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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

package org.yuzu.yuzu_emu.ui

import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.MarginLayoutParams
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.color.MaterialColors
import com.google.android.material.transition.MaterialFadeThrough
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGamesBinding
import org.yuzu.yuzu_emu.layout.AutofitGridLayoutManager
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import java.util.Locale

class GamesFragment : Fragment() {
    private var _binding: FragmentGamesBinding? = null
    private val binding get() = _binding!!

    private val gamesViewModel: GamesViewModel by activityViewModels()
    private val homeViewModel: HomeViewModel by activityViewModels()

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        enterTransition = MaterialFadeThrough()
    }

    override fun onCreateView(
        inflater: LayoutInflater,
        container: ViewGroup?,
        savedInstanceState: Bundle?
    ): View {
        _binding = FragmentGamesBinding.inflate(inflater)
        return binding.root
    }

    override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
        homeViewModel.setNavigationVisibility(visible = true, animated = false)

        binding.gridGames.apply {
            layoutManager = AutofitGridLayoutManager(
                requireContext(),
                requireContext().resources.getDimensionPixelSize(R.dimen.card_width)
            )
            adapter = GameAdapter(requireActivity() as AppCompatActivity)
        }

        // Add swipe down to refresh gesture
        binding.swipeRefresh.setOnRefreshListener {
            gamesViewModel.reloadGames(false)
        }

        // Set theme color to the refresh animation's background
        binding.swipeRefresh.setProgressBackgroundColorSchemeColor(
            MaterialColors.getColor(binding.swipeRefresh, R.attr.colorPrimary)
        )
        binding.swipeRefresh.setColorSchemeColors(
            MaterialColors.getColor(binding.swipeRefresh, R.attr.colorOnPrimary)
        )

        // Watch for when we get updates to any of our games lists
        gamesViewModel.isReloading.observe(viewLifecycleOwner) { isReloading ->
            binding.swipeRefresh.isRefreshing = isReloading
        }
        gamesViewModel.games.observe(viewLifecycleOwner) {
            submitGamesList(it)
            if (it.isEmpty()) {
                binding.noticeText.visibility = View.VISIBLE
            } else {
                binding.noticeText.visibility = View.GONE
            }
        }

        gamesViewModel.shouldSwapData.observe(viewLifecycleOwner) { shouldSwapData ->
            if (shouldSwapData) {
                submitGamesList(gamesViewModel.games.value!!)
                gamesViewModel.setShouldSwapData(false)
            }
        }

        // Check if the user reselected the games menu item and then scroll to top of the list
        gamesViewModel.shouldScrollToTop.observe(viewLifecycleOwner) { shouldScroll ->
            if (shouldScroll) {
                scrollToTop()
                gamesViewModel.setShouldScrollToTop(false)
            }
        }

        setInsets()

        // Make sure the loading indicator appears even if the layout is told to refresh before being fully drawn
        binding.swipeRefresh.post {
            if (_binding == null) {
                return@post
            }
            binding.swipeRefresh.isRefreshing = gamesViewModel.isReloading.value!!
        }
    }

    private fun submitGamesList(gameList: List<Game>) {
        val sortedList = gameList.sortedBy { it.title.lowercase(Locale.getDefault()) }
        (binding.gridGames.adapter as GameAdapter).submitList(sortedList)
    }

    override fun onDestroyView() {
        super.onDestroyView()
        _binding = null
    }

    private fun scrollToTop() {
        if (_binding != null) {
            binding.gridGames.smoothScrollToPosition(0)
        }
    }

    private fun setInsets() =
        ViewCompat.setOnApplyWindowInsetsListener(binding.root) { view: View, windowInsets: WindowInsetsCompat ->
            val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
            val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
            val extraListSpacing = resources.getDimensionPixelSize(R.dimen.spacing_large)
            val spacingNavigation = resources.getDimensionPixelSize(R.dimen.spacing_navigation)
            val spacingNavigationRail =
                resources.getDimensionPixelSize(R.dimen.spacing_navigation_rail)

            binding.gridGames.updatePadding(
                top = barInsets.top + extraListSpacing,
                bottom = barInsets.bottom + spacingNavigation + extraListSpacing
            )

            binding.swipeRefresh.setProgressViewEndTarget(
                false,
                barInsets.top + resources.getDimensionPixelSize(R.dimen.spacing_refresh_end)
            )

            val leftInsets = barInsets.left + cutoutInsets.left
            val rightInsets = barInsets.right + cutoutInsets.right
            val mlpSwipe = binding.swipeRefresh.layoutParams as MarginLayoutParams
            if (ViewCompat.getLayoutDirection(view) == ViewCompat.LAYOUT_DIRECTION_LTR) {
                mlpSwipe.leftMargin = leftInsets + spacingNavigationRail
                mlpSwipe.rightMargin = rightInsets
            } else {
                mlpSwipe.leftMargin = leftInsets
                mlpSwipe.rightMargin = rightInsets + spacingNavigationRail
            }
            binding.swipeRefresh.layoutParams = mlpSwipe

            binding.noticeText.updatePadding(bottom = spacingNavigation)

            windowInsets
        }
}