summaryrefslogtreecommitdiffstats
path: root/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
blob: 99c2c08301ca2fd0d628f2c57969798f23f55a65 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <array>
#include <string>

#include "audio_core/renderer/command/icommand.h"
#include "audio_core/renderer/voice/voice_info.h"
#include "common/common_types.h"

namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}

/**
 * AudioRenderer command for applying multiple biquads at once.
 */
struct MultiTapBiquadFilterCommand : ICommand {
    /**
     * Print this command's information to a string.
     *
     * @param processor - The CommandListProcessor processing this command.
     * @param string - The string to print into.
     */
    void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;

    /**
     * Process this command.
     *
     * @param processor - The CommandListProcessor processing this command.
     */
    void Process(const ADSP::CommandListProcessor& processor) override;

    /**
     * Verify this command's data is valid.
     *
     * @param processor - The CommandListProcessor processing this command.
     * @return True if the command is valid, otherwise false.
     */
    bool Verify(const ADSP::CommandListProcessor& processor) override;

    /// Input mix buffer index
    s16 input;
    /// Output mix buffer index
    s16 output;
    /// Biquad parameters
    std::array<VoiceInfo::BiquadFilterParameter, MaxBiquadFilters> biquads;
    /// Biquad states, updated each call
    std::array<CpuAddr, MaxBiquadFilters> states;
    /// If each biquad needs initialisation
    std::array<bool, MaxBiquadFilters> needs_init;
    /// Number of active biquads
    u8 filter_tap_count;
};

} // namespace AudioCore::AudioRenderer