | | | | macro_jit_x64: Remove REGISTERSMerryMage2020-06-151-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unnecessary since this is just an offset from STATE.
| * | | | | | | | | macro_jit_x64: Remove JITState::parametersMerryMage2020-06-152-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be passed in as an argument instead.
| * | | | | | | | | macro_jit_x64: Remove METHOD_ADDRESS_64MerryMage2020-06-151-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unnecessary variable.
| * | | | | | | | | macro_jit_x64: Remove RESULT_64MerryMage2020-06-152-16/+3
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | This Reg64 codepath has the exact same behaviour as the Reg32 one.
* | | | | | | | | Merge pull request #4041 from ReinUsesLisp/arb-decompbunnei2020-06-168-4/+2116
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_arb_decompiler: Implement an assembly shader decompiler
| * | | | | | | | | gl_arb_decompiler: Implement FSwizzleAddReinUsesLisp2020-06-121-4/+27
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| * | | | | | | | | gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp2020-06-127-1/+2093
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
| * | | | | | | | | yuzu/configuration: Show assembly shaders check boxReinUsesLisp2020-06-111-3/+0
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* | | | | | | | | | Merge pull request #3966 from Morph1984/hide-internal-resolution-uibunnei2020-06-169-113/+3
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | yuzu/frontend: Remove internal resolution option
| * | | | | | | | | yuzu/frontend: Remove internal resolution optionMorph2020-06-069-113/+3
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* | | | | | | | | | Merge pull request #4066 from ReinUsesLisp/shared-ptr-bufRodrigo Locatti2020-06-169-174/+150
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | buffer_cache: Avoid passing references of shared pointers and misc style changes
| * | | | | | | | | | buffer_cache: Avoid passing references of shared pointers and misc style changesReinUsesLisp2020-06-099-174/+150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using as template argument a shared pointer, use the underlying type and manage shared pointers explicitly. This can make removing shared pointers from the cache more easy. While we are at it, make some misc style changes and general improvements (like insert_or_assign instead of operator[] + operator=).
* | | | | | | | | | | video_core/macro_jit_x64: Remove initializer in member variableReinUsesLisp2020-06-151-2/+2
| |_|_|/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix build time issues on gcc. Confirmed through asan that avoiding this initialization is safe.
* | | | | | | | | | Merge pull request #4070 from ogniK5377/GetTPCMasks-fixbunnei2020-06-152-21/+22
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | nvdrv: Fix GetTPCMasks for ioctl3
| * | | | | | | | | | nvdrv: Fix GetTPCMasks for ioctl3David Marcec2020-06-102-21/+22
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes animal crossing svcBreak on launch
* | | | | | | | | | Merge pull request #4069 from ogniK5377/total-phys-membunnei2020-06-141-2/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | kernel: Account for system resource size for memory usage
| * | | | | | | | | | kernel: Account for system resource size for memory usageDavid Marcec2020-06-101-2/+4
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
* | | | | | | | | | Merge pull request #4064 from ReinUsesLisp/invalidate-buffersbunnei2020-06-142-8/+19
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
| * | | | | | | | | | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidationReinUsesLisp2020-06-091-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vertex buffers bindings become invalid after the stream buffer is invalidated. We were originally doing this, but it got lost at some point. - Fixes Animal Crossing: New Horizons, but it affects everything.
| * | | | | | | | | | buffer_cache: Return stream buffer invalidation in Map instead of UnmapReinUsesLisp2020-06-091-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We have to invalidate whatever cache is being used before uploading the data, hence it makes more sense to return this on Map instead of Unmap.
* | | | | | | | | | | Merge pull request #4049 from ReinUsesLisp/separate-samplersbunnei2020-06-1316-113/+273
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / |/| | | | | | | | | | shader/texture: Join separate image and sampler pairs offline
| * | | | | | | | | | shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-0516-88/+234
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch
| * | | | | | | | | | shader/track: Move bindless tracking to a separate functionReinUsesLisp2020-06-052-25/+39
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* | | | | | | | | | | Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei2020-06-1314-417/+364
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | shader_cache: Implement a generic runtime shader cache
| * | | | | | | | | | | rasterizer_cache: Remove files and includesReinUsesLisp2020-06-077-269/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The rasterizer cache is no longer used. Each cache has its own generic implementation optimized for the cached data.
| * | | | | | | | | | | vk_pipeline_cache: Use generic shader cacheReinUsesLisp2020-06-075-58/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivial port the generic shader cache to Vulkan.
| * | | | | | | | | | | gl_shader_cache: Use generic shader cacheReinUsesLisp2020-06-074-93/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivially port the generic shader cache to OpenGL.
| * | | | | | | | | | | shader_cache: Implement a generic shader cacheReinUsesLisp2020-06-072-0/+229
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement a generic shader cache for fast lookups and invalidations. Invalidations are cheap but expensive when a shader is invalidated. Use two mutexes instead of one to avoid locking invalidations for lookups and vice versa. When a shader has to be removed, lookups are locked as expected.
* | | | | | | | | | | | Merge pull request #4010 from ogniK5377/reserve-always-breakbunnei2020-06-131-5/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / |/| | | | | | | | | | | kernel: ResourceLimit::Reserve remove useless while loop
| * | | | | | | | | | | kernel: ResourceLimit::Reserve remove useless while loopDavid Marcec2020-05-291-5/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Timeout is a u64, it will always be >= 0
* | | | | | | | | | | | Merge pull request #4027 from ReinUsesLisp/3d-slicesbunnei2020-06-1010-131/+205
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / |/| | | | | | | | | | | texture_cache: Implement rendering to 3D textures
| * | | | | | | | | | | texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-082-16/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handle blits to images as 2D, even when they have block depth. - Fixes rendering issues on Luigi's Mansion 3
| * | | | | | | | | | | texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
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| * | | | | | | | | | | texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-083-5/+10
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| * | | | | | | | | | | texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-0810-139/+191
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly.
* | | | | | | | | | | Merge pull request #4040 from ReinUsesLisp/nv-transform-feedbackbunnei2020-06-083-1/+96
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
| * | | | | | | | | | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp2020-06-043-1/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NV_transform_feedback, NV_transform_feedback2 and ARB_transform_feedback3 with NV_transform_feedback interactions allows implementing transform feedbacks as dynamic state. Maxwell implements transform feedbacks as dynamic state, so using these extensions with TransformFeedbackStreamAttribsNV allows us to properly emulate transform feedbacks without having to recompile shaders when the state changes.
* | | | | | | | | | | Merge pull request #4052 from ReinUsesLisp/debug-outputbunnei2020-06-081-4/+2
|\ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / |/| | | | | | | | | | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
| * | | | | | | | | | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabledReinUsesLisp2020-06-061-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
* | | | | | | | | | | Merge pull request #4034 from ReinUsesLisp/storage-texelsRodrigo Locatti2020-06-078-91/+143
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / |/| | | | | | | | | | vk_rasterizer: Implement storage texels and atomic image operations
| * | | | | | | | | | vk_shader_decompiler: Implement atomic image operationsReinUsesLisp2020-06-021-40/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement atomic operations on images. On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
| * | | | | | | | | | vk_rasterizer: Implement storage texelsReinUsesLisp2020-06-028-52/+120
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the equivalent of an image buffer on OpenGL. - Used by Octopath Traveler
* | | | | | | | | | | gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp2020-06-061-2/+10
| |/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution.
* | | | | | | | | | Merge pull request #4013 from ReinUsesLisp/skip-no-xfbbunnei2020-06-051-0/+7
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / |/| | | | | | | | | vk_rasterizer: Skip transform feedbacks when extension is unavailable
| * | | | | | | | | vk_rasterizer: Skip transform feedbacks when extension is unavailableReinUsesLisp2020-05-291-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids calling transform feedback procedures when VK_EXT_transform_feedback is not available.
* | | | | | | | | | Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei2020-06-041-1/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
| * | | | | | | | | | gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shadersMorph2020-06-011-6/+16
| | | | | | | | | | |
| * | | | | | | | | | gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph2020-06-011-13/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
* | | | | | | | | | | Merge pull request #4044 from ogniK5377/handle-not-signalled-errbunnei2020-06-041-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Downgrade "handle not signaled" error to trace
| * | | | | | | | | | | Downgrade "handle not signaled" error to traceDavid Marcec2020-06-041-1/+1
| | |_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clogs logs quite a bit
* | | | | | | | | | | Merge pull request #4009 from ogniK5377/macro-jit-prodbunnei2020-06-0415-187/+1042
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | video_core: Implement Macro JIT
| * | | | | | | | | | Default init labels and use initializer list for macro engineDavid Marcec2020-06-042-2/+2
| | | | | | | | | | |
| * | | | | | | | | | Mark parameters as constDavid Marcec2020-06-038-11/+11
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| * | | | | | | | | | Pass by reference instead of copying parametersDavid Marcec2020-06-024-7/+9
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| * | | | | | | | | | Favor switch case over jump tableDavid Marcec2020-05-302-18/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Easier to read and will emit a jump table automatically.
| * | | | | | | | | | Implement macro JITDavid Marcec2020-05-3015-189/+1034
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* | | | | | | | | | | Merge pull request #4039 from FearlessTobi/port-5376bunnei2020-06-041-0/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5376: "Actually save the input when clearing/resetting to default"
| * | | | | | | | | | | Actually save the input when clearing/resetting to defaultFearlessTobi2020-06-031-0/+3
| | |_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
* | | | | | | | | | | Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | texture_cache: Handle overlaps with multiple subresources
| * | | | | | | | | | texture_cache: More relaxed reconstructionReinUsesLisp2020-05-301-13/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Only reupload textures when they've not been modified from the GPU.
| * | | | | | | | | | texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-301-2/+6
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| * | | | | | | | | | texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-301-0/+9
| | | | | | | | | | |
| * | | | | | | | | | texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games
* | | | | | | | | | Merge pull request #4014 from ReinUsesLisp/astc-nvidiabunnei2020-06-022-8/+19
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
| * | | | | | | | | | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTCReinUsesLisp2020-06-012-8/+19
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
* | | | | | | | | | Merge pull request #4032 from VolcaEM/xpadbunnei2020-06-022-1/+13
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | hid: Stub GetXpadIDs
| * | | | | | | | | Clang-formatVolcaEM2020-06-011-2/+1
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| * | | | | | | | | hid: Stub GetXpadIDsVolcaEM2020-06-012-1/+14
| | |_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
* | | | | | | | | Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei2020-06-027-79/+173
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | glsl: Squash constant buffers into a single SSBO when we hit the limit
| * | | | | | | | | glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp2020-06-017-79/+173
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
* | | | | | | | | Merge pull request #4016 from ReinUsesLisp/invocation-infoLC2020-06-021-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | shader/other: Fix hardcoded value in S2R INVOCATION_INFO
| * | | | | | | | | shader/other: Fix hardcoded value in S2R INVOCATION_INFOReinUsesLisp2020-05-301-1/+1
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
* | | | | | | | | Merge pull request #4033 from ReinUsesLisp/vk-r16uiLC2020-06-022-71/+74
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: Add R16UI image format
| * | | | | | | | | maxwell_to_vk: Add R16UI image formatReinUsesLisp2020-06-022-71/+74
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | - Used by Octopath Traveler
* | | | | | | | | Merge pull request #4001 from ReinUsesLisp/avoid-copiesbunnei2020-06-011-17/+23
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | buffer_cache: Avoid copying twice on certain cases
| * | | | | | | | | buffer_cache: Avoid copying twice on certain casesReinUsesLisp2020-05-281-17/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid copying to a staging buffer on non-granular memory addresses. Add a callable argument to StreamBufferUpload to be able to copy to the staging buffer directly from ReadBlockUnsafe.
* | | | | | | | | | Merge pull request #3998 from ReinUsesLisp/init-3dbunnei2020-06-011-0/+4
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | maxwell_3d: Initialize more registers to their expected value
| * | | | | | | | | maxwell_3d: Initialize line widthsReinUsesLisp2020-05-271-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initialize line widths to avoid setting a line width of zero.
| * | | | | | | | | maxwell_3d: Initialize polygon modesReinUsesLisp2020-05-271-0/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode.
* | | | | | | | | Merge pull request #4005 from ReinUsesLisp/g24r8Rodrigo Locatti2020-06-011-1/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | format_lookup_table: Implement G24S8 format as S8Z24
| * | | | | | | | | format_lookup_table: Implement G24S8 format as S8Z24ReinUsesLisp2020-05-281-1/+2
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* | | | | | | | | | Merge pull request #3996 from ReinUsesLisp/front-facesbunnei2020-06-012-7/+21
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
| * | | | | | | | | gl_rasterizer: Port front face flip check from VulkanReinUsesLisp2020-05-261-5/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While Vulkan was assuming we had no negative viewports, OpenGL code was assuming we had them. Port the old code from Vulkan to OpenGL, checking if the first viewport is negative before flipping faces. This is not a complete implementation since we only check for the first viewport to be negative. That said, unless a game is using Vulkan, OpenGL and NVN games should be fine here, and we can always compare with our Vulkan backend to see if there's a difference.
| * | | | | | | | | fixed_pipeline_state: Remove unnecessary check for front faces flipReinUsesLisp2020-05-261-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The check to flip faces when viewports are negative were a left over from the old OpenGL code. This is not required on Vulkan where we have negative viewports.
* | | | | | | | | | Merge pull request #3930 from ReinUsesLisp/animal-bordersbunnei2020-06-014-17/+26
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Implement constant attributes
| * | | | | | | | | | vk_rasterizer: Implement constant attributesReinUsesLisp2020-05-134-13/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Constant attributes (in OpenGL known disabled attributes) are not supported on Vulkan, even with extensions. To emulate this behavior we return zero on reads from disabled vertex attributes in shader code. This has no caching cost because attribute formats are not dynamic state on Vulkan and we have to store it in the pipeline cache anyway. - Fixes Animal Crossing: New Horizons terrain borders
| * | | | | | | | | | vk_rasterizer: Remove buffer check in attribute selectionReinUsesLisp2020-05-131-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was a left over from OpenGL when disabled buffers where not properly emulated. We no longer have to assert this as it is checked in vertex buffer initialization.
* | | | | | | | | | | Merge pull request #3958 from FernandoS27/gl-debugbunnei2020-05-313-0/+9
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
| * | | | | | | | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow2020-05-183-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to help easing debugging of driver crashes without having to modify existing code.
* | | | | | | | | | | | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | texture_cache: Optimize GetSurfacesInRegion
| * | | | | | | | | | | | texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
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| * | | | | | | | | | | | texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
| | |_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This avoids most heap allocations when collecting surfaces into a vector.
* | | | | | | | | | | | gl_device: Enable compute shaders for Intel proprietary driversMorph2020-05-313-13/+0
| |_|_|_|_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
* | | | | | | | | | | Merge pull request #3982 from ReinUsesLisp/membar-ctsbunnei2020-05-304-9/+27
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / / |/| | | | | | | | | | shader/other: Implement MEMBAR.CTS
| * | | | | | | | | | shader/other: Implement MEMBAR.CTSReinUsesLisp2020-05-274-9/+27
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it.
* | | | | | | | | | Add xbyak externalDavid Marcec2020-05-304-2/+317
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* | | | | | | | | | Merge pull request #4007 from ReinUsesLisp/reduce-logsbunnei2020-05-291-6/+7
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / |/| | | | | | | | | maxwell_3d: Reduce severity of logs that can be spammed
| * | | | | | | | | maxwell_3d: Reduce severity of logs that can be spammedReinUsesLisp2020-05-281-6/+7
| | |_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
* | | | | | | | | Merge pull request #3991 from ReinUsesLisp/depth-samplingbunnei2020-05-295-68/+83
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | texture_cache: Implement depth stencil texture swizzles
| * | | | | | | | texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views.
| * | | | | | | | gl_texture_cache: Implement small texture view cache for swizzlesReinUsesLisp2020-05-263-37/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
| * | | | | | | | texture_cache: Implement depth stencil texture swizzlesReinUsesLisp2020-05-263-36/+42
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
* | | | | | | | Merge pull request #4002 from lat9nq/fix-nix-mod-directoriesbunnei2020-05-292-8/+31
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | patch_manager: Add support for case-sensitivity on Linux
| * | | | | | | Make copying directory string more conciselat9nq2020-05-281-2/+1
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| * | | | | | | Address requested changeslat9nq2020-05-282-4/+4
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| * | | | | | | *nix systems can read any-case patch directorieslat9nq2020-05-282-8/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
* | | | | | | | Merge pull request #3993 from ReinUsesLisp/fix-zlabunnei2020-05-281-0/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_manager: Unbind GLSL program when binding a host pipeline
| * | | | | | | | gl_shader_manager: Unbind GLSL program when binding a host pipelineReinUsesLisp2020-05-261-0/+4
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Fixes regression in Link's Awakening caused by 420cc13248350ef5c2d19e0b961cb4185cd16a8a
* | | | | | | | Merge pull request #3954 from Morph1984/log-memory-amountbunnei2020-05-284-0/+89
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | main: Log host system memory parameters
| * | | | | | | | Fix macOS code and change "Swapfile" to "Swap"Morph2020-05-272-3/+6
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| * | | | | | | | main: Log host system memory parametersMorph2020-05-174-0/+86
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | Logs both physical memory and swapfile sizes, this is useful for support.
* | | | | | | | Merge pull request #3961 from Morph1984/bgra8_srgbbunnei2020-05-272-2/+3
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
| * | | | | | | maxwell_to_vk: Add format B8G8R8A8_SRGBMorph2020-05-182-2/+3
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM Used by Bravely Default II
* | | | | | | Merge pull request #3981 from ReinUsesLisp/barbunnei2020-05-264-0/+33
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/other: Implement BAR.SYNC 0x0
| * | | | | | | shader/other: Implement BAR.SYNC 0x0ReinUsesLisp2020-05-224-0/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
* | | | | | | | Merge pull request #3980 from ReinUsesLisp/red-opbunnei2020-05-261-2/+1
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | shader/memory: Implement non-addition operations in RED
| * | | | | | | shader/memory: Implement non-addition operations in REDReinUsesLisp2020-05-221-2/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | Trivially implement these instructions. They are used in Astral Chain.
* | | | | | | Merge pull request #3978 from ReinUsesLisp/write-rzbunnei2020-05-262-4/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_decompiler: Visit source nodes even when they assign to RZ
| * | | | | | | shader_decompiler: Visit source nodes even when they assign to RZReinUsesLisp2020-05-222-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some operations like atomicMin were ignored because they returned were being stored to RZ. This operations have a side effect and it was being ignored.
| * | | | | | | vk_shader_decompiler: Don't assert for void returnsReinUsesLisp2020-05-221-2/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Atomic instructions can be used without returning anything and this is valid code. Remove the assert.
* | | | | | | Merge pull request #3905 from FernandoS27/vulkan-fixbunnei2020-05-244-7/+62
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
| * | | | | | | RasterizerCache: Correct documentation.Fernando Sahmkow2020-05-101-2/+2
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| * | | | | | | VkPipelineCache: Use a null shader on invalid address.Fernando Sahmkow2020-05-101-2/+1
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| * | | | | | | VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow2020-05-103-5/+61
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* | | | | | | | Merge pull request #3964 from ReinUsesLisp/arb-integrationbunnei2020-05-2420-109/+368
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | renderer_opengl: Add assembly program code paths
| * | | | | | | | renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-1912-109/+339
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add code required to use OpenGL assembly programs based on NV_gpu_program5. Decompilation for ARB programs is intended to be added in a follow up commit. This does **not** include ARB decompilation and it's not in an usable state. The intention behind assembly programs is to reduce shader stutter significantly on drivers supporting NV_gpu_program5 (and other required extensions). Currently only Nvidia's proprietary driver supports these extensions. Add a UI option hidden for now to avoid people enabling this option accidentally. This code path has some limitations that OpenGL compatibility doesn't have: - NV_shader_storage_buffer_object is limited to 16 entries for a single OpenGL context state (I don't know if this is an intended limitation, an specification issue or I am missing something). Currently causes issues on The Legend of Zelda: Link's Awakening. - NV_parameter_buffer_object can't bind buffers using an offset different to zero. The used workaround is to copy to a temporary buffer (this doesn't happen often so it's not an issue). On the other hand, it has the following advantages: - Shaders build a lot faster. - We have control over how floating point rounding is done over individual instructions (SPIR-V on Vulkan can't do this). - Operations on shared memory can be unsigned and signed. - Transform feedbacks are dynamic state (not yet implemented). - Parameter buffers (uniform buffers) are per stage, matching NVN and hardware's behavior. - The API to bind and create assembly programs makes sense, unlike ARB_separate_shader_objects.
| * | | | | | | | yuzu: Add frontend settings for assembly shadersReinUsesLisp2020-05-198-0/+29
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
* | | | | | | | Merge pull request #3979 from ReinUsesLisp/thread-groupbunnei2020-05-244-0/+72
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/other: Implement thread comparisons (NV_shader_thread_group)
| * | | | | | | | shader/other: Implement thread comparisons (NV_shader_thread_group)ReinUsesLisp2020-05-224-0/+72
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hardware S2R special registers match gl_Thread*MaskNV. We can trivially implement these using Nvidia's extension on OpenGL or naively stubbing them with the ARB instructions to match. This might cause issues if the host device warp size doesn't match Nvidia's. That said, this is unlikely on proper shaders. Refer to the attached url for more documentation about these flags. https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
* | | | | | | | Merge pull request #3975 from ReinUsesLisp/fast-bufcachebunnei2020-05-248-183/+215
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
| * | | | | | | | buffer_cache: Remove unused boost headersReinUsesLisp2020-05-211-2/+0
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| * | | | | | | | map_interval: Add interval allocator and drop hackReinUsesLisp2020-05-214-3/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop the std::list hack to allocate memory indefinitely. Instead use a custom allocator that keeps references valid until destruction. This allocates fixed chunks of memory and puts pointers in a free list. When an allocation is no longer used put it back to the free list, this doesn't heap allocate because std::vector doesn't change the capacity. If the free list is empty, allocate a new chunk.
| * | | | | | | | buffer_cache: Use boost::container::small_vector for maps in rangeReinUsesLisp2020-05-211-13/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Most overlaps in the buffer cache only contain one mapped address. We can avoid close to all heap allocations once the buffer cache is warmed up by using a small_vector with a stack size of one.
| * | | | | | | | buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp2020-05-216-30/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough.
| * | | | | | | | buffer_cache: Remove shared pointersReinUsesLisp2020-05-212-70/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removing shared pointers is a first step to be able to use intrusive objects and keep allocations close to one another in memory.
| * | | | | | | | buffer_cache: Minor style changesReinUsesLisp2020-05-212-129/+65
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minor style changes. Mostly done so I avoid editing it while doing other changes.
* | | | | | | | yuzu/discord_impl: Update the applicationID (#3977)Tobias2020-05-221-1/+1
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* | | | | | | | clang-formatVolcaEM2020-05-211-1/+2
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* | | | | | | | nifm: correct assert in CreateTemporaryNetworkProfileVolcaEM2020-05-211-1/+1
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
* | | | | | | Merge pull request #3946 from ogniK5377/sysverdat-10-0-2bunnei2020-05-211-7/+7
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | file_sys: Update SystemVersion archive to version 10.0.2
| * | | | | | file_sys: Update SystemVersion archive to version 10.0.2David Marcec2020-05-161-7/+7
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* | | | | | | Merge pull request #3926 from ogniK5377/keyboard-statesbunnei2020-05-191-3/+4
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | hid: Clear keyboard states & fix logic issue
| * | | | | | hid: Clear keyboard states & fix logic issueDavid Marcec2020-05-121-3/+4
| | |/ / / / | |/| | | | | | | | | | | | | | | | Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
* | | | | | Merge pull request #3665 from bunnei/device-savebunnei2020-05-169-31/+98
|\ \ \ \ \ \ | | | | | | | | | | | | | | FS: Improve emulation of device saves
| * | | | | | service: fsp_srv: Stub implementation of OpenMultiCommitManager.bunnei2020-05-112-1/+38
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| * | | | | | yuzu: game_list: Fix 'Open Save Data Location' for device saves.bunnei2020-05-114-27/+49
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| * | | | | | file_sys: savefata_factory: Update to support DeviceSaveData.bunnei2020-05-111-3/+6
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| * | | | | | file_sys: control_metadata: Expose device_save_data_size.bunnei2020-05-112-0/+5
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* | | | | | Merge pull request #3945 from ogniK5377/nvflinger-pixformatbunnei2020-05-162-3/+11
|\ \ \ \ \ \ | | | | | | | | | | | | | | nv_flinger: Use enum for pixel format instead of u32
| * | | | | | nv_flinger: Use enum for pixel format instead of u32David Marcec2020-05-162-3/+11
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* / | | | | DmaPusher: Remove dead code in stepDavid Marcec2020-05-162-9/+1
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* | | | | Merge pull request #3942 from ReinUsesLisp/flush-and-invalidatebunnei2020-05-161-1/+3
|\ \ \ \ \ | | | | | | | | | | | | vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
| * | | | | vk_rasterizer: Match OpenGL's FlushAndInvalidate behaviorReinUsesLisp2020-05-161-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan.
* | | | | | frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Morph2020-05-156-8/+36
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* | | | | Merge pull request #3927 from jroweboy/fix-bugbunnei2020-05-141-8/+8
|\ \ \ \ \ | | | | | | | | | | | | Frontend: Remove tracking for context wrapper
| * | | | | Frontend: Remove tracking for context wrapperJames Rowe2020-05-121-8/+8
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* | | | | Merge pull request #3757 from ogniK5377/better-voice-mixingbunnei2020-05-143-12/+98
|\ \ \ \ \ | | | | | | | | | | | | audio_renderer: Better voice mixing and 6 channel downmixing
| * | | | | fix logic error & scale sample volume based on voice volumeDavid Marcec2020-05-111-7/+9
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| * | | | | pass by const ref insteadDavid Marcec2020-05-111-8/+7
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| * | | | | audio_renderer: Better voice mixing and 6 channel downmixingDavid Marcec2020-05-113-11/+96
| | |/ / / | |/| | | | | | | | | | | | | Supersedes #3738 and #3321
* | | | | Merge pull request #3909 from bunnei/timezonebunnei2020-05-1413-13/+383
|\ \ \ \ \ | | | | | | | | | | | | Improve time zone support
| * | | | | time_zone: Use std::chrono::seconds for strong typing.bunnei2020-05-133-4/+5
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| * | | | | hle: service: time_zone_manager: Use current time zone setting.bunnei2020-05-112-3/+32
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| * | | | | common: Add module to get the current time zone.bunnei2020-05-113-0/+68
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| * | | | | core: settings: Add a setting for time zone.bunnei2020-05-118-10/+282
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* | | | | | Merge pull request #3899 from ReinUsesLisp/float-comparisonsbunnei2020-05-137-136/+173
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
| * | | | | gl_shader_decompiler: Properly emulate NaN behaviour on NEReinUsesLisp2020-05-101-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs).
| * | | | | shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp2020-05-097-135/+163
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to use native SPIR-V instructions without having to manually check for NAN.
* | | | | | Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enablebunnei2020-05-123-1/+3
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
| * | | | | vk_graphics_pipeline: Implement rasterizer_enable on VulkanReinUsesLisp2020-05-023-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simply enable rasterizer discard matching the current pipeline key.
* | | | | | Stub SendKeyboardLockKeyEventDavid Marcec2020-05-112-1/+11
| |_|/ / / |/| | | | | | | | | | | | | | Needed for Puchikon 4 SmileBASIC 1.0.0
* | | | | Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti2020-05-098-38/+52
|\ \ \ \ \ | | | | | | | | | | | | texture: Implement R8G8UI
| * | | | | texture: Implement R8G8UIMorph2020-04-308-38/+52
| | | | | | | | | | | | | | | | | | | | | | | | - Used by The Walking Dead: The Final Season
* | | | | | Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_intbunnei2020-05-091-2/+14
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: implement missing signed int formats
| * | | | | | maxwell_to_vk: implement missing signed int formatsDan2020-04-301-2/+14
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* | | | | | | Replace externals with Conan (#3735)James Rowe2020-05-087-9/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
* | | | | | | Merge pull request #3885 from ReinUsesLisp/viewport-swizzlesbunnei2020-05-0811-1/+121
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | video_core: Implement viewport swizzles with NV_viewport_swizzle
| * | | | | | vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp2020-05-048-0/+84
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| * | | | | | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp2020-05-042-0/+13
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| * | | | | | maxwell_3d: Add viewport swizzlesReinUsesLisp2020-05-042-1/+24
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* | | | | | | Merge pull request #3879 from lioncash/global2bunnei2020-05-083-10/+16
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hle_ipc: Eliminate core memory globals
| * | | | | | | hle_ipc: Eliminate core memory globalsLioncash2020-05-033-10/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just pass the required instances into the constructor of the request, eliminating all usages of the global system accessor.
* | | | | | | | Merge pull request #3884 from ReinUsesLisp/border-colorsbunnei2020-05-073-2/+44
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_sampler_cache: Use VK_EXT_custom_border_color when available
| * | | | | | | | vk_sampler_cache: Use VK_EXT_custom_border_color when availableReinUsesLisp2020-05-053-2/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should fix grass interactions on Breath of the Wild on Vulkan. It is currently untested against validation layers. Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for now.
* | | | | | | | | Menubar: fix mouse tracking bugFearlessTobi2020-05-061-4/+0
| |_|_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | | Merge pull request #3815 from FernandoS27/command-list-2bunnei2020-05-0518-66/+198
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
| * | | | | | | | Update src/video_core/gpu.cppbunnei2020-05-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | | Update src/video_core/gpu.cppbunnei2020-05-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
| * | | | | | | | Clang Format and Documentation.Fernando Sahmkow2020-04-2810-10/+20
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| * | | | | | | | MaxwellDMA: Optimize micro copies.Fernando Sahmkow2020-04-283-0/+57
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| * | | | | | | | VideoCore/GPU: Delegate subchannel engines to the dma pusher.Fernando Sahmkow2020-04-283-4/+49
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| * | | | | | | | VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow2020-04-2813-62/+82
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* | | | | | | | | Merge pull request #3881 from lioncash/mem-warningbunnei2020-05-0511-23/+11
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | kernel/memory: Resolve several compiler warnings
| * | | | | | | | | kernel/memory: Remove #pragma once within cpp fileLioncash2020-05-031-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't necessary in a cpp file and will cause warnings on clang.
| * | | | | | | | | kernel/memory: Remove unused includesLioncash2020-05-037-8/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents header churn and needing to recompile these files if these headers are ever changed in the future.
| * | | | | | | | | kernel/memory: Remove unused variables in memory_block_managerLioncash2020-05-031-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents unused variable warnings.
| * | | | | | | | | kernel/memory: Make use of std::array consistently in address_space_infoLioncash2020-05-031-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging.
| * | | | | | | | | kernel/memory: Resolve -Wshadow warningsLioncash2020-05-031-4/+4
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Prevents variable name clashing.
* | | | | | | | | Merge pull request #3880 from lioncash/encodingbunnei2020-05-056-12/+12
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | kernel/memory: Amend potential encoding warnings
| * | | | | | | | kernel/memory: Amend potential encoding warningsLioncash2020-05-036-12/+12
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e.
* | | | | | | | Merge pull request #3843 from ogniK5377/GetPopFromGeneralChannelEventbunnei2020-05-043-4/+20
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
| * | | | | | | am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec2020-05-013-4/+20
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | QLaunch 1.0.0
* | | | | | | Merge pull request #3637 from FearlessTobi/port-5094bunnei2020-05-047-0/+78
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#5094: "yuzu: Option to hide mouse on inactivity"
| * | | | | | | yuzu: Option to hide mouse on inactivityFearlessTobi2020-04-207-0/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | | Merge pull request #3822 from ogniK5377/GetAccountIdbunnei2020-05-042-5/+13
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | acc: Return a unique value per account for GetAccountId
| * | | | | | | acc: Return a unique value per account for GetAccountIdDavid Marcec2020-04-292-5/+13
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* | | | | | | settings: Add anisotropic filtering level to the yuzu configuration log (#3875)Morph2020-05-031-0/+1
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* | | | | | | Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei2020-05-0313-16/+57
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
| * | | | | | | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp2020-04-2813-16/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop MemoryBarrier from the buffer cache and use Maxwell3D's register WaitForIdle. To implement this on OpenGL we just call glMemoryBarrier with the necessary bits. Vulkan lacks this synchronization primitive, so we set an event and immediately wait for it. This is not a pretty solution, but it's what Vulkan can do without submitting the current command buffer to the queue (which ends up being more expensive on the CPU).
* | | | | | | | Merge pull request #3872 from FearlessTobi/reopen-3792Mat M2020-05-031-0/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | input_common: fix build when SDL2 is disabled
| * | | | | | | | input_common: fix build when SDL2 is disabledFearlessTobi2020-05-021-0/+6
| | | | | | | | |
* | | | | | | | | Merge pull request #3871 from lioncash/semibunnei2020-05-031-4/+6
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | readable_event: Remove unnecessary semicolon in Signal()
| * | | | | | | | | readable_event: Remove unnecessary semicolon in Signal()Lioncash2020-05-021-4/+6
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code.
* | | | | | | | | Merge pull request #3824 from ogniK5377/GetDisplayVersionbunnei2020-05-031-3/+14
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | am: Properly implement GetDisplayVersion
| * | | | | | | | Update src/core/hle/service/am/am.cppbunnei2020-05-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Mat M. <mathew1800@gmail.com>
| * | | | | | | | am: Properly implement GetDisplayVersionDavid Marcec2020-04-291-3/+14
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Properly implement IApplicationFunctions::GetDisplayVersion
* | | | | | | | Merge pull request #3811 from ogniK5377/audin-initbunnei2020-05-022-5/+94
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
| * | | | | | | | marked stubsDavid Marcec2020-04-281-4/+5
| | | | | | | | |
| * | | | | | | | Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecifiedDavid Marcec2020-04-282-5/+93
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | Closes #2874
* | | | | | | | Merge pull request #3819 from ogniK5377/err-log2bunnei2020-05-027-0/+51
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | kernel: Don't fail silently
| * | | | | | | | kernel: Don't fail silentlyDavid Marcec2020-04-297-0/+51
| | |/ / / / / / | |/| | | | | |
* | | | | | | | Merge pull request #3732 from lioncash/headerbunnei2020-05-0231-59/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vulkan: Remove unnecessary includes
| * | | | | | | | vulkan: Remove unnecessary includesLioncash2020-04-2931-59/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache.
* | | | | | | | | Merge pull request #3809 from ReinUsesLisp/empty-indexbunnei2020-05-021-0/+3
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | vk_rasterizer: Skip index buffer setup when vertices are zero
| * | | | | | | | vk_rasterizer: Skip index buffer setup when vertices are zeroReinUsesLisp2020-04-281-0/+3
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Xenoblade 2 invokes a draw call with zero vertices. This is likely due to indirect drawing (glDrawArraysIndirect). This causes a crash in the staging buffer pool when trying to create a buffer with a size of zero. To workaround this, skip index buffer setup entirely when the number of indices is zero.
* | | | | | | | Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-0213-340/+263
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/texture: Support multiple unknown sampler properties
| * | | | | | | | shader/texture: Support multiple unknown sampler propertiesReinUsesLisp2020-04-232-62/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler.
| * | | | | | | | shader_ir: Turn classes into data structuresReinUsesLisp2020-04-2313-299/+197
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* | | | | | | | | Merge pull request #3859 from jbeich/clangMat M2020-05-021-2/+4
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Unbreak build with Clang < 10
| * | | | | | | | | fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55Jan Beich2020-05-021-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25: In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26: In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11: src/./video_core/fence_manager.h:91:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template src/./video_core/fence_manager.h:137:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template
* | | | | | | | | | Merge pull request #3833 from qwell/caps_su-32-stubbunnei2020-05-022-1/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Add stub for caps:su SetShimLibraryVersion
| * | | | | | | | | | caps:su Stub out SetShimLibraryVersionJason Parker2020-04-302-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Used by Animal Crossing: New Horizons when trying to take a picture.
* | | | | | | | | | | Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fixbunnei2020-05-022-22/+15
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | acc: Fix InitializeApplicationInfo
| * | | | | | | | | | | acc: Fix InitializeApplicationInfoDavid Marcec2020-04-292-22/+15
| | |_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We're not suppose to pop a u64, should just read the sent pid and check that
* | | | | | | | | | | Merge pull request #3812 from ogniK5377/lisst-qualified-usersbunnei2020-05-025-3/+15
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | account: ListQualifiedUsers
| * | | | | | | | | | Updated comment to reflect ListQualifiedUsers betterDavid Marcec2020-04-281-1/+3
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| * | | | | | | | | | account: ListQualifiedUsersDavid Marcec2020-04-285-3/+13
| | |_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #2844
* | | | | | | | | | nvdrv: Fix GetGpuTime stack corruptionDavid Marcec2020-05-011-2/+3
| |_|_|_|_|_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | IoctlGetGpuTime should be 16 bytes, not 8.
* | | | | | | | | Merge pull request #3823 from ogniK5377/setvrmodeMat M2020-04-302-16/+6
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | am: IsVrModeEnabled & SetVrModeEnabled fixes
| * | | | | | | | | am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2020-04-292-16/+6
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
* | | | | | | | | Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEventMat M2020-04-302-1/+14
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | am: GetFriendInvitationStorageChannelEvent
| * | | | | | | | | am: GetFriendInvitationStorageChannelEventDavid Marcec2020-04-302-1/+14
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3829
* | | | | | | | | Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSizeMat M2020-04-301-2/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
| * | | | | | | | | fs-srv: GetFreeSpaceSize & GetTotalSpaceSizeDavid Marcec2020-04-301-2/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3533 Turns out the functions were already implemented but just never added
* | | | | | | | | Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterfaceMat M2020-04-301-1/+69
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
| * | | | | | | | | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec2020-04-301-1/+69
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Closes #3026
* | | | | | | | | Merge pull request #3831 from ogniK5377/caps-su-namesMat M2020-04-301-0/+3
|\ \ \ \ \ \ \ \ \ | | |_|/ / / / / / | |/| | | | | | | caps: Add missing service names to caps:su
| * | | | | | | | caps: Add missing service names to caps:suDavid Marcec2020-04-301-0/+3
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
* | | | | | | | Merge pull request #3825 from ogniK5377/psm-no-warnbunnei2020-04-301-7/+14
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | psm: Mark as debug instead of warning
| * | | | | | | | psm: Mark as debug instead of warningDavid Marcec2020-04-291-7/+14
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | No point to emulate battery life. However options are broken out if we ever want to add a setting for it
* | | | | | | | Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei2020-04-305-8/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | maxwell_3d: Fix depth clamping register
| * | | | | | | | maxwell_3d: Fix depth clamping registerReinUsesLisp2020-04-285-8/+5
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using deko3d as reference: https://github.com/devkitPro/deko3d/blob/4e47ba0013552e592a86ab7a2510d1e7dadf236a/source/maxwell/gpu_3d_state.cpp#L42 We were using bits 3 and 4 to determine depth clamping, but these are the same both enabled and disabled: state->depthClampEnable ? 0x101A : 0x181D The same happens on Nvidia's OpenGL driver, where they do something like this (default capabilities, GL 4.5 compatibility): (state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c There's always a difference between the first bits in this register, but bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This commit changes yuzu's behaviour to use bit 11 to determine depth clamping. - Fixes depth issues on Super Mario Odyssey's intro.
* | | | | | | | Merge pull request #3799 from ReinUsesLisp/iadd-ccbunnei2020-04-306-27/+83
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader: Implement P2R CC, IADD Rd.CC and IADD.X
| * | | | | | | | shader/arithmetic_integer: Fix tracking issue in temporaryReinUsesLisp2020-04-281-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented. It caused issues when tracking global buffers.
| * | | | | | | | shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplementedReinUsesLisp2020-04-261-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IADD.X Rd.CC requires some extra logic that is not currently implemented. Abort when this is hit.
| * | | | | | | | shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflowReinUsesLisp2020-04-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs.
| * | | | | | | | shader/arithmetic_integer: Implement IADD.XReinUsesLisp2020-04-262-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers.
| * | | | | | | | shader/arithmetic_integer: Implement CC for IADDReinUsesLisp2020-04-264-3/+42
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| * | | | | | | | decode/register_set_predicate: Implement CCReinUsesLisp2020-04-261-9/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | P2R CC takes the state of condition codes and puts them into a register. We already have this implemented for PR (predicates). This commit implements CC over that.
| * | | | | | | | decode/register_set_predicate: Use move for shared pointersReinUsesLisp2020-04-261-16/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid atomic counters used by shared pointers.
* | | | | | | | | Merge pull request #3805 from ReinUsesLisp/preserve-contentsbunnei2020-04-304-41/+81
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | texture_cache: Reintroduce preserve_contents accurately
| * | | | | | | | | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-274-41/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69. preserve_contents proved to be a meaningful optimization. This commit reintroduces it but properly implemented on OpenGL. We have to make sure the clear removes all the previous contents of the image. It's not currently implemented on Vulkan because we can do smart things there that's preferred to be introduced in a separate commit.
* | | | | | | | | | Merge pull request #3788 from FernandoS27/revertbunnei2020-04-301-14/+6
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | Revert: shader_decode: Fix LD, LDG when track constant buffer.
| * | | | | | | | | Revert: shader_decode: Fix LD, LDG when track constant buffer.Fernando Sahmkow2020-04-241-14/+6
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* | | | | | | | | | Merge pull request #3771 from benru/dump-romfs-with-updatesbunnei2020-04-291-1/+3
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | Dump RomFS command to include Updates
| * | | | | | | | | Update src/yuzu/main.cpp with missing constBen Russell2020-04-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | | | Dump RomFS command to include UpdatesBen Russell2020-04-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title. To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
* | | | | | | | | | Merge pull request #3818 from ogniK5377/err-logMat M2020-04-294-3/+27
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Don't fail silently for vi, sm, set and ns services
| * | | | | | | | | | Don't fail silently for vi, sm, set and ns servicesDavid Marcec2020-04-294-3/+27
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* | | | | | | | | | | Merge pull request #3783 from lioncash/pointerMat M2020-04-294-8/+15
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | physical_core: Make use of std::make_unique instead of std::make_shared in ctor
| * | | | | | | | | | physical_core: Make use of std::make_unique instead of std::make_shared in ctorLioncash2020-04-244-8/+15
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures.
* | | | | | | | | | Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei2020-04-289-159/+153
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | shader/memory_util: Deduplicate code
| * | | | | | | | | | shader/memory_util: Deduplicate codeReinUsesLisp2020-04-269-159/+153
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader.
* | | | | | | | | | kernel: Bad GetInfo ids should not be marked as stubsDavid Marcec2020-04-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
* | | | | | | | | | style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec2020-04-282-7/+7
| |_|_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | Consistency for the rest of the error codes in the codebase
* | | | | | | | | Merge pull request #3785 from ogniK5377/set-buffer-count-unitbunnei2020-04-271-1/+9
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | vi: Don't let uninitialized data pass as a response for SetBufferCount
| * | | | | | | | vi: Don't let uninitialized data pass as a response for SetBufferCountDavid Marcec2020-04-241-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
* | | | | | | | | Merge pull request #3766 from ReinUsesLisp/renderpass-cache-keyFernando Sahmkow2020-04-278-126/+129
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_renderpass_cache: Pack renderpass cache key and unify keys
| * | | | | | | | | vk_rasterizer: Pack texceptions and color formats on invalid formatsReinUsesLisp2020-04-252-5/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild.
| * | | | | | | | | vk_rasterizer: Fix framebuffer creation validation errorsReinUsesLisp2020-04-231-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Framebuffer creation was ignoring the number of color attachments.
| * | | | | | | | | vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp2020-04-235-47/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to call Common::CityHash and std::memcmp only once for GraphicsPipelineCacheKey. While we are at it, do the same for compute.
| * | | | | | | | | vk_renderpass_cache: Pack renderpass cache key to 12 bytesReinUsesLisp2020-04-234-84/+59
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* | | | | | | | | Merge pull request #3756 from ReinUsesLisp/integrated-devicesFernando Sahmkow2020-04-275-35/+6
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_memory_manager: Remove unified memory model flag
| * | | | | | | | | vk_memory_manager: Remove unified memory model flagReinUsesLisp2020-04-225-35/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All drivers (even Intel) seem to have a device local memory type that is not host visible. Remove this flag so all devices follow the same path. This fixes a crash when trying to map to host device local memory on integrated devices.
* | | | | | | | | | Merge pull request #3797 from slashiee/hid-stubMat M2020-04-272-1/+13
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | services: hid: Stub StopSevenSixAxisSensor.
| * | | | | | | | | | services: hid: Stub StopSevenSixAxisSensor.M&M2020-04-262-1/+13
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by The Legend of Zelda: Breath of the Wild v1.6.0
* | | | | | | | | | Merge pull request #3742 from FernandoS27/command-listbunnei2020-04-2720-15/+215
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | Optimize GPU Command Lists and Introduce Fast GPU Time Option
| * | | | | | | | | Clang Format.Fernando Sahmkow2020-04-236-11/+19
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| * | | | | | | | | GPU: Add Fast GPU Time Option.Fernando Sahmkow2020-04-237-1/+21
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| * | | | | | | | | Maxwell3D: Process Macros on MultiMethod.Fernando Sahmkow2020-04-231-25/+47
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| * | | | | | | | | DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow2020-04-2314-14/+164
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* | | | | | | | | Merge pull request #3795 from vitor-k/fix-folderbunnei2020-04-261-7/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
| * | | | | | | | | Fix the mistake in the port and update the comment for clarityVitor Kiguchi2020-04-251-7/+7
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* | | | | | | | | Merge pull request #3744 from lioncash/table2bunnei2020-04-2619-7/+108
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service: Update function tables
| * | | | | | | | | service: Update function tablesLioncash2020-04-2019-7/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the service function tables up to date. Updated based off information on SwitchBrew.
* | | | | | | | | | Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti2020-04-265-12/+53
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | {gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
| * | | | | | | | | | vk_rasterizer: Add lazy default buffer maker and use it for empty buffersReinUsesLisp2020-04-223-4/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a default buffer getter that lazily constructs an empty buffer. This is intended to match OpenGL's buffer 0. Use this for disabled vertex and uniform buffers. While we are at it, include vertex buffer usages for staging buffers to silence validation errors.
| * | | | | | | | | | gl_rasterizer: Fix buffers without sizeReinUsesLisp2020-04-223-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On NVN buffers can be enabled but have no size. According to deko3d and the behavior we see in Animal Crossing: New Horizons these buffers get the special address of 0x1000 and limit themselves to 0xfff. Implement buffers without a size by binding a null buffer to OpenGL without a side. https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63
* | | | | | | | | | | Merge pull request #3791 from Kewlan/hotkey-config-plusbunnei2020-04-265-18/+116
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | configuration: Add Restore Default and Clear options to hotkeys
| * | | | | | | | | | | Add Restore Defaults and Clear options to hotkeysKewlan2020-04-245-18/+116
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* | | | | | | | | | | | Merge pull request #3761 from Kewlan/stick-modifier-sliderbunnei2020-04-263-30/+52
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / |/| | | | | | | | | | | configure_input_player: Use slider to edit modifier scale
| * | | | | | | | | | | Edit modifier_scale with the deadzone sliderKewlan2020-04-233-30/+52
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* | | | | | | | | | | Merge pull request #3721 from ReinUsesLisp/sort-devicesbunnei2020-04-251-1/+20
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | vulkan/wrapper: Sort physical devices
| * | | | | | | | | | | vulkan/wrapper: Sort physical devicesReinUsesLisp2020-04-191-1/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel over the rest. This gives us a somewhat consistent order when Optimus is removed (renderdoc does this when it's attached). This can break the configuration of users with an Intel GPU that manually remove Optimus on yuzu. That said, it's a very unlikely to happen.
* | | | | | | | | | | | Merge pull request #3734 from ReinUsesLisp/half-float-modsbunnei2020-04-252-16/+37
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
| * | | | | | | | | | | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bitsReinUsesLisp2020-04-232-16/+37
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The encoding for negation and absolute value was wrong. Extracting is now done manually. Similar instructions having different encodings is the rule, not the exception. To keep sanity and readability I preferred to extract the desired bit manually. This is implemented against nxas: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68 That is itself tested against nvdisasm (Nvidia's official disassembler).
* | | | | | | | | | | | Merge pull request #3780 from lioncash/processbunnei2020-04-251-2/+138
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
| * | | | | | | | | | | | svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemoryLioncash2020-04-241-2/+138
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These were lost in the re-implementation of the virtual memory manager.
* | | | | | | | | | | | Merge pull request #3749 from ReinUsesLisp/lea-immbunnei2020-04-241-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | shader/arithmetic_integer: Fix LEA_IMM encoding
| * | | | | | | | | | | | shader/arithmetic_integer: Fix LEA_IMM encodingReinUsesLisp2020-04-211-2/+2
| | |_|_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that using nxas as reference: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122
* | | | | | | | | | | | Fix -Wdeprecated-copy warning.Markus Wick2020-04-241-0/+1
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* | | | | | | | | | | | Fix -Werror=conversion error.Markus Wick2020-04-242-2/+2
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* | | | | | | | | | | Merge pull request #3760 from Morph1984/trailing-filedir-separatorbunnei2020-04-241-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | frontend/filesystem: Add a trailing separator to the string path
| * | | | | | | | | | | Add a trailing separator to the string pathMorph2020-04-221-1/+1
| | |_|_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #3643
* | | | | | | | | | | Merge pull request #3777 from lioncash/warnRodrigo Locatti2020-04-241-2/+2
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | page_table: Remove unused captures
| * | | | | | | | | | | page_table: Remove unused capturesLioncash2020-04-231-2/+2
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Any time the lambda function is called, the permission being used in the capture would be passed in as an argument to the lambda, so the capture is unnecessary.
* | | | | | | | | | | Merge pull request #3778 from lioncash/unused-varRodrigo Locatti2020-04-241-3/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | svc: Remove unused variable
| * | | | | | | | | | | svc: Remove unused variableLioncash2020-04-231-3/+0
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the VMM refactor, this is no longer used or needed.
* / / / / / / / / / / shared_memory: Amend doxygen referenceLioncash2020-04-242-5/+5
|/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the parameter to match the documentation reference. Resolves a -Wdocumentation warning with clang.
* | | | | | | | | | Merge pull request #3768 from H27CK/cmd-title-fmtRodrigo Locatti2020-04-231-3/+4
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / / |/| | | | | | | | | Fix format error in performance statistics
| * | | | | | | | | Fix format error in performance statisticsH27CK2020-04-231-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Formatting
* | | | | | | | | | kernel: memory: Improve implementation of device shared memory. (#3707)bunnei2020-04-236-16/+110
| |_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
* | | | | | | | | Merge pull request #3730 from lioncash/timebunnei2020-04-231-24/+26
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service/time: Remove reliance on the global system accessor
| * | | | | | | | | service/time: Remove reliance on the global system accessorLioncash2020-04-191-24/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
* | | | | | | | | | Merge pull request #3697 from lioncash/declarationsbunnei2020-04-2310-24/+27
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | CMakeLists: Enable -Wmissing-declarations on Linux builds
| * | | | | | | | | | CMakeLists: Make missing declarations a compile-time errorLioncash2020-04-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ensures that our code always has its linkage explicit.
| * | | | | | | | | | General: Resolve warnings related to missing declarationsLioncash2020-04-179-24/+25
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| * | | | | | | | | | CMakeLists: Enable -Wmissing-declarations on Linux buildsLioncash2020-04-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows catching cases where internal linkage isn't specified for helper functions when they should be marked as such.
* | | | | | | | | | | Merge pull request #3677 from FernandoS27/better-syncbunnei2020-04-2341-63/+1193
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | Introduce Predictive Flushing and Improve ASYNC GPU
| * | | | | | | | | | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow2020-04-231-2/+1
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| * | | | | | | | | | Address Feedback.Fernando Sahmkow2020-04-223-24/+18
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| * | | | | | | | | | Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow2020-04-223-0/+11
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| * | | | | | | | | | MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow2020-04-221-2/+7
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| * | | | | | | | | | ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow2020-04-224-8/+31
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| * | | | | | | | | | Address Feedback.Fernando Sahmkow2020-04-2213-132/+117
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| * | | | | | | | | | Fix GCC error.Fernando Sahmkow2020-04-222-6/+5
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| * | | | | | | | | | Correct Linux Compile Error.Fernando Sahmkow2020-04-222-7/+10
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| * | | | | | | | | | Clang format.Fernando Sahmkow2020-04-221-1/+2
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| * | | | | | | | | | QueryCache: Only do async flushes on async gpu.Fernando Sahmkow2020-04-221-1/+4
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| * | | | | | | | | | Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow2020-04-221-1/+1
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| * | | | | | | | | | vk_fence_manager: Initial implementationReinUsesLisp2020-04-228-12/+222
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| * | | | | | | | | | QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-225-12/+77
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| * | | | | | | | | | OpenGL: Guarantee writes to Buffers.Fernando Sahmkow2020-04-223-4/+2
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| * | | | | | | | | | GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-226-8/+70
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| * | | | | | | | | | FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-2211-25/+123
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| * | | | | | | | | | BufferCache: Refactor async managing.Fernando Sahmkow2020-04-222-10/+27
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| * | | | | | | | | | FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-226-10/+69
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| * | | | | | | | | | Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow2020-04-225-4/+35
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| * | | | | | | | | | GPU: Fix rebase errors.Fernando Sahmkow2020-04-222-4/+4
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| * | | | | | | | | | Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-222-1/+11
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| * | | | | | | | | | ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-229-8/+48
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| * | | | | | | | | | FenceManager: Implement should wait.Fernando Sahmkow2020-04-222-2/+17
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| * | | | | | | | | | GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-226-23/+208
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| * | | | | | | | | | OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-2212-19/+94
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| * | | | | | | | | | TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
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| * | | | | | | | | | GPU: Delay Fences.Fernando Sahmkow2020-04-226-2/+20
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| * | | | | | | | | | BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-226-7/+67
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| * | | | | | | | | | GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-2211-7/+56
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| * | | | | | | | | | Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-222-3/+63
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| * | | | | | | | | | UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-2212-28/+77
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* | | | | | | | | | Merge pull request #3767 from ReinUsesLisp/point-size-pipelineMat M2020-04-231-2/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | vk_pipeline_cache: Fix unintentional memcpy into optional
| * | | | | | | | | | vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp2020-04-231-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind this was to assign a float to from an uint32_t, but it was unintentionally being copied directly into the std::optional. Copy to a temporary and assign that temporary to std::optional. This can be replaced with std::bit_cast<float> once we are in C++20.
* | | | | | | | | | | Merge pull request #3725 from MerryMage/fpcrbunnei2020-04-231-2/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
| * | | | | | | | | | | thread: FPCR.FZ is likely not 1MerryMage2020-04-191-2/+1
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* | | | | | | | | | | | Merge pull request #3763 from H27CK/vk-cmdFernando Sahmkow2020-04-221-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / |/| | | | | | | | | | | Add missing ;
| * | | | | | | | | | | Add missing ;H27CK2020-04-221-1/+1
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* | | | | | | | | | | | Merge pull request #3758 from H27CK/vk-cmdbunnei2020-04-222-1/+4
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce dummy context for yuzu-cmd VK support
| * | | | | | | | | | | Init SDL info structure and add dummy contextH27CK2020-04-222-1/+4
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* | | | | | | | | | | Merge pull request #3653 from ReinUsesLisp/nsight-aftermathFernando Sahmkow2020-04-2212-77/+389
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
| * | | | | | | | | | renderer_vulkan: Integrate Nvidia Nsight Aftermath on WindowsReinUsesLisp2020-04-149-22/+360
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost.
| * | | | | | | | | | renderer_vulkan: Remove Nvidia checkpointsReinUsesLisp2020-04-134-34/+0
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| * | | | | | | | | | renderer_vulkan: Catch device losses in more placesReinUsesLisp2020-04-133-21/+29
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* | | | | | | | | | | Merge pull request #3699 from FearlessTobi/port-5185bunnei2020-04-221-4/+3
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / |/| | | | | | | | | | Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
| * | | | | | | | | | gdbstub: Fix some gdbstub jankinessMerryMage2020-04-171-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch.
* | | | | | | | | | | Merge pull request #3714 from lioncash/copiesbunnei2020-04-221-3/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Avoid copies where applicable
| * | | | | | | | | | | gl_shader_decompiler: Avoid copies where applicableLioncash2020-04-181-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not?
* | | | | | | | | | | | Merge pull request #3745 from bunnei/fix-homebrew-loadbunnei2020-04-225-12/+35
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | | Fix process memory initialization for ELF and NRO
| * | | | | | | | | | | loader: nro: Fix process initialization using ProgramMetadata default.bunnei2020-04-212-11/+14
| | | | | | | | | | | |
| * | | | | | | | | | | loader: elf: Fix process initialization using ProgramMetadata default.bunnei2020-04-211-0/+5
| | | | | | | | | | | |
| * | | | | | | | | | | file_sys: program_metadata: Add a helper function for generating reasonable default metadata.bunnei2020-04-212-1/+16
| | |_|_|_|_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - We need this for homebrew process initialization.
* | | | | | | | | | | Merge pull request #3718 from ReinUsesLisp/better-pipeline-stateRodrigo Locatti2020-04-216-479/+531
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
| * | | | | | | | | | | fixed_pipeline_state: Hash and compare the whole structureReinUsesLisp2020-04-192-105/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pad FixedPipelineState's size to 384 bytes to be a multiple of 16. Compare the whole struct with std::memcmp and hash with CityHash. Using CityHash instead of a naive hash should reduce the number of collisions. Improve used type traits to ensure this operation is safe. With these changes the improvements to the hashable pipeline state are: Optimized structure Hash: 89 ns Comparison: 103 ns Construction*: 164 ns Struct size: 384 bytes Original structure Hash: 148 ns Equal: 174 ns Construction*: 281 ns Size: 1384 bytes * Attribute state initialization is not measured These measures are averages taken with std::chrono::high_accuracy_clock on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
| * | | | | | | | | | | fixed_pipeline_state: Pack blending stateReinUsesLisp2020-04-193-98/+227
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 364 bytes.
| * | | | | | | | | | | fixed_pipeline_state: Pack rasterizer stateReinUsesLisp2020-04-194-163/+155
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 600 bytes.
| * | | | | | | | | | | fixed_pipeline_state: Pack depth stencil stateReinUsesLisp2020-04-193-97/+140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size to 632 bytes.
| * | | | | | | | | | | fixed_pipeline_state: Pack attribute stateReinUsesLisp2020-04-196-101/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduce FixedPipelineState's size from 1384 to 664 bytes
* | | | | | | | | | | | Merge pull request #3698 from lioncash/warningbunnei2020-04-214-15/+17
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | General: Resolve minor assorted warnings
| * | | | | | | | | | | | key_manager: Resolve missing field initializer warningLioncash2020-04-171-1/+2
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| * | | | | | | | | | | | decode/memory: Resolve unused variable warningLioncash2020-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Only the first element of the returned pair is ever used.
| * | | | | | | | | | | | decode/texture: Resolve unused variable warnings.Lioncash2020-04-171-5/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some variables aren't used, so we can remove these. Unfortunately, diagnostics are still reported on structured bindings even when annotated with [[maybe_unused]], so we need to unpack the elements that we want to use manually.
| * | | | | | | | | | | | decode/texture: Collapse loop down into std::generateLioncash2020-04-171-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, less code.
| * | | | | | | | | | | | decode/texture: Eliminate trivial missing field initializer warningsLioncash2020-04-171-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just specify the initializers.
| * | | | | | | | | | | | time_zone_manager: Resolve sign conversion warningsLioncash2020-04-171-2/+2
| | |_|_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe.
* | | | | | | | | | | | Merge pull request #3724 from bunnei/fix-unicornbunnei2020-04-211-0/+11
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
| * | | | | | | | | | | | core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.bunnei2020-04-191-0/+11
| | |_|_|_|_|_|_|_|/ / / | |/| | | | | | | | | |
* | | | | | | | | | | | audio_renderer: Preliminary BehaviorInfo (#3736)David2020-04-217-13/+249
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
* | | | | | | | | | | | Merge pull request #3695 from ReinUsesLisp/default-attributesbunnei2020-04-211-0/+4
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | maxwell_3d: Initialize format attributes constant as one
| * | | | | | | | | | | | maxwell_3d: Initialize format attributes constant as oneReinUsesLisp2020-04-171-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nouveau expects this to be true but it doesn't set it.
* | | | | | | | | | | | | Merge pull request #3733 from ambasta/patch-2Mat M2020-04-211-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / |/| | | | | | | | | | | | Initialize quad_indexed_pass before uint8_pass
| * | | | | | | | | | | | Initialize quad_indexed_pass before uint8_passAmit Prakash Ambasta2020-04-201-1/+1
| | |_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | Fixes Werror=reorder in gcc
* | | | | | | | | | | | Merge pull request #3739 from MerryMage/disable_cpu_optMat M2020-04-207-2/+26
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | dynarmic: Add option to disable CPU JIT optimizations
| * | | | | | | | | | | | dynarmic: Add option to disable CPU JIT optimizationsMerryMage2020-04-207-2/+26
| | |_|_|_|_|_|_|_|_|/ / | |/| | | | | | | | | |
* | | | | | | | | | | | npad: Lower log level for VibrateController to DebugFearlessTobi2020-04-201-1/+1
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* | | | | | | | | | | | audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi2020-04-201-1/+1
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* | | | | | | | | | | | Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizesFernando Sahmkow2020-04-202-33/+48
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
| * | | | | | | | | | | | vk_stream_buffer: Fix out of memory on boot on recent Nvidia driversReinUsesLisp2020-04-172-33/+48
| | |_|_|_|_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia recently introduced a new memory type for data streaming (awesome!), but yuzu was assuming that all heaps had enough memory for the assumed stream buffer size (256 MiB). This worked fine on AMD but Nvidia's new memory heap was smaller than 256 MiB. This commit changes this assumption and allocates a bit less than the size of the preferred heap, with a maximum of 256 MiB (to avoid allocating all system memory on integrated devices). - Fixes a crash on NVIDIA 450.82.0.0
* | | | | | | | | | | | Merge pull request #3712 from lioncash/removebunnei2020-04-202-3/+0
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | service: Remove unused RequestParser instances
| * | | | | | | | | | | | service: Remove unused RequestParser instancesLioncash2020-04-182-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These aren't used, so they should be removed to reduce compilation warnings.
* | | | | | | | | | | | | Merge pull request #3709 from lioncash/ambunnei2020-04-201-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / |/| | | | | | | | | | | | am: Resolve ineffective moves
| * | | | | | | | | | | | am: Resolve ineffective movesLioncash2020-04-181-2/+2
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
* | | | | | | | | | | | Merge pull request #3729 from lioncash/globalsRodrigo Locatti2020-04-203-6/+11
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | dma_pusher: Remove reliance on the global system instance
| * | | | | | | | | | | | dma_pusher: Remove reliance on the global system instanceLioncash2020-04-193-6/+11
| | |_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With this, the video core is now has no calls to the global system instance at all.
* | | | | | | | | | | | Merge pull request #3694 from ReinUsesLisp/indexed-quadsbunnei2020-04-195-12/+280
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | vk_compute_pass: Implement indexed quads
| * | | | | | | | | | | vk_compute_pass: Implement indexed quadsReinUsesLisp2020-04-175-12/+280
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan)
* | | | | | | | | | | Merge pull request #3686 from lioncash/tablebunnei2020-04-191-3/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
| * | | | | | | | | | | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indicesLioncash2020-04-161-3/+3
| | |_|_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously these were all using the red component to derive the indices, which is definitely not intentional.
* | | | | | | | | | | Merge pull request #3696 from lioncash/cast-sizebunnei2020-04-192-21/+23
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | hle_ipc: Remove std::size_t casts where applicable
| * | | | | | | | | | | hle_ipc: Remove std::size_t casts where applicableLioncash2020-04-172-21/+23
| | |_|_|_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These were added in the change that enabled -Wextra on linux builds so as not to introduce interface changes in the same change as a build-system flag addition. Now that the flags are enabled, we can freely change the interface to make these unnecessary.
* | | | | | | | | | | Merge pull request #3655 from FearlessTobi/ui-retext-yuzubunnei2020-04-193-64/+18
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | yuzu/main: Add better popup texts and remove duplicated actions
| * | | | | | | | | | | yuzu/main: Add better popup texts and remove duplicated actionsFearlessTobi2020-04-143-64/+18
| | |_|_|_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes popup texts more compact and clear and also links our quickstart guide now. Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
* | | | | | | | | | | Merge pull request #3679 from lioncash/trackbunnei2020-04-191-5/+6
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | track: Eliminate redundant copies
| * | | | | | | | | | | track: Eliminate redundant copiesLioncash2020-04-161-5/+6
| | |_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two variables can be references, while two others can be std::moved. Makes for 4 less atomic reference count increments and decrements.
* | | | | | | | | | | renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c074Jan Beich2020-04-191-3/+3
| |_|_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
* | | | | | | | | | Merge pull request #3716 from bunnei/fix-another-impl-fallthroughMat M2020-04-181-0/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
| * | | | | | | | | | video_core: gl_shader_decompiler: Fix implicit fallthrough errors.bunnei2020-04-181-0/+1
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* | | | | | | | | | Merge pull request #3710 from lioncash/nsobunnei2020-04-181-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | loader/nso: Resolve moves not occurring in DecompressSegment
| * | | | | | | | | | loader/nso: Resolve moves not occurring in DecompressSegmentLioncash2020-04-181-1/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
* | | | | | | | | | Merge pull request #3715 from bunnei/fix-impl-fallthroughMat M2020-04-181-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service: hid: npad: Fix implicit fallthrough errors.
| * | | | | | | | | | service: hid: npad: Fix implicit fallthrough errors.bunnei2020-04-181-0/+2
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* | | | | | | | | | Merge pull request #3713 from lioncash/timebunnei2020-04-185-4/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | service/time: Minor changes
| * | | | | | | | | | time/system_clock_core: Remove unnecessary initializerLioncash2020-04-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is already initialized within the class body.
| * | | | | | | | | | service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash2020-04-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This doesn't modify internal member state.
| * | | | | | | | | | service/time: Add virtual destructors where applicableLioncash2020-04-183-2/+3
| | |_|_|_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
* | | | | | | | | | Merge pull request #3711 from lioncash/castbunnei2020-04-181-2/+2
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | memory/slab_heap: Make use of static_cast over reinterpret_cast
| * | | | | | | | | memory/slab_heap: Make use of static_cast over reinterpret_castLioncash2020-04-181-2/+2
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
* | | | | | | | | Merge pull request #3630 from benru/open-windows-network-filesbunnei2020-04-181-1/+8
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | common/file_util: Allow access to files on network shares
| * | | | | | | | | common/file_util: Allow access to files on network sharesBen Russell2020-04-091-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only).
* | | | | | | | | | video_code: Fix implicit switch fallthrough.Markus Wick2020-04-171-0/+2
| |_|_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since yesterday, this breaks the build on linux. So let's fix it.
* | | | | | | | | Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompileFernando Sahmkow2020-04-171-3/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
| * | | | | | | | | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"Rodrigo Locatti2020-04-171-3/+1
| | |/ / / / / / / | |/| | | | | | |
* | | | | | | | | Merge pull request #3672 from lioncash/nullFernando Sahmkow2020-04-172-9/+33
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
| * | | | | | | | file_util: Early-exit in WriteArray and ReadArray if specified lengths are zeroLioncash2020-04-152-9/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's undefined behavior to pass a null pointer to std::fread and std::fwrite, even if the length passed in is zero, so we must perform the precondition checking ourselves. A common case where this can occur is when passing in the data of an empty std::vector and size, as an empty vector will typically have a null internal buffer. While we're at it, we can move the implementation out of line and add debug checks against passing in nullptr to std::fread and std::fwrite.
* | | | | | | | | Merge pull request #3666 from bunnei/new-vmmbunnei2020-04-1795-3521/+4815
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Implement a new virtual memory manager
| * | | | | | | | | core: hle: Address various feedback & code cleanup.bunnei2020-04-1711-251/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Should be no functional changes.
| * | | | | | | | | core: device_memory: Remove incorrect usage of constexpr.bunnei2020-04-171-2/+6
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| * | | | | | | | | memory: Add copyright notice for Atmosphere where applicable.bunnei2020-04-176-0/+18
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| * | | | | | | | | kernel: Remove old VMManager class.bunnei2020-04-173-1973/+0
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| * | | | | | | | | loader: nso: Fix loader size and arguments.bunnei2020-04-173-25/+47
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| * | | | | | | | | loader: elf/kip/nro: Updates for new VMM.bunnei2020-04-173-5/+7
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| * | | | | | | | | service: ldr: Updates for new VMM.bunnei2020-04-171-150/+215
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Includes removing some service impls. that are untested.
| * | | | | | | | | kernel: memory: page_table: Simplify GetPhysicalAddr impl.bunnei2020-04-174-19/+6
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| * | | | | | | | | kernel: svc: Updates for new VMM.bunnei2020-04-171-488/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Includes removing some SVC impls. that are untested.
| * | | | | | | | | core: memory: Fix memory access on page boundaries.bunnei2020-04-171-6/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes Super Smash Bros. Ultimate.
| * | | | | | | | | video_core: memory_manager: Updates for Common::PageTable changes.bunnei2020-04-172-67/+34
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| * | | | | | | | | core: memory: Updates for new VMM.bunnei2020-04-172-114/+53
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| * | | | | | | | | common: page_table: Update to use VirtualBuffer and simplify.bunnei2020-04-172-53/+18
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| * | | | | | | | | core: gdbstub: Updates for new VMM.bunnei2020-04-171-2/+2
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| * | | | | | | | | core: reporter: Updates for new VMM.bunnei2020-04-171-3/+5
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| * | | | | | | | | memory: cheat_engine: Updates for new VMM.bunnei2020-04-171-5/+8
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| * | | | | | | | | arm_test_common: Updates for new VMM.bunnei2020-04-171-6/+2
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| * | | | | | | | | kernel: process: Updates for new VMM.bunnei2020-04-172-79/+151
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| * | | | | | | | | service: pl_u: Update for new shared memory layout.bunnei2020-04-171-7/+5
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| * | | | | | | | | service: time: Update for new shared memory layout.bunnei2020-04-171-3/+2
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| * | | | | | | | | service: hid: Update for new shared memory layout.bunnei2020-04-171-3/+2
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| * | | | | | | | | service: irs: Update for new shared memory layout.bunnei2020-04-171-3/+3
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| * | | | | | | | | kernel: resource_limit: Reserve physical memory.bunnei2020-04-171-1/+6
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| * | | | | | | | | kernel: Initialize memory layout for new VMM.bunnei2020-04-172-0/+159
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| * | | | | | | | | core: system: Rename GetDeviceManager -> DeviceManager.bunnei2020-04-173-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - More consistent with other system components.
| * | | | | | | | | kernel: transfer_memory: Refactor for new VMM.bunnei2020-04-172-130/+16
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| * | | | | | | | | core: Construct/Destruct DeviceMemory on Init/Shutdown.bunnei2020-04-171-4/+7
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| * | | | | | | | | kernel: shared_memory: Refactor for new VMM.bunnei2020-04-172-220/+58
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| * | | | | | | | | core: device_memory: Update to use VirtualBuffer class.bunnei2020-04-172-39/+12
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| * | | | | | | | | common: Add VirtualBuffer class, to abstract memory virtualization.bunnei2020-04-173-0/+112
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| * | | | | | | | | kernel: errors: Add ERR_OUT_OF_RESOURCES.bunnei2020-04-171-0/+1
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| * | | | | | | | | kernel: process_capability: Update to use Memory::PageTable.bunnei2020-04-172-23/+25
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| * | | | | | | | | kernel: memory: Add PageTable class, to manage process address space.bunnei2020-04-173-0/+1510
| | | | | | | | | |
| * | | | | | | | | kernel: memory: Add MemoryLayout class, to build physical memory layout.bunnei2020-04-172-0/+74
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| * | | | | | | | | kernel: memory: Add MemoryManager class, to manage page heaps.bunnei2020-04-173-0/+276
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| * | | | | | | | | kernel: memory: Add MemoryBlockManager class, to manage memory blocks.bunnei2020-04-173-0/+256
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| * | | | | | | | | kernel: memory: Add PageHeap class, to manage a heap of pages.bunnei2020-04-173-0/+483
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| * | | | | | | | | kernel: memory: Add PageLinkedList class, to manage a list of pages.bunnei2020-04-172-0/+94
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| * | | | | | | | | kernel: memory: Add system_control code, which will be used for ASLR support.bunnei2020-04-173-0/+61
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| * | | | | | | | | physical_memory: Add missing include for <vector>.bunnei2020-04-171-0/+2
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| * | | | | | | | | kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.bunnei2020-04-172-0/+316
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| * | | | | | | | | kernel: memory: Add memory_types.h, for things that are commonly used in memory code.bunnei2020-04-172-0/+19
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| * | | | | | | | | kernel: memory: Add SlabHeap class, for managing memory heaps.bunnei2020-04-172-0/+162
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This will be used for TLS pages, among other things.
| * | | | | | | | | kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.bunnei2020-04-173-0/+166
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| * | | | | | | | | core: device_manager: Add a simple class to manage device RAM.bunnei2020-04-175-1/+118
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| * | | | | | | | | dynarmic: Enable strict alignment checks.bunnei2020-04-171-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Also add a missing include.
| * | | | | | | | | common: scope_exit: Implement mechanism for canceling a scope exit.bunnei2020-04-171-1/+8
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| * | | | | | | | | core: memory: Move to Core::Memory namespace.bunnei2020-04-1737-98/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - helpful to disambiguate Kernel::Memory namespace.
| * | | | | | | | | common: alignment: Add a helper function for generic alignment checking.bunnei2020-04-171-0/+7
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| * | | | | | | | | core: kernel: Add svc_types header to include SVC-specific types.bunnei2020-04-173-0/+70
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| * | | | | | | | | core: kernel: Move SVC to its own namesapce.bunnei2020-04-175-9/+9
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| * | | | | | | | | kernel: resource_limit: Improvements to implementation.bunnei2020-04-172-12/+50
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| * | | | | | | | | loader: nso: Fix loading of static objects to be properly sized and aligned.bunnei2020-04-171-19/+9
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| * | | | | | | | | common: common_funcs: Add a macro for defining enum flag operators.bunnei2020-04-171-0/+32
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| * | | | | | | | | process: SetupMainThread: Zero out argument on process start.bunnei2020-04-171-0/+2
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| * | | | | | | | | arm_interface: Ensure ThreadContext is zero'd out.bunnei2020-04-171-16/+16
| | |_|_|_|_|_|/ / | |/| | | | | | |
* | | | | | | | | Merge pull request #3682 from lioncash/uambunnei2020-04-171-1/+1
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
| * | | | | | | | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operatorLioncash2020-04-161-1/+1
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Avoids potential invalid junk data from being read.
* | | | | | | | Merge pull request #3671 from lioncash/switchbunnei2020-04-171-0/+2
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | kernel/thread: Resolve -Wswitch warnings
| * | | | | | | kernel/thread: Resolve -Wswitch warningsLioncash2020-04-151-0/+2
| | |/ / / / / | |/| | | | |
* | | | | | | Merge pull request #3673 from lioncash/extrabunnei2020-04-1726-70/+93
|\ \ \ \ \ \ \ | |_|_|_|_|/ / |/| | | | | | CMakeLists: Specify -Wextra on linux builds
| * | | | | | CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-1626-70/+93
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
* | | | | | Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cacheFernando Sahmkow2020-04-1714-228/+90
|\ \ \ \ \ \ | | | | | | | | | | | | | | buffer_cache: Return handles instead of pointer to handles
| * | | | | | buffer_cache: Return handles instead of pointer to handlesReinUsesLisp2020-04-1614-228/+90
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The original idea of returning pointers is that handles can be moved. The problem is that the implementation didn't take that in mind and made everything harder to work with. This commit drops pointer to handles and returns the handles themselves. While it is still true that handles can be invalidated, this way we get an old handle instead of a dangling pointer. This problem can be solved in the future with sparse buffers.
* | | | | | externals: Move LibreSSL linking to httplib.Markus Wick2020-04-162-11/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Neither core nor web_services use OpenSSL nor LibreSSL. However they need to link them as it's a requirement of httplib. So let's declare this within httplib instead of core and web_services.
* | | | | | input_common: Use the CMake target instead of the variable.Markus Wick2020-04-161-1/+1
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* | | | | | Merge pull request #3659 from bunnei/time-calc-standard-userRodrigo Locatti2020-04-163-1/+25
|\ \ \ \ \ \ | | | | | | | | | | | | | | service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
| * | | | | | service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei2020-04-153-1/+25
| |/ / / / / | | | | | | | | | | | | | | | | | | - Used by Animal Crossing: New Horizons.
* | | | | | Merge pull request #3689 from lioncash/unused-varRodrigo Locatti2020-04-161-1/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | decode/shift: Remove unused variable within Shift()
| * | | | | | decode/shift: Remove unused variable within Shift()Lioncash2020-04-161-1/+0
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | Removes a redundant variable that is already satisfied by the IsFull() utility function.
* | | | | | Merge pull request #3688 from lioncash/nequalRodrigo Locatti2020-04-162-0/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | surface_view: Add missing operator!= to ViewParams
| * | | | | | surface_view: Add missing operator!= to ViewParamsLioncash2020-04-162-0/+5
| |/ / / / / | | | | | | | | | | | | | | | | | | Provides logical symmetry to the interface.
* | | | | | Merge pull request #3680 from lioncash/staticRodrigo Locatti2020-04-161-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_device: Mark stage_swizzle as constexpr
| * | | | | | gl_device: Mark stage_swizzle as constexprLioncash2020-04-161-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | Previously this was mutable even though it shouldn't be.
* | | | | | Merge pull request #3687 from lioncash/constnessRodrigo Locatti2020-04-161-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | surface_base: Make IsInside() a const member function
| * | | | | | surface_base: Make IsInside() a const member functionLioncash2020-04-161-2/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | This doesn't modify internal state, so this can be made const.
* | | | | | Merge pull request #3685 from lioncash/copiesRodrigo Locatti2020-04-161-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | control_flow: Make use of std::move in TryInspectAddress()
| * | | | | | control_flow: Make use of std::move in TryInspectAddress()Lioncash2020-04-161-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | Eliminates redundant atomic reference count increments and decrements.
* | | | | | Merge pull request #3683 from lioncash/docsbunnei2020-04-162-5/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: Amend doxygen comment references
| * | | | | | video_core: Amend doxygen comment referencesLioncash2020-04-162-5/+5
| |/ / / / / | | | | | | | | | | | | | | | | | | Fixes broken documentation references.
* | | | | | Merge pull request #3649 from FernandoS27/3d-fixRodrigo Locatti2020-04-151-0/+6
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Texture Cache: Read current data when flushing a 3D segment.
| * | | | | Texture Cache: Read current data when flushing a 3D segment.Fernando Sahmkow2020-04-151-0/+6
| |/ / / / | | | | | | | | | | | | | | | | | | | | This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place.
* | | | | Merge pull request #3612 from ReinUsesLisp/redFernando Sahmkow2020-04-155-70/+141
|\ \ \ \ \ | | | | | | | | | | | | shader/memory: Implement RED.E.ADD and minor changes to ATOM
| * | | | | shader/memory: Implement RED.E.ADDReinUsesLisp2020-04-065-28/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations.
| * | | | | shader/memory: Add "using std::move"ReinUsesLisp2020-04-061-11/+13
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| * | | | | shader/memory: Minor fixes in ATOMReinUsesLisp2020-04-061-32/+30
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* | | | | | CMakeLists: Make -Wreorder a compile-time errorLioncash2020-04-154-5/+7
| |_|/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
* | | | | Merge pull request #3662 from ReinUsesLisp/constant-attrsMat M2020-04-152-2/+6
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Implement constant vertex attributes
| * | | | | gl_rasterizer: Implement constant vertex attributesReinUsesLisp2020-04-142-2/+6
| | |/ / / | |/| | | | | | | | | | | | | | | | | | Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games.
* | | | | Merge pull request #3668 from ReinUsesLisp/vtx-format-16uiMat M2020-04-151-0/+10
|\ \ \ \ \ | | | | | | | | | | | | maxwell_to_vk: Add uint16 vertex formats
| * | | | | maxwell_to_vk: Add uint16 vertex formatsReinUsesLisp2020-04-151-0/+8
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| * | | | | maxwell_to_vk: Add missing breaksReinUsesLisp2020-04-151-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | Avoid invalid fallbacks.
* | | | | | Merge pull request #3656 from ReinUsesLisp/glsl-full-decompileMat M2020-04-151-1/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
| * | | | | | gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp2020-04-141-1/+3
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile.
* | | | | | Merge pull request #3654 from ReinUsesLisp/fix-fb-attachMat M2020-04-151-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_texture_cache: Fix layered texture attachment base level
| * | | | | | gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp2020-04-131-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
* | | | | | Merge pull request #3663 from ReinUsesLisp/fcmp-rcMat M2020-04-152-3/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/arithmetic: Add FCMP_CR variant
| * | | | | | shader/arithmetic: Add FCMP_CR variantReinUsesLisp2020-04-152-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds another variant of FCMP.
* | | | | | | Merge pull request #3664 from ReinUsesLisp/fe3h-black-squaresMat M2020-04-151-2/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
| * | | | | | | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp2020-04-151-2/+4
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 05cf27083608bebd3ee4c38f2f948c8f2030f881. Apparently the first approach using floats instead of bitfieldInert worked better for Fire Emblem: Three Houses. Reverting to get that behavior back.
* | | / / / / vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfoReinUsesLisp2020-04-151-0/+2
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the dynamic state is specified, pViewports and pScissors are ignored, quoting the specification: pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. That said, AMD's proprietary driver itself seem to read it regardless of what the specification says.
* | | | | | Merge pull request #3657 from ReinUsesLisp/viewport-zeroRodrigo Locatti2020-04-151-3/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_rasterizer: Default to 1 viewports with a size of 0
| * | | | | | vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp2020-04-141-3/+6
| | |/ / / / | |/| | | | | | | | | | | | | | | | Silence validation layer errors.
* | | | | | Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-151-1/+3
| |/ / / / |/| | | | | | | | | This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
* | | | | Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman2020-04-141-1/+10
|\ \ \ \ \ | | | | | | | | | | | | service: friend: Stub IFriendService::GetBlockedUserListIds.
| * | | | | service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei2020-04-141-1/+10
| |/ / / / | | | | | | | | | | | | | | | - This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
* / / / / file_sys: patch_manager: Return early when there are no layers to apply.bunnei2020-04-141-0/+6
|/ / / /
* | | | Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti2020-04-1351-2272/+2881
|\ \ \ \ | |_|_|/ |/| | | renderer_vulkan: Drop Vulkan-Hpp
| * | | renderer_vulkan: Drop Vulkan-HppReinUsesLisp2020-04-1151-2272/+2881
| | | |
* | | | Merge pull request #3651 from ReinUsesLisp/line-widthsMat M2020-04-135-2/+33
|\ \ \ \ | | | | | | | | | | gl_rasterizer: Implement line widths and smooth lines
| * | | | gl_rasterizer: Implement line widths and smooth linesReinUsesLisp2020-04-135-2/+33
| | | | | | | | | | | | | | | | | | | | | | | | | Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
* | | | | Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M2020-04-133-47/+31
|\ \ \ \ \ | | | | | | | | | | | | texture_cache: Remove preserve_contents
| * | | | | texture_cache: Remove preserve_contentsReinUsesLisp2020-04-113-47/+31
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times.
* | | | | Merge pull request #3631 from ReinUsesLisp/more-astcMat M2020-04-131-82/+159
|\ \ \ \ \ | | | | | | | | | | | | texture/astc: More small ASTC optimizations
| * | | | | astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp2020-04-091-21/+15
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| * | | | | astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp2020-04-091-10/+14
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| * | | | | astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp2020-04-091-2/+57
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| * | | | | astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp2020-04-091-8/+38
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| * | | | | astc: Make InputBitStream constexprReinUsesLisp2020-04-091-11/+11
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| * | | | | astc: OutputBitStream style changes and make it constexprReinUsesLisp2020-04-091-32/+26
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* | | | | | Merge pull request #3619 from ReinUsesLisp/i2iMat M2020-04-131-13/+100
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/conversion: Implement I2I sign extension, saturation and selection
| * | | | | | shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp2020-04-072-14/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet.
* | | | | | | Merge pull request #3627 from ReinUsesLisp/layered-viewMat M2020-04-131-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_texture_cache: Attach view instead of base texture for layered attchments
| * | | | | | | gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp2020-04-091-2/+2
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | This way we are not ignoring the base layer of the current texture.
* | | | | | | Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M2020-04-131-6/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Improve generated code in HMergeH*
| * | | | | | | gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp2020-04-131-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats.
| * | | | | | | gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp2020-04-121-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games.
* | | | | | | | Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M2020-04-131-14/+0
|\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | shader/texture: Remove type mismatches management from shader decoder
| * | | | | | | shader/texture: Remove type mismatches management from shader decoderReinUsesLisp2020-04-101-14/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit.
* | | | | | | | Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei2020-04-123-10/+44
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/vi: Partially implement BufferQueue disconnect
| * | | | | | | | service/vi: Partially implement BufferQueue disconnectReinUsesLisp2020-04-103-10/+44
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* | | | | | | | Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow2020-04-123-1/+117
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/video: Partially implement VMNMX
| * | | | | | | | shader/video: Partially implement VMNMXReinUsesLisp2020-04-123-0/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance).
| * | | | | | | | shader_bytecode: Fix I2I_IMM encodingReinUsesLisp2020-03-281-1/+1
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* | | | | | | | | Merge pull request #3644 from ReinUsesLisp/msaaMat M2020-04-122-6/+76
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | video_core: Add MSAA registers in 3D engine and TIC
| * | | | | | | | video_core: Add MSAA registers in 3D engine and TICReinUsesLisp2020-04-122-6/+76
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds the registers used for multisampling. It doesn't implement anything for now.
* | | | | | | | Merge pull request #3635 from FernandoS27/buffer-freeRodrigo Locatti2020-04-112-9/+33
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Buffer queue: Correct behavior of free buffer.
| * | | | | | | | Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2020-04-102-9/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
* | | | | | | | | Merge pull request #3611 from FearlessTobi/port-4956bunnei2020-04-112-8/+22
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | Port citra-emu/citra#4956: "Fixes to game list sorting"
| * | | | | | | | yuzu: Fixes to game list sortingFearlessTobi2020-04-062-8/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | | | | Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei2020-04-1119-340/+624
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | yuzu: Drop SDL2 and Qt frontend Vulkan requirements
| * | | | | | | | yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp2020-04-0716-314/+371
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Create Vulkan instances and surfaces from the Vulkan backend.
| * | | | | | | | renderer_vulkan: Query device names from the backendReinUsesLisp2020-04-074-35/+79
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| * | | | | | | | common/dynamic_library: Import and adapt helper from DolphinReinUsesLisp2020-04-073-0/+183
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* | | | | | | | Merge pull request #3607 from FearlessTobi/input-kmsbunnei2020-04-103-18/+21
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | yuzu/configuration: Fix input profiles and a wrong assert
| * | | | | | | yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button deviceFearlessTobi2020-04-052-14/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes failed assertions that were present in yuzu master code for 18 months.
| * | | | | | | yuzu/configure_input_simple: Fix "Docked Joycons" controller profileFearlessTobi2020-04-051-4/+5
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
* | | | | | | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow2020-04-101-1/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | qt/bootmanager: Remove unnecessary glBindFramebuffer
| * | | | | | | qt/bootmanager: Remove unnecessary glBindFramebufferReinUsesLisp2020-04-081-1/+0
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures.
* | | | | | | Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow2020-04-103-28/+84
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/texture: Use a LUT to convert sRGB texture borders
| * | | | | | | video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2020-04-082-19/+23
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| * | | | | | | video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2020-04-083-9/+61
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit.
* | | | | | | Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti2020-04-0932-430/+573
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | Refactor all the GPU Caches to use VAddr for cache addressing
| * | | | | | VkRasterizer: Eliminate Legacy code.Fernando Sahmkow2020-04-091-1/+0
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| * | | | | | Memory: Correct GCC errors.Fernando Sahmkow2020-04-092-2/+3
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| * | | | | | Memory: Address Feedback.Fernando Sahmkow2020-04-084-4/+75
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| * | | | | | GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow2020-04-083-55/+47
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| * | | | | | Clang Format.Fernando Sahmkow2020-04-061-6/+3
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| * | | | | | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow2020-04-067-87/+62
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| * | | | | | Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow2020-04-063-23/+22
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| * | | | | | Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow2020-04-0612-106/+254
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| * | | | | | Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-065-130/+81
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| * | | | | | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-0614-67/+77
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* | | | | | | Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei2020-04-093-5/+18
|\ \ \ \ \ \ \ | |_|_|_|_|_|/ |/| | | | | | video_core/shader: Add some instruction and S2R encodings
| * | | | | | shader/other: Add error message for some S2R registersReinUsesLisp2020-04-041-0/+6
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| * | | | | | shader_bytecode: Rename MOV_SYS to S2RReinUsesLisp2020-04-042-5/+5
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| * | | | | | shader_bytecode: Add encoding for BARReinUsesLisp2020-04-041-0/+2
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| * | | | | | shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp2020-04-041-0/+3
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| * | | | | | shader_bytecode: Add encoding for VOTE.VTGReinUsesLisp2020-04-041-0/+2
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* | | | | | Place SL and SR in the right most column.Kewlan2020-04-081-2/+2
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* | | | | | Merge pull request #3572 from FearlessTobi/port-5127bunnei2020-04-082-15/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5127: "common: Port some changes from dolphin"
| * | | | | | common: Port some changes from dolphin (#5127)Vitor K2020-04-012-15/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr>
* | | | | | | Merge pull request #3621 from SilverBeamx/fullnamefixZach Hilman2020-04-072-2/+15
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Log version and about section version fix
| * | | | | | | Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx2020-04-072-5/+6
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| * | | | | | | Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title formatSilverBeamx2020-04-072-2/+14
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* | | | | | | Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei2020-04-071-4/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
| * | | | | | | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"ReinUsesLisp2020-04-041-4/+2
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games.
* | | | | | | Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti2020-04-072-11/+353
|\ \ \ \ \ \ \ | |_|/ / / / / |/| | | | | | shader: implement SULD.D bits32/64
| * | | | | | address nit.Nguyen Dac Nam2020-04-071-1/+1
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| * | | | | | Apply suggestions from code reviewNguyen Dac Nam2020-04-071-9/+9
| | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
| * | | | | | shader_decode: SULD.D using std::pair instead of out parameternamkazy2020-04-062-19/+15
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| * | | | | | shader_decode: SULD.D avoid duplicate code block.namkazy2020-04-061-39/+2
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| * | | | | | shader_decode: SULD.D fix conversion error.namkazy2020-04-061-3/+3
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| * | | | | | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy2020-04-065-46/+105
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| * | | | | | silent warning (conversion error)namkazy2020-04-051-3/+2
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| * | | | | | shader_decode: SULD.D -> SINT actually same as UNORM.namkazy2020-04-051-5/+4
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| * | | | | | shader_decode: SULD.D fix decode SNORM componentnamkazy2020-04-051-10/+9
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| * | | | | | clang-formatnamkazy2020-04-051-2/+2
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| * | | | | | shader_decode: get sampler descriptor from registry.namkazy2020-04-051-77/+93
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| * | | | | | tweaking.namkazy2020-04-051-3/+3
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| * | | | | | clang-formatNguyen Dac Nam2020-04-051-2/+1
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| * | | | | | cleanup unuse paramsnamkazy2020-04-051-8/+6
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| * | | | | | cleanup debug code.namkazy2020-04-051-14/+3
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| * | | | | | reimplement get component type, uncomment mistaken codenamkazy2020-04-051-18/+93
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| * | | | | | remove disable optimizenamkazy2020-04-051-2/+0
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| * | | | | | [wip] reimplement SULD.Dnamkazy2020-04-051-22/+229
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| * | | | | | add shader stage when init shader irnamkazy2020-04-054-9/+12
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| * | | | | | clang-fixNguyen Dac Nam2020-04-051-1/+1
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| * | | | | | shader: image - import PredConditionNguyen Dac Nam2020-04-051-0/+1
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| * | | | | | shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam2020-04-051-4/+28
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| * | | | | | shader: SULD.D import StoreTypeNguyen Dac Nam2020-04-051-0/+1
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| * | | | | | shader: implement SULD.D bits32Nguyen Dac Nam2020-04-051-11/+27
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* | | / / / file_sys: fix LayeredFS error when loading some games made with… (#3602)enler2020-04-071-1/+2
| |_|/ / / |/| | | | | | | | | * fix LayeredFS error when loading some games made with the Unity
* | | | | Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow2020-04-0612-301/+247
|\ \ \ \ \ | |_|_|/ / |/| | | | video_core: Use native ASTC when available
| * | | | gl_texture_cache: Fix software ASTC fallbackReinUsesLisp2020-04-011-7/+12
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| * | | | vk_device: Add missing ASTC queriesReinUsesLisp2020-04-011-14/+29
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| * | | | video_core: Use native ASTC when availableReinUsesLisp2020-04-0110-281/+176
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| * | | | gl_device: Detect if ASTC is reported and expose itReinUsesLisp2020-04-012-0/+31
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* | | | | Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow2020-04-064-68/+74
|\ \ \ \ \ | | | | | | | | | | | | shader_decompiler: Remove FragCoord.w hack and change IPA implementation
| * | | | | shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp2020-04-024-68/+74
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
* | | | | Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow2020-04-061-2/+5
|\ \ \ \ \ | |_|/ / / |/| | | | gl_rasterizer: Mark cleared textures as dirty
| * | | | gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp2020-03-311-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes a potential edge case where cleared textures read from the CPU were not flushed.
* | | | | Merge pull request #3579 from Kewlan/reorder-shoulderbunnei2020-04-031-36/+36
|\ \ \ \ \ | | | | | | | | | | | | configuration: Reorder shoulder buttons
| * | | | | Re-order the shoulder buttons both in the configuration menu, and in the code.Kewlan2020-03-291-36/+36
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* | | | | | Merge pull request #3563 from bunnei/fix-ldr-memstateFernando Sahmkow2020-04-031-5/+15
|\ \ \ \ \ \ | | | | | | | | | | | | | | services: ldr: Fix MemoryState for read/write regions of NROs.
| * | | | | | services: ldr: Fix MemoryState for read/write regions of NROs.bunnei2020-03-261-5/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes #3541, used by Final Fantasy VIII Remastered.
* | | | | | | shader/memory: Silence no return value warningReinUsesLisp2020-04-021-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Silences a warning about control paths not all returning a value.
* | | | | | | Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti2020-04-0232-446/+381
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | Refactor Context management (Fixes renderdoc on opengl issues)
| * | | | | | Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe2020-03-302-2/+13
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| * | | | | | Address review and fix broken yuzu-tester buildJames Rowe2020-03-2611-102/+83
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| * | | | | | Frontend/GPU: Refactor context managementJames Rowe2020-03-2529-418/+361
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* | | | | | | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2Rodrigo Locatti2020-04-012-0/+850
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
| * | | | | | | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapperReinUsesLisp2020-04-012-0/+17
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| * | | | | | | renderer_vulkan/wrapper: Add command buffer handleReinUsesLisp2020-04-011-0/+192
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| * | | | | | | renderer_vulkan/wrapper: Add physical device handleReinUsesLisp2020-04-012-0/+123
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| * | | | | | | renderer_vulkan/wrapper: Add device handleReinUsesLisp2020-04-012-0/+277
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| * | | | | | | renderer_vulkan/wrapper: Add swapchain handleReinUsesLisp2020-04-012-0/+15
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| * | | | | | | renderer_vulkan/wrapper: Add fence handleReinUsesLisp2020-04-011-0/+17
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| * | | | | | | renderer_vulkan/wrapper: Add device memory handleReinUsesLisp2020-04-011-0/+15
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| * | | | | | | renderer_vulkan/wrapper: Add pool handlesReinUsesLisp2020-04-012-0/+47
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| * | | | | | | renderer_vulkan/wrapper: Add buffer and image handlesReinUsesLisp2020-04-012-0/+24
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| * | | | | | | renderer_vulkan/wrapper: Add queue handleReinUsesLisp2020-04-012-0/+36
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| * | | | | | | renderer_vulkan/wrapper: Add instance handleReinUsesLisp2020-04-012-0/+87
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* | | | | | | capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)Morph2020-04-0115-151/+536
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
* | | | | | | Merge pull request #3561 from ReinUsesLisp/f2f-conversionFernando Sahmkow2020-03-311-5/+10
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/conversion: Fix F2F rounding operations with different sizes
| * | | | | | | shader/conversion: Fix F2F rounding operations with different sizesReinUsesLisp2020-03-261-5/+10
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
* | | | | | | Merge pull request #3577 from ReinUsesLisp/leaFernando Sahmkow2020-03-311-11/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader/lea: Fix LEA implementation
| * | | | | | | shader/lea: Simplify generated LEA codeReinUsesLisp2020-03-281-3/+2
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| * | | | | | | shader/lea: Fix op_a and op_b usagesReinUsesLisp2020-03-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | They were swapped.
| * | | | | | | shader/lea: Remove const and use move when possibleReinUsesLisp2020-03-271-11/+5
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* | | | | | | Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti2020-03-316-36/+119
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | shader_decode: Implement partial ATOM/ATOMS instr
| * | | | | | clang-formatNguyen Dac Nam2020-03-311-2/+1
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| * | | | | | shader_decode: fix by suggestionNguyen Dac Nam2020-03-311-27/+22
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| * | | | | | clang-formatnamkazy2020-03-301-3/+3
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| * | | | | | gl_decompiler: min/max op not implement yetnamkazy2020-03-301-0/+4
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| * | | | | | shader_decode: ATOM/ATOMS: add function to avoid code repetitionnamkazy2020-03-302-70/+53
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| * | | | | | shader_decode: merge GlobalAtomicOp to AtomicOpnamkazy2020-03-301-13/+1
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| * | | | | | shader_decode: implement ATOM operation for S32 and U32Nguyen Dac Nam2020-03-301-6/+39
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| * | | | | | clang-formatnamkazy2020-03-301-3/+3
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| * | | | | | shader_decode: implement ATOMS instr partial.Nguyen Dac Nam2020-03-301-10/+42
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| * | | | | | vk_decompiler: add atomic op and handler function.Nguyen Dac Nam2020-03-301-6/+25
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| * | | | | | gl_decompiler: add atomic opNguyen Dac Nam2020-03-301-0/+16
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| * | | | | | shader: node - update correct commentNguyen Dac Nam2020-03-301-15/+15
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| * | | | | | shader_decode: add Atomic op for common usageNguyen Dac Nam2020-03-301-1/+15
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* | | | | | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1Rodrigo Locatti2020-03-313-0/+889
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
| * | | | | | renderer_vulkan/wrapper: Address feedbackReinUsesLisp2020-03-281-3/+24
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| * | | | | | renderer_vulkan/wrapper: Add owning handlesReinUsesLisp2020-03-271-0/+18
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| * | | | | | renderer_vulkan/wrapper: Add pool allocations owning templated classReinUsesLisp2020-03-271-0/+81
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| * | | | | | renderer_vulkan/wrapper: Add owning handle templated classReinUsesLisp2020-03-271-0/+144
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| * | | | | | renderer_vulkan/wrapper: Add destroy and free overload setReinUsesLisp2020-03-272-0/+133
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| * | | | | | renderer_vulkan/wrapper: Add dispatch table and loadersReinUsesLisp2020-03-272-0/+283
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| * | | | | | renderer_vulkan/wrapper: Add exception classReinUsesLisp2020-03-272-0/+34
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| * | | | | | renderer_vulkan/wrapper: Add ToString function for VkResultReinUsesLisp2020-03-273-0/+91
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| * | | | | | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helperReinUsesLisp2020-03-272-0/+84
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
* | | | | | Merge pull request #3560 from ReinUsesLisp/fix-stencilbunnei2020-03-301-5/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | gl_rasterizer: Synchronize stencil testing on clears
| * | | | | gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp2020-03-261-5/+1
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| * | | | | gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp2020-03-261-0/+1
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* | | | | Merge pull request #3568 from bunnei/time-calcspanbunnei2020-03-293-1/+31
|\ \ \ \ \ | | | | | | | | | | | | services: time: Implement CalculateSpanBetween.
| * | | | | services: time: Implement CalculateSpanBetween.bunnei2020-03-273-1/+31
| | | | | | | | | | | | | | | | | | | | | | | | - Used by Super Smash Bros. Ultimate.
* | | | | | Merge pull request #3545 from FearlessTobi/audren-revbunnei2020-03-291-1/+1
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | audio_core: Accept Audren REV8
| * | | | | audio_core: Accept Audren REV8FearlessTobi2020-03-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now.
* | | | | | Merge pull request #3562 from perillamint/vrsvcbunnei2020-03-282-3/+42
|\ \ \ \ \ \ | | | | | | | | | | | | | | am: Implement VR related APIs
| * | | | | | am: Implement VR related APIsperillamint2020-03-272-3/+42
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
* | | | | | Merge pull request #3569 from bunnei/hid-stubbunnei2020-03-282-1/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | services: hid: Stub InitializeSevenSixAxisSensor.
| * | | | | | services: hid: Stub InitializeSevenSixAxisSensor.bunnei2020-03-272-1/+9
| | |_|/ / / | |/| | | | | | | | | | | | | | | | - Used by Super Smash Bros. Ultimate v7.0.0.
* | | | | | Merge pull request #3573 from FearlessTobi/port-5089bunnei2020-03-281-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
| * | | | | | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089)Vitor K2020-03-271-1/+1
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* / | | | | yuzu: fix the stuck in fullscreen mode bugFearlessTobi2020-03-281-0/+8
|/ / / / / | | | | | | | | | | | | | | | Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
* | | | | Merge pull request #3565 from ReinUsesLisp/image-formatFernando Sahmkow2020-03-271-4/+10
|\ \ \ \ \ | |/ / / / |/| | | | engines/const_buffer_engine_interface: Store image format and types
| * | | | engines/const_buffer_engine_interface: Store image format typeReinUsesLisp2020-03-271-4/+10
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
* | | | maxwell_to_vk: implement signedscaled vertex formatsDan2020-03-271-0/+20
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* | | | Merge pull request #3453 from FearlessTobi/remove-pause-lockbunnei2020-03-261-5/+0
|\ \ \ \ | |/ / / |/| | | yuzu: Remove exit lock for game pausing
| * | | yuzu: Remove exit lock for game pausingFearlessTobi2020-02-241-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
* | | | Merge pull request #3544 from makigumo/myfork/patch-2bunnei2020-03-261-4/+5
|\ \ \ \ | | | | | | | | | | xmad: fix clang build error
| * | | | xmad: fix clang build errormakigumo2020-03-231-4/+5
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* | | | | Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei2020-03-264-47/+119
|\ \ \ \ \ | | | | | | | | | | | | gl_shader_decompiler: Implement legacy varyings
| * | | | | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp2020-03-181-8/+0
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| * | | | | gl_shader_decompiler: Implement legacy varyingsReinUsesLisp2020-03-161-6/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility.
| * | | | | shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp2020-03-163-34/+64
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| * | | | | shader/shader_ir: Fix clip distance usage storesReinUsesLisp2020-03-161-2/+1
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| * | | | | shader/shader_ir: Change declare output attribute to a switchReinUsesLisp2020-03-161-9/+9
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* | | | | | Merge pull request #3524 from FearlessTobi/port-5106bunnei2020-03-243-1/+17
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
| * | | | | gdbstub: small logic bug fix with defer_startGauvain "GovanifY" Roussel-Tarbouriech2020-03-171-2/+4
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| * | | | | gdbstub: Ensure gdbstub doesn't drop packets crucial to initializationGauvain "GovanifY" Roussel-Tarbouriech2020-03-173-2/+16
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* | | | | | Merge pull request #3543 from ReinUsesLisp/gl-depth-rangeFernando Sahmkow2020-03-231-4/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_rasterizer: Use transformed viewport for depth ranges
| * | | | | | gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp2020-03-221-4/+6
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
* | | | | | Merge pull request #3542 from namkazt/patch-10Fernando Sahmkow2020-03-232-7/+41
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement MME shadow RAM
| * | | | | | apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)namkazy2020-03-222-12/+9
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| * | | | | | maxwell_3d: change declaration ordernamkazy2020-03-221-1/+3
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| * | | | | | maxwell_3d: init shadow_statenamkazy2020-03-221-0/+2
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| * | | | | | maxwell_3d: this seem more correct.namkazy2020-03-221-2/+2
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| * | | | | | maxwell_3d: update comments for shadow ram usagenamkazy2020-03-223-2/+6
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| * | | | | | marco_interpreter: write hw value when shadow ram requestedNguyen Dac Nam2020-03-221-0/+6
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| * | | | | | maxwell_3d: track shadow ram ctrl and hw reg valueNguyen Dac Nam2020-03-221-0/+10
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| * | | | | | maxwell_3d: implement MME shadow RAMNguyen Dac Nam2020-03-221-1/+14
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* | | | / / sm/controller: Increase PointerBufferSizeFearlessTobi2020-03-231-1/+1
| |_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
* | | | | Merge pull request #3477 from FearlessTobi/webapplet-shitbunnei2020-03-221-0/+6
|\ \ \ \ \ | |/ / / / |/| | | | core/web_browser: Allow WebApplet to exit gracefully when an error occurs
| * | | | core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi2020-03-221-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
* | | | | Merge pull request #3531 from makigumo/yuzu_masterbunnei2020-03-228-9/+72
|\ \ \ \ \ | | | | | | | | | | | | set: implement GetRegionCode
| * | | | | set: implement GetRegionCodeDan2020-03-198-9/+72
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* | | | | | Merge pull request #3525 from FearlessTobi/linux-compile-errorbunnei2020-03-211-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | input_common/udp: Fix Linux build by using a backwards compatible way of error checking
| * | | | | | input_common/udp: Fix Linux build by using a backwards compatible way of error checkingFearlessTobi2020-03-171-1/+1
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet.
* | | | | | Merge pull request #3526 from FearlessTobi/bcat-disablebunnei2020-03-202-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | bcat: Disable Boxcat backend by default
| * | | | | | bcat: Disable Boxcat backend by defaultFearlessTobi2020-03-172-2/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
* | | | | | Merge pull request #3505 from namkazt/patch-8bunnei2020-03-191-15/+48
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | shader_decode: implement XMAD mode CSfu
| * | | | | nit & remove some optional paramNguyen Dac Nam2020-03-131-10/+11
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| * | | | | shader_decode: implement XMAD mode CSfuNguyen Dac Nam2020-03-131-9/+41
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* | | | | | Merge pull request #3527 from FearlessTobi/output-modebunnei2020-03-193-0/+7
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu: Save sound output mode and set it to Stereo by default
| * | | | | | yuzu: Save sound output mode and set it to Stereo by defaultFearlessTobi2020-03-173-0/+7
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* | | | | | | Merge pull request #3535 from ReinUsesLisp/gcc-warningsMat M2020-03-198-33/+16
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core: Silence misc warnings
| * | | | | | | vk_texture_cache: Silence misc warningsReinUsesLisp2020-03-191-3/+3
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| * | | | | | | vk_staging_buffer_pool: Silence unused constant warningReinUsesLisp2020-03-191-1/+1
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| * | | | | | | vk_rasterizer: Remove unused variableReinUsesLisp2020-03-191-2/+0
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| * | | | | | | vk_pipeline_cache: Remove unused variableReinUsesLisp2020-03-191-1/+0
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| * | | | | | | maxwell_to_vk: Sielence -Wswitch warningReinUsesLisp2020-03-191-0/+2
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| * | | | | | | gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp2020-03-191-11/+8
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| * | | | | | | gl_rasterizer: Silence misc warningsReinUsesLisp2020-03-191-7/+2
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| * | | | | | | kepler_compute: Remove unused variablesReinUsesLisp2020-03-191-8/+0
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* | | | | | | | time_zone_content_manager: Fix out of bounds readReinUsesLisp2020-03-181-1/+1
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
* | | | | | | input_common/udp: Fix clang build issuesReinUsesLisp2020-03-181-1/+2
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* | | | | | | astc: Fix clang build issuesReinUsesLisp2020-03-181-12/+12
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* | | | | | | Merge pull request #3510 from FernandoS27/dirty-writeMat M2020-03-174-13/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | DirtyFlags: relax need to set render_targets as dirty
| * | | | | | | DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow2020-03-144-13/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The texture cache already takes care of setting a render target to dirty when invalidated.
* | | | | | | | Merge pull request #3509 from ReinUsesLisp/astc-optsMat M2020-03-171-537/+519
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | astc: General changes and optimizations
| * | | | | | | | astc: Fix typos from search and replaceReinUsesLisp2020-03-141-3/+3
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| * | | | | | | | astc: Minor changes to InputBitStreamReinUsesLisp2020-03-141-28/+34
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| * | | | | | | | astc: Pass val in Replicate by copyReinUsesLisp2020-03-141-1/+1
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| * | | | | | | | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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| * | | | | | | | astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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| * | | | | | | | astc: Create a LUT at compile time for encoding valuesReinUsesLisp2020-03-141-7/+19
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| * | | | | | | | astc: Make IntegerEncodedValue a trivial structureReinUsesLisp2020-03-141-212/+177
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| * | | | | | | | astc: Make IntegerEncodedValue constructor constexprReinUsesLisp2020-03-141-5/+6
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| * | | | | | | | astc: Make IntegerEncodedValue trivially copyableReinUsesLisp2020-03-141-9/+2
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| * | | | | | | | astc: Rename C types to common_typesReinUsesLisp2020-03-141-79/+78
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| * | | | | | | | astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp2020-03-141-9/+13
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| * | | | | | | | astc: Use common types instead of stdint.h integer typesReinUsesLisp2020-03-141-284/+282
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| * | | | | | | | astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp2020-03-141-25/+25
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* | | | | | | | | Merge pull request #3518 from ReinUsesLisp/scissor-clearsMat M2020-03-174-45/+53
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Implement scissor clears and layered clears
| * | | | | | | | | vk_rasterizer: Implement layered clearsReinUsesLisp2020-03-151-2/+2
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| * | | | | | | | | vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp2020-03-154-45/+53
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* | | | | | | | | | Merge pull request #3519 from ReinUsesLisp/int-formatsMat M2020-03-171-0/+4
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / |/| | | | | | | | | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
| * | | | | | | | | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp2020-03-151-0/+4
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* | | | | | | | | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei2020-03-171-6/+9
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / |/| | | | | | | | gl_shader_decompiler: Add layer component to texelFetch
| * | | | | | | | gl_shader_decompiler: Add layer component to texelFetchReinUsesLisp2020-03-121-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TexelFetch was not emitting the array component generating invalid GLSL.
* | | | | | | | | renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp2020-03-161-151/+151
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* | | | | | | | | renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp2020-03-163-7/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use getenv to detect Nsight.
* | | | | | | | | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assertRodrigo Locatti2020-03-161-1/+1
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | vk_rasterizer: Fix vertex range assert
| * | | | | | | | | vk_rasterizer: Fix vertex range assertReinUsesLisp2020-03-151-1/+1
| | |/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
* | | | | | | | | Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti2020-03-168-69/+84
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | video_core: Implement RGBA16_SNORM
| * | | | | | | | | video_core: Implement RGBA16_SNORMReinUsesLisp2020-03-138-69/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement RGBA16_SNORM with the current API. Nothing special here.
* | | | | | | | | | Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti2020-03-163-29/+53
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | shader_decode: Reimplement BFE instructions
| * | | | | | | | | | clang-formatNguyen Dac Nam2020-03-141-2/+1
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| * | | | | | | | | | nitNguyen Dac Nam2020-03-141-1/+1
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| * | | | | | | | | | clang-formatNguyen Dac Nam2020-03-131-4/+8
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| * | | | | | | | | | Apply suggestions from code reviewNguyen Dac Nam2020-03-131-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | | | | shader_decode: BFE add ref of reverse parallel method.Nguyen Dac Nam2020-03-131-0/+3
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| * | | | | | | | | | shader_decode: implement BREV on BFENguyen Dac Nam2020-03-131-6/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
| * | | | | | | | | | shader_bytecode: update BFE instructions struct.Nguyen Dac Nam2020-03-131-8/+3
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| * | | | | | | | | | node_helper: add IBitfieldExtract caseNguyen Dac Nam2020-03-131-0/+2
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| * | | | | | | | | | shader_decode: Reimplement BFE instructionsNguyen Dac Nam2020-03-131-25/+27
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* | | | | | | | | | Merge pull request #3503 from makigumo/patch-2Rodrigo Locatti2020-03-161-0/+2
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
| * | | | | | | | | | fix formattingmakigumo2020-03-131-1/+1
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| * | | | | | | | | | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32makigumo2020-03-131-1/+3
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* | | | | | | | | | Merge pull request #3512 from bunnei/fix-renderdocRodrigo Locatti2020-03-153-1/+38
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | renderer_opengl: Keep frames synchronized when using a GPU debugger.
| * | | | | | | | | | renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei2020-03-141-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes renderdoc with OpenGL renderer.
| * | | | | | | | | | gl_device: Add option to check GL_EXT_debug_tool.bunnei2020-03-142-0/+6
| | |_|_|_|/ / / / / | |/| | | | | | | |
* | | | | | | | | | vk_shader_decompiler: fix linux buildmakigumo2020-03-151-1/+1
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* | | | | | | | | Merge pull request #3508 from FernandoS27/page-tablebunnei2020-03-143-4/+25
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | PageTable: move backing addresses to a children class as the CPU page table does not need them.
| * | | | | | | | PageTable: move backing addresses to a children class as the CPU page table does not need them.Fernando Sahmkow2020-03-143-4/+25
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
* | | | | | | | Merge pull request #3500 from ReinUsesLisp/incompatible-typesFernando Sahmkow2020-03-141-2/+39
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | texture_cache: Report incompatible textures as black
| * | | | | | | | texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games bind incompatible texture types to certain types. For example Astral Chain binds a 2D texture with 1 layer (non-array) to a cubemap slot (that's how it's used in the shader). After testing this in hardware, the expected "undefined behavior" is to report all pixels as black. We already have a path for reporting black textures in the texture cache. When textures types are incompatible, this commit binds these kind of textures. This is done on the API agnostic texture cache so no extra code has to be inserted on OpenGL or Vulkan. As a side effect, this fixes invalidations of ASTC textures on Astral Chain. This happened because yuzu detected a cube texture and forced 6 faces, generating a texture larger than what the TIC reported.
* | | | | | | | Merge pull request #3499 from ReinUsesLisp/depth-2d-arrayFernando Sahmkow2020-03-141-2/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | texture_cache/surface_params: Force depth=1 on 2D textures
| * | | | | | | | texture_cache/surface_params: Force depth=1 on 2D texturesReinUsesLisp2020-03-121-2/+4
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes games will sample a 2D array TIC with a 2D access in the shader. This causes bad interactions with the rest of the texture cache. To emulate what the game wants to do, force a depth=1 on 2D textures (not 2D arrays) and let the texture cache handle the rest.
* | | | | | | | vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp2020-03-132-6/+12
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* | | | | | | | vk_shader_decompiler: Fix default varying regressionReinUsesLisp2020-03-131-2/+6
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* | | | | | | | maxwell_3d: Add padding words to XFB entriesReinUsesLisp2020-03-131-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement.
* | | | | | | | gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp2020-03-131-3/+3
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* | | | | | | | vk_shader_decompiler: Fix implicit type conversionRodrigo Locatti2020-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
* | | | | | | | vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp2020-03-132-0/+46
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* | | | | | | | vk_shader_decompiler: Add XFB decorations to generic varyingsReinUsesLisp2020-03-131-16/+89
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* | | | | | | | vk_device: Enable VK_EXT_transform_feedback when availableReinUsesLisp2020-03-132-7/+40
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* | | | | | | | vk_device: Shrink formatless capability name sizeReinUsesLisp2020-03-133-26/+23
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* | | | | | | | shader/transform_feedback: Expose buffer strideReinUsesLisp2020-03-133-1/+4
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* | | | | | | | vk_shader_decompiler: Use registry for specializationReinUsesLisp2020-03-134-31/+37
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* | | | | | | | gl_rasterizer: Implement transform feedback bindingsReinUsesLisp2020-03-133-10/+83
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* | | | | | | | gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp2020-03-131-29/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
* | | | | | | | shader/transform_feedback: Add host API friendly TFB builderReinUsesLisp2020-03-134-0/+140
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* | | | | | | Merge branch 'master' into shader-purgeRodrigo Locatti2020-03-1315-47/+177
|\ \ \ \ \ \ \ | | |/ / / / / | |/| | | | |
| * | | | | | Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei2020-03-137-2/+99
| |\ \ \ \ \ \ | | |_|/ / / / | |/| | | | | gl_rasterizer: Implement polygon modes and fill rectangles
| | * | | | | gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp2020-03-107-2/+99
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| * | | | | | Merge pull request #3483 from namkazt/patch-1Fernando Sahmkow2020-03-131-1/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_rasterizer: fix mistype on SetupGraphicsImages
| | * | | | | | vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam2020-03-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
| * | | | | | | Merge pull request #3480 from ReinUsesLisp/vk-disabled-uboFernando Sahmkow2020-03-132-1/+9
| |\ \ \ \ \ \ \ | | |_|_|_|/ / / | |/| | | | | | vk_rasterizer: Support disabled uniform buffers
| | * | | | | | vk_rasterizer: Support disabled uniform buffersReinUsesLisp2020-03-062-1/+9
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| * | | | | | | Merge pull request #3497 from FernandoS27/microprogfile-extendbunnei2020-03-121-2/+2
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Small corrections and features to microprofile
| | * | | | | | | NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow2020-03-121-2/+2
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| * | | | | | | Merge pull request #3496 from vitor-k/remove-enumbunnei2020-03-122-10/+10
| |\ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | framebuffer_layout.h: drop the use of enum for screen dimensions
| | * | | | | | framebuffer_layout.h: drop the use of enum for screen dimensions.Vitor Kiguchi2020-03-112-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +clang format
| * | | | | | | Merge pull request #3494 from ReinUsesLisp/fix-cs-pipelinebunnei2020-03-114-29/+39
| |\ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | gl_shader_manager: Fix interaction between graphics and compute
| | * | | | | | gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp2020-03-114-29/+39
| | | |_|/ / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
| * | | | | | Merge pull request #3458 from FearlessTobi/voice-issuesbunnei2020-03-111-3/+17
| |\ \ \ \ \ \ | | |/ / / / / | |/| | | | | cubeb_sink: Don't discard other channels when performing downmixing
| | * | | | | cubeb_sink: Don't discard other channels when performing downmixingFearlessTobi2020-03-081-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
* | | | | | | gl_shader_decompiler: Initialize gl_Position on vertex shadersReinUsesLisp2020-03-131-0/+4
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* | | | | | | gl_shader_decompiler: Add missing {} on smem GLSL emissionReinUsesLisp2020-03-131-1/+1
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* | | | | | | gl_shader_decompiler: Fix regression in render target declarationsReinUsesLisp2020-03-121-12/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games.
* | | | | | | engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp2020-03-094-6/+45
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* | | | | | | shader/registry: Address feedbackReinUsesLisp2020-03-093-13/+18
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* | | | | | | gl_shader_decompiler: Add identifier to decompiled codeReinUsesLisp2020-03-093-8/+16
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* | | | | | | gl_shader_decompiler: Roll back to GLSL core 430ReinUsesLisp2020-03-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | RenderDoc won't build shaders if we use GLSL compatibility.
* | | | | | | const_buffer_engine_interface: Store component typesReinUsesLisp2020-03-094-46/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is required for Vulkan. Sampling integer textures with float handles is illegal.
* | | | | | | yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp2020-03-092-17/+1
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* | | | | | | gl_shader_cache: Reduce registry consistency to debug assertReinUsesLisp2020-03-091-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
* | | | | | | shader/registry: Cache tessellation stateReinUsesLisp2020-03-093-3/+10
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* | | | | | | shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-098-75/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
* | | | | | | video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-0916-95/+100
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* | | | | | | gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-0918-1094/+544
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
* | | | | | Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti2020-03-0950-1891/+1578
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core: Remove gl_state and use a state tracker based on dirty flags
| * | | | | | video_core/dirty_flags: Address feedbackReinUsesLisp2020-02-281-4/+4
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| * | | | | | renderer_opengl: Fix edge-case where alpha testing might cull presentationReinUsesLisp2020-02-282-0/+7
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| * | | | | | gl_texture_cache: Remove blending disable on blitsReinUsesLisp2020-02-281-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Blending doesn't affect blits. Rasterizer discard does, update the commentaries.
| * | | | | | gl_rasterizer: Don't disable blending on clearsReinUsesLisp2020-02-281-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Blending doesn't affect clears.
| * | | | | | dirty_flags: Deduplicate code between OpenGL and VulkanReinUsesLisp2020-02-285-77/+73
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| * | | | | | vk_rasterizer: Pass Maxwell registers to dynamic updatesReinUsesLisp2020-02-282-26/+21
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| * | | | | | state_tracker: Remove type traits with named structuresReinUsesLisp2020-02-284-18/+22
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| * | | | | | vk_state_tracker: Implement dirty flags for stencil propertiesReinUsesLisp2020-02-283-0/+21
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| * | | | | | vk_state_tracker: Implement dirty flags for depth boundsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Implement dirty flags for blend constantsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Implement dirty flags for depth biasReinUsesLisp2020-02-283-0/+17
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| * | | | | | vk_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-283-0/+14
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| * | | | | | vk_state_tracker: Initial implementationReinUsesLisp2020-02-2810-52/+198
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add support for render targets and viewports.
| * | | | | | gl_rasterizer: Remove num vertex buffers magic numberReinUsesLisp2020-02-281-2/+4
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| * | | | | | gl_rasterizer: Only apply polygon offset clamp if enabledReinUsesLisp2020-02-281-3/+6
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| * | | | | | gl_state_tracker: Implement dirty flags for depth clamp enablingReinUsesLisp2020-02-283-3/+15
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| * | | | | | gl_rasterizer: Disable scissor 0 when scissor is not used on clearReinUsesLisp2020-02-281-0/+3
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| * | | | | | gl_rasterizer: Notify depth mask changes on clearReinUsesLisp2020-02-282-1/+6
| | | | | | |
| * | | | | | gl_rasterizer: Minor sort changes to clearingReinUsesLisp2020-02-281-11/+9
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| * | | | | | maxwell_3d: Use two tables instead of three for dirty flagsReinUsesLisp2020-02-281-1/+1
| | | | | | |
| * | | | | | gl_state_tracker: Track state of index buffersReinUsesLisp2020-02-284-5/+23
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for clip controlReinUsesLisp2020-02-285-15/+31
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for point sizesReinUsesLisp2020-02-283-4/+25
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for fragment color clampReinUsesLisp2020-02-283-2/+14
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for logic opReinUsesLisp2020-02-284-2/+22
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for sRGBReinUsesLisp2020-02-285-2/+21
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for rasterize enableReinUsesLisp2020-02-285-2/+21
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for multisampleReinUsesLisp2020-02-283-0/+13
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for alpha testingReinUsesLisp2020-02-284-6/+24
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for polygon offsetsReinUsesLisp2020-02-284-2/+24
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for primitive restartReinUsesLisp2020-02-283-5/+19
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for stencil testingReinUsesLisp2020-02-284-3/+29
| | | | | | |
| * | | | | | gl_state_tracker: Implement depth dirty flagsReinUsesLisp2020-02-284-6/+31
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for front face and cullingReinUsesLisp2020-02-284-7/+38
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for blendingReinUsesLisp2020-02-285-14/+67
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp2020-02-287-14/+43
| | | | | | |
| * | | | | | gl_state_tracker: Add dirty flags for buffers and divisorsReinUsesLisp2020-02-284-22/+56
| | | | | | |
| * | | | | | maxwell_3d: Change write dirty flags to a bitsetReinUsesLisp2020-02-283-16/+16
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| * | | | | | gl_state_tracker: Implement dirty flags for vertex formatsReinUsesLisp2020-02-284-9/+44
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for color masksReinUsesLisp2020-02-284-9/+53
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-285-10/+58
| | | | | | |
| * | | | | | gl_state_tracker: Implement dirty flags for viewportsReinUsesLisp2020-02-284-9/+54
| | | | | | |
| * | | | | | renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-289-13/+195
| | | | | | |
| * | | | | | maxwell_3d: Flatten cull and front face registersReinUsesLisp2020-02-288-50/+47
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| * | | | | | video_core: Reintroduce dirty flags infrastructureReinUsesLisp2020-02-2810-1/+72
| | | | | | |
| * | | | | | gl_state: Remove completelyReinUsesLisp2020-02-2813-152/+4
| | | | | | |
| * | | | | | gl_state: Remove program trackingReinUsesLisp2020-02-289-94/+62
| | | | | | |
| * | | | | | gl_state: Remove framebuffer trackingReinUsesLisp2020-02-287-82/+23
| | | | | | |
| * | | | | | gl_state: Remove image trackingReinUsesLisp2020-02-285-24/+12
| | | | | | |
| * | | | | | gl_state: Remove texture and sampler trackingReinUsesLisp2020-02-285-60/+8
| | | | | | |
| * | | | | | gl_state: Remove blend state trackingReinUsesLisp2020-02-285-104/+28
| | | | | | |
| * | | | | | gl_state: Remove stencil test trackingReinUsesLisp2020-02-284-92/+18
| | | | | | |
| * | | | | | gl_state: Remove clip control trackingReinUsesLisp2020-02-285-19/+8
| | | | | | |
| * | | | | | gl_state: Remove clip distances trackingReinUsesLisp2020-02-284-29/+3
| | | | | | |
| * | | | | | gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-286-13/+8
| | | | | | |
| * | | | | | gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-287-101/+39
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| * | | | | | gl_state: Remove scissor test trackingReinUsesLisp2020-02-286-69/+12
| | | | | | |
| * | | | | | gl_state: Remove color mask trackingReinUsesLisp2020-02-284-40/+12
| | | | | | |
| * | | | | | gl_state: Remove clamp framebuffer color trackingReinUsesLisp2020-02-283-17/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit doesn't reset it for screen draws because clamping doesn't change anything there.
| * | | | | | gl_state: Remove multisample trackingReinUsesLisp2020-02-283-16/+2
| | | | | | |
| * | | | | | gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-286-21/+25
| | | | | | |
| * | | | | | gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-2810-153/+53
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| * | | | | | gl_state: Remove depth clamp trackingReinUsesLisp2020-02-284-25/+13
| | | | | | |
| * | | | | | gl_state: Remove depth trackingReinUsesLisp2020-02-284-34/+7
| | | | | | |
| * | | | | | gl_state: Remove primitive restart trackingReinUsesLisp2020-02-283-18/+2
| | | | | | |
| * | | | | | gl_state: Remove logic op trackerReinUsesLisp2020-02-284-24/+5
| | | | | | |
| * | | | | | gl_state: Remove blend color trackingReinUsesLisp2020-02-283-18/+1
| | | | | | |
| * | | | | | gl_state: Remove polygon offset trackingReinUsesLisp2020-02-284-39/+7
| | | | | | |
| * | | | | | gl_state: Remove alpha test trackingReinUsesLisp2020-02-284-21/+4
| | | | | | |
| * | | | | | gl_state: Remove cull mode trackingReinUsesLisp2020-02-284-19/+4
| | | | | | |
| * | | | | | gl_state: Remove front face trackingReinUsesLisp2020-02-284-6/+5
| | | | | | |
| * | | | | | gl_state: Remove point size trackingReinUsesLisp2020-02-283-22/+4
| | | | | | |
| * | | | | | gl_rasterizer: Add oglEnablei helperReinUsesLisp2020-02-281-0/+4
| | | | | | |
| * | | | | | gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp2020-02-281-0/+4
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| * | | | | | gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-2818-457/+7
| | | | | | |
| * | | | | | common/math_util: Support float type rectanglesReinUsesLisp2020-02-281-2/+14
| | | | | | |
* | | | | | | textures: Fix anisotropy hackReinUsesLisp2020-03-081-14/+16
| |/ / / / / |/| | | | | | | | | | | | | | | | | Previous code could generate an anisotropy value way higher than x16.
* | | | | | Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei2020-03-0816-35/+245
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
| * | | | | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-2816-35/+245
| | | | | |
* | | | | | Merge pull request #3481 from ReinUsesLisp/abgr5-storagebunnei2020-03-081-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Remove Storage capability for A1B5G5R5U
| * | | | | | maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp2020-03-061-1/+1
| | |_|/ / / | |/| | | |
* | | | | | Merge pull request #3463 from ReinUsesLisp/vk-toctoubunnei2020-03-061-9/+12
|\ \ \ \ \ \ | |/ / / / / |/| | | | | vk_swapchain: Silence TOCTOU race condition
| * | | | | vk_swapchain: Silence TOCTOU race conditionReinUsesLisp2020-02-261-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely.
* | | | | | Merge pull request #3479 from jroweboy/dont-log-on-no-inputbunnei2020-03-053-6/+14
|\ \ \ \ \ \ | | | | | | | | | | | | | | Minor fixes for udp input
| * | | | | | input/udp - Add minor error handling to prevent bad input from crashingJames Rowe2020-03-041-4/+13
| | | | | | |
| * | | | | | Frontend/SDL - Provide proper default for UDP inputJames Rowe2020-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
| * | | | | | input/udp - Dont log on invalid packet receivedJames Rowe2020-03-041-1/+0
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* | | | | | | Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei2020-03-058-74/+107
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement indexed textures
| * | | | | | | vk_shader_decompiler: Implement indexed texturesReinUsesLisp2020-02-246-54/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
| * | | | | | | shader: Simplify indexed sampler usagesReinUsesLisp2020-02-242-20/+8
| | |_|_|_|_|/ | |/| | | | |
* | | | | | | Merge pull request #3469 from namkazt/patch-1bunnei2020-03-051-6/+14
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_decode: Fix LD, LDG when track constant buffer
| * | | | | | | nit: move comment to right place.Nguyen Dac Nam2020-02-291-2/+2
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| * | | | | | | shader_decode: Fix LD, LDG when track constant bufferNguyen Dac Nam2020-02-281-4/+12
| | |_|_|/ / / | |/| | | | |
* | | | | | | Merge pull request #3478 from bunnei/a32bunnei2020-03-0526-235/+1068
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Refactoring to boot A32 games
| * | | | | | | core: hle: Implement separate A32/A64 SVC interfaces.bunnei2020-03-032-107/+380
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| * | | | | | | core: Implement separate A32/A64 ARM interfaces.bunnei2020-03-0321-122/+454
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| * | | | | | | core: loader: Remove check for 32-bit.bunnei2020-03-031-6/+0
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| * | | | | | | core: dynarmic: Add CP15 from Citra.bunnei2020-03-033-0/+234
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* | | | | | | Merge pull request #3455 from ReinUsesLisp/attr-scaledbunnei2020-03-043-4/+40
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core: Implement more scaled attribute formats
| * | | | | | video_core: Implement more scaler attribute formatsReinUsesLisp2020-02-243-4/+40
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
* | | | | | Merge pull request #3464 from FernandoS27/jit-fixbunnei2020-03-032-4/+19
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | ARM_Interface: Cache the JITs instead of deleting/recreating.
| * | | | | ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow2020-02-262-4/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
* | | | | | Merge pull request #3448 from bunnei/fix-audio-interp-2bunnei2020-02-282-23/+38
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | audio_core: interpolate: Improvements to fix audio crackling.
| * | | | | audio_core: interpolate: Improvements to fix audio crackling.bunnei2020-02-232-23/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
* | | | | | renderer_opengl: Fix SRGB presentation frame tracking.bunnei2020-02-282-5/+2
| |_|_|/ / |/| | | | | | | | | | | | | | - Fixes SRGB in Super Smash Bros. Ultimate.
* | | | | Merge pull request #3430 from bunnei/split-presenterbunnei2020-02-2838-378/+787
|\ \ \ \ \ | | | | | | | | | | | | Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
| * | | | | renderer_opengl: Reduce swap chain size to 3.bunnei2020-02-281-3/+2
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| * | | | | renderer_opengl: Use more concise lock syntax.bunnei2020-02-271-4/+4
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| * | | | | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei2020-02-273-77/+42
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| * | | | | renderer_opengl: Create gl_framebuffer_data if empty.bunnei2020-02-261-1/+2
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| * | | | | frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei2020-02-262-12/+12
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| * | | | | frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei2020-02-265-113/+145
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| * | | | | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei2020-02-262-222/+254
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| * | | | | frontent: qt: main: Various updates/refactoring for separate presentation thread.bunnei2020-02-262-29/+27
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| * | | | | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei2020-02-267-29/+32
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| * | | | | frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-2610-62/+79
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| * | | | | renderer_opengl: Add texture mailbox support for presenter thread.bunnei2020-02-264-35/+269
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| * | | | | renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei2020-02-264-0/+62
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| * | | | | core: frontend: emu_window: Add TextureMailbox class.bunnei2020-02-261-0/+41
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| * | | | | core: settings: Add setting to enable vsync, which is on by default.bunnei2020-02-268-0/+25
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* | | | | | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2020-02-272-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
* | | | | | shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam2020-02-271-19/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
* | | | | | Merge pull request #3440 from namkazt/patch-6bunnei2020-02-261-36/+58
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | shader: implement LOP3 fast replace for old function
| * | | | | nit: add const to where it need.Nguyen Dac Nam2020-02-211-14/+14
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| * | | | | shader: implement LOP3 fast replace for old functionNguyen Dac Nam2020-02-211-36/+58
| | | | | | | | | | | | | | | | | | ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
* | | | | | Merge pull request #3431 from CJBok/npad-fixbunnei2020-02-262-5/+19
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | InputCommon: analog_from_button get direction implementation
| * | | | | analog_from_button get direction implementationCJBok2020-02-182-5/+19
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* | | | | | Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M2020-02-252-0/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/surface: Add R32_SINT render target format
| * | | | | | video_core/surface: Add R32_SINT render target formatReinUsesLisp2020-02-252-0/+3
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* | | | | | | Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M2020-02-252-71/+0
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core/gpu: Remove unused functions
| * | | | | | video_core/gpu: Remove unused functionsReinUsesLisp2020-02-252-71/+0
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* | | | | | Merge pull request #3417 from ReinUsesLisp/r32ibunnei2020-02-256-34/+46
|\ \ \ \ \ \ | |/ / / / / |/| | | | | texture: Implement R32I
| * | | | | texture: Implement R32IReinUsesLisp2020-02-156-34/+46
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* | | | | | Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-248-51/+74
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | texture_cache: Implement layered framebuffer attachments
| * | | | | texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-168-51/+74
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
* | | | | Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei2020-02-231-6/+30
|\ \ \ \ \ | | | | | | | | | | | | vk_shader_decompiler: Implement Layer output attribute
| * | | | | vk_shader_decompiler: Implement Layer output attributeReinUsesLisp2020-02-161-6/+30
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.
* | | | | Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei2020-02-232-0/+11
|\ \ \ \ \ | | | | | | | | | | | | surface_base: Implement texture buffer flushes
| * | | | | surface_base: Implement texture buffer flushesReinUsesLisp2020-02-162-0/+11
| |/ / / / | | | | | | | | | | | | | | | | | | | | Implement downloads to guest memory from texture buffers on the generic cache and OpenGL.
* | | | | Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow2020-02-221-4/+2
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* | | | | Kernel: Correct pending feedback.Fernando Sahmkow2020-02-221-3/+4
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* | | | | System: Expose Host thread registering routines from kernel.Fernando Sahmkow2020-02-222-0/+14
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* | | | | Kernel: Address Feedback.Fernando Sahmkow2020-02-226-30/+47
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* | | | | Kernel: Implement Scheduler locksFernando Sahmkow2020-02-222-0/+89
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* | | | | Kernel: Implement Time Manager.Fernando Sahmkow2020-02-225-1/+98
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* | | | | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow2020-02-225-24/+107
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* | | | | Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow2020-02-224-8/+24
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* | | | audio_core: interpolate: Fix include for climits (Linux build break).bunnei2020-02-221-1/+1
| | | |
* | | | Merge pull request #3310 from FearlessTobi/fast-resamplebunnei2020-02-222-48/+159
|\ \ \ \ | | | | | | | | | | audio_core: Switch to a faster interpolation technique
| * | | | audio_core: Switch to a faster interpolation techniqueFearlessTobi2020-01-242-48/+159
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* | | | | shader/texture: Fix illegal 3D texture assertReinUsesLisp2020-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
* | | | | Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti2020-02-211-3/+8
|\ \ \ \ \ | | | | | | | | | | | | renderer_vulkan: Add the rest of case for TryConvertBorderColor
| * | | | | fixups mistake auto commit.Nguyen Dac Nam2020-02-181-9/+0
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| * | | | | Update code structureNguyen Dac Nam2020-02-181-0/+7
| | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam2020-02-181-3/+10
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* | | | | Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti2020-02-213-2/+25
|\ \ \ \ \ | | | | | | | | | | | | vk_shader: Implement ImageLoad
| * | | | | vk_device: remove left over from other branchNguyen Dac Nam2020-02-211-1/+0
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| * | | | | clang-formatNguyen Dac Nam2020-02-201-1/+1
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| * | | | | shader_decompiler: only add StorageImageReadWithoutFormat when availableNguyen Dac Nam2020-02-201-1/+4
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| * | | | | shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+4
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| * | | | | vk_device: setup shaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+5
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| * | | | | vk_device: add check for shaderStorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+7
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| * | | | | vk_shader: add Capability StorageImageReadWithoutFormatNguyen Dac Nam2020-02-191-0/+1
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| * | | | | vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)Nguyen Dac Nam2020-02-191-2/+6
| |/ / / / | | | | | | | | | | | | | | | Please enter the commit message for your changes. Lines starting
* | | | | Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti2020-02-212-1/+4
|\ \ \ \ \ | | | | | | | | | | | | vulkan: add DXT23_SRGB
| * | | | | add vertex UnsignedInt size RGBANguyen Dac Nam2020-02-181-0/+2
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| * | | | | add eBc2SrgbBlock to formatsNguyen Dac Nam2020-02-181-0/+1
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| * | | | | vulkan: add DXT23_SRGBNguyen Dac Nam2020-02-181-1/+1
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* | | | | Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei2020-02-211-8/+11
|\ \ \ \ \ | |_|_|_|/ |/| | | | texture_cache: Avoid matches in 3D textures
| * | | | texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
| | |_|/ | |/| | | | | | | | | | | | | | Code before this commit was trying to match 3D textures with another target. Fix that.
* | | | Merge pull request #3438 from bunnei/gpu-mem-manager-fixbunnei2020-02-211-1/+10
|\ \ \ \ | | | | | | | | | | video_core: memory_manager: Flush/invalidate asynchronously when possible.
| * | | | video_core: memory_manager: Flush/invalidate asynchronously on Unmap.bunnei2020-02-201-1/+10
| | | | | | | | | | | | | | | | | | | | - Minor perf improvement.
* | | | | Merge pull request #3432 from brianclinkenbeard/update-httplibbunnei2020-02-202-7/+7
|\ \ \ \ \ | | | | | | | | | | | | Update httplib to 0.5.5
| * | | | | httplib compatibilityBrian Clinkenbeard2020-02-192-7/+7
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* | | | | Merge pull request #3415 from ReinUsesLisp/texture-codebunnei2020-02-201-43/+28
|\ \ \ \ \ | | | | | | | | | | | | shader/texture: Allow 2D shadow arrays and simplify code
| * | | | | shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp2020-02-151-43/+28
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
* | | | | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei2020-02-196-36/+6
|\ \ \ \ \ | | | | | | | | | | | | maxwell_3d: Unify draw methods
| * | | | | maxwell_3d: Unify draw methodsReinUsesLisp2020-02-146-36/+6
| |/ / / / | | | | | | | | | | | | | | | | | | | | Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
* | | | | Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei2020-02-191-8/+28
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Use the least generic OpenGL draw function possible
| * | | | | gl_rasterizer: Use the least generic OpenGL draw function possibleReinUsesLisp2020-02-141-8/+28
| | | | | | | | | | | | | | | | | | | | | | | | This may help some implementations.
* | | | | | shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam2020-02-191-0/+3
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* | | | | | fix warningNguyen Dac Nam2020-02-191-1/+1
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* | | | | | clang-format fixNguyen Dac Nam2020-02-191-1/+1
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* | | | | | shader_conversion: add conversion I2F for ShortNguyen Dac Nam2020-02-191-9/+6
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* | | | | Merge pull request #3410 from ReinUsesLisp/vk-draw-indexbunnei2020-02-191-4/+13
|\ \ \ \ \ | | | | | | | | | | | | vk_shader_decompiler: Fix vertex id and instance id
| * | | | | vk_shader_decompiler: Fix vertex id and instance idReinUsesLisp2020-02-141-4/+13
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan's VertexIndex and InstanceIndex don't match with hardware. This is because Nvidia implements gl_VertexID and gl_InstanceID. The math that relates these is: gl_VertexIndex = gl_BaseVertex + gl_VertexID gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID To emulate it using what Vulkan's SPIR-V offers (the *Index variants) this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and hardware's equivalent.
* | | | | Merge pull request #3409 from ReinUsesLisp/host-queriesFernando Sahmkow2020-02-1818-51/+1043
|\ \ \ \ \ | |_|_|/ / |/| | | | query_cache: Implement a query cache and query 21 (samples passed)
| * | | | query_cache: Address feedbackReinUsesLisp2020-02-142-16/+18
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| * | | | query_cache: Fix ambiguity in CacheAddr getterReinUsesLisp2020-02-141-4/+5
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| * | | | query_cache: Add a recursive mutex for concurrent usageReinUsesLisp2020-02-141-0/+6
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| * | | | vk_query_cache: Implement generic query cache on VulkanReinUsesLisp2020-02-1411-20/+327
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| * | | | query_cache: Abstract OpenGL implementationReinUsesLisp2020-02-144-339/+394
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation.
| * | | | gl_query_cache: Optimize query cacheReinUsesLisp2020-02-146-79/+217
| | | | | | | | | | | | | | | | | | | | Use a custom cache instead of relying on a ranged cache.
| * | | | gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp2020-02-147-86/+328
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush.
| * | | | gl_rasterizer: Sort method declarationsReinUsesLisp2020-02-141-16/+15
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| * | | | gl_rasterizer: Add queued commands counterReinUsesLisp2020-02-142-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued.
| * | | | maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp2020-02-148-17/+201
| | | | | | | | | | | | | | | | | | | | Implements GL_SAMPLES_PASSED by waiting immediately for queries.
| * | | | gl_resource_manager: Add managed query classReinUsesLisp2020-02-142-0/+42
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* | | | | Merge pull request #3412 from Morph1984/aspect-ratiobunnei2020-02-1810-3/+85
|\ \ \ \ \ | | | | | | | | | | | | GUI: Add aspect ratio dropdown
| * | | | | Add 4:3 aspect ratio and address feedbackMorph2020-02-145-12/+20
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| * | | | | Address feedbackMorph2020-02-142-18/+26
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| * | | | | Use enumeration instead of magic numbersMorph2020-02-142-5/+11
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| * | | | | Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2020-02-149-2/+62
| | |/ / / | |/| | | | | | | | | | | | | Available as a drop down within the configure graphics tab.
* | | | | Merge pull request #3420 from namkazt/master2bunnei2020-02-172-0/+20
|\ \ \ \ \ | | | | | | | | | | | | nvhost_gpu: implement ChannelSetTimeslice
| * | | | | nvhost_gpu: implement ChannelSetTimeslicenamkazy2020-02-162-0/+20
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* | | | | | IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam2020-02-161-1/+9
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* | | | | | HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam2020-02-161-1/+1
|/ / / / / | | | | | | | | | | | | | | | 402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
* | | / / Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei2020-02-153-9/+14
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* | | | Merge pull request #3401 from FernandoS27/synchronizationbunnei2020-02-1442-227/+434
|\ \ \ \ | | | | | | | | | | Set of refactors for Kernel Synchronization and Hardware Constants
| * | | | Core: Correct compilition in GCCFernando Sahmkow2020-02-141-0/+2
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| * | | | Core: Address FeedbackFernando Sahmkow2020-02-146-24/+50
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| * | | | Core: Set all hardware emulation constants in a single file.Fernando Sahmkow2020-02-1217-53/+88
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| * | | | Kernel: Refactor synchronization to better match REFernando Sahmkow2020-02-1123-80/+212
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| * | | | Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.Fernando Sahmkow2020-02-1122-98/+110
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* | | | | Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei2020-02-143-5/+5
|\ \ \ \ \ | | | | | | | | | | | | shader/decode: Fix constant buffer offsets
| * | | | | shader/decode: Fix constant buffer offsetsReinUsesLisp2020-02-053-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs.
* | | | | | Merge pull request #3400 from makigumo/patch-1bunnei2020-02-141-2/+4
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | update hwopus DecodeInterleaved for FW 7.0.0+
| * | | | | update hwopus DecodeInterleaved for FW 7.0.0+makigumo2020-02-111-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
* | | | | | Merge pull request #3395 from FernandoS27/queriesbunnei2020-02-144-52/+73
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | GPU: Refactor queries implementation and correct GPU Clock.
| * | | | | GPU: Address Feedback.Fernando Sahmkow2020-02-132-11/+10
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| * | | | | GPU: Implement GPU Clock correctly.Fernando Sahmkow2020-02-103-2/+17
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| * | | | | Maxwell3D: Correct query reporting.Fernando Sahmkow2020-02-102-51/+58
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* | | | | address_arbiter: Collapse loops in InsertThread() and RemoveThread()Lioncash2020-02-121-19/+17
| | | | | | | | | | | | | | | | | | | | | | | | | Same behavior, but without the need to explicitly loop through everything manually.
* | | | | address_arbiter: Simplify GetThreadsWaitingOnAddress()Lioncash2020-02-122-10/+9
| | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the overall function and also allows for it to become a const-qualified member function.
* | | | | Merge pull request #3403 from lioncash/debugbunnei2020-02-121-2/+2
|\ \ \ \ \ | | | | | | | | | | | | bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
| * | | | | bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()Lioncash2020-02-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aligns the '=' to be consistent with the rest of the logs within this source file.
| * | | | | bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()Lioncash2020-02-121-1/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that.
* / | | | kernel/thread: Remove trivial usages of the global system accessorLioncash2020-02-121-2/+2
|/ / / / | | | | | | | | | | | | | | | | We can just use the kernel member variable directly instead of going through the system to obtain the same thing.
* | | | Merge pull request #3376 from ReinUsesLisp/point-spritebunnei2020-02-114-1/+9
|\ \ \ \ | |/ / / |/| | | gl_rasterizer: Implement GL_POINT_SPRITE
| * | | gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp2020-02-044-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour.
* | | | Merge pull request #3372 from ReinUsesLisp/fix-back-stencilbunnei2020-02-101-3/+3
|\ \ \ \ | | | | | | | | | | maxwell_3d: Fix stencil back mask
| * | | | maxwell_3d: Fix stencil back maskReinUsesLisp2020-02-021-3/+3
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* | | | | Merge pull request #3391 from Morph1984/remove-unknownZach Hilman2020-02-095-15/+1
|\ \ \ \ \ | | | | | | | | | | | | Remove option "Show files with type 'Unknown'"
| * | | | | Remove option "Show files with type 'Unknown'"Morph2020-02-095-15/+1
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* | | | | | Merge pull request #3388 from bunnei/service-shared-ptrbunnei2020-02-099-50/+52
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | hle: services: Use std::shared_ptr instead of copy by value. - This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied. - This will be used for threaded services.
| * | | | | | hle: services: Use std::shared_ptr instead of copy by value.bunnei2020-02-089-50/+52
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* | | | | | | Merge pull request #3387 from bunnei/gpu-mpscqueuebunnei2020-02-091-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gpu_thread: Use MPSCQueue for GPU commands.
| * | | | | | | gpu_thread: Use MPSCQueue for GPU commands.bunnei2020-02-081-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | - Necessary for multiple service threads.
* / / / / / / video_core: memory_manager: Use GPU interface for cache functions.bunnei2020-02-083-14/+9
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* | | | | | Merge pull request #3378 from ReinUsesLisp/uscaledbunnei2020-02-081-8/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_gl: Implement R8G8_USCALED
| * | | | | | maxwell_to_gl: Implement R8G8_USCALEDReinUsesLisp2020-02-051-0/+8
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| * | | | | | maxwell_to_gl: Reduce unimplemented formats to LOG_ERRORReinUsesLisp2020-02-051-8/+4
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* | | | | | Merge pull request #3369 from ReinUsesLisp/shfbunnei2020-02-082-11/+122
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/shift: Implement SHF
| * | | | | | shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp2020-02-021-26/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shifts a pair of registers to the right and returns the low register.
| * | | | | | shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp2020-02-022-10/+89
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Shifts a pair of registers to the left and returns the high register.
* | | | | | | Merge pull request #3381 from bunnei/ipc-fixbunnei2020-02-072-23/+57
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hle: services: Fix prepo IPC, and add better error checking.
| * | | | | | | services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.bunnei2020-02-061-15/+15
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| * | | | | | | hle_ipc: Add error checking to read/write buffer access.bunnei2020-02-061-8/+42
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* | | | | | | Merge pull request #3362 from ReinUsesLisp/fix-instancedbunnei2020-02-072-106/+28
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_rasterizer: Fix instanced draw arrays
| * | | | | | | gl_rasterizer: Fix instanced draw arraysReinUsesLisp2020-01-302-106/+28
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glDrawArrays was being used when the draw had a base instance specified. This commit removes the draw parameters abstraction and fixes the mentioned issue.
* | | | | | | kernel: transfer_memory: Properly reserve and reset memory region.bunnei2020-02-065-40/+116
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* | | | | | | wait_object: Make wait behavior only require one object to signal.Zach Hilman2020-02-061-11/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - This was holdover from citra.
* | | | | | | am: Correct IPC object count mismatch.bunnei2020-02-061-6/+4
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* | | | | | | services: am: Clear events on PopOutData and PopInteractiveOutData.bunnei2020-02-061-0/+2
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* | | | | | | am: Refactor IStorage interface.bunnei2020-02-067-43/+81
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* | | | | | | applets: software_keyboard: Signal state change on end of interactive session.bunnei2020-02-061-0/+1
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* | | | | | | applets: software_keyboard: Minor cleanup.bunnei2020-02-061-2/+2
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* | | | | | vk_rasterizer: Use noexcept variants of std::bitsetReinUsesLisp2020-02-041-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | Removes bounds checking from "texceptions" instances.
* | | | | | Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei2020-02-042-2/+7
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | shader/bfi: Implement register-constant buffer variant
| * | | | | shader/bfi: Implement register-constant buffer variantReinUsesLisp2020-01-272-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's the same as the variant that was implemented, but it takes the operands from another source.
* | | | | | Merge pull request #3356 from ReinUsesLisp/fcmpbunnei2020-02-042-1/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/arithmetic: Implement FCMP
| * | | | | | shader/arithmetic: Implement FCMPReinUsesLisp2020-01-272-1/+17
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Compares the third operand with zero, then selects between the first and second.
* | | | | | Merge pull request #3360 from CJBok/statusbar-buttonsbunnei2020-02-032-6/+94
|\ \ \ \ \ \ | | | | | | | | | | | | | | GUI: Togglable graphics settings buttons in status bar
| * | | | | | clangCJBok2020-01-291-2/+2
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| * | | | | | minor correctionsCJBok2020-01-291-2/+2
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| * | | | | | GUI: Togglable graphics settings buttons in status barCJBok2020-01-282-7/+95
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* | | | | | | Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei2020-02-0334-179/+1154
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu: Implement Vulkan frontend
| * | | | | | | yuzu/bootmanager: Define Vulkan widget only when enabledReinUsesLisp2020-01-291-0/+2
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| * | | | | | | yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2020-01-292-9/+10
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| * | | | | | | yuzu: Implement Vulkan frontendReinUsesLisp2020-01-2924-171/+1089
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
| * | | | | | | web_service/telemetry_json: Report USER_CONFIGReinUsesLisp2020-01-291-0/+1
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| * | | | | | | settings: Add settings for graphics backendReinUsesLisp2020-01-296-3/+48
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| * | | | | | | core: Only wait for idle on gpu_core when it was initializedReinUsesLisp2020-01-291-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes crashes when a Vulkan device fails to initialize.
| * | | | | | | shader/other: Fix skips for SYNC and BRKReinUsesLisp2020-01-291-2/+2
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| * | | | | | | shader/other: Stub S2R LaneIdReinUsesLisp2020-01-291-1/+4
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| * | | | | | | buffer_cache: Delay buffer destructionsReinUsesLisp2020-01-291-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
* | | | | | | | input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash2020-02-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the UDP backend would never actually get shut down.
* | | | | | | | input_common/udp: Add missing override specifiersLioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
* | | | | | | | input_common/udp: std::move SocketCallback instances where applicableLioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
* | | | | | | | input_common/udp: std::move shared_ptr within Client constructorLioncash2020-02-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of a trivially avoidable atomic reference count increment and decrement.
* | | | | | | | udp/client: Replace deprecated from_string() call with make_address_v4()Lioncash2020-02-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Future-proofs code if boost is ever updated.
* | | | | | | | input_common/udp: Silence -Wreorder warning for SocketLioncash2020-02-031-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
* | | | | | | | input_common/udp: Remove unnecessary inclusionsLioncash2020-02-034-8/+4
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* | | | | | | | input_common/udp: Add missing header guardLioncash2020-02-031-0/+2
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* | | | | | | | shader: Remove curly braces initializers on shared pointersReinUsesLisp2020-02-025-12/+12
| |_|_|_|_|/ / |/| | | | | |
* | | | | | | Merge pull request #3282 from FernandoS27/indexed-samplersbunnei2020-02-0224-58/+610
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Partially implement Indexed samplers in general and specific code in GLSL
| * | | | | | | Shader_IR: Address feedback.Fernando Sahmkow2020-01-2510-36/+40
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| * | | | | | | Shader_IR: Change name of TrackSampler function so it does not confuse with the type.Fernando Sahmkow2020-01-243-7/+10
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| * | | | | | | Shader_IR: Corrections, styling and extras.Fernando Sahmkow2020-01-241-2/+4
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| * | | | | | | Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow2020-01-242-0/+4
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| * | | | | | | Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow2020-01-245-24/+54
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| * | | | | | | Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-245-1/+70
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| * | | | | | | GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow2020-01-242-10/+39
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| * | | | | | | Shader_IR: deduce size of indexed samplersFernando Sahmkow2020-01-244-8/+60
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| * | | | | | | Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow2020-01-241-20/+46
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| * | | | | | | Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow2020-01-244-0/+139
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| * | | | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-245-35/+37
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| * | | | | | | Shader_IR: Allow constant access of guest driver.Fernando Sahmkow2020-01-247-1/+18
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| * | | | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-244-21/+29
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| * | | | | | | Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow2020-01-242-1/+5
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| * | | | | | | Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-245-5/+41
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| * | | | | | | GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-2413-0/+127
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* | | | | | | | Merge pull request #3268 from CJBok/deadzonebunnei2020-02-013-1/+106
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | GUI: Deadzone controls for sdl engine at configuration input
| * | | | | | | | const correctionCJBok2020-01-031-1/+1
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| * | | | | | | | clangCJBok2020-01-031-22/+22
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| * | | | | | | | Update configure_input_player.cppCJBok2020-01-031-23/+23
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| * | | | | | | | Added deadzone controls for sdl engine at input settingsCJBok2020-01-033-24/+129
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* | | | | | | | | Merge pull request #3284 from CJBok/hid-fixbunnei2020-02-013-13/+52
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ / |/| | | | | | | | hid: Fix analog sticks directional states
| * | | | | | | | Moved analog direction logic to sdl_implCJBok2020-01-153-9/+48
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| * | | | | | | | Corrected directional states sensitivityCJBok2020-01-141-9/+9
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| * | | | | | | | Merge remote-tracking branch 'upstream/master'CJBok2020-01-1214-10/+1643
| |\ \ \ \ \ \ \ \
| * | | | | | | | | hid: Fix analog sticks directional statesCJBok2020-01-091-12/+12
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* | | | | | | | | | Merge pull request #3364 from lioncash/threadbunnei2020-01-312-2/+4
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | core/arm: Remove usage of global GetCurrentThread()
| * | | | | | | | | | core/arm: Remove usage of global GetCurrentThread()Lioncash2020-01-312-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now both CPU backends go through their referenced system instance to obtain the current thread.
* | | | | | | | | | | Merge pull request #3363 from lioncash/unique_ptrbunnei2020-01-314-17/+17
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
| * | | | | | | | | | | kernel/physical_core: Make use of std::unique_ptrLioncash2020-01-312-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
| * | | | | | | | | | | core/cpu_manager: Remove unused includesLioncash2020-01-311-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from these headers are used within this source file, so we can remove them.
| * | | | | | | | | | | kernel/physical_core: Remove unused kernel reference member variableLioncash2020-01-313-11/+7
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
* / / / / / / / / / / Revert "system_archive: Fix Korean and Chinese fonts"bunnei2020-01-315-880167/+27164
|/ / / / / / / / / /
* | | | | | | | | | Merge pull request #3353 from FernandoS27/ariesbunnei2020-01-3124-515/+541
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
| * | | | | | | | | | System: Address FeedbackFernando Sahmkow2020-01-2711-24/+30
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| * | | | | | | | | | System: Correct PrepareReschedule.Fernando Sahmkow2020-01-261-1/+1
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| * | | | | | | | | | Kernel: Remove a few global instances from the kernel.Fernando Sahmkow2020-01-262-2/+2
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| * | | | | | | | | | Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow2020-01-2615-128/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit instends on better naming the new purpose of this classes.
| * | | | | | | | | | ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.Fernando Sahmkow2020-01-263-16/+24
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| * | | | | | | | | | Core: Refactor CPU Management.Fernando Sahmkow2020-01-2510-224/+168
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit moves ARM Interface and Scheduler handling into the kernel.
| * | | | | | | | | | Kernel: Implement Physical Core.Fernando Sahmkow2020-01-242-0/+81
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* | | | | | | | | | | Merge pull request #3151 from FearlessTobi/fix-koreanbunnei2020-01-305-27164/+880167
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | system_archive: Fix Korean and Chinese fonts
| * | | | | | | | | | | Disable clang-format for font filesFearlessTobi2020-01-243-0/+6
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| * | | | | | | | | | | system_archive: Fix Chinese fontFearlessTobi2020-01-192-13582/+694524
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the proper OSS font for the Chinese language.
| * | | | | | | | | | | system_archive: Fix Korean fontFearlessTobi2020-01-192-13582/+185637
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes Korean fonts when using Open-source system archives.
* | | | | | | | | | | | Merge pull request #3347 from ReinUsesLisp/local-membunnei2020-01-301-30/+55
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ / |/| | | | | | | | | | | shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
| * | | | | | | | | | | shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp2020-01-251-3/+10
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| * | | | | | | | | | | shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-5/+3
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| * | | | | | | | | | | shader/memory: Move unaligned load/store to functionsReinUsesLisp2020-01-251-18/+27
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| * | | | | | | | | | | shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-12/+23
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* | | | | | | | | | | Merge pull request #3350 from ReinUsesLisp/atombunnei2020-01-295-39/+86
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / |/| | | | | | | | | | shader/memory: Implement ATOM.ADD
| * | | | | | | | | | shader/memory: Implement ATOM.ADDReinUsesLisp2020-01-265-39/+86
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition.
* | | | | | | | | | Merge pull request #3355 from ReinUsesLisp/break-downbunnei2020-01-291-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | texture_cache/surface_base: Fix layered break down
| * | | | | | | | | | texture_cache/surface_base: Fix layered break downReinUsesLisp2020-01-271-1/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
* | | | | | | | | | Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei2020-01-291-3/+6
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / |/| | | | | | | | | gl_texture_cache: Silence implicit sign cast warnings
| * | | | | | | | | gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp2020-01-281-3/+6
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* | | | | | | | | | Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei2020-01-281-1/+0
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
| * | | | | | | | | | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp2020-01-281-1/+0
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was implemented by a previous commit and it's no longer required.
* | | | | | | | | | Merge pull request #3354 from ReinUsesLisp/depth-stencilbunnei2020-01-281-4/+27
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | gl_texture_cache: Properly implement depth/stencil sampling
| * | | | | | | | | gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp2020-01-271-4/+27
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
* / / / / / / / / bsd: Stub several more functions.bunnei2020-01-252-4/+48
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | - Required for Little Town Hero to boot further.
* | | | | | | | Merge pull request #3343 from FearlessTobi/ui-tabbunnei2020-01-258-104/+76
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | yuzu/configuration: create UI tab and move gamelist settings there
| * | | | | | | | yuzu/configuration: create UI tab and move gamelist settings thereFearlessTobi2020-01-248-104/+76
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* | | | | | | | Merge pull request #3326 from FearlessTobi/port-5039bunnei2020-01-254-36/+23
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
| * | | | | | | | common/logging: don't use regex for path trimmingBreadFish642020-01-234-36/+23
| |/ / / / / / /
* | | | | | | | Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei2020-01-243-19/+16
|\ \ \ \ \ \ \ \ | |_|_|_|_|_|_|/ |/| | | | | | | vk_shader_decompiler: Disable default values on unwritten render targets
| * | | | | | | vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp2020-01-243-19/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
* | | | | | | | Merge pull request #3273 from FernandoS27/txd-arraybunnei2020-01-241-5/+12
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Shader_IR: Implement TXD Array.
| * | | | | | | | Shader_IR: Implement TXD Array.Fernando Sahmkow2020-01-041-5/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit extends the compilation of TXD to support array samplers on TXD.
* | | | | | | | | Merge pull request #3340 from SciresM/pmdxbunnei2020-01-242-3/+10
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | loader: provide default arguments (zero byte) to NSOs
| * | | | | | | | loader: provide default arguments (zero byte) to NSOsMichael Scire2020-01-232-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
* | | | | | | | | Replace GetString with Get functionFearlessTobi2020-01-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should hopefully fix compilation errors.
* | | | | | | | | Address second part of review commentsFearlessTobi2020-01-234-14/+18
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* | | | | | | | | Address review commentsFearlessTobi2020-01-234-65/+72
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* | | | | | | | | Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-2313-4/+897
| |_|_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* | | | | | | | Merge pull request #3341 from bunnei/time-posix-myrulebunnei2020-01-234-1/+34
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service: time: Implement ToPosixTimeWithMyRule.
| * | | | | | | | service: time: Implement ToPosixTimeWithMyRule.bunnei2020-01-234-1/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Used by Pokemon Mystery Dungeon.
* | | | | | | | | Merge pull request #3338 from ReinUsesLisp/no-fastmathFernando Sahmkow2020-01-231-0/+4
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | gl_shader_cache: Disable fastmath on Nvidia
| * | | | | | | | gl_shader_cache: Disable fastmath on NvidiaReinUsesLisp2020-01-211-0/+4
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* | | | | | | | Merge pull request #3324 from FearlessTobi/port-5037bunnei2020-01-231-0/+9
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
| * | | | | | | CMake: Create thin archives on LinuxLéo Lam2020-01-191-0/+9
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This significantly reduces unnecessary disk writes and space usage when building Citra. libcore.a is now only ~1MB rather than several hundred megabytes.
* | | | | | | GUI: fix minor issues with dark themesBartosz Kaszubowski2020-01-221-3/+3
| |/ / / / / |/| | | | | | | | | | | | | | | | | GUI: rename and reorder themes
* | | | | | Merge pull request #3330 from ReinUsesLisp/vk-blit-screenFernando Sahmkow2020-01-215-6/+754
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_blit_screen: Initial implementation
| * | | | | | vk_blit_screen: Address feedbackReinUsesLisp2020-01-204-22/+25
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| * | | | | | vk_blit_screen: Initial implementationReinUsesLisp2020-01-203-0/+745
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
* | | | | | | time: Fix month off-by-one error.bunnei2020-01-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes timestamp in ZLA and Astral Chain saves.
* | | | | | | Merge pull request #3332 from bunnei/config-audio-tabbunnei2020-01-201-3/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | yuzu_qt: config: Move audio to its own tab.
| * | | | | | | yuzu_qt: config: Move audio to its own tab.bunnei2020-01-201-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - We have some important audio settings, makes them more discoverable.
* | | | | | | | Merge pull request #3328 from ReinUsesLisp/vulkan-atomsbunnei2020-01-201-3/+11
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
| * | | | | | | | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-VReinUsesLisp2020-01-191-3/+11
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | Also updates sirit to include atomic instructions.
* | | | | | | | Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei2020-01-202-2/+2
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | vk_graphics_pipeline: Set front facing properly
| * | | | | | | vk_graphics_pipeline: Set front facing properlyReinUsesLisp2020-01-182-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled.
* | | | | | | | Merge pull request #3271 from bunnei/time-rewritebunnei2020-01-2043-534/+3665
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | service: time: Rewrite implementation of glue services.
| * | | | | | | service: time: Implement GetStandardLocalSystemClock.bunnei2020-01-053-1/+9
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| * | | | | | | time: Remove overflow error checking (currently breaks ADO builds).bunnei2020-01-042-18/+2
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| * | | | | | | service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei2020-01-043-3/+27
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| * | | | | | | service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei2020-01-045-1/+51
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| * | | | | | | system_archive: Add a basic HLE implementation for time zone binary.bunnei2020-01-044-1/+675
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| * | | | | | | service: time: Rewrite implementation of glue services.bunnei2020-01-0435-444/+2834
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| * | | | | | | core: Initialize several structs that make use of Common::UUID.bunnei2020-01-045-100/+101
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* | | | | | | Merge pull request #3313 from ReinUsesLisp/vk-rasterizerbunnei2020-01-204-1/+1466
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_rasterizer: Implement Vulkan's rasterizer
| * | | | | | | vk_rasterizer: Address feedbackReinUsesLisp2020-01-182-25/+32
| | | | | | | |
| * | | | | | | vk_rasterizer: Implement Vulkan's rasterizerReinUsesLisp2020-01-173-1/+1386
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
| * | | | | | | renderer_vulkan: Add header as placeholderReinUsesLisp2020-01-172-0/+73
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* | | | | | | | GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)Bartosz Kaszubowski2020-01-193-14/+53
| |_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
* | | | | | | Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow2020-01-191-27/+5
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Fix decompilation of condition codes
| * | | | | | | gl_shader_decompiler: Fix decompilation of condition codesReinUsesLisp2020-01-181-27/+5
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
* | | | | | | gl_state: Use bool instead of GLbooleanReinUsesLisp2020-01-182-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes template resolution considering GLboolean an integer instead of a bool.
* | | | | | | Merge pull request #3298 from Simek/missing_hotkeysbunnei2020-01-182-0/+17
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | GUI: add few missing hotkeys to main menu
| * | | | | | | GUI: add few missing hotkeys to main menuBartosz Kaszubowski2020-01-132-0/+17
| | |_|_|_|/ / | |/| | | | |
* | | | | | | core/memory: Create a special MapMemoryRegion for physical memory.Markus Wick2020-01-184-4/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to create a fastmem arena within the memory.cpp helpers.
* | | | | | | core/hle: Simplify PhysicalMemory usage in vm_manager.Markus Wick2020-01-181-23/+11
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* | | | | | | core/loaders: Simplify PhysicalMemory usage.Markus Wick2020-01-183-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
* | | | | | | Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei2020-01-184-2/+13
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_state: Implement PROGRAM_POINT_SIZE
| * | | | | | | gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp2020-01-154-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
* | | | | | | | Merge pull request #3312 from ReinUsesLisp/atoms-u32bunnei2020-01-185-3/+74
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/memory: Implement ATOMS.ADD.U32
| * | | | | | | | shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp2020-01-165-3/+74
| | | | | | | | |
* | | | | | | | | Remove unused CPU Vendor string and telemtry fieldJames Rowe2020-01-183-114/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The information is duplicated in the brand string and the telemetry field is unused
* | | | | | | | | Add headbar icon on LinuxTotalCaesar6592020-01-181-1/+1
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* | | | | | | | | Merge pull request #3306 from ReinUsesLisp/gl-texturebunnei2020-01-171-9/+7
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | gl_texture_cache: Minor fixes and style changes
| * | | | | | | | gl_texture_cache: Use local variables to simplify DownloadTextureReinUsesLisp2020-01-141-6/+4
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| * | | | | | | | gl_texture_cache: Fix format for RGBX16FReinUsesLisp2020-01-141-1/+1
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| * | | | | | | | gl_texture_cache: Use Snorm internal format for RG8SReinUsesLisp2020-01-141-1/+1
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| * | | | | | | | gl_texture_cache: Use Snorm internal format for ABGR8SReinUsesLisp2020-01-141-1/+1
| | |/ / / / / / | |/| | | | | |
* | | | | | | | Merge pull request #3311 from ReinUsesLisp/z32fx24s8bunnei2020-01-171-1/+1
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | format_lookup_table: Fix ZF32_X24S8 component types
| * | | | | | | format_lookup_table: Fix ZF32_X24S8 component typesReinUsesLisp2020-01-161-1/+1
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT, UINT, UNORM, UNORM; causing a format mismatch. This commit addresses that.
* | | | | | | Merge pull request #3300 from ReinUsesLisp/vk-texture-cachebunnei2020-01-175-5/+724
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | vk_texture_cache: Implement generic texture cache on Vulkan
| * | | | | | vk_texture_cache: Address feedbackReinUsesLisp2020-01-162-22/+8
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| * | | | | | vk_texture_cache: Fix typo in commentaryRodrigo Locatti2020-01-161-1/+1
| | | | | | | | | | | | | | | | | | | | | Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
| * | | | | | vk_texture_cache: Implement generic texture cache on VulkanReinUsesLisp2020-01-144-1/+733
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL.
| * | | | | | texture_cache/surface_params: Make GetNumLayers publicReinUsesLisp2020-01-141-4/+5
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* | | | | | Merge pull request #3308 from lioncash/privatebunnei2020-01-161-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Make dirty_pointers private
| * | | | | | maxwell_3d: Make dirty_pointers privateLioncash2020-01-161-2/+2
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This isn't used outside of the class itself, so we can make it private for the time being.
* | | | | | Merge pull request #3304 from lioncash/fwd-declbunnei2020-01-162-15/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_opengl/utils: Forward declare private structs
| * | | | | | renderer_opengl/utils: Remove unused header inclusionsLioncash2020-01-151-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Nothing from these headers are used, so they can be removed.
| * | | | | | renderer_opengl/utils: Forward declare private structsLioncash2020-01-152-12/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
* | | | | | | Fix git version in scm_rev.cppJames Rowe2020-01-161-0/+5
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #3303 from lioncash/reorderRodrigo Locatti2020-01-141-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | control_flow: Silence -Wreorder warning for CFGRebuildState
| * | | | | | control_flow: Silence -Wreorder warning for CFGRebuildStateLioncash2020-01-141-1/+1
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | Organizes the initializer list in the same order that the variables would actually be initialized in.
* | | | | | Merge pull request #3302 from lioncash/unused-varRodrigo Locatti2020-01-141-7/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Remove unused variables
| * | | | | | gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constantLioncash2020-01-141-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Given this isn't used, this can be removed entirely.
| * | | | | | gl_shader_cache: std::move entries in CachedShader constructorLioncash2020-01-141-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids several reallocations of std::vector instances where applicable.
| * | | | | | gl_shader_cache: Remove unused entries variable in BuildShader()Lioncash2020-01-141-1/+0
| |/ / / / / | | | | | | | | | | | | | | | | | | Eliminates a few unnecessary constructions of std::vectors.
* | | | | | Merge pull request #3296 from Simek/hotkeys_resizebunnei2020-01-141-0/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | GUI/configure: resize hotkeys action column to fit content
| * | | | | GUI/configure: resize hotkeys column to contentBartosz Kaszubowski2020-01-121-0/+1
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* | | | | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16bunnei2020-01-142-34/+52
|\ \ \ \ \ | | | | | | | | | | | | shader_ir/memory: Implement u16 and u8 for STG and LDG
| * | | | | shader_ir/memory: Implement u16 and u8 for STG and LDGReinUsesLisp2020-01-092-34/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value.
* | | | | | Merge pull request #3288 from ReinUsesLisp/uncurse-aoffibunnei2020-01-141-10/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader_ir/texture: Simplify AOFFI code
| * | | | | | shader_ir/texture: Simplify AOFFI codeReinUsesLisp2020-01-091-10/+6
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* | | | | | Merge pull request #3290 from ReinUsesLisp/gl-clampbunnei2020-01-143-6/+11
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
| * | | | | | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driverReinUsesLisp2020-01-103-6/+11
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults.
* | | | | | Merge pull request #3292 from degasus/heap_space_fixbunnei2020-01-141-2/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | core/kernel: Fix GetTotalPhysicalMemoryUsed.
| * | | | | core/kernel: Fix GetTotalPhysicalMemoryUsed.Markus Wick2020-01-111-2/+2
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | module._memory was already moved over to a new shared_ptr. So code_memory_size was not increased at all. This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB. This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
* | | | | vk_compute_pass: Address feedbackRodrigo Locatti2020-01-111-0/+2
| | | | | | | | | | | | | | | Comment hardcoded SPIR-V modules.
* | | | | vk_compute_pass: Add compute passes to emulate missing Vulkan featuresReinUsesLisp2020-01-083-0/+416
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This currently only supports quad arrays and u8 indices. In the future we can remove quad arrays with a table written from the CPU, but this was used to bootstrap the other passes helpers and it was left in the code. The blob code is generated from the "shaders/" directory. Read the instructions there to know how to generate the SPIR-V.
* | | | | vk_shader_util: Add helper to build SPIR-V shadersReinUsesLisp2020-01-083-0/+53
|/ / / /
* | | | Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cacheFernando Sahmkow2020-01-0810-10/+1172
|\ \ \ \ | |_|/ / |/| | | vk_pipeline_cache: Initial implementation
| * | | vk_pipeline_cache: Initial implementationReinUsesLisp2020-01-072-1/+460
| | | | | | | | | | | | | | | | | | | | Given a pipeline key, this cache returns a pipeline abstraction (for graphics or compute).
| * | | vk_graphics_pipeline: Initial implementationReinUsesLisp2020-01-074-0/+395
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers.
| * | | vk_compute_pipeline: Initial implementationReinUsesLisp2020-01-074-0/+219
| | | | | | | | | | | | | | | | This abstraction represents a Vulkan compute pipeline.
| * | | vk_pipeline_cache: Add file and define descriptor update template fillerReinUsesLisp2020-01-073-0/+67
| | | | | | | | | | | | | | | | | | | | This function allows us to share code between compute and graphics pipelines compilation.
| * | | fixed_pipeline_state: Add depth clampReinUsesLisp2020-01-072-10/+18
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| * | | vk_rasterizer: Add placeholderReinUsesLisp2020-01-072-0/+14
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* | | | Merge pull request #3272 from bunnei/vi-close-layerbunnei2020-01-075-11/+48
|\ \ \ \ | |/ / / |/| | | service: vi: Implement CloseLayer.
| * | | service: vi: Implement CloseLayer.bunnei2020-01-045-11/+48
| |/ / | | | | | | | | | - Needed for Undertale.
* | | Merge pull request #3276 from ReinUsesLisp/pipeline-reqsbunnei2020-01-065-1/+345
|\ \ \ | | | | | | | | vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
| * | | vk_renderpass_cache: Initial implementationReinUsesLisp2020-01-063-0/+199
| | | | | | | | | | | | | | | | | | | | The renderpass cache is used to avoid creating renderpasses on each draw. The hashed structure is not currently optimized.
| * | | vk_update_descriptor: Initial implementationReinUsesLisp2020-01-063-1/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The update descriptor is used to store in flat memory a large chunk of staging data used to update descriptor sets through templates. It provides a push interface to easily insert descriptors following the current pipeline. The order used in the descriptor update template has to be implicitly followed. We can catch bugs here using validation layers.
* | | | Merge pull request #3278 from ReinUsesLisp/vk-memory-managerbunnei2020-01-066-309/+415
|\ \ \ \ | | | | | | | | | | renderer_vulkan: Buffer cache, stream buffer and memory manager changes
| * | | | vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cacheReinUsesLisp2020-01-064-62/+340
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The stream buffer before this commit once it was full (no more bytes to write before looping) waiting for all previous operations to finish. This was a temporary solution and had a noticeable performance penalty in performance (from what a profiler showed). To avoid this mark with fences usages of the stream buffer and once it loops wait for them to be signaled. On average this will never wait. Each fence knows where its usage finishes, resulting in a non-paged stream buffer. On the other side, the buffer cache is reimplemented using the generic buffer cache. It makes use of the staging buffer pool and the new stream buffer.
| * | | | vk_memory_manager: Misc changesReinUsesLisp2020-01-062-88/+142
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Allocate memory in discrete exponentially increasing chunks until the 128 MiB threshold. Allocations larger thant that increase linearly by 256 MiB (depending on the required size). This allows to use small allocations for small resources. * Move memory maps to a RAII abstraction. To optimize for debugging tools (like RenderDoc) users will map/unmap on usage. If this ever becomes a noticeable overhead (from my profiling it doesn't) we can transparently move to persistent memory maps without harming the API, getting optimal performance for both gameplay and debugging. * Improve messages on exceptional situations. * Fix typos "requeriments" -> "requirements". * Small style changes.
| * | | | vk_buffer_cache: Temporarily remove buffer cacheReinUsesLisp2020-01-062-226/+0
| |/ / / | | | | | | | | | | | | This is intended for a follow up commit to avoid circular dependencies.
* | | | Merge pull request #3277 from ReinUsesLisp/make-currentbunnei2020-01-061-9/+2
|\ \ \ \ | | | | | | | | | | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
| * | | | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffersReinUsesLisp2020-01-061-9/+2
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS
* | | | Merge pull request #3261 from degasus/page_tablebunnei2020-01-062-9/+17
|\ \ \ \ | |/ / / |/| | | core/memory + arm/dynarmic: Use a global offset within our arm page table.
| * | | core/memory + arm/dynarmic: Use a global offset within our arm page table.Markus Wick2020-01-012-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | This saves us two x64 instructions per load/store instruction. TODO: Clean up our memory code. We can use this optimization here as well.
* | | | Merge pull request #3257 from degasus/no_busy_loopsbunnei2020-01-063-5/+9
|\ \ \ \ | | | | | | | | | | video_core: Block in WaitFence.
| * | | | video_core: Block in WaitFence.Markus Wick2019-12-303-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
* | | | | Merge pull request #3264 from ReinUsesLisp/vk-descriptor-poolFernando Sahmkow2020-01-053-0/+147
|\ \ \ \ \ | | | | | | | | | | | | vk_descriptor_pool: Initial implementation
| * | | | | Update src/video_core/renderer_vulkan/vk_descriptor_pool.cppRodrigo Locatti2020-01-031-1/+1
| | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | vk_descriptor_pool: Initial implementationReinUsesLisp2020-01-013-0/+147
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Create a large descriptor pool where we allocate all our descriptors from. It has to be wide enough to support any pipeline, hence its large numbers. If the descritor pool is filled, we allocate more memory at that moment. This way we can take advantage of permissive drivers like Nvidia's that allocate more descriptors than what the spec requires.
* | | | | Merge pull request #2945 from FernandoS27/fix-bcatbunnei2020-01-051-3/+17
|\ \ \ \ \ | | | | | | | | | | | | nifm: Only return that there's an internet connection when there's a BCATServer
| * | | | | nifm: Only return that there's an internet connection when there's a BCATServerFernando Sahmkow2019-11-071-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
* | | | | | Merge pull request #3258 from FernandoS27/shader-amendbunnei2020-01-045-2/+52
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | Shader_IR: add the ability to amend code in the shader ir.
| * | | | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-045-38/+19
| | | | | |
| * | | | | Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-305-3/+72
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
* | | | | Merge pull request #3247 from FernandoS27/remap-fixbunnei2020-01-032-3/+5
|\ \ \ \ \ | | | | | | | | | | | | NvServices: Correct Ioctl Remap.
| * | | | | NvServices: Correct Ioctl Remap.Fernando Sahmkow2019-12-252-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
* | | | | | yuzu: Remove Maxwell debuggerReinUsesLisp2020-01-0314-640/+0
| |_|_|_|/ |/| | | | | | | | | | | | | | | | | | | This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
* | | | | Merge pull request #3243 from ReinUsesLisp/topologiesbunnei2020-01-021-4/+18
|\ \ \ \ \ | |_|_|_|/ |/| | | | maxwell_to_gl: Implement missing primitive topologies
| * | | | maxwell_to_gl: Implement missing primitive topologiesReinUsesLisp2019-12-231-4/+18
| | | | | | | | | | | | | | | | | | | | Many of these topologies are exclusively available in OpenGL.
* | | | | Merge pull request #3239 from ReinUsesLisp/p2rbunnei2020-01-012-17/+47
|\ \ \ \ \ | | | | | | | | | | | | shader/p2r: Implement P2R Pr
| * | | | | shader/p2r: Implement P2R PrReinUsesLisp2019-12-201-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | P2R dumps predicate or condition codes state to a register. This is useful for unit testing.
| * | | | | shader/r2p: Refactor P2R to support P2RReinUsesLisp2019-12-202-17/+33
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* | | | | | Merge pull request #3248 from ReinUsesLisp/vk-imageFernando Sahmkow2019-12-303-0/+192
|\ \ \ \ \ \ | | | | | | | | | | | | | | vk_image: Add an image object abstraction
| * | | | | | vk_image: Avoid unnecesary equalsRodrigo Locatti2019-12-301-1/+1
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| * | | | | | vk_image: Add an image object abstractionReinUsesLisp2019-12-253-0/+192
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This object's job is to contain an image and manage its transitions. Since Nvidia hardware doesn't know what a transition is but Vulkan requires them anyway, we have to state track image subresources individually. To avoid the overhead of tracking each subresource in images with many subresources (think of cubemap arrays with several mipmaps), this commit tracks when subresources have diverged. As long as this doesn't happen we can check the state of the first subresource (that will be shared with all subresources) and update accordingly. Image transitions are deferred to the scheduler command buffer.
* | | | | | Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-poolFernando Sahmkow2019-12-303-0/+212
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | vk_staging_buffer_pool: Add a staging pool for temporary operations
| * | | | | vk_staging_buffer_pool: Initialize last epoch to zeroRodrigo Locatti2019-12-291-1/+1
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| * | | | | vk_staging_buffer_pool: Add a staging pool for temporary operationsReinUsesLisp2019-12-253-0/+212
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The job of this abstraction is to provide staging buffers for temporary operations. Think of image uploads or buffer uploads to device memory. It automatically deletes unused buffers.
* | | | | Merge pull request #3250 from ReinUsesLisp/empty-fragmentFernando Sahmkow2019-12-282-0/+7
|\ \ \ \ \ | | | | | | | | | | | | gl_rasterizer: Allow rendering without fragment shader
| * | | | | gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp2019-12-262-0/+7
| |/ / / / | | | | | | | | | | | | | | | | | | | | Rendering without a fragment shader is usually used in depth-only passes.
* | | | | Merge pull request #3228 from ReinUsesLisp/ptpbunnei2019-12-275-74/+142
|\ \ \ \ \ | |/ / / / |/| | | | shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
| * | | | shader/texture: Implement TLD4.PTPReinUsesLisp2019-12-165-56/+120
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| * | | | shader/texture: Enable arrayed TLD4ReinUsesLisp2019-12-161-1/+0
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| * | | | gl_shader_decompiler: Rename "sepparate" to "separate"ReinUsesLisp2019-12-161-3/+3
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| * | | | shader/texture: Implement AOFFI for TLD4SReinUsesLisp2019-12-161-13/+18
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| * | | | shader/texture: Remove unnecesary parenthesisReinUsesLisp2019-12-161-2/+2
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* | | | | Merge pull request #3244 from ReinUsesLisp/vk-fpsFernando Sahmkow2019-12-254-6/+594
|\ \ \ \ \ | | | | | | | | | | | | fixed_pipeline_state: Define structure and loaders
| * | | | | fixed_pipeline_state: Define symetric operator!= and mark as noexceptReinUsesLisp2019-12-242-40/+92
| | | | | | | | | | | | | | | | | | | | | | | | Marks as noexcept Hash, operator== and operator!= for consistency.
| * | | | | fixed_pipeline_state: Define structure and loadersReinUsesLisp2019-12-233-0/+528
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The intention behind this hasheable structure is to describe the state of fixed function pipeline state that gets compiled to a single graphics pipeline state object. This is all dynamic state in OpenGL but Vulkan wants it in an immutable state, even if hardware can edit it freely. In this commit the structure is defined in an optimized state (it uses booleans, has paddings and many data entries that can be packed to single integers). This is intentional as an initial implementation that is easier to debug, implement and review. It will be optimized in later stages, or it might change if Vulkan gets more dynamic states.
| * | | | | maxwell_3d: Add depth bounds registersReinUsesLisp2019-12-231-6/+14
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* | | | | | Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei2019-12-256-4/+28
|\ \ \ \ \ \ | |/ / / / / |/| | | | | gl_rasterizer: Implement RASTERIZE_ENABLE
| * | | | | gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2019-12-186-4/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state.
* | | | | | Merge pull request #3241 from ReinUsesLisp/gl-shader-cachebunnei2019-12-221-19/+14
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | gl_shader_cache: Style changes
| * | | | | gl_shader_cache: Update commentary for shared memoryReinUsesLisp2019-12-211-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove false commentary. Not dividing by 4 the size of shared memory is not a hack; it describes the number of integers, not bytes. While we are at it sort the generated code to put preprocessor lines on the top.
| * | | | | gl_shader_cache: Remove unused entry in GetPrimitiveDescriptionReinUsesLisp2019-12-211-11/+9
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* | | | | Merge pull request #3238 from ReinUsesLisp/vk-resource-managerbunnei2019-12-224-1/+82
|\ \ \ \ \ | | | | | | | | | | | | vk_resource_manager: Catch device losses and other changes
| * | | | | vk_resource_manager: Add entry to VKFence to test its usageReinUsesLisp2019-12-191-0/+8
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| * | | | | vk_reosurce_manager: Add assert for releasing fencesReinUsesLisp2019-12-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notify the programmer when a request to release a fence is invalid because the fence is already free.
| * | | | | vk_resource_manager: Implement VKFenceWatch move constructorReinUsesLisp2019-12-192-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows us to put VKFenceWatch inside a std::vector without storing it in heap. On move we have to signal the fences where the new protected resource is, adding some overhead.
| * | | | | vk_device: Add entry to catch device lossesReinUsesLisp2019-12-193-1/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan queue and then query it even after a device loss. This allows us to push the current pipeline object and see what was the call that killed the device.
| * | | | | vk_device: Add query for RGBA8UintReinUsesLisp2019-12-191-0/+1
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* | | | | | Merge pull request #3203 from FernandoS27/tex-cache-fixesbunnei2019-12-224-1/+144
|\ \ \ \ \ \ | | | | | | | | | | | | | | Texture Cache: Add HLE methods for building 3D textures
| * | | | | | Texture Cache: Improve documentationFernando Sahmkow2019-12-222-4/+5
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| * | | | | | Texture Cache: Address FeedbackFernando Sahmkow2019-12-222-11/+11
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| * | | | | | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-224-1/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
* | | | | | | Merge pull request #3237 from ReinUsesLisp/vk-shader-decompilerFernando Sahmkow2019-12-222-38/+49
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | vk_shader_decompiler: Misc changes
| * | | | | | vk_shader_decompiler: Fix full decompilationReinUsesLisp2019-12-191-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When full decompilation was enabled, labels were not being inserted and instructions were misused. Fix these bugs.
| * | | | | | vk_shader_decompiler: Skip NDC correction when it is nativeReinUsesLisp2019-12-192-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoid changing gl_Position when the NDC used by the game is [0, 1] (Vulkan's native).
| * | | | | | vk_shader_decompiler: Normalize output fragment attachmentsReinUsesLisp2019-12-192-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games write from fragment shaders to an unexistant framebuffer attachment or they don't write to one when it exists in the framebuffer. Fix this by skipping writes or adding zeroes.
| * | | | | | vk_shader_decompiler: Update sirit and implement Texture AOFFIReinUsesLisp2019-12-191-22/+30
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* | | | | | Merge pull request #3230 from ReinUsesLisp/vk-emu-shadersFernando Sahmkow2019-12-224-0/+122
|\ \ \ \ \ \ | | | | | | | | | | | | | | renderer_vulkan/shader: Add helper GLSL shaders
| * | | | | | renderer_vulkan/shader: Add helper GLSL shadersReinUsesLisp2019-12-164-0/+122
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These shaders are used to specify code that is not dynamically generated in the Vulkan backend. Instead of packing it inside the build system, it's manually built and copied to the C++ file to avoid adding unnecessary build time dependencies. quad_array should be dropped in the future since it can be emulated with a memory pool generated from the CPU.
* | | | | | | Merge pull request #3240 from ReinUsesLisp/decomp-cond-codeFernando Sahmkow2019-12-221-23/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Use Visit instead of reimplementing it
| * | | | | | | vk_shader_decompiler: Use Visit instead of reimplementing itReinUsesLisp2019-12-211-23/+1
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ExprCondCode visit implements the generic Visit. Use this instead of that one. As an intended side effect this fixes unwritten memory usages in cases when a negation of a condition code is used.
* | | | | | | Merge pull request #3235 from ReinUsesLisp/ldg-u8bunnei2019-12-221-6/+32
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | shader/memory: Implement LDG.U8 and unaligned U8 loads
| * | | | | | shader/memory: Implement LDG.U8 and unaligned U8 loadsReinUsesLisp2019-12-181-6/+32
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LDG can load single bytes instead of full integers or packs of integers. These have the advantage of loading bytes that are not aligned to 4 bytes. To emulate these this commit gets the byte being referenced (by doing "address & 3" and then using that to extract the byte from the loaded integer: result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
* | | | | | Merge pull request #3234 from ReinUsesLisp/i2f-u8-selectorbunnei2019-12-201-2/+13
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/conversion: Implement byte selector in I2F
| * | | | | | shader/conversion: Implement byte selector in I2FReinUsesLisp2019-12-181-2/+13
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float.
* | | | | | Merge pull request #3233 from ReinUsesLisp/mismatch-sizesbunnei2019-12-201-4/+9
|\ \ \ \ \ \ | | | | | | | | | | | | | | shader/texture: Properly shrink unused entries in size mismatches
| * | | | | | shader/texture: Properly shrink unused entries in size mismatchesReinUsesLisp2019-12-181-4/+9
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector.
* | | | | | Merge pull request #3232 from ReinUsesLisp/gl-decompiler-imagesbunnei2019-12-191-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_decompiler: Add missing DeclareImages
| * | | | | | gl_shader_decompiler: Add missing DeclareImagesReinUsesLisp2019-12-181-0/+1
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* | | | | | Merge pull request #3231 from ReinUsesLisp/tld4s-encodingbunnei2019-12-191-1/+1
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | shader_bytecode: Fix TLD4S encoding
| * | | | | shader_bytecode: Fix TLD4S encodingReinUsesLisp2019-12-181-1/+1
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* | | | | Merge pull request #3221 from ReinUsesLisp/vk-schedulerbunnei2019-12-192-37/+311
|\ \ \ \ \ | |/ / / / |/| | | | vk_scheduler: Delegate commands to a worker thread and state track
| * | | | vk_scheduler: Delegate commands to a worker thread and state trackReinUsesLisp2019-12-132-37/+311
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends.
* | | | | Merge pull request #3173 from yuzu-emu/bunnei-spscqueuebunnei2019-12-171-2/+9
|\ \ \ \ \ | |_|/ / / |/| | | | common: SPSCQueue: Notify after incrementing queue size.
| * | | | common: SPSCQueue: Notify after incrementing queue size.bunnei2019-12-171-2/+9
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* | | | | Merge pull request #3182 from ReinUsesLisp/renderer-openglbunnei2019-12-162-131/+115
|\ \ \ \ \ | |_|_|/ / |/| | | | renderer_opengl: Miscellaneous clean ups
| * | | | renderer_opengl: Make ScreenRectVertex's constructor constexprReinUsesLisp2019-11-291-12/+7
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| * | | | renderer_opengl: Remove C castsReinUsesLisp2019-11-291-4/+5
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| * | | | renderer_opengl: Use explicit binding for presentation shadersReinUsesLisp2019-11-292-34/+20
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| * | | | renderer_opengl: Drop macros for message decorationsReinUsesLisp2019-11-291-21/+26
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| * | | | renderer_opengl: Move static definitions to anonymous namespaceReinUsesLisp2019-11-291-62/+66
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| * | | | renderer_opengl: Move commentaries to header fileReinUsesLisp2019-11-292-20/+13
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* | | | | Merge pull request #3219 from FernandoS27/fix-bindlessRodrigo Locatti2019-12-164-47/+124
|\ \ \ \ \ | | | | | | | | | | | | Corrections and fixes to TLD4S & bindless samplers failing
| * | | | | Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow2019-12-122-9/+16
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| * | | | | Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow2019-12-123-11/+15
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| * | | | | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.Fernando Sahmkow2019-12-121-8/+21
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| * | | | | Shader_Ir: default failed tracks on bindless samplers to null values.Fernando Sahmkow2019-12-122-24/+77
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* | | | | | Merge pull request #3222 from ReinUsesLisp/maxwell-to-vkbunnei2019-12-153-111/+243
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
| * | | | | | maxwell_to_vk: Improve image format table and add more formatsReinUsesLisp2019-12-132-89/+127
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format.
| * | | | | | maxwell_to_vk: Implement more vertex formatsReinUsesLisp2019-12-131-7/+81
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| * | | | | | maxwell_to_vk: Implement more primitive topologiesReinUsesLisp2019-12-132-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan.
| * | | | | | maxwell_to_vk: Approach GL_CLAMP closer to the GL specReinUsesLisp2019-12-133-9/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
| * | | | | | maxwell_to_vk: Use VK_EXT_index_type_uint8 when availableReinUsesLisp2019-12-132-4/+7
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* | | | | | Merge pull request #3213 from ReinUsesLisp/intel-mesabunnei2019-12-141-1/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_device: Enable compute shaders for Intel Mesa drivers
| * | | | | | gl_device: Enable compute shaders for Intel Mesa driversReinUsesLisp2019-12-111-1/+4
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa.
* | | | | | Merge pull request #3212 from ReinUsesLisp/fix-smem-lmembunnei2019-12-141-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Add missing new-line on emitted GLSL
| * | | | | | gl_shader_cache: Add missing new-line on emitted GLSLReinUsesLisp2019-12-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
* | | | | | | Merge pull request #3214 from lioncash/svc-funcbunnei2019-12-132-9/+6
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | kernel/svc: Amend function signature of SignalProcessWideKey
| * | | | | | kernel/svc: Correct function signature of SignalProcessWideKeyLioncash2019-12-112-9/+6
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This function doesn't actually return a result code, so we can amend the signature of it to match.
* | | | | | Merge pull request #3217 from jhol/fix-boost-includebunnei2019-12-121-0/+1
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | Added missing include
| * | | | | Added missing includeJoel Holdsworth2019-12-111-0/+1
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* | | | | | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.Fernando Sahmkow2019-12-111-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
* | | | | | Merge pull request #3210 from ReinUsesLisp/memory-barrierbunnei2019-12-115-1/+46
|\ \ \ \ \ \ | |/ / / / / |/| | | | | shader: Implement MEMBAR.GL
| * | | | | shader: Implement MEMBAR.GLReinUsesLisp2019-12-105-1/+46
| | |/ / / | |/| | | | | | | | | | | | | Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
* | | | | Kernel: Correct behavior of Address Arbiter threads. (#3165)Fernando Sahmkow2019-12-113-24/+67
| |/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
* | | | Merge pull request #3201 from lioncash/dumpbunnei2019-12-112-2/+24
|\ \ \ \ | | | | | | | | | | kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
| * | | | kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNewLioncash2019-12-082-2/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
* | | | | Maxwell3D: Implement Depth Mode.Fernando Sahmkow2019-12-114-8/+15
| |/ / / |/| | | | | | | | | | | | | | | This commit finishes adding depth mode that was reverted before due to other unresolved issues.
* | | | vk_shader_decompiler: Fix build issues on old gcc versionsReinUsesLisp2019-12-101-2/+3
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* | | | vk_shader_decompiler: Reduce YNegate's severityReinUsesLisp2019-12-101-1/+1
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* | | | shader_ir/other: Implement S2R InvocationIdReinUsesLisp2019-12-104-0/+9
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* | | | vk_shader_decompiler: Misc changesReinUsesLisp2019-12-102-697/+1648
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
* | | | shader: Keep track of shaders using warp instructionsReinUsesLisp2019-12-102-0/+8
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* | | | shader_ir/memory: Implement patch storesReinUsesLisp2019-12-104-20/+38
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* | | | vk_device: Misc changesReinUsesLisp2019-12-092-117/+276
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions.
* | | | Merge pull request #3198 from ReinUsesLisp/tessellation-maxwellbunnei2019-12-091-2/+37
|\ \ \ \ | | | | | | | | | | maxwell_3d: Add tessellation state entries
| * | | | maxwell_3d: Add tessellation tess level registersReinUsesLisp2019-12-071-1/+6
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| * | | | maxwell_3d: Add tessellation mode registerReinUsesLisp2019-12-071-1/+28
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| * | | | maxwell_3d: Add patch vertices registerReinUsesLisp2019-12-071-1/+4
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* | | | | externals: Update Vulkan-HeadersReinUsesLisp2019-12-092-2/+14
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* | | | | Merge pull request #3199 from ReinUsesLisp/vk-swapchainRodrigo Locatti2019-12-092-24/+31
|\ \ \ \ \ | | | | | | | | | | | | vk_swapchain: Add support for swapping sRGB
| * | | | | vk_swapchain: Add support for swapping sRGBReinUsesLisp2019-12-072-24/+31
| |/ / / / | | | | | | | | | | | | | | | | | | | | We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats.
* | / / / kernel: Remove unnecessary includesLioncash2019-12-0815-11/+17
| |/ / / |/| | | | | | | | | | | | | | | | | | | Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
* | | | Merge pull request #3195 from FernandoS27/clear-exclusivebunnei2019-12-072-1/+2
|\ \ \ \ | |/ / / |/| | | CpuCore: Clear exclusive state after doing a run in dynarmic.
| * | | CpuCore: Clear exclusive state after doing a run in dynarmic.Fernando Sahmkow2019-12-052-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
* | | | shader_bytecode: Remove corrupted characterReinUsesLisp2019-12-071-1/+1
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* | | | Merge pull request #3109 from FernandoS27/new-instrbunnei2019-12-076-8/+171
|\ \ \ \ | |/ / / |/| | | Implement FLO & TXD Instructions on GPU Shaders
| * | | Shader_IR: Address FeedbackFernando Sahmkow2019-11-183-11/+9
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| * | | Shader_IR: Implement TXD instruction.Fernando Sahmkow2019-11-145-8/+120
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| * | | Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-145-0/+35
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| * | | Shader_Bytecode: Add encodings for FLO, SHF and TXDFernando Sahmkow2019-11-141-0/+18
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* | | | telemetry_session: Report renderer backendReinUsesLisp2019-12-021-0/+1
| | | | | | | | | | | | | | | | We only have OpenGL as an option for now. Hardcode the entry.
* | | | telemetry_session: Use temporary to avoid writing the same enumReinUsesLisp2019-12-021-16/+11
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* | | | Merge pull request #2987 from FernandoS27/texture-invalidbunnei2019-12-023-32/+101
|\ \ \ \ | | | | | | | | | | Texture_Cache: Redo invalid Surfaces handling.
| * | | | Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-203-32/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit aims to redo the full setup of invalid textures and guarantee correct behavior across backends in the case of finding one by using black dummy textures that match the target of the expected texture.
* | | | | Merge pull request #3177 from bunnei/new-ipc-reqbunnei2019-12-0119-167/+246
|\ \ \ \ \ | | | | | | | | | | | | kernel: Implement a more accurate IPC dispatch.
| * | | | | kernel: Implement a more accurate IPC dispatch.bunnei2019-11-2819-167/+246
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* | | | | Merge pull request #3184 from ReinUsesLisp/framebuffer-cachebunnei2019-12-014-72/+69
|\ \ \ \ \ | | | | | | | | | | | | gl_framebuffer_cache: Optimize framebuffer cache management
| * | | | | gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp2019-11-293-46/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
| * | | | | gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp2019-11-293-32/+15
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* / / / / texture_cache/surface_base: Fix out of bounds texture viewsReinUsesLisp2019-11-291-7/+4
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
* | | | Merge pull request #3169 from lioncash/memorybunnei2019-11-2849-721/+1314
|\ \ \ \ | | | | | | | | | | core/memory: Deglobalize memory management code
| * | | | core/memory; Migrate over SetCurrentPageTable() to the Memory classLioncash2019-11-273-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
| * | | | core/memory: Migrate over GetPointerFromVMA() to the Memory classLioncash2019-11-271-36/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that everything else is migrated over, this is essentially just code relocation and conversion of a global accessor to the class member variable. All that remains is to migrate over the page table.
| * | | | core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-2714-153/+298
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
| * | | | core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-2719-178/+305
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
| * | | | core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory classLioncash2019-11-272-91/+161
| | | | | | | | | | | | | | | | | | | | | | | | | These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class.
| * | | | core/memory: Migrate over RasterizerMarkRegionCached() to the Memory classLioncash2019-11-273-70/+79
| | | | | | | | | | | | | | | | | | | | | | | | | This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration.
| * | | | core/memory: Migrate over ReadCString() to the Memory classLioncash2019-11-273-18/+40
| | | | | | | | | | | | | | | | | | | | | | | | | This only had one usage spot, so this is fairly straightforward to convert over.
| * | | | core/memory: Migrate over GetPointer()Lioncash2019-11-277-25/+53
| | | | | | | | | | | | | | | | | | | | | | | | | With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
| * | | | core: Prepare various classes for memory read/write migrationLioncash2019-11-2724-61/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
| * | | | core/memory: Move memory read/write implementation functions into an anonymous namespaceLioncash2019-11-271-97/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These will eventually be migrated into the main Memory class, but for now, we put them in an anonymous namespace, so that the other functions that use them, can be migrated over separately.
| * | | | core/memory: Migrate over address checking functions to the new Memory classLioncash2019-11-276-39/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
| * | | | core/memory: Migrate over memory mapping functions to the new Memory classLioncash2019-11-276-128/+180
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
| * | | | core/memory: Introduce skeleton of Memory classLioncash2019-11-274-3/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
* | | | | Merge pull request #3171 from lioncash/internal-linkbunnei2019-11-282-6/+5
|\ \ \ \ \ | | | | | | | | | | | | filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
| * | | | | filesys/romfs: Remove unused includesLioncash2019-11-272-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These inclusions aren't used at all within the public interface, so they can be removed.
| * | | | | filesys/romfs: Make ProcessFile and ProcessDirectory internally linkedLioncash2019-11-271-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These functions aren't used outside of this file, so we can place them within an anonymous namespace.
* | | | | | patch_manager: Adds check for disabled cheats to prevent them from being enabled (#3178)Morph2019-11-281-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Adds check for disabled cheats to prevent them from being added to the CheatList * Address feedback
* | | | | | Merge pull request #3170 from lioncash/enumbunnei2019-11-282-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | file_sys/directory: Make EntryType an enum class
| * | | | | | file_sys/directory: Make EntryType an enum classLioncash2019-11-272-3/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | This can trivially be an enum class rather than a regular enum, making it more strongly typed.
* | | | | | Merge pull request #3174 from lioncash/optionalRodrigo Locatti2019-11-281-2/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/gpu_thread: Tidy up SwapBuffers()
| * | | | | | video_core/gpu_thread: Tidy up SwapBuffers()Lioncash2019-11-271-2/+1
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | We can just use std::nullopt and std::make_optional to make this a little bit less noisy.
* | | | | | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash2019-11-271-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | Tidies it up a little bit visually.
* | | | | | video_core/const_buffer_locker: Remove unused includesLioncash2019-11-272-2/+2
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* | | | | | video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash2019-11-271-2/+0
|/ / / / / | | | | | | | | | | | | | | | Silences a compiler warning.
* | | | | Merge pull request #3143 from ReinUsesLisp/indexing-bugbunnei2019-11-272-48/+2
|\ \ \ \ \ | | | | | | | | | | | | gl_device: Deduce indexing bug from device instead of heuristic
| * | | | | gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp2019-11-252-48/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The heuristic to detect AMD's driver was not working properly since it also included Intel. Instead of using heuristics to detect it, compare the GL_VENDOR string.
* | | | | | core_timing: Use better reference tracking for EventType. (#3159)bunnei2019-11-2717-161/+103
| |/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
* | | | | Merge pull request #3164 from ReinUsesLisp/half-cast-floatbunnei2019-11-261-1/+2
|\ \ \ \ \ | | | | | | | | | | | | gl_shader_decompiler: Fix casts from fp32 to fp16
| * | | | | gl_shader_decompiler: Fix casts from fp32 to f16ReinUsesLisp2019-11-261-1/+2
| |/ / / / | | | | | | | | | | | | | | | Casts from f32 to f16 zeroes the higher half of the target register.
* / / / / kernel: Fix reference management for client/server session.bunnei2019-11-263-20/+18
|/ / / / | | | | | | | | | | | | - Fixes shutdown crash and crash in Pokemon SwSh.
* | | | Merge pull request #3158 from ReinUsesLisp/srgb-blitbunnei2019-11-251-0/+1
|\ \ \ \ | | | | | | | | | | gl_texture_cache: Apply sRGB on blits
| * | | | gl_texture_cache: Apply sRGB on blitsReinUsesLisp2019-11-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format.
* | | | | Merge pull request #3094 from lioncash/tablesbunnei2019-11-2533-7/+192
|\ \ \ \ \ | | | | | | | | | | | | service: Update function tables
| * | | | | service: Update function tablesLioncash2019-11-1233-7/+192
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keeps the function tables up to date. Updated based off information from Switchbrew.
* | | | | | Merge pull request #3155 from bunnei/fix-asynch-gpu-waitbunnei2019-11-251-17/+15
|\ \ \ \ \ \ | | | | | | | | | | | | | | gpu_thread: Don't spin wait if there are no GPU commands.
| * | | | | | gpu_thread: Don't spin wait if there are no GPU commands.bunnei2019-11-231-17/+15
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* | | | | | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei2019-11-2574-378/+377
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
* | | | | | Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei2019-11-2531-744/+742
|\ \ \ \ \ \ | | | | | | | | | | | | | | gl_shader_cache: Miscellaneous changes to shaders
| * | | | | | gl_device: Reserve base bindings on limited devicesReinUsesLisp2019-11-231-36/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SSBOs and other resources are limited per pipeline on Intel and AMD. Heuristically reserve resources per stage having in mind the reported OpenGL limits.
| * | | | | | gl_state: Skip null texture bindsReinUsesLisp2019-11-231-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | glBindTextureUnit doesn't support null textures. Skip binding these.
| * | | | | | gl_rasterizer: Disable compute shaders on IntelReinUsesLisp2019-11-233-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these.
| * | | | | | gl_shader_cache: Hack shared memory sizeReinUsesLisp2019-11-231-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size.
| * | | | | | gl_shader_decompiler: Normalize image bindingsReinUsesLisp2019-11-233-33/+19
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| * | | | | | gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp2019-11-232-10/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stage and compute shaders were using a different binding counter. Normalize these.
| * | | | | | gl_rasterizer: Add missing cbuf counter reset on computeReinUsesLisp2019-11-231-0/+2
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| * | | | | | gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-2316-192/+200
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| * | | | | | video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-2322-289/+262
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| * | | | | | gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp2019-11-234-33/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Images were not being bound to draw invocations because these would require a cache invalidation.
| * | | | | | gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-236-21/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters.
| * | | | | | gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-235-29/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Shared memory was being declared with an undefined size. Specialize from guest GPU parameters the compute shader's shared memory size.
| * | | | | | gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-236-68/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers.
| * | | | | | shader/texture: Handle TLDS texture type mismatchesReinUsesLisp2019-11-231-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets used by instructions of 1D textures. To handle the discrepancy this commit uses the the texture type from the binding and modifies the emitted code IR to build a valid backend expression. E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples a 2D texture in the coordinate ivec2(X, 0).
| * | | | | | shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-239-174/+107
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded.
* | | | | | Merge pull request #3105 from ReinUsesLisp/fix-stencil-regbunnei2019-11-241-3/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Fix stencil_back_func_mask offset
| * | | | | | maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp2019-11-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue.
* | | | | | | Merge pull request #3156 from bunnei/sys-ticksbunnei2019-11-241-1/+4
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | svc: GetSystemTick should return cntpct_el0, not core ticks.
| * | | | | | | Update svc.cppbunnei2019-11-231-0/+1
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| * | | | | | | svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei2019-11-231-1/+3
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* | | | | | | Merge pull request #3153 from FearlessTobi/port-4964bunnei2019-11-241-2/+3
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Port citra-emu/citra#4964: "Unfold UNREACHABLE implementation for dumb compilers"
| * | | | | | | fix clang-format and lambda captureWeiyi Wang2019-11-231-1/+2
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| * | | | | | | unfold UNREACHABLE implementation for dumb compilersWeiyi Wang2019-11-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
* | | | | | | | Merge pull request #3145 from ReinUsesLisp/buffer-cache-initbunnei2019-11-241-10/+10
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | buffer_cache: Remove brace initialized for objects with default constructor
| * | | | | | | buffer_cache: Remove brace initialized for objects with default constructorReinUsesLisp2019-11-201-10/+10
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* | | | | | | Merge pull request #3114 from FernandoS27/cond-varbunnei2019-11-235-22/+74
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
| * | | | | | | Kernel: Optimize condition variable threads management.Fernando Sahmkow2019-11-214-24/+21
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| * | | | | | | Kernel: Correct SignalProcessWideKeyFernando Sahmkow2019-11-211-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the target is 0, all threads must be processed.
| * | | | | | | Kernel: Correct behavior of Condition Variables to be more similar to real hardware.Fernando Sahmkow2019-11-215-15/+74
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
* | | | | | | Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei2019-11-231-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_gen: Apply default value to gl_Position
| * | | | | | | gl_shader_gen: Apply default value to gl_PositionReinUsesLisp2019-11-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers.
* | | | | | | | Merge pull request #3130 from FernandoS27/cancel-syncbunnei2019-11-233-2/+19
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | Kernel: Correct Cancel Synchronization.
| * | | | | | | Kernel: Correct Cancel Synchronization.Fernando Sahmkow2019-11-163-2/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
* | | | | | | | Merge pull request #3140 from FearlessTobi/port-4953bunnei2019-11-211-13/+0
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
| * | | | | | | | citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...Tobias2019-11-191-13/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ..."Select Game Directory..." Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
* | | | | | | | | Merge pull request #3112 from lioncash/skipbunnei2019-11-211-8/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | service/am: Remove unnecessary Skip calls
| * | | | | | | | | service/am: Remove unnecessary Skip callsLioncash2019-11-141-8/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
* | | | | | | | | | Merge pull request #3111 from lioncash/querybunnei2019-11-212-5/+14
|\ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / |/| | | | | | | | | am: Stub QueryApplicationPlayStatistics
| * | | | | | | | | am: Stub QueryApplicationPlayStatisticsLioncash2019-11-142-5/+14
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
* | | | | | | | | shader/other: Reduce DEPBAR log severityReinUsesLisp2019-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
* | | | | | | | | Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei2019-11-2012-555/+442
|\ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / |/| | | | | | | | texture_cache: Use a flat table instead of switch for texture format lookups
| * | | | | | | | format_lookup_table: Address feedbackReinUsesLisp2019-11-152-30/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric>
| * | | | | | | | texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-159-261/+290
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
| * | | | | | | | texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-148-294/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
* | | | | | | | | common/logging: Silence no return value warningsReinUsesLisp2019-11-151-2/+6
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* | | | | | | | | Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei2019-11-159-82/+50
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | gl_rasterizer: Emulate viewport flipping with ARB_clip_control
| * | | | | | | | | gl_rasterizer: Remove front facing hackReinUsesLisp2019-11-071-12/+0
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| * | | | | | | | | gl_shader_decompiler: Fix typo "y_negate"->"y_direction"ReinUsesLisp2019-11-071-1/+1
| | | | | | | | | |
| * | | | | | | | | gl_shader_manager: Remove unused variable in SetFromRegsReinUsesLisp2019-11-071-1/+0
| | | | | | | | | |
| * | | | | | | | | yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp2019-11-071-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
| * | | | | | | | | gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-079-76/+57
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* | | | | | | | | Merge pull request #3091 from lioncash/core-conversionbunnei2019-11-1535-170/+182
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | core: Make most implicit type conversion warnings errors on MSVC
| * | | | | | | | externals: Update httplibLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the introduction of this library, numerous improvements have been made. Notably, many of the warnings we would get by simply including the library header have now been fixed. This makes it much easier to make conversion warning an error.
| * | | | | | | | service: Resolve sign conversion errorsLioncash2019-11-1215-58/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
| * | | | | | | | perf_stats: Resolve implicit int to double conversion errorLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We simply need to turn the literal argument to std::accumulate into a double, rather than an int.
| * | | | | | | | loader; Resolve sign conversion/truncation errorsLioncash2019-11-123-6/+6
| | | | | | | | |
| * | | | | | | | gdbstub: Resolve sign conversion errorsLioncash2019-11-121-1/+2
| | | | | | | | |
| * | | | | | | | kernel: Resolve sign conversion warningsLioncash2019-11-124-72/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning.
| * | | | | | | | file_sys: Resolve sign conversion warningsLioncash2019-11-124-12/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves a few trivial sign conversion/mismatch errors.
| * | | | | | | | result: Add default error code for the ResultCode(-1) caseLioncash2019-11-121-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
| * | | | | | | | crypto: Resolve sign-conversion warningsLioncash2019-11-122-11/+12
| | | | | | | | |
| * | | | | | | | result: Resolve sign-coversion warningsLioncash2019-11-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
| * | | | | | | | arm_unicorn: Resolve sign conversion warningsLioncash2019-11-123-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While we're at it, this also resolves a type truncation warning as well, given the code was truncating from a 64-bit value to a 32-bit one.
| * | | | | | | | CMakeLists: Make most implicit type conversion warnings errors on MSVCLioncash2019-11-121-0/+17
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quite frequently there have been cases where code has been merged into the core that produces warning. In order to prevent this from occurring, we can make the compiler flag these cases and allow our CI to flag down any code that would generate these warnings. This is beneficial given silent conversions from signed/unsigned can result in logic bugs. This forces one writing changes to be explicit about when signedness conversions are desirable, rather than leaving it up to readers' interpretation. Currently the codebase isn't in a state where it will build successfully with this change applied, but this will be addressed in subsequent follow-up changes. This set of changes will focus on making it build properly with these changes for MSVC as a starting point for basic coverage.
* | | | | | | | Merge pull request #3113 from lioncash/semiRodrigo Locatti2019-11-151-4/+6
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | common_funcs: Remove semicolons from INSERT_PADDING_* macros
| * | | | | | | common_funcs: Remove semicolons from INSERT_PADDING_* macrosLioncash2019-11-141-4/+6
| | |_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes code that uses the macros consistent by requiring the lines to be terminated with a semicolon.
* / | | | | | correct the implementation of RGBA16UIgreggameplayer2019-11-141-0/+2
|/ / / / / /
* | | | | | Merge pull request #3089 from SciresM/play_statisticsbunnei2019-11-142-0/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
| * | | | | | Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2019-11-112-0/+10
| |/ / / / /
* | | | | | Merge pull request #3093 from lioncash/mbedtlsbunnei2019-11-147-12/+12
|\ \ \ \ \ \ | | | | | | | | | | | | | | core: Migrate off deprecated mbedtls functions
| * | | | | | core: Migrate off deprecated mbedtls functionsLioncash2019-11-127-12/+12
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
* | | | | | Merge pull request #3092 from lioncash/utilbunnei2019-11-141-11/+15
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | key_manager: Make use of IOFile in WriteKeyToFile()
| * | | | | key_manager: Make use of IOFile in WriteKeyToFile()Lioncash2019-11-121-11/+15
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters).
* | | | | Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow2019-11-148-125/+127
|\ \ \ \ \ | | | | | | | | | | | | shader: Implement FSWZADD and reimplement SHFL
| * | | | | gl_shader_cache: Enable extensions only when availableReinUsesLisp2019-11-081-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | Silence GLSL compilation warnings.
| * | | | | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp2019-11-083-5/+28
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| * | | | | shader_ir/warp: Implement FSWZADDReinUsesLisp2019-11-085-0/+44
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| * | | | | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp2019-11-085-122/+49
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* | | | | | Merge pull request #3107 from lioncash/hashableRodrigo Locatti2019-11-131-35/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | common/hash: Remove unused HashableStruct
| * | | | | | common/hash: Remove unused HashableStructLioncash2019-11-131-35/+0
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow.
* | | | | | Merge pull request #3104 from lioncash/xtsRodrigo Locatti2019-11-131-2/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | xts_archive: Remove redundant std::string constructor
| * | | | | xts_archive: Remove redundant std::string constructorLioncash2019-11-131-2/+1
| | |/ / / | |/| | | | | | | | | | | | | | | | | | We can just call the .data() member of path instead of constructing a completely new string.
* | | | | Merge pull request #3103 from lioncash/cfuncRodrigo Locatti2019-11-131-1/+1
|\ \ \ \ \ | | | | | | | | | | | | common_funcs: silence sign-conversion warnings in MakeMagic()
| * | | | | common_funcs: silence sign-conversion warnings in MakeMagic()Lioncash2019-11-131-1/+1
| |/ / / / | | | | | | | | | | | | | | | | | | | | We can trivially resolve these by casting the characters to unsigned values and then shifting the bits.
* | | | | Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti2019-11-1310-53/+68
|\ \ \ \ \ | |/ / / / |/| | | | video_core: Treat implicit conversions as errors
| * | | | video_core: Enable sign conversion warningsRodrigo Locatti2019-11-111-1/+1
| | | | | | | | | | | | | | | Enable sign conversion warnings but don't treat them as errors.
| * | | | video_core: Treat implicit conversions as errorsReinUsesLisp2019-11-081-0/+6
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| * | | | video_core: Silence implicit conversion warningsReinUsesLisp2019-11-089-53/+62
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* | | | Merge pull request #3085 from bunnei/web-token-b64bunnei2019-11-094-50/+110
|\ \ \ \ | | | | | | | | | | yuzu: configure_web: Use Base64 encoded token
| * | | | web-service: Port citra's updated web_backend code.bunnei2019-11-092-18/+57
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| * | | | yuzu: configure_web: Use Base64 encoded token for simplifying user experience.bunnei2019-11-092-32/+53
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* | | | | Merge pull request #3082 from ReinUsesLisp/fix-lockersbunnei2019-11-091-2/+4
|\ \ \ \ \ | |/ / / / |/| | | | gl_shader_cache: Fix locker constructors
| * | | | gl_shader_cache: Fix locker constructorsReinUsesLisp2019-11-081-2/+4
| | |/ / | |/| | | | | | | | | | Properly pass engine when a shader is being constructed from memory.
* | | | Merge pull request #3080 from FernandoS27/glsl-fixbunnei2019-11-081-1/+1
|\ \ \ \ | |/ / / |/| | | GLSLDecompiler: Correct Texture Gather Offset.
| * | | GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow2019-11-071-1/+1
| | | | | | | | | | | | | | | | This commit corrects the argument ordering in textureGatherOffset.
* | | | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei2019-11-071-103/+111
|\ \ \ \ | | | | | | | | | | shader/control_flow: Abstract repeated code chunks in BRX tracking
| * | | | shader/control_flow: Specify constness on caller lambdasRodrigo Locatti2019-11-071-11/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | shader/control_flow: Use callable template instead of std::functionReinUsesLisp2019-11-071-6/+5
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| * | | | shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp2019-11-071-93/+101
| | | | | | | | | | | | | | | | | | | | Remove copied and pasted for cycles into a common templated function.
| * | | | shader/control_flow: Silence Intellisense cast warningsReinUsesLisp2019-11-071-1/+1
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| * | | | shader/control_flow: Remove brace initializer in std containersReinUsesLisp2019-11-071-9/+9
| | | | | | | | | | | | | | | | | | | | These containers have a default constructor.
* | | | | buffer_cache: Add missing includes (#3079)Morph2019-11-071-0/+4
| | | | | | | | | | | | | | | | | | | | `boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
* | | | | Merge pull request #3070 from ReinUsesLisp/shader-warningsbunnei2019-11-077-51/+19
|\ \ \ \ \ | |_|_|/ / |/| | | | shader_ir: Reduce severity of warnings
| * | | | shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp2019-11-076-15/+17
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| * | | | shader/arithmetic: Reduce RRO stub severityReinUsesLisp2019-11-071-1/+2
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| * | | | shader/texture: Remove NODEP warningsReinUsesLisp2019-11-071-35/+0
| |/ / / | | | | | | | | | | | | | | | | These warnings don't offer meaningful information while decoding shaders. Remove them.
* | | | Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei2019-11-066-11/+70
|\ \ \ \ | | | | | | | | | | gl_rasterizer: Upload constant buffers with glNamedBufferSubData
| * | | | gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp2019-11-021-14/+8
| | | | | | | | | | | | | | | | | | | | | | | | | Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
| * | | | gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp2019-11-026-19/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
* | | | | Merge pull request #3076 from DarkLordZach/telem-namesbunnei2019-11-061-11/+2
|\ \ \ \ \ | | | | | | | | | | | | ci: Populate build repository from Azure environment
| * | | | | ci: Populate build repository from Azure environmentZach Hilman2019-11-061-11/+2
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* | | | | | Merge pull request #3062 from bunnei/event-improvebunnei2019-11-0625-112/+53
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | kernel: Improve events
| * | | | | kernel: readable_event: Signal only once.bunnei2019-11-031-2/+4
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| * | | | | kernel: events: Remove ResetType::Automatic.bunnei2019-11-0325-109/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
| * | | | | kernel: readable_event: Initialize members.bunnei2019-11-031-1/+1
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* | | | | | Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-068-142/+116
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | shader/node: Unpack bindless texture encoding
| * | | | | shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-308-142/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
* | | | | | Merge pull request #2859 from Morph1984/hidDavid2019-11-062-92/+126
|\ \ \ \ \ \ | | | | | | | | | | | | | | hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
| * | | | | | hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2019-10-072-92/+126
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* | | | | | | Merge pull request #2914 from FernandoS27/fermi-fixbunnei2019-11-061-3/+27
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fermi2D: limit blit area to only available area
| * | | | | | | Fermi2D: Use a different formula for delimiting blit areas.Fernando Sahmkow2019-10-181-14/+28
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| * | | | | | | Fermi2D: limit blit area to only available areaFernando Sahmkow2019-10-171-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers
* | | | | | | | common_func: Use std::array for INSERT_PADDING_* macros.bunnei2019-11-0414-158/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Zero initialization here is useful for determinism.
* | | | | | | | Merge pull request #3059 from FearlessTobi/stub-am-commandsbunnei2019-11-032-3/+31
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
| * | | | | | | | core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2019-11-032-3/+31
| | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
* | | | | | | | common/bit_field: Remove FORCE_INLINE calls Tobias2019-11-031-2/+2
| |_|_|_|/ / / |/| | | | | | | | | | | | | | | | | | | | See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them.
* | | | | | | citra_qt: add amiibo drag and drop supportFearlessTobi2019-11-032-4/+18
|/ / / / / / | | | | | | | | | | | | | | | | | | Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
* | | | / / Shader_IR: Fix regression on TLD4Fernando Sahmkow2019-10-312-5/+4
| |_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
* | | | | Merge pull request #3050 from FernandoS27/fix-tld4Rodrigo Locatti2019-10-303-11/+55
|\ \ \ \ \ | | | | | | | | | | | | shader_ir: Fix TLD4 and add bindless variant
| * | | | | Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow2019-10-303-11/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
* | | | | | Merge pull request #3038 from lioncash/docsRodrigo Locatti2019-10-302-91/+73
|\ \ \ \ \ \ | | | | | | | | | | | | | | kernel/scheduler: Minor changes
| * | | | | | scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash2019-10-282-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only compared against, so it can be made const.
| * | | | | | scheduler: Silence sign conversion warningsLioncash2019-10-281-5/+5
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| * | | | | | scheduler: Initialize class members directly where applicableLioncash2019-10-282-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces the overall amount of code.
| * | | | | | scheduler: Amend documentation commentsLioncash2019-10-282-75/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
* | | | | | | Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei2019-10-303-291/+156
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_state: Miscellaneous clean up
| * | | | | | | gl_state: Use std::array::fill instead of std::fillRodrigo Locatti2019-10-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com>
| * | | | | | | gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp2019-10-302-66/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires removing constness from some methods, but for consistency it's removed in all methods.
| * | | | | | | gl_state: Remove ApplyDefaultStateReinUsesLisp2019-10-303-17/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL has defaults values we can trust. Remove these.
| * | | | | | | gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp2019-10-301-13/+2
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| * | | | | | | gl_state: Minor style changesReinUsesLisp2019-10-301-3/+5
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| * | | | | | | gl_state: Remove unused Citra TextureUnitsReinUsesLisp2019-10-301-23/+0
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| * | | | | | | gl_state: Move initializers from constructor to class declarationReinUsesLisp2019-10-302-170/+75
| | |_|_|_|/ / | |/| | | | |
* | | | | | | Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei2019-10-305-45/+98
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | rasterizer_accelerated: Add intermediary for GPU rasterizers
| * | | | | | | rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp2019-10-275-45/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
* | | | | | | | Merge pull request #3007 from DarkLordZach/fsc-regressbunnei2019-10-301-0/+12
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | savedata_factory: Automatically create certain savedata
| * | | | | | | savedata_factory: Automatically create certain savedataZach Hilman2019-10-221-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
* | | | | | | | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti2019-10-306-81/+20
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | maxwell_3d: Remove unused entries
| * | | | | | | maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp2019-10-285-37/+20
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| * | | | | | | video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp2019-10-282-2/+0
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| * | | | | | | maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp2019-10-282-42/+0
| | |_|/ / / / | |/| | | | |
* | | | | | | Merge pull request #3037 from FernandoS27/new-formatsRodrigo Locatti2019-10-284-5/+22
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | video_core: Implement texture format E5B9G9R9_SHAREDEXP.
| * | | | | | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow2019-10-274-5/+22
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
* | | | | | Merge pull request #2971 from FernandoS27/new-scheduler-v2David2019-10-2819-435/+1022
|\ \ \ \ \ \ | | | | | | | | | | | | | | Kernel: Implement a New Thread Scheduler V2
| * | | | | | Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.Fernando Sahmkow2019-10-152-4/+1
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| * | | | | | Kernel: Address Feedback 2Fernando Sahmkow2019-10-152-9/+6
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| * | | | | | Kernel: Clang FormatFernando Sahmkow2019-10-152-5/+5
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| * | | | | | Kernel: Reverse global accessor removal.Fernando Sahmkow2019-10-154-23/+9
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| * | | | | | Kernel: Address Feedback.Fernando Sahmkow2019-10-156-67/+98
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| * | | | | | Kernel Scheduler: Make sure the global scheduler shutdowns correctly.Fernando Sahmkow2019-10-157-0/+31
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| * | | | | | Kernel_Thread: Eliminate most global accessors.Fernando Sahmkow2019-10-151-11/+11
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| * | | | | | KernelSVC: Assert that condition variable address is aligned to 4 bytes.Fernando Sahmkow2019-10-151-0/+4
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| * | | | | | Kernel: Correct Paused schedulingFernando Sahmkow2019-10-151-3/+1
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| * | | | | | Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.Fernando Sahmkow2019-10-153-3/+4
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| * | | | | | Kernel: Correct redundant yields to only advance time forward.Fernando Sahmkow2019-10-151-3/+5
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| * | | | | | Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqualFernando Sahmkow2019-10-151-5/+13
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| * | | | | | Kernel: Correct Results in Condition Variables and MutexesFernando Sahmkow2019-10-153-24/+17
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| * | | | | | Kernel: Clang FormatFernando Sahmkow2019-10-152-2/+3
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| * | | | | | Kernel: Remove global system accessor from WaitObjectFernando Sahmkow2019-10-154-2/+17
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| * | | | | | Scheduler: Implement Yield Count and Core migration on Thread Preemption.Fernando Sahmkow2019-10-152-5/+85
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| * | | | | | Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.Fernando Sahmkow2019-10-152-8/+8
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| * | | | | | Kernel: Initial implementation of thread preemption.Fernando Sahmkow2019-10-153-0/+30
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| * | | | | | Scheduler: Add protections for Yield bombingFernando Sahmkow2019-10-155-24/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
| * | | | | | Kernel: Style and CorrectionsFernando Sahmkow2019-10-1512-96/+137
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| * | | | | | Correct PrepareRescheduleFernando Sahmkow2019-10-156-38/+29
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| * | | | | | Comment and reorganize the schedulerFernando Sahmkow2019-10-152-98/+104
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| * | | | | | Add PrepareReschedule where required.Fernando Sahmkow2019-10-153-16/+18
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| * | | | | | Correct compiling errors and addapt to the new interface.Fernando Sahmkow2019-10-153-27/+15
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| * | | | | | Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow2019-10-151-26/+41
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| * | | | | | Redesign CPU Cores to work with the new schedulerFernando Sahmkow2019-10-152-13/+12
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| * | | | | | Add interfacing to the Global SchedulerFernando Sahmkow2019-10-154-0/+34
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| * | | | | | Addapt thread class to the new SchedulerFernando Sahmkow2019-10-152-60/+237
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| * | | | | | Implement a new Core SchedulerFernando Sahmkow2019-10-152-258/+411
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* | | | | | | Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3dbunnei2019-10-272-24/+25
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | maxwell_3d: Silence implicit conversion warnings
| * | | | | | | maxwell_3d: Silence implicit conversion warningsReinUsesLisp2019-10-272-24/+25
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | While we are at it, unify types for dirty reg pointers.
* / | | | | | astc: Silence implicit conversion warningsReinUsesLisp2019-10-271-7/+8
|/ / / / / /
* | | | | | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-2628-864/+1482
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
| * | | | | | Shader_IR: Address Feedback.Fernando Sahmkow2019-10-269-56/+66
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| * | | | | | Shader_IR: Clang formatFernando Sahmkow2019-10-251-2/+1
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| * | | | | | gl_shader_cache: Implement locker variants invalidationReinUsesLisp2019-10-254-44/+104
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| * | | | | | gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-256-50/+210
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| * | | | | | const_buffer_locker: Minor style changesReinUsesLisp2019-10-252-152/+76
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| * | | | | | gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-2515-722/+420
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| * | | | | | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-1/+1
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| * | | | | | Shader_IR: Correct typo in Consistent method.Fernando Sahmkow2019-10-252-2/+2
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| * | | | | | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-259-46/+363
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| * | | | | | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-257-130/+258
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| * | | | | | Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-2510-43/+82
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| * | | | | | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-2512-13/+183
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| * | | | | | Shader_IR: Implement BRX tracking.Fernando Sahmkow2019-10-251-0/+113
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* | | | | | | Merge pull request #3027 from lioncash/lookupRodrigo Locatti2019-10-261-53/+67
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | shader_ir: Use std::array with std::pair instead of std::unordered_map
| * | | | | | | shader_ir: Use std::array with pair instead of unordered_mapLioncash2019-10-241-53/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
* | | | | | | | Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti2019-10-262-5/+5
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Shader_Ir: Fix TLD4S from using a component mask.
| * | | | | | | Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow2019-10-222-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set.
* | | | | | | | Merge pull request #3028 from lioncash/constexprRodrigo Locatti2019-10-241-13/+13
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_bytecode: Make Matcher constexpr capable
| * | | | | | | | shader_bytecode: Make Matcher constexpr capableLioncash2019-10-241-13/+13
| | |/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data.
* / | | | | | | video_core/shader: Resolve instances of variable shadowingLioncash2019-10-246-11/+12
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | Silences a few -Wshadow warnings.
* | | | | | | Merge pull request #2991 from lioncash/npadbunnei2019-10-232-51/+23
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | hid/npad: Minor cleanup
| * | | | | | | hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash2019-10-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
| * | | | | | | hid/npad: Add missing break in default caseLioncash2019-10-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
| * | | | | | | hid/npad: Replace std::for_each with ranged for loopsLioncash2019-10-181-13/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Performs the same behavior, but is built into the core language itself. No functional change.
| * | | | | | | hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2019-10-182-34/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
| * | | | | | | hid/npad: Move function declarationsLioncash2019-10-181-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clearly separate these from the variable declarations to make them more visible.
* | | | | | | | Merge pull request #2995 from ReinUsesLisp/ignore-gmemFernando Sahmkow2019-10-222-18/+26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader_ir/memory: Ignore global memory when tracking fails
| * | | | | | | | shader_ir/memory: Ignore global memory when tracking failsReinUsesLisp2019-10-222-18/+26
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure.
* | | | | | | | Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow2019-10-222-0/+6
|\ \ \ \ \ \ \ \ | |_|_|/ / / / / |/| | | | | | | gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
| * | | | | | | vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()Lioncash2019-10-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
| * | | | | | | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()Lioncash2019-10-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
* | | | | | | | maxwell_3d: Reduce FlushMMEInlineDraw logging to TraceReinUsesLisp2019-10-201-1/+1
| |/ / / / / / |/| | | | | |
* | | | | | | core: Fix clang-format errors.bunnei2019-10-191-9/+10
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* | | | | | | Fix null pointer deref.Nicolae-Andrei Cociorba2019-10-181-10/+12
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* | | | | | | Merge pull request #2994 from lioncash/fmtRodrigo Locatti2019-10-182-40/+51
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/shader/ast: Minor changes to ASTPrinter
| * | | | | | | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functionsLioncash2019-10-182-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These can also trivially be made const member functions, with the addition of a few consts.
| * | | | | | | video_core/shader/ast: Make ASTManager::Print a const member functionLioncash2019-10-182-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given all visiting functions never modify the nodes, we can trivially make this a const member function.
| * | | | | | | video_core/shader/ast: Make ExprPrinter members privateLioncash2019-10-181-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member already has an accessor, so there's no need for it to be public.
| * | | | | | | video_core/shader/ast: Make Indent() return a string_viewLioncash2019-10-181-14/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating.
| * | | | | | | video_core/shader/ast: Make Indent() privateLioncash2019-10-181-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's never used outside of this class, so we can narrow its scope down.
| * | | | | | | video_core/shader/ast: Rename Ident() to Indent()Lioncash2019-10-181-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be confusing, given "ident" is generally used as a shorthand for "identifier".
| * | | | | | | video_core/shader/ast: Make use of fmt where applicableLioncash2019-10-181-14/+14
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Makes a few strings nicer to read and also eliminates a bit of string churn with operator+.
* | | | | | | Merge pull request #2993 from lioncash/vulkan-exprRodrigo Locatti2019-10-181-21/+23
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | vk_shader_decompiler: Mark operator() function parameters as const references
| * | | | | | | vk_shader_decompiler: Mark operator() function parameters as const referencesLioncash2019-10-181-21/+23
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | These parameters aren't actually modified in any way, so they can be made const references.
* | | | | | | Merge pull request #2992 from lioncash/dmntbunnei2019-10-181-2/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
| * | | | | | | dmnt_cheat_vm: Correct register Restore and ClearRegs behaviorLioncash2019-10-181-2/+2
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously these were performing the same behavior as the Save and ClearSaved opcode types.
* | | | | | | Merge pull request #2966 from FernandoS27/astc-formatsRodrigo Locatti2019-10-184-79/+211
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Implement a series of ASTC formats and R4G4B4A4 format
| * | | | | | | Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow2019-10-094-24/+41
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| * | | | | | | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow2019-10-094-70/+185
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* | | | | | | | Merge pull request #2979 from lioncash/macroRodrigo Locatti2019-10-182-72/+79
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | video_core/macro_interpreter: Make definitions of most private enums/unions hidden
| * | | | | | | | video_core/macro_interpreter: Make definitions of most private enums/unions hiddenLioncash2019-10-172-72/+79
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the implementation of these types to change without requiring a rebuild of everything that includes the macro interpreter header.
* | | | | | | | Merge pull request #2989 from lioncash/apmRodrigo Locatti2019-10-182-16/+36
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | service/apm/controller: Minor interface changes
| * | | | | | | | apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a mapLioncash2019-10-171-14/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
| * | | | | | | | apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash2019-10-172-2/+2
| | |_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | This doesn't modify instance state, so it can be made const qualified.
* | | | | | | | core/core: Resolve -Wreorder warningsLioncash2019-10-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the initializer lists to be ordered in the same manner that they're declared within the class.
* | | | | | | | core/memory/cheat_engine: Resolve -Wreorder warningsLioncash2019-10-171-4/+3
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the initializer lists to be ordered in the same manner that they're declared within the class.
* | | | | | | Merge pull request #2980 from lioncash/warnbunnei2019-10-173-5/+6
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | maxwell_3d: Silence truncation warnings
| * | | | | | control_flow: Silence truncation warningsLioncash2019-10-162-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it.
| * | | | | | maxwell_3d: Silence truncation warningsLioncash2019-10-151-1/+2
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | A trivial warning caused by not using size_t as the argument types instead of u32.
* | | | | | Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-171-57/+78
|\ \ \ \ \ \ | | | | | | | | | | | | | | video_core/texture_cache: Amend Doxygen references
| * | | | | | video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Amends the doxygen comments so that they properly resolve. While we're at it, we can correct some typos and fix up some of the comments' formatting in order to make them slightly nicer to read.
* | | | | | Merge pull request #2982 from lioncash/surfaceRodrigo Locatti2019-10-171-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
| * | | | | | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()Lioncash2019-10-161-2/+2
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements.
* | | | | | Merge pull request #2912 from FernandoS27/async-fixesbunnei2019-10-1616-52/+67
|\ \ \ \ \ \ | | | | | | | | | | | | | | General fixes to Async GPU
| * | | | | | AsyncGpu: Address FeedbackFernando Sahmkow2019-10-112-2/+2
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| * | | | | | GL_Renderer: Remove lefting snippet.Fernando Sahmkow2019-10-051-2/+0
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| * | | | | | NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow2019-10-051-4/+0
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| * | | | | | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow2019-10-052-0/+4
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| * | | | | | Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-057-0/+19
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| * | | | | | Nvdrv: Correct Event setup in NvdrvFernando Sahmkow2019-10-052-23/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Events are supposed to be cleared on quering. This fixes that issue.
| * | | | | | NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2019-10-052-20/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
| * | | | | | Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow2019-10-052-3/+4
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| * | | | | | NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow2019-10-051-1/+3
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| * | | | | | GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-056-21/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
| * | | | | | Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2019-10-052-3/+9
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* | | | | | | Merge pull request #2984 from lioncash/fallthrough2Rodrigo Locatti2019-10-161-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | video_core/surface: Add missing break in PixelFormatFromTextureFormat()
| * | | | | | | video_core/surface: Add missing break in PixelFormatFromTextureFormat()Lioncash2019-10-161-0/+1
| | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Prevents fallthrough into the following case.
* | | | | | | Merge pull request #2981 from lioncash/copyRodrigo Locatti2019-10-162-34/+32
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gl_shader_decompiler: Minor cleanup-related changes
| * | | | | | | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member functionLioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function.
| * | | | | | | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()Lioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view).
| * | | | | | | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()Lioncash2019-10-161-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is only ever used within this function, so we can narrow it's scope down.
| * | | | | | | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicableLioncash2019-10-161-21/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These member functions don't actually modify the input parameter, so we can make this explicit with the use of const.
| * | | | | | | gl_shader_decompiler: Pass by reference to GenerateTextureArgument()Lioncash2019-10-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Avoids an unnecessary atomic reference count increment and decrement.
| * | | | | | | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()Lioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This only ever queries if the type exists within the variant, but doesn't actually do anything with the return value. We can just use std::holds_alternative for this use case.
| * | | | | | | shader/node: std::move Meta instance within OperationNode constructorLioncash2019-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows usages of the constructor to avoid an unnecessary copy.
| * | | | | | | gl_shader_decompiler: Avoid unnecessary copies of MetaImageLioncash2019-10-161-4/+4
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MetaImage contains a std::vector, so copying here could result in unnecessary reallocations. Given the operation lives throughout the entire scope, this is safe to do.
* | | | | | | Merge pull request #2972 from lioncash/systembunnei2019-10-1510-34/+64
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | {bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
| * | | | | | video_core/gpu: Remove use of the global system accessorLioncash2019-10-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can just make use of the reference member variable instead of accessing the global system instance.
| * | | | | | bcat: Remove use of global system accessorsLioncash2019-10-156-29/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removes all uses of the global system accessor within the BCAT interface.
| * | | | | | nvflinger/buffer_queue: Remove use of a global system accessorLioncash2019-10-123-4/+8
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* | | | | | | common/algorithm: Add description comment indicating intended algorithmsLioncash2019-10-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes it explicit that the header is intended for iterator-based algorithms that can ideally operate on any type.
* | | | | | | common: Rename binary_find.h to algorithm.hLioncash2019-10-154-4/+5
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the header more general for other potential algorithms in the future. While we're at it, include a missing <functional> include to satisfy the use of std::less.
* | | | | | Merge pull request #2965 from FernandoS27/fair-core-timingbunnei2019-10-157-134/+147
|\ \ \ \ \ \ | | | | | | | | | | | | | | Core Timing: Rework Core Timing to run all cores evenly.
| * | | | | | Core_Timing: Address Remaining feedback.Fernando Sahmkow2019-10-121-5/+4
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| * | | | | | Core_Timing: Fix tests.Fernando Sahmkow2019-10-121-2/+2
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| * | | | | | Core_Timing: Address Feedback and suppress warnings.Fernando Sahmkow2019-10-115-13/+12
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| * | | | | | Core Timing: Correct Idle and remove lefting pragmaFernando Sahmkow2019-10-091-2/+1
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| * | | | | | Core Timing: General corrections and added tests.Fernando Sahmkow2019-10-093-7/+165
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| * | | | | | Tests: Eliminate old Core Timing TestsFernando Sahmkow2019-10-091-193/+0
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| * | | | | | Core Timing: Rework Core Timing to run all cores evenly.Fernando Sahmkow2019-10-096-38/+89
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* | | | | | Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1bunnei2019-10-1418-123/+73480
|\ \ \ \ \ \ | | | | | | | | | | | | | | pl_u: Move open source font archives and fix NAND error
| * | | | | | pl_u: Fix mismatched rebase size error in font encryptionZach Hilman2019-10-133-19/+17
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| * | | | | | pl_u: Use kernel physical memoryZach Hilman2019-10-132-4/+8
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| * | | | | | pl_u: Remove excess static qualifierZach Hilman2019-10-131-1/+1
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| * | | | | | pl_u: Use OSS system archives if real archives don't existZach Hilman2019-10-132-112/+48
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| * | | | | | system_archive: Synthesize shared fonts system archivesZach Hilman2019-10-133-5/+101
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| * | | | | | externals: Move OSS font data to file_sys in coreZach Hilman2019-10-1313-1/+73324
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* | | | | | Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggersbunnei2019-10-141-4/+18
|\ \ \ \ \ \ | | | | | | | | | | | | | | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
| * | | | | | fixed clang format & addressed feedbackFreddyFunk2019-10-101-26/+24
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| * | | | | | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggersFreddyFunk2019-10-101-7/+23
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* | | | | | Merge pull request #2930 from DarkLordZach/gamecard-partitionsbunnei2019-10-144-26/+128
|\ \ \ \ \ \ | |/ / / / / |/| | | | | file_sys: Add code to access raw gamecard partitions and lazily load them
| * | | | | card_image: Implement system update commands in XCIZach Hilman2019-10-132-3/+37
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| * | | | | card_image: Add accessors for raw partitions in XCIZach Hilman2019-09-232-0/+36
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| * | | | | card_image: Lazily load partitions in XCIZach Hilman2019-09-232-26/+41
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| * | | | | pfs: Provide accessors for file sizes and offsetsZach Hilman2019-09-232-0/+17
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* | | | | | Merge pull request #2910 from FearlessTobi/port-4930bunnei2019-10-106-0/+38
|\ \ \ \ \ \ | | | | | | | | | | | | | | Port citra-emu/citra#4930: "Pause when in background"
| * | | | | | yuzu: Pause when in backgroundFearlessTobi2019-09-266-0/+38
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
* | | | | | Merge pull request #2928 from ReinUsesLisp/dirty-depth-boundsbunnei2019-10-092-1/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | maxwell_3d: Add dirty flags for depth bounds values
| * | | | | | maxwell_3d: Add dirty flags for depth bounds valuesReinUsesLisp2019-10-052-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds.
* | | | | | | Merge pull request #2927 from ReinUsesLisp/polygon-offset-unitsbunnei2019-10-091-1/+3
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | gl_rasterizer: Fix polygon offset units
| * | | | | | gl_rasterizer: Fix polygon offset unitsReinUsesLisp2019-10-011-1/+3
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two.
* | | | | | Merge pull request #2921 from FreddyFunk/compiler-warnings-corebunnei2019-10-091-6/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | Services::ES fix casting warnings
| * | | | | | Services::ES fix casting warningsFreddyFunk2019-09-291-6/+6
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* | | | | | | Merge pull request #2654 from DarkLordZach/lm-log-rewritebunnei2019-10-0910-159/+367
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | lm: Rewrite logger to use core reporting services
| * | | | | | | lm: Flush manager output on core shutdownZach Hilman2019-09-225-11/+15
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| * | | | | | | lm: Rename Initialize to Log and implement with manager/reporterZach Hilman2019-09-221-140/+22
| | | | | | | | | | | | | | | | | | | | | | | | Allows saving and clearer output of data.
| * | | | | | | lm: Implement manager class to output to reporterZach Hilman2019-09-222-0/+233
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| * | | | | | | core: Add LM::Manager to systemZach Hilman2019-09-226-19/+39
| | | | | | | | | | | | | | | | | | | | | | | | Allows centralized control over logging mechanisms.
| * | | | | | | reporter: Add log output for packaged lm log dataZach Hilman2019-09-222-0/+69
| | | | | | | | | | | | | | | | | | | | | | | | Takes the vector from head to tail of log data and saves it.
* | | | | | | | Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2Fernando Sahmkow2019-10-081-1/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | shader/half_set_predicate: Fix HSETP2 for constant buffers
| * | | | | | | | shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp2019-10-071-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
| * | | | | | | | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp2019-10-071-1/+2
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* | | | | | | | | hid: Implement DeactivateNpadMorph2019-10-072-1/+13
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | Makes use of the already existing DeactivateController function.
* | | | | | | | Merge pull request #2951 from lioncash/globalZach Hilman2019-10-0718-65/+87
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | core: Remove Core::CurrentProcess()
| * | | | | | | core/core: Remove unused headerLioncash2019-10-061-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This isn't used anywhere in either the cpp or header file.
| * | | | | | | core: Remove Core::CurrentProcess()Lioncash2019-10-065-13/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand.
| * | | | | | | hle/service: Replace global system instance calls with instance-based onesLioncash2019-10-0614-51/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
* | | | | | | | Merge pull request #2952 from lioncash/warningRodrigo Locatti2019-10-074-12/+17
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | bcat: Silence various warnings
| * | | | | | | | bcat/module: Silence truncation warningsLioncash2019-10-061-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
| * | | | | | | | bcat: Take std::function instance by value in NullBackend's constructorLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
| * | | | | | | | bcat: In-class initialize ProgressServiceBackend's impl memberLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows us to remove a constructor initializer list.
| * | | | | | | | bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash2019-10-062-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
| * | | | | | | | bcat: Make ProgressServiceBackend's GetEvent() constLioncash2019-10-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This member function doesn't modify internal member state, so it can be marked const.
| * | | | | | | | boxcat: Silence an unused variable warningLioncash2019-10-061-1/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
* | | | | | | | Merge pull request #2955 from lioncash/allocatorRodrigo Locatti2019-10-071-0/+10
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | alignment: Resolve allocator construction issues on debug
| * | | | | | | | alignment: Resolve allocator construction issues on debugLioncash2019-10-071-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail.
| * | | | | | | | alignment: Specify trait definitions within the allocatorLioncash2019-10-071-0/+5
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways.
* | | | | | | | Merge pull request #2954 from ReinUsesLisp/fix-invalidationFernando Sahmkow2019-10-062-16/+17
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | gl_shader_disk_cache: Properly ignore existing cache
| * | | | | | | | gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp2019-10-062-16/+17
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue.
* / / / / / / / qt: Fix game name format errorZach Hilman2019-10-061-2/+2
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* | | | | | | Merge pull request #2942 from ReinUsesLisp/clang-warningsbunnei2019-10-0636-58/+68
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Silence miscellaneous warnings
| * | | | | | | audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp2019-10-051-1/+1
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| * | | | | | | yuzu/game_list_worker: Silence warningsReinUsesLisp2019-10-052-8/+9
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| * | | | | | | yuzu/game_list: Silence -Wswitch and -Wunused-variableReinUsesLisp2019-10-052-5/+12
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| * | | | | | | yuzu/configure_service: Silence -WswitchReinUsesLisp2019-10-051-0/+2
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| * | | | | | | yuzu_tester: Remove unused variableReinUsesLisp2019-10-051-1/+0
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| * | | | | | | service/nvdrv: Silence -WswitchReinUsesLisp2019-10-054-4/+10
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| * | | | | | | service/nfp: Silence -Wunused and -WswitchReinUsesLisp2019-10-051-4/+5
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| * | | | | | | service/hid: Silence -Wunused and -WswitchReinUsesLisp2019-10-0515-23/+18
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| * | | | | | | service/am: Silence -WreorderReinUsesLisp2019-10-051-2/+1
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| * | | | | | | service/hid: Remove unused system referenceReinUsesLisp2019-10-052-2/+1
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| * | | | | | | service/friend: Remove unused fieldReinUsesLisp2019-10-051-1/+0
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| * | | | | | | service/filesystem: Silence -Wunused-variableReinUsesLisp2019-10-051-1/+1
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| * | | | | | | service/bcat: Silence -Wreorder and -WunusedReinUsesLisp2019-10-052-2/+2
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| * | | | | | | service/audio: Silence -WunusedReinUsesLisp2019-10-051-1/+1
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| * | | | | | | service/apm: Silence -Wunused and -WreorderReinUsesLisp2019-10-052-4/+5
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| * | | | | | | common/file_util: Silence -WswitchReinUsesLisp2019-10-051-1/+2
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* | | | | | | Merge pull request #2943 from DarkLordZach/azure-titlebars-v2bunnei2019-10-064-6/+36
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | ci: Add custom titlebars for mainline and patreon