1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <deque>
#include <boost/range/algorithm_ext/erase.hpp>
namespace Common {
template<class T, unsigned int N>
struct ThreadQueueList {
// TODO(yuriks): If performance proves to be a problem, the std::deques can be replaced with
// (dynamically resizable) circular buffers to remove their overhead when
// inserting and popping.
typedef unsigned int Priority;
// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
static const Priority NUM_QUEUES = N;
ThreadQueueList() {
first = nullptr;
}
// Only for debugging, returns priority level.
Priority contains(const T& uid) {
for (Priority i = 0; i < NUM_QUEUES; ++i) {
Queue& cur = queues[i];
if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
return i;
}
}
return -1;
}
T get_first() {
Queue *cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
return cur->data.front();
}
cur = cur->next_nonempty;
}
return T();
}
T pop_first() {
Queue *cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
auto tmp = std::move(cur->data.front());
cur->data.pop_front();
return tmp;
}
cur = cur->next_nonempty;
}
return T();
}
T pop_first_better(Priority priority) {
Queue *cur = first;
Queue *stop = &queues[priority];
while (cur < stop) {
if (!cur->data.empty()) {
auto tmp = std::move(cur->data.front());
cur->data.pop_front();
return tmp;
}
cur = cur->next_nonempty;
}
return T();
}
void push_front(Priority priority, const T& thread_id) {
Queue *cur = &queues[priority];
cur->data.push_front(thread_id);
}
void push_back(Priority priority, const T& thread_id) {
Queue *cur = &queues[priority];
cur->data.push_back(thread_id);
}
void move(const T& thread_id, Priority old_priority, Priority new_priority) {
remove(old_priority, thread_id);
prepare(new_priority);
push_back(new_priority, thread_id);
}
void remove(Priority priority, const T& thread_id) {
Queue *cur = &queues[priority];
boost::remove_erase(cur->data, thread_id);
}
void rotate(Priority priority) {
Queue *cur = &queues[priority];
if (cur->data.size() > 1) {
cur->data.push_back(std::move(cur->data.front()));
cur->data.pop_front();
}
}
void clear() {
queues.fill(Queue());
first = nullptr;
}
bool empty(Priority priority) const {
const Queue *cur = &queues[priority];
return cur->data.empty();
}
void prepare(Priority priority) {
Queue* cur = &queues[priority];
if (cur->next_nonempty == UnlinkedTag())
link(priority);
}
private:
struct Queue {
// Points to the next active priority, skipping over ones that have never been used.
Queue* next_nonempty = UnlinkedTag();
// Double-ended queue of threads in this priority level
std::deque<T> data;
};
/// Special tag used to mark priority levels that have never been used.
static Queue* UnlinkedTag() {
return reinterpret_cast<Queue*>(1);
}
void link(Priority priority) {
Queue *cur = &queues[priority];
for (int i = priority - 1; i >= 0; --i) {
if (queues[i].next_nonempty != UnlinkedTag()) {
cur->next_nonempty = queues[i].next_nonempty;
queues[i].next_nonempty = cur;
return;
}
}
cur->next_nonempty = first;
first = cur;
}
// The first queue that's ever been used.
Queue* first;
// The priority level queues of thread ids.
std::array<Queue, NUM_QUEUES> queues;
};
} // namespace
|