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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

#include "common/common.h"
#include <intrin.h>
#include <Windows.h>

// Atomic operations are performed in a single step by the CPU. It is
// impossible for other threads to see the operation "half-done."
//
// Some atomic operations can be combined with different types of memory
// barriers called "Acquire semantics" and "Release semantics", defined below.
//
// Acquire semantics: Future memory accesses cannot be relocated to before the
//                    operation.
//
// Release semantics: Past memory accesses cannot be relocated to after the
//                    operation.
//
// These barriers affect not only the compiler, but also the CPU.
//
// NOTE: Acquire and Release are not differentiated right now. They perform a
// full memory barrier instead of a "one-way" memory barrier. The newest
// Windows SDK has Acquire and Release versions of some Interlocked* functions.

namespace Common
{

inline void AtomicAdd(volatile u32& target, u32 value) {
    InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
}

inline void AtomicAnd(volatile u32& target, u32 value) {
    _InterlockedAnd((volatile LONG*)&target, (LONG)value);
}

inline void AtomicIncrement(volatile u32& target) {
    InterlockedIncrement((volatile LONG*)&target);
}

inline void AtomicDecrement(volatile u32& target) {
    InterlockedDecrement((volatile LONG*)&target);
}

inline u32 AtomicLoad(volatile u32& src) {
    return src; // 32-bit reads are always atomic.
}
inline u32 AtomicLoadAcquire(volatile u32& src) {
    u32 result = src; // 32-bit reads are always atomic.
    _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
    return result;
}

inline void AtomicOr(volatile u32& target, u32 value) {
    _InterlockedOr((volatile LONG*)&target, (LONG)value);
}

inline void AtomicStore(volatile u32& dest, u32 value) {
    dest = value; // 32-bit writes are always atomic.
}
inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
    _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
    dest = value; // 32-bit writes are always atomic.
}

}