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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

package org.yuzu.yuzu_emu.model

import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.decodeFromString
import kotlinx.serialization.json.Json
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata

class GamesViewModel : ViewModel() {
    val games: StateFlow<List<Game>> get() = _games
    private val _games = MutableStateFlow(emptyList<Game>())

    val searchedGames: StateFlow<List<Game>> get() = _searchedGames
    private val _searchedGames = MutableStateFlow(emptyList<Game>())

    val isReloading: StateFlow<Boolean> get() = _isReloading
    private val _isReloading = MutableStateFlow(false)

    val shouldSwapData: StateFlow<Boolean> get() = _shouldSwapData
    private val _shouldSwapData = MutableStateFlow(false)

    val shouldScrollToTop: StateFlow<Boolean> get() = _shouldScrollToTop
    private val _shouldScrollToTop = MutableStateFlow(false)

    val searchFocused: StateFlow<Boolean> get() = _searchFocused
    private val _searchFocused = MutableStateFlow(false)

    init {
        // Ensure keys are loaded so that ROM metadata can be decrypted.
        NativeLibrary.reloadKeys()

        // Retrieve list of cached games
        val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
            .getStringSet(GameHelper.KEY_GAMES, emptySet())

        viewModelScope.launch {
            withContext(Dispatchers.IO) {
                if (storedGames!!.isNotEmpty()) {
                    val deserializedGames = mutableSetOf<Game>()
                    storedGames.forEach {
                        val game: Game
                        try {
                            game = Json.decodeFromString(it)
                        } catch (e: Exception) {
                            // We don't care about any errors related to parsing the game cache
                            return@forEach
                        }

                        val gameExists =
                            DocumentFile.fromSingleUri(
                                YuzuApplication.appContext,
                                Uri.parse(game.path)
                            )?.exists()
                        if (gameExists == true) {
                            deserializedGames.add(game)
                        }
                    }
                    setGames(deserializedGames.toList())
                }
                reloadGames(false)
            }
        }
    }

    fun setGames(games: List<Game>) {
        val sortedList = games.sortedWith(
            compareBy(
                { it.title.lowercase(Locale.getDefault()) },
                { it.path }
            )
        )

        _games.value = sortedList
    }

    fun setSearchedGames(games: List<Game>) {
        _searchedGames.value = games
    }

    fun setShouldSwapData(shouldSwap: Boolean) {
        _shouldSwapData.value = shouldSwap
    }

    fun setShouldScrollToTop(shouldScroll: Boolean) {
        _shouldScrollToTop.value = shouldScroll
    }

    fun setSearchFocused(searchFocused: Boolean) {
        _searchFocused.value = searchFocused
    }

    fun reloadGames(directoryChanged: Boolean) {
        if (isReloading.value) {
            return
        }
        _isReloading.value = true

        viewModelScope.launch {
            withContext(Dispatchers.IO) {
                GameMetadata.resetMetadata()
                setGames(GameHelper.getGames())
                _isReloading.value = false

                if (directoryChanged) {
                    setShouldSwapData(true)
                }
            }
        }
    }
}