blob: 5e132cb5ad3d4e8b46436ecc16b1b3b5ab9377ca (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
class ARM_Interface;
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
struct ThreadContext {
u32 cpu_registers[13];
u32 sp;
u32 lr;
u32 pc;
u32 cpsr;
u32 fpu_registers[32];
u32 fpscr;
u32 fpexc;
// These are not part of native ThreadContext, but needed by emu
u32 mode;
};
extern ARM_Interface* g_app_core; ///< ARM11 application core
extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to update
* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
* requested (e.g. on a thread switch).
*/
void RunLoop(int tight_loop=1000);
/// Step the CPU one instruction
void SingleStep();
/// Halt the core
void Halt(const char *msg);
/// Kill the core
void Stop();
/// Initialize the core
int Init();
/// Shutdown the core
void Shutdown();
} // namespace
|