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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "audio_core/common.h"
#include "common/common_types.h"
namespace AudioCore {
class BehaviorInfo;
class ServerMemoryPoolInfo;
class VoiceContext;
class EffectContext;
class MixContext;
class SinkContext;
class SplitterContext;
class InfoUpdater {
public:
// TODO(ogniK): Pass process handle when we support it
InfoUpdater(const std::vector<u8>& in_params, std::vector<u8>& out_params,
BehaviorInfo& behavior_info);
~InfoUpdater();
bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info);
bool UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info);
bool UpdateVoiceChannelResources(VoiceContext& voice_context);
bool UpdateVoices(VoiceContext& voice_context,
std::vector<ServerMemoryPoolInfo>& memory_pool_info,
VAddr audio_codec_dsp_addr);
bool UpdateEffects(EffectContext& effect_context, bool is_active);
bool UpdateSplitterInfo(SplitterContext& splitter_context);
ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
SplitterContext& splitter_context, EffectContext& effect_context);
bool UpdateSinks(SinkContext& sink_context);
bool UpdatePerformanceBuffer();
bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);
bool UpdateRendererInfo(std::size_t elapsed_frame_count);
bool CheckConsumedSize() const;
bool WriteOutputHeader();
private:
const std::vector<u8>& in_params;
std::vector<u8>& out_params;
BehaviorInfo& behavior_info;
AudioCommon::UpdateDataHeader input_header{};
AudioCommon::UpdateDataHeader output_header{};
std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)};
std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)};
};
} // namespace AudioCore
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