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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <functional>
#include <string>
#include <vector>
#include "common/settings_common.h"
namespace Settings {
BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_, u32 specialization_,
BasicSetting* other_setting_)
: label{name}, category{category_}, id{linkage.count}, save{save_},
runtime_modifiable{runtime_modifiable_}, specialization{specialization_},
other_setting{other_setting_} {
linkage.by_key.insert({name, this});
linkage.by_category[category].push_back(this);
linkage.count++;
}
BasicSetting::~BasicSetting() = default;
std::string BasicSetting::ToStringGlobal() const {
return this->ToString();
}
bool BasicSetting::UsingGlobal() const {
return true;
}
void BasicSetting::SetGlobal(bool global) {}
bool BasicSetting::Save() const {
return save;
}
bool BasicSetting::RuntimeModfiable() const {
return runtime_modifiable;
}
Category BasicSetting::GetCategory() const {
return category;
}
u32 BasicSetting::Specialization() const {
return specialization;
}
BasicSetting* BasicSetting::PairedSetting() const {
return other_setting;
}
const std::string& BasicSetting::GetLabel() const {
return label;
}
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
Linkage::~Linkage() = default;
} // namespace Settings
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