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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/thread.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
class AddressArbiter : public Object {
public:
std::string GetTypeName() const override { return "Arbiter"; }
std::string GetName() const override { return name; }
static Kernel::HandleType GetStaticHandleType() { return HandleType::AddressArbiter; }
Kernel::HandleType GetHandleType() const override { return HandleType::AddressArbiter; }
std::string name; ///< Name of address arbiter object (optional)
/**
* Wait for kernel object to synchronize
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
Result WaitSynchronization(bool* wait) override {
// TODO(bunnei): ImplementMe
ERROR_LOG(OSHLE, "(UNIMPLEMENTED)");
return 0;
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Arbitrate an address
Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
switch (type) {
// Signal thread(s) waiting for arbitrate address...
case ArbitrationType::Signal:
// Negative value means resume all threads
if (value < 0) {
ArbitrateAllThreads(handle, address);
} else {
// Resume first N threads
for(int i = 0; i < value; i++)
ArbitrateHighestPriorityThread(handle, address);
}
break;
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
Kernel::WaitCurrentThread(WAITTYPE_ARB, handle);
HLE::Reschedule(__func__);
}
break;
default:
ERROR_LOG(KERNEL, "unknown type=%d", type);
return -1;
}
return 0;
}
/// Create an address arbiter
AddressArbiter* CreateAddressArbiter(Handle& handle, const std::string& name) {
AddressArbiter* address_arbiter = new AddressArbiter;
handle = Kernel::g_object_pool.Create(address_arbiter);
address_arbiter->name = name;
return address_arbiter;
}
/// Create an address arbiter
Handle CreateAddressArbiter(const std::string& name) {
Handle handle;
CreateAddressArbiter(handle, name);
return handle;
}
} // namespace Kernel
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