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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
var shouldSave = false
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
private val _shouldRecreate = MutableStateFlow(false)
val shouldNavigateBack: StateFlow<Boolean> get() = _shouldNavigateBack
private val _shouldNavigateBack = MutableStateFlow(false)
val shouldShowResetSettingsDialog: StateFlow<Boolean> get() = _shouldShowResetSettingsDialog
private val _shouldShowResetSettingsDialog = MutableStateFlow(false)
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
val sliderTextValue: StateFlow<String> get() = _sliderTextValue
private val _sliderTextValue = MutableStateFlow("")
val adapterItemChanged: StateFlow<Int> get() = _adapterItemChanged
private val _adapterItemChanged = MutableStateFlow(-1)
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
fun setShouldNavigateBack(value: Boolean) {
_shouldNavigateBack.value = value
}
fun setShouldShowResetSettingsDialog(value: Boolean) {
_shouldShowResetSettingsDialog.value = value
}
fun setShouldReloadSettingsList(value: Boolean) {
_shouldReloadSettingsList.value = value
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(
YuzuApplication.appContext.getString(R.string.value_with_units),
value.toInt().toString(),
units
)
}
fun setSliderProgress(value: Float) {
_sliderProgress.value = value.toInt()
}
fun setAdapterItemChanged(value: Int) {
_adapterItemChanged.value = value
}
fun clear() {
game = null
shouldSave = false
}
}
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