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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.ui.platform
import android.database.Cursor
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.ViewTreeObserver.OnGlobalLayoutListener
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.color.MaterialColors
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGridBinding
class PlatformGamesFragment : Fragment(), PlatformGamesView {
private val presenter = PlatformGamesPresenter(this)
private var adapter: GameAdapter? = null
private var _binding: FragmentGridBinding? = null
private val binding get() = _binding!!
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
presenter.onCreateView()
_binding = FragmentGridBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
adapter = GameAdapter(requireActivity() as AppCompatActivity)
// Organize our grid layout based on the current view.
if (isAdded) {
view.viewTreeObserver
.addOnGlobalLayoutListener(object : OnGlobalLayoutListener {
override fun onGlobalLayout() {
if (view.measuredWidth == 0) {
return
}
var columns = view.measuredWidth /
requireContext().resources.getDimensionPixelSize(R.dimen.card_width)
if (columns == 0) {
columns = 1
}
view.viewTreeObserver.removeOnGlobalLayoutListener(this)
val layoutManager = GridLayoutManager(activity, columns)
binding.gridGames.layoutManager = layoutManager
binding.gridGames.adapter = adapter
}
})
}
// Add swipe down to refresh gesture
binding.swipeRefresh.setOnRefreshListener {
refresh()
binding.swipeRefresh.isRefreshing = false
}
// Set theme color to the refresh animation's background
binding.swipeRefresh.setProgressBackgroundColorSchemeColor(
MaterialColors.getColor(binding.swipeRefresh, R.attr.colorPrimary)
)
binding.swipeRefresh.setColorSchemeColors(
MaterialColors.getColor(binding.swipeRefresh, R.attr.colorOnPrimary)
)
setInsets()
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun refresh() {
val databaseHelper = YuzuApplication.databaseHelper
databaseHelper!!.scanLibrary(databaseHelper.writableDatabase)
presenter.refresh()
updateTextView()
}
override fun showGames(games: Cursor) {
if (adapter != null) {
adapter!!.swapCursor(games)
}
updateTextView()
}
private fun updateTextView() {
binding.gamelistEmptyText.visibility =
if (adapter!!.itemCount == 0) View.VISIBLE else View.GONE
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(binding.gridGames) { view: View, windowInsets: WindowInsetsCompat ->
val insets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
view.updatePadding(bottom = insets.bottom)
windowInsets
}
}
companion object {
const val TAG = "PlatformGamesFragment"
}
}
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