1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <vector>
#include "audio_core/common/common.h"
#include "audio_core/renderer/effect/effect_info_base.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
class I3dl2ReverbInfo : public EffectInfoBase {
public:
struct ParameterVersion1 {
/* 0x00 */ std::array<s8, MaxChannels> inputs;
/* 0x06 */ std::array<s8, MaxChannels> outputs;
/* 0x0C */ u16 channel_count_max;
/* 0x0E */ u16 channel_count;
/* 0x10 */ char unk10[0x4];
/* 0x14 */ u32 sample_rate;
/* 0x18 */ f32 room_HF_gain;
/* 0x1C */ f32 reference_HF;
/* 0x20 */ f32 late_reverb_decay_time;
/* 0x24 */ f32 late_reverb_HF_decay_ratio;
/* 0x28 */ f32 room_gain;
/* 0x2C */ f32 reflection_gain;
/* 0x30 */ f32 reverb_gain;
/* 0x34 */ f32 late_reverb_diffusion;
/* 0x38 */ f32 reflection_delay;
/* 0x3C */ f32 late_reverb_delay_time;
/* 0x40 */ f32 late_reverb_density;
/* 0x44 */ f32 dry_gain;
/* 0x48 */ ParameterState state;
/* 0x49 */ char unk49[0x3];
};
static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
"I3dl2ReverbInfo::ParameterVersion1 has the wrong size!");
struct ParameterVersion2 {
/* 0x00 */ std::array<s8, MaxChannels> inputs;
/* 0x06 */ std::array<s8, MaxChannels> outputs;
/* 0x0C */ u16 channel_count_max;
/* 0x0E */ u16 channel_count;
/* 0x10 */ char unk10[0x4];
/* 0x14 */ u32 sample_rate;
/* 0x18 */ f32 room_HF_gain;
/* 0x1C */ f32 reference_HF;
/* 0x20 */ f32 late_reverb_decay_time;
/* 0x24 */ f32 late_reverb_HF_decay_ratio;
/* 0x28 */ f32 room_gain;
/* 0x2C */ f32 reflection_gain;
/* 0x30 */ f32 reverb_gain;
/* 0x34 */ f32 late_reverb_diffusion;
/* 0x38 */ f32 reflection_delay;
/* 0x3C */ f32 late_reverb_delay_time;
/* 0x40 */ f32 late_reverb_density;
/* 0x44 */ f32 dry_gain;
/* 0x48 */ ParameterState state;
/* 0x49 */ char unk49[0x3];
};
static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
"I3dl2ReverbInfo::ParameterVersion2 has the wrong size!");
static constexpr u32 MaxDelayLines = 4;
static constexpr u32 MaxDelayTaps = 20;
struct I3dl2DelayLine {
void Initialize(const s32 delay_time) {
max_delay = delay_time;
buffer.resize(delay_time + 1, 0);
buffer_end = &buffer[delay_time];
output = &buffer[0];
SetDelay(delay_time);
wet_gain = 0.0f;
}
void SetDelay(const s32 delay_time) {
if (max_delay < delay_time) {
return;
}
delay = delay_time;
input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)];
}
Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
Write(sample);
auto out_sample{Read()};
output++;
if (output >= buffer_end) {
output = buffer.data();
}
return out_sample;
}
Common::FixedPoint<50, 14> Read() const {
return *output;
}
void Write(const Common::FixedPoint<50, 14> sample) {
*(input++) = sample;
if (input >= buffer_end) {
input = buffer.data();
}
}
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
auto out{input - (index + 1)};
if (out < buffer.data()) {
out += max_delay + 1;
}
return *out;
}
std::vector<Common::FixedPoint<50, 14>> buffer{};
Common::FixedPoint<50, 14>* buffer_end{};
s32 max_delay{};
Common::FixedPoint<50, 14>* input{};
Common::FixedPoint<50, 14>* output{};
s32 delay{};
f32 wet_gain{};
};
struct State {
f32 lowpass_0;
f32 lowpass_1;
f32 lowpass_2;
I3dl2DelayLine early_delay_line;
std::array<s32, MaxDelayTaps> early_tap_steps;
f32 early_gain;
f32 late_gain;
s32 early_to_late_taps;
std::array<I3dl2DelayLine, MaxDelayLines> fdn_delay_lines;
std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines0;
std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines1;
f32 last_reverb_echo;
I3dl2DelayLine center_delay_line;
std::array<std::array<f32, 3>, MaxDelayLines> lowpass_coeff;
std::array<f32, MaxDelayLines> shelf_filter;
f32 dry_gain;
};
static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
"I3dl2ReverbInfo::State is too large!");
/**
* Update the info with new parameters, version 1.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
const PoolMapper& pool_mapper) override;
/**
* Update the info with new parameters, version 2.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
const PoolMapper& pool_mapper) override;
/**
* Update the info after command generation. Usually only changes its state.
*/
void UpdateForCommandGeneration() override;
/**
* Initialize a new result state. Version 2 only, unused.
*
* @param result_state - Result state to initialize.
*/
void InitializeResultState(EffectResultState& result_state) override;
/**
* Update the host-side state with the ADSP-side state. Version 2 only, unused.
*
* @param cpu_state - Host-side result state to update.
* @param dsp_state - AudioRenderer-side result state to update from.
*/
void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
/**
* Get a workbuffer assigned to this effect with the given index.
*
* @param index - Workbuffer index.
* @return Address of the buffer.
*/
CpuAddr GetWorkbuffer(s32 index) override;
};
} // namespace AudioCore::AudioRenderer
|