summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/hle_ipc.h
blob: 09caa43dfbe95a8afa2f8c30b114f11a071d11df (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <memory>
#include <vector>
#include <boost/container/small_vector.hpp>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/server_session.h"

namespace Service {
class ServiceFrameworkBase;
}

namespace Kernel {

class Domain;
class HandleTable;
class HLERequestContext;
class Process;

/**
 * Interface implemented by HLE Session handlers.
 * This can be provided to a ServerSession in order to hook into several relevant events
 * (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
 */
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
public:
    virtual ~SessionRequestHandler() = default;

    /**
     * Handles a sync request from the emulated application.
     * @param server_session The ServerSession that was triggered for this sync request,
     * it should be used to differentiate which client (As in ClientSession) we're answering to.
     * TODO(Subv): Use a wrapper structure to hold all the information relevant to
     * this request (ServerSession, Originator thread, Translated command buffer, etc).
     * @returns ResultCode the result code of the translate operation.
     */
    virtual ResultCode HandleSyncRequest(Kernel::HLERequestContext& context) = 0;

    /**
     * Signals that a client has just connected to this HLE handler and keeps the
     * associated ServerSession alive for the duration of the connection.
     * @param server_session Owning pointer to the ServerSession associated with the connection.
     */
    void ClientConnected(SharedPtr<ServerSession> server_session);

    /**
     * Signals that a client has just disconnected from this HLE handler and releases the
     * associated ServerSession.
     * @param server_session ServerSession associated with the connection.
     */
    void ClientDisconnected(SharedPtr<ServerSession> server_session);

protected:
    /// List of sessions that are connected to this handler.
    /// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
    // for the duration of the connection.
    std::vector<SharedPtr<ServerSession>> connected_sessions;
};

/**
 * Class containing information about an in-flight IPC request being handled by an HLE service
 * implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
 * when possible use the APIs in this class to service the request.
 *
 * HLE handle protocol
 * ===================
 *
 * To avoid needing HLE services to keep a separate handle table, or having to directly modify the
 * requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
 * will decode the incoming handles into object pointers and insert a id in the buffer where the
 * handle would normally be. The service then calls GetIncomingHandle() with that id to get the
 * pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
 * service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
 *
 * The end result is similar to just giving services their own real handle tables, but since these
 * ids are local to a specific context, it avoids requiring services to manage handles for objects
 * across multiple calls and ensuring that unneeded handles are cleaned up.
 */
class HLERequestContext {
public:
    HLERequestContext(SharedPtr<Kernel::Domain> domain);
    HLERequestContext(SharedPtr<Kernel::ServerSession> session);
    ~HLERequestContext();

    /// Returns a pointer to the IPC command buffer for this request.
    u32* CommandBuffer() {
        return cmd_buf.data();
    }

    /**
     * Returns the domain through which this request was made.
     */
    const SharedPtr<Kernel::Domain>& Domain() const {
        return domain;
    }

    /**
     * Returns the session through which this request was made. This can be used as a map key to
     * access per-client data on services.
     */
    const SharedPtr<Kernel::ServerSession>& ServerSession() const {
        return server_session;
    }

    void ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming);

    /// Populates this context with data from the requesting process/thread.
    ResultCode PopulateFromIncomingCommandBuffer(u32_le* src_cmdbuf, Process& src_process,
                                                 HandleTable& src_table);
    /// Writes data from this context back to the requesting process/thread.
    ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process,
                                            HandleTable& dst_table);

    u32_le GetCommand() const {
        return command;
    }

    IPC::CommandType GetCommandType() const {
        return command_header->type;
    }

    unsigned GetDataPayloadOffset() const {
        return data_payload_offset;
    }

    const std::vector<IPC::BufferDescriptorX>& BufferDescriptorX() const {
        return buffer_x_desciptors;
    }

    const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorA() const {
        return buffer_a_desciptors;
    }

    const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorB() const {
        return buffer_b_desciptors;
    }

    const std::unique_ptr<IPC::DomainMessageHeader>& GetDomainMessageHeader() const {
        return domain_message_header;
    }

    bool IsDomain() const {
        return domain != nullptr;
    }

    template<typename T>
    SharedPtr<T> GetCopyObject(size_t index) {
        ASSERT(index < copy_objects.size());
        return DynamicObjectCast<T>(copy_objects[index]);
    }

    template<typename T>
    SharedPtr<T> GetMoveObject(size_t index) {
        ASSERT(index < move_objects.size());
        return DynamicObjectCast<T>(move_objects[index]);
    }

    void AddMoveObject(SharedPtr<Object> object) {
        move_objects.emplace_back(std::move(object));
    }

    void AddCopyObject(SharedPtr<Object> object) {
        copy_objects.emplace_back(std::move(object));
    }

    void AddDomainObject(std::shared_ptr<SessionRequestHandler> object) {
        domain_objects.emplace_back(std::move(object));
    }

private:
    std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
    SharedPtr<Kernel::Domain> domain;
    SharedPtr<Kernel::ServerSession> server_session;
    // TODO(yuriks): Check common usage of this and optimize size accordingly
    boost::container::small_vector<SharedPtr<Object>, 8> move_objects;
    boost::container::small_vector<SharedPtr<Object>, 8> copy_objects;
    boost::container::small_vector<std::shared_ptr<SessionRequestHandler>, 8> domain_objects;

    std::unique_ptr<IPC::CommandHeader> command_header;
    std::unique_ptr<IPC::HandleDescriptorHeader> handle_descriptor_header;
    std::unique_ptr<IPC::DataPayloadHeader> data_payload_header;
    std::unique_ptr<IPC::DomainMessageHeader> domain_message_header;
    std::vector<IPC::BufferDescriptorX> buffer_x_desciptors;
    std::vector<IPC::BufferDescriptorABW> buffer_a_desciptors;
    std::vector<IPC::BufferDescriptorABW> buffer_b_desciptors;
    std::vector<IPC::BufferDescriptorABW> buffer_w_desciptors;

    unsigned data_payload_offset{};
    u32_le command{};
};

} // namespace Kernel