blob: 8eacf92dda509cbbd8e058bf4c98e504833f3c59 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <condition_variable>
#include <mutex>
#include "common/logging/log.h"
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/settings.h"
namespace Core {
CoreManager::CoreManager(System& system, std::size_t core_index)
: global_scheduler{system.GlobalScheduler()}, physical_core{system.Kernel().PhysicalCore(
core_index)},
core_timing{system.CoreTiming()}, core_index{core_index} {}
CoreManager::~CoreManager() = default;
void CoreManager::RunLoop(bool tight_loop) {
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
core_timing.Idle();
} else {
if (tight_loop) {
physical_core.Run();
} else {
physical_core.Step();
}
}
core_timing.Advance();
Reschedule();
}
void CoreManager::SingleStep() {
return RunLoop(false);
}
void CoreManager::PrepareReschedule() {
physical_core.Stop();
}
void CoreManager::Reschedule() {
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock(HLE::g_hle_lock);
global_scheduler.SelectThread(core_index);
physical_core.Scheduler().TryDoContextSwitch();
}
} // namespace Core
|