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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/emu_window.h"
struct GLFWwindow;
class EmuWindow_GLFW : public EmuWindow {
public:
EmuWindow_GLFW();
~EmuWindow_GLFW();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Polls window events
void PollEvents() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent() override;
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
/// Whether the window is still open, and a close request hasn't yet been sent
const bool IsOpen();
static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
void ReloadSetKeymaps() override;
private:
static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
GLFWwindow* m_render_window; ///< Internal GLFW render window
/// Device id of keyboard for use with KeyMap
int keyboard_id;
};
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