blob: 0cfd98be6ce2a0e37ec8e14b3fd3ba51ac15d2f9 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include <condition_variable>
#include <cstddef>
#include <mutex>
#include <thread>
namespace Common {
class Event {
public:
void Set() {
std::lock_guard lk{mutex};
if (!is_set) {
is_set = true;
condvar.notify_one();
}
}
void Wait() {
std::unique_lock lk{mutex};
condvar.wait(lk, [&] { return is_set; });
is_set = false;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock lk{mutex};
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
return false;
is_set = false;
return true;
}
void Reset() {
std::unique_lock lk{mutex};
// no other action required, since wait loops on the predicate and any lingering signal will
// get cleared on the first iteration
is_set = false;
}
private:
bool is_set = false;
std::condition_variable condvar;
std::mutex mutex;
};
class Barrier {
public:
explicit Barrier(std::size_t count_) : count(count_) {}
/// Blocks until all "count" threads have called Sync()
void Sync() {
std::unique_lock lk{mutex};
const std::size_t current_generation = generation;
if (++waiting == count) {
generation++;
waiting = 0;
condvar.notify_all();
} else {
condvar.wait(lk,
[this, current_generation] { return current_generation != generation; });
}
}
private:
std::condition_variable condvar;
std::mutex mutex;
std::size_t count;
std::size_t waiting = 0;
std::size_t generation = 0; // Incremented once each time the barrier is used
};
void SetCurrentThreadName(const char* name);
} // namespace Common
|