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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sink_context.h"
namespace AudioCore {
SinkContext::SinkContext(std::size_t sink_count_) : sink_count{sink_count_} {}
SinkContext::~SinkContext() = default;
std::size_t SinkContext::GetCount() const {
return sink_count;
}
void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) {
ASSERT(in.type == SinkTypes::Device);
if (in.device.down_matrix_enabled) {
downmix_coefficients = in.device.down_matrix_coef;
} else {
downmix_coefficients = {
1.0f, // front
0.707f, // center
0.0f, // lfe
0.707f, // back
};
}
in_use = in.in_use;
use_count = in.device.input_count;
buffers = in.device.input;
}
bool SinkContext::InUse() const {
return in_use;
}
std::vector<u8> SinkContext::OutputBuffers() const {
std::vector<u8> buffer_ret(use_count);
std::memcpy(buffer_ret.data(), buffers.data(), use_count);
return buffer_ret;
}
const DownmixCoefficients& SinkContext::GetDownmixCoefficients() const {
return downmix_coefficients;
}
} // namespace AudioCore
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