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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.ui.platform
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.color.MaterialColors
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGridBinding
import org.yuzu.yuzu_emu.layout.AutofitGridLayoutManager
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.GameHelper
class PlatformGamesFragment : Fragment() {
private var _binding: FragmentGridBinding? = null
private val binding get() = _binding!!
private lateinit var gamesViewModel: GamesViewModel
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentGridBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
gamesViewModel = ViewModelProvider(requireActivity())[GamesViewModel::class.java]
binding.gridGames.apply {
layoutManager = AutofitGridLayoutManager(
requireContext(),
requireContext().resources.getDimensionPixelSize(R.dimen.card_width)
)
adapter =
GameAdapter(requireActivity() as AppCompatActivity, gamesViewModel.games.value!!)
}
// Add swipe down to refresh gesture
binding.swipeRefresh.setOnRefreshListener {
refresh()
binding.swipeRefresh.isRefreshing = false
}
// Set theme color to the refresh animation's background
binding.swipeRefresh.setProgressBackgroundColorSchemeColor(
MaterialColors.getColor(binding.swipeRefresh, R.attr.colorPrimary)
)
binding.swipeRefresh.setColorSchemeColors(
MaterialColors.getColor(binding.swipeRefresh, R.attr.colorOnPrimary)
)
gamesViewModel.games.observe(viewLifecycleOwner) {
(binding.gridGames.adapter as GameAdapter).swapData(it)
updateTextView()
}
setInsets()
refresh()
}
override fun onResume() {
super.onResume()
refresh()
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
fun refresh() {
gamesViewModel.setGames(GameHelper.getGames())
updateTextView()
}
private fun updateTextView() {
if (_binding == null)
return
binding.gamelistEmptyText.visibility =
if ((binding.gridGames.adapter as GameAdapter).itemCount == 0) View.VISIBLE else View.GONE
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(binding.gridGames) { view: View, windowInsets: WindowInsetsCompat ->
val insets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
view.updatePadding(bottom = insets.bottom)
windowInsets
}
}
companion object {
const val TAG = "PlatformGamesFragment"
}
}
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