summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/svc/svc_port.cpp
blob: 9a22dadaf7507739d5ef3fc0a961f35d9ae0e6e7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_light_client_session.h"
#include "core/hle/kernel/k_object_name.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"

namespace Kernel::Svc {

Result ConnectToNamedPort(Core::System& system, Handle* out, u64 user_name) {
    // Copy the provided name from user memory to kernel memory.
    auto string_name =
        GetCurrentMemory(system.Kernel()).ReadCString(user_name, KObjectName::NameLengthMax);

    std::array<char, KObjectName::NameLengthMax> name{};
    std::strncpy(name.data(), string_name.c_str(), KObjectName::NameLengthMax - 1);

    // Validate that the name is valid.
    R_UNLESS(name[sizeof(name) - 1] == '\x00', ResultOutOfRange);

    // Get the current handle table.
    auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();

    // Find the client port.
    auto port = KObjectName::Find<KClientPort>(system.Kernel(), name.data());
    R_UNLESS(port.IsNotNull(), ResultNotFound);

    // Reserve a handle for the port.
    // NOTE: Nintendo really does write directly to the output handle here.
    R_TRY(handle_table.Reserve(out));
    ON_RESULT_FAILURE {
        handle_table.Unreserve(*out);
    };

    // Create a session.
    KClientSession* session;
    R_TRY(port->CreateSession(std::addressof(session)));

    // Register the session in the table, close the extra reference.
    handle_table.Register(*out, session);
    session->Close();

    // We succeeded.
    R_SUCCEED();
}

Result CreatePort(Core::System& system, Handle* out_server, Handle* out_client,
                  int32_t max_sessions, bool is_light, uint64_t name) {
    auto& kernel = system.Kernel();

    // Ensure max sessions is valid.
    R_UNLESS(max_sessions > 0, ResultOutOfRange);

    // Get the current handle table.
    auto& handle_table = GetCurrentProcess(kernel).GetHandleTable();

    // Create a new port.
    KPort* port = KPort::Create(kernel);
    R_UNLESS(port != nullptr, ResultOutOfResource);

    // Initialize the port.
    port->Initialize(max_sessions, is_light, name);

    // Ensure that we clean up the port (and its only references are handle table) on function end.
    SCOPE_EXIT {
        port->GetServerPort().Close();
        port->GetClientPort().Close();
    };

    // Register the port.
    KPort::Register(kernel, port);

    // Add the client to the handle table.
    R_TRY(handle_table.Add(out_client, std::addressof(port->GetClientPort())));

    // Ensure that we maintain a clean handle state on exit.
    ON_RESULT_FAILURE {
        handle_table.Remove(*out_client);
    };

    // Add the server to the handle table.
    R_RETURN(handle_table.Add(out_server, std::addressof(port->GetServerPort())));
}

Result ConnectToPort(Core::System& system, Handle* out, Handle port) {
    // Get the current handle table.
    auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();

    // Get the client port.
    KScopedAutoObject client_port = handle_table.GetObject<KClientPort>(port);
    R_UNLESS(client_port.IsNotNull(), ResultInvalidHandle);

    // Reserve a handle for the port.
    // NOTE: Nintendo really does write directly to the output handle here.
    R_TRY(handle_table.Reserve(out));
    ON_RESULT_FAILURE {
        handle_table.Unreserve(*out);
    };

    // Create the session.
    KAutoObject* session;
    if (client_port->IsLight()) {
        R_TRY(client_port->CreateLightSession(
            reinterpret_cast<KLightClientSession**>(std::addressof(session))));
    } else {
        R_TRY(client_port->CreateSession(
            reinterpret_cast<KClientSession**>(std::addressof(session))));
    }

    // Register the session.
    handle_table.Register(*out, session);
    session->Close();

    // We succeeded.
    R_SUCCEED();
}

Result ManageNamedPort(Core::System& system, Handle* out_server_handle, uint64_t user_name,
                       int32_t max_sessions) {
    // Copy the provided name from user memory to kernel memory.
    auto string_name =
        GetCurrentMemory(system.Kernel()).ReadCString(user_name, KObjectName::NameLengthMax);

    // Copy the provided name from user memory to kernel memory.
    std::array<char, KObjectName::NameLengthMax> name{};
    std::strncpy(name.data(), string_name.c_str(), KObjectName::NameLengthMax - 1);

    // Validate that sessions and name are valid.
    R_UNLESS(max_sessions >= 0, ResultOutOfRange);
    R_UNLESS(name[sizeof(name) - 1] == '\x00', ResultOutOfRange);

    if (max_sessions > 0) {
        // Get the current handle table.
        auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();

        // Create a new port.
        KPort* port = KPort::Create(system.Kernel());
        R_UNLESS(port != nullptr, ResultOutOfResource);

        // Initialize the new port.
        port->Initialize(max_sessions, false, 0);

        // Register the port.
        KPort::Register(system.Kernel(), port);

        // Ensure that our only reference to the port is in the handle table when we're done.
        SCOPE_EXIT {
            port->GetClientPort().Close();
            port->GetServerPort().Close();
        };

        // Register the handle in the table.
        R_TRY(handle_table.Add(out_server_handle, std::addressof(port->GetServerPort())));
        ON_RESULT_FAILURE {
            handle_table.Remove(*out_server_handle);
        };

        // Create a new object name.
        R_TRY(KObjectName::NewFromName(system.Kernel(), std::addressof(port->GetClientPort()),
                                       name.data()));
    } else /* if (max_sessions == 0) */ {
        // Ensure that this else case is correct.
        ASSERT(max_sessions == 0);

        // If we're closing, there's no server handle.
        *out_server_handle = InvalidHandle;

        // Delete the object.
        R_TRY(KObjectName::Delete<KClientPort>(system.Kernel(), name.data()));
    }

    R_SUCCEED();
}

Result ConnectToNamedPort64(Core::System& system, Handle* out_handle, uint64_t name) {
    R_RETURN(ConnectToNamedPort(system, out_handle, name));
}

Result CreatePort64(Core::System& system, Handle* out_server_handle, Handle* out_client_handle,
                    int32_t max_sessions, bool is_light, uint64_t name) {
    R_RETURN(
        CreatePort(system, out_server_handle, out_client_handle, max_sessions, is_light, name));
}

Result ManageNamedPort64(Core::System& system, Handle* out_server_handle, uint64_t name,
                         int32_t max_sessions) {
    R_RETURN(ManageNamedPort(system, out_server_handle, name, max_sessions));
}

Result ConnectToPort64(Core::System& system, Handle* out_handle, Handle port) {
    R_RETURN(ConnectToPort(system, out_handle, port));
}

Result ConnectToNamedPort64From32(Core::System& system, Handle* out_handle, uint32_t name) {
    R_RETURN(ConnectToNamedPort(system, out_handle, name));
}

Result CreatePort64From32(Core::System& system, Handle* out_server_handle,
                          Handle* out_client_handle, int32_t max_sessions, bool is_light,
                          uint32_t name) {
    R_RETURN(
        CreatePort(system, out_server_handle, out_client_handle, max_sessions, is_light, name));
}

Result ManageNamedPort64From32(Core::System& system, Handle* out_server_handle, uint32_t name,
                               int32_t max_sessions) {
    R_RETURN(ManageNamedPort(system, out_server_handle, name, max_sessions));
}

Result ConnectToPort64From32(Core::System& system, Handle* out_handle, Handle port) {
    R_RETURN(ConnectToPort(system, out_handle, port));
}

} // namespace Kernel::Svc