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// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.input.model
import androidx.annotation.Keep
@Keep
data class PlayerInput(
var connected: Boolean,
var buttons: Array<String>,
var analogs: Array<String>,
var motions: Array<String>,
var vibrationEnabled: Boolean,
var vibrationStrength: Int,
var bodyColorLeft: Long,
var bodyColorRight: Long,
var buttonColorLeft: Long,
var buttonColorRight: Long,
var profileName: String,
var useSystemVibrator: Boolean
) {
// It's recommended to use the generated equals() and hashCode() methods
// when using arrays in a data class
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as PlayerInput
if (connected != other.connected) return false
if (!buttons.contentEquals(other.buttons)) return false
if (!analogs.contentEquals(other.analogs)) return false
if (!motions.contentEquals(other.motions)) return false
if (vibrationEnabled != other.vibrationEnabled) return false
if (vibrationStrength != other.vibrationStrength) return false
if (bodyColorLeft != other.bodyColorLeft) return false
if (bodyColorRight != other.bodyColorRight) return false
if (buttonColorLeft != other.buttonColorLeft) return false
if (buttonColorRight != other.buttonColorRight) return false
if (profileName != other.profileName) return false
return useSystemVibrator == other.useSystemVibrator
}
override fun hashCode(): Int {
var result = connected.hashCode()
result = 31 * result + buttons.contentHashCode()
result = 31 * result + analogs.contentHashCode()
result = 31 * result + motions.contentHashCode()
result = 31 * result + vibrationEnabled.hashCode()
result = 31 * result + vibrationStrength
result = 31 * result + bodyColorLeft.hashCode()
result = 31 * result + bodyColorRight.hashCode()
result = 31 * result + buttonColorLeft.hashCode()
result = 31 * result + buttonColorRight.hashCode()
result = 31 * result + profileName.hashCode()
result = 31 * result + useSystemVibrator.hashCode()
return result
}
fun hasMapping(): Boolean {
var hasMapping = false
buttons.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
analogs.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
motions.forEach {
if (it != "[empty]") {
hasMapping = true
}
}
return hasMapping
}
}
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