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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/settings_input.h"
namespace Settings {
namespace NativeButton {
const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_lstick",
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
}};
}
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
}
namespace NativeVibration {
const std::array<const char*, NumVibrations> mapping = {{
"left_vibration_device",
"right_vibration_device",
}};
}
namespace NativeMotion {
const std::array<const char*, NumMotions> mapping = {{
"motionleft",
"motionright",
}};
}
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",
"right",
"middle",
"forward",
"back",
}};
}
} // namespace Settings
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