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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include "core/hle/kernel/k_thread.h"
#include "core/loader/loader.h"
namespace Core {
std::optional<std::string> GetThreadName(const Kernel::KThread* thread);
std::string_view GetThreadWaitReason(const Kernel::KThread* thread);
std::string GetThreadState(const Kernel::KThread* thread);
Loader::AppLoader::Modules FindModules(Kernel::KProcess* process);
Kernel::KProcessAddress GetModuleEnd(const Kernel::KProcess* process, Kernel::KProcessAddress base);
Kernel::KProcessAddress FindMainModuleEntrypoint(Kernel::KProcess* process);
void InvalidateInstructionCacheRange(const Kernel::KProcess* process, u64 address, u64 size);
struct BacktraceEntry {
std::string module;
u64 address;
u64 original_address;
u64 offset;
std::string name;
};
std::vector<BacktraceEntry> GetBacktraceFromContext(Kernel::KProcess* process,
const Kernel::Svc::ThreadContext& ctx);
std::vector<BacktraceEntry> GetBacktrace(const Kernel::KThread* thread);
} // namespace Core
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