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// Copyright 2019 Yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Core::Timing {
struct EventType;
}
namespace Core::Hardware {
class InterruptManager {
public:
explicit InterruptManager(Core::System& system);
~InterruptManager();
void GPUInterruptSyncpt(u32 syncpoint_id, u32 value);
private:
Core::System& system;
Core::Timing::EventType* gpu_interrupt_event{};
};
} // namespace Core::Hardware
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