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#include "core/core.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/sm/sm.h"
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event =
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
});
}
void InterruptManager::InterruptGPU(const u32 event_index) {
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
}
} // namespace Core::Hardware
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