1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
|
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/uuid.h"
namespace Common::Input {
// Type of data that is expected to recieve or send
enum class InputType {
None,
Battery,
Button,
Stick,
Analog,
Trigger,
Motion,
Touch,
Color,
Vibration,
Nfc,
Ir,
};
// Internal battery charge level
enum class BatteryLevel : u32 {
None,
Empty,
Critical,
Low,
Medium,
Full,
Charging,
};
enum class PollingMode {
// Constant polling of buttons, analogs and motion data
Active,
// Only update on button change, digital analogs
Pasive,
// Enable near field communication polling
NFC,
// Enable infrared camera polling
IR,
};
// Vibration reply from the controller
enum class VibrationError {
None,
NotSupported,
Disabled,
Unknown,
};
// Polling mode reply from the controller
enum class PollingError {
None,
NotSupported,
Unknown,
};
// Hint for amplification curve to be used
enum class VibrationAmplificationType {
Linear,
Exponential,
};
// Analog properties for calibration
struct AnalogProperties {
// Anything below this value will be detected as zero
float deadzone{};
// Anyting above this values will be detected as one
float range{1.0f};
// Minimum value to be detected as active
float threshold{0.5f};
// Drift correction applied to the raw data
float offset{};
// Invert direction of the sensor data
bool inverted{};
};
// Single analog sensor data
struct AnalogStatus {
float value{};
float raw_value{};
AnalogProperties properties{};
};
// Button data
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
bool inverted{};
bool toggle{};
bool locked{};
};
// Internal battery data
using BatteryStatus = BatteryLevel;
// Analog and digital joystick data
struct StickStatus {
Common::UUID uuid{};
AnalogStatus x{};
AnalogStatus y{};
bool left{};
bool right{};
bool up{};
bool down{};
};
// Analog and digital trigger data
struct TriggerStatus {
Common::UUID uuid{};
AnalogStatus analog{};
ButtonStatus pressed{};
};
// 3D vector representing motion input
struct MotionSensor {
AnalogStatus x{};
AnalogStatus y{};
AnalogStatus z{};
};
// Motion data used to calculate controller orientation
struct MotionStatus {
// Gyroscope vector measurement in radians/s.
MotionSensor gyro{};
// Acceleration vector measurement in G force
MotionSensor accel{};
// Time since last measurement in microseconds
u64 delta_timestamp{};
// Request to update after reading the value
bool force_update{};
};
// Data of a single point on a touch screen
struct TouchStatus {
ButtonStatus pressed{};
AnalogStatus x{};
AnalogStatus y{};
int id{};
};
// Physical controller color in RGB format
struct BodyColorStatus {
u32 body{};
u32 buttons{};
};
// HD rumble data
struct VibrationStatus {
f32 low_amplitude{};
f32 low_frequency{};
f32 high_amplitude{};
f32 high_frequency{};
VibrationAmplificationType type;
};
// Physical controller LED pattern
struct LedStatus {
bool led_1{};
bool led_2{};
bool led_3{};
bool led_4{};
};
// List of buttons to be passed to Qt that can be translated
enum class ButtonNames {
Undefined,
Invalid,
// This will display the engine name instead of the button name
Engine,
// This will display the button by value instead of the button name
Value,
ButtonLeft,
ButtonRight,
ButtonDown,
ButtonUp,
TriggerZ,
TriggerR,
TriggerL,
ButtonA,
ButtonB,
ButtonX,
ButtonY,
ButtonStart,
// DS4 button names
L1,
L2,
L3,
R1,
R2,
R3,
Circle,
Cross,
Square,
Triangle,
Share,
Options,
};
// Callback data consisting of an input type and the equivalent data status
struct CallbackStatus {
InputType type{InputType::None};
ButtonStatus button_status{};
StickStatus stick_status{};
AnalogStatus analog_status{};
TriggerStatus trigger_status{};
MotionStatus motion_status{};
TouchStatus touch_status{};
BodyColorStatus color_status{};
BatteryStatus battery_status{};
VibrationStatus vibration_status{};
};
// Triggered once every input change
struct InputCallback {
std::function<void(CallbackStatus)> on_change;
};
/// An abstract class template for an input device (a button, an analog input, etc.).
class InputDevice {
public:
virtual ~InputDevice() = default;
// Request input device to update if necessary
virtual void SoftUpdate() {
return;
}
// Force input device to update data regardless of the current state
virtual void ForceUpdate() {
return;
}
// Sets the function to be triggered when input changes
void SetCallback(InputCallback callback_) {
callback = std::move(callback_);
}
// Triggers the function set in the callback
void TriggerOnChange(CallbackStatus status) {
if (callback.on_change) {
callback.on_change(status);
}
}
private:
InputCallback callback;
};
/// An abstract class template for an output device (rumble, LED pattern, polling mode).
class OutputDevice {
public:
virtual ~OutputDevice() = default;
virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {}
virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
return VibrationError::NotSupported;
}
virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
return PollingError::NotSupported;
}
};
/// An abstract class template for a factory that can create input devices.
template <typename InputDeviceType>
class Factory {
public:
virtual ~Factory() = default;
virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
};
namespace Impl {
template <typename InputDeviceType>
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
template <typename InputDeviceType>
struct FactoryList {
static FactoryListType<InputDeviceType> list;
};
template <typename InputDeviceType>
FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
} // namespace Impl
/**
* Registers an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory. Will be used to match the "engine" parameter when creating
* a device
* @param factory the factory object to register
*/
template <typename InputDeviceType>
void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
auto pair = std::make_pair(name, std::move(factory));
if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
LOG_ERROR(Input, "Factory '{}' already registered", name);
}
}
/**
* Unregisters an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory to unregister
*/
template <typename InputDeviceType>
void UnregisterFactory(const std::string& name) {
if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
LOG_ERROR(Input, "Factory '{}' not registered", name);
}
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param params a serialized ParamPackage string that contains all parameters for creating the
* device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
const Common::ParamPackage package(params);
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param A ParamPackage that contains all parameters for creating the device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
} // namespace Common::Input
|