summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/k_scheduler_lock.h
blob: d46f5fc0406137f0967f75670cbb09593a983f7a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.

#pragma once

#include "common/assert.h"
#include "common/spin_lock.h"
#include "core/hardware_properties.h"

namespace Kernel {

class KernelCore;

template <typename SchedulerType>
class KAbstractSchedulerLock {
private:
    KernelCore& kernel;
    Common::SpinLock spin_lock;
    s32 lock_count;
    Core::EmuThreadHandle owner_thread;

public:
    KAbstractSchedulerLock(KernelCore& kernel)
        : kernel{kernel}, spin_lock(), lock_count(0),
          owner_thread(Core::EmuThreadHandle::InvalidHandle()) {}

    bool IsLockedByCurrentThread() const {
        return this->owner_thread == kernel.GetCurrentEmuThreadID();
    }

    void Lock() {
        if (this->IsLockedByCurrentThread()) {
            /* If we already own the lock, we can just increment the count. */
            ASSERT(this->lock_count > 0);
            this->lock_count++;
        } else {
            /* Otherwise, we want to disable scheduling and acquire the spinlock. */
            SchedulerType::DisableScheduling(kernel);
            this->spin_lock.lock();

            /* For debug, ensure that our state is valid. */
            ASSERT(this->lock_count == 0);
            ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle());

            /* Increment count, take ownership. */
            this->lock_count = 1;
            this->owner_thread = kernel.GetCurrentEmuThreadID();
        }
    }

    void Unlock() {
        ASSERT(this->IsLockedByCurrentThread());
        ASSERT(this->lock_count > 0);

        /* Release an instance of the lock. */
        if ((--this->lock_count) == 0) {
            /* We're no longer going to hold the lock. Take note of what cores need scheduling. */
            const u64 cores_needing_scheduling =
                SchedulerType::UpdateHighestPriorityThreads(kernel);
            Core::EmuThreadHandle leaving_thread = owner_thread;

            /* Note that we no longer hold the lock, and unlock the spinlock. */
            this->owner_thread = Core::EmuThreadHandle::InvalidHandle();
            this->spin_lock.unlock();

            /* Enable scheduling, and perform a rescheduling operation. */
            SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread);
        }
    }
};

} // namespace Kernel