summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service/acc/profile_manager.cpp
blob: 683f44e27deeda51986c664efe0e6279d1ae0ea4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include <cstring>
#include <random>

#include <fmt/format.h>

#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/polyfill_ranges.h"
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"

namespace Service::Account {

namespace FS = Common::FS;
using Common::UUID;

struct UserRaw {
    UUID uuid{};
    UUID uuid2{};
    u64 timestamp{};
    ProfileUsername username{};
    UserData extra_data{};
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");

struct ProfileDataRaw {
    INSERT_PADDING_BYTES(0x10);
    std::array<UserRaw, MAX_USERS> users{};
};
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");

// TODO(ogniK): Get actual error codes
constexpr Result ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
constexpr Result ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
constexpr Result ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);

constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";

ProfileManager::ProfileManager() {
    ParseUserSaveFile();

    // Create an user if none are present
    if (user_count == 0) {
        CreateNewUser(UUID::MakeRandom(), "yuzu");
        WriteUserSaveFile();
    }

    auto current =
        std::clamp<int>(static_cast<s32>(Settings::values.current_user), 0, MAX_USERS - 1);

    // If user index don't exist. Load the first user and change the active user
    if (!UserExistsIndex(current)) {
        current = 0;
        Settings::values.current_user = 0;
    }

    OpenUser(*GetUser(current));
}

ProfileManager::~ProfileManager() = default;

/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
/// internal management of the users profiles
std::optional<std::size_t> ProfileManager::AddToProfiles(const ProfileInfo& profile) {
    if (user_count >= MAX_USERS) {
        return std::nullopt;
    }
    profiles[user_count] = profile;
    return user_count++;
}

/// Deletes a specific profile based on it's profile index
bool ProfileManager::RemoveProfileAtIndex(std::size_t index) {
    if (index >= MAX_USERS || index >= user_count) {
        return false;
    }
    if (index < user_count - 1) {
        std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
    }
    profiles.back() = {};
    user_count--;
    return true;
}

/// Helper function to register a user to the system
Result ProfileManager::AddUser(const ProfileInfo& user) {
    if (!AddToProfiles(user)) {
        return ERROR_TOO_MANY_USERS;
    }
    return ResultSuccess;
}

/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
Result ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
    if (user_count == MAX_USERS) {
        return ERROR_TOO_MANY_USERS;
    }
    if (uuid.IsInvalid()) {
        return ERROR_ARGUMENT_IS_NULL;
    }
    if (username[0] == 0x0) {
        return ERROR_ARGUMENT_IS_NULL;
    }
    if (std::any_of(profiles.begin(), profiles.end(),
                    [&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
        return ERROR_USER_ALREADY_EXISTS;
    }

    is_save_needed = true;

    return AddUser({
        .user_uuid = uuid,
        .username = username,
        .creation_time = 0,
        .data = {},
        .is_open = false,
    });
}

/// Creates a new user on the system. This function allows a much simpler method of registration
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
Result ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
    ProfileUsername username_output{};

    if (username.size() > username_output.size()) {
        std::copy_n(username.begin(), username_output.size(), username_output.begin());
    } else {
        std::copy(username.begin(), username.end(), username_output.begin());
    }
    return CreateNewUser(uuid, username_output);
}

std::optional<UUID> ProfileManager::GetUser(std::size_t index) const {
    if (index >= MAX_USERS) {
        return std::nullopt;
    }

    return profiles[index].user_uuid;
}

/// Returns a users profile index based on their user id.
std::optional<std::size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
    if (uuid.IsInvalid()) {
        return std::nullopt;
    }

    const auto iter = std::find_if(profiles.begin(), profiles.end(),
                                   [&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
    if (iter == profiles.end()) {
        return std::nullopt;
    }

    return static_cast<std::size_t>(std::distance(profiles.begin(), iter));
}

/// Returns a users profile index based on their profile
std::optional<std::size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const {
    return GetUserIndex(user.user_uuid);
}

/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const {
    if (!index || index >= MAX_USERS) {
        return false;
    }
    const auto& prof_info = profiles[*index];
    profile.user_uuid = prof_info.user_uuid;
    profile.username = prof_info.username;
    profile.timestamp = prof_info.creation_time;
    return true;
}

/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
    const auto idx = GetUserIndex(uuid);
    return GetProfileBase(idx, profile);
}

/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const {
    return GetProfileBase(user.user_uuid, profile);
}

/// Returns the current user count on the system. We keep a variable which tracks the count so we
/// don't have to loop the internal profile array every call.

std::size_t ProfileManager::GetUserCount() const {
    return user_count;
}

/// Lists the current "opened" users on the system. Users are typically not open until they sign
/// into something or pick a profile. As of right now users should all be open until qlaunch is
/// booting

std::size_t ProfileManager::GetOpenUserCount() const {
    return std::count_if(profiles.begin(), profiles.end(),
                         [](const ProfileInfo& p) { return p.is_open; });
}

/// Checks if a user id exists in our profile manager
bool ProfileManager::UserExists(UUID uuid) const {
    return GetUserIndex(uuid).has_value();
}

bool ProfileManager::UserExistsIndex(std::size_t index) const {
    if (index >= MAX_USERS) {
        return false;
    }
    return profiles[index].user_uuid.IsValid();
}

/// Opens a specific user
void ProfileManager::OpenUser(UUID uuid) {
    const auto idx = GetUserIndex(uuid);
    if (!idx) {
        return;
    }

    profiles[*idx].is_open = true;
    last_opened_user = uuid;
}

/// Closes a specific user
void ProfileManager::CloseUser(UUID uuid) {
    const auto idx = GetUserIndex(uuid);
    if (!idx) {
        return;
    }

    profiles[*idx].is_open = false;
}

/// Gets all valid user ids on the system
UserIDArray ProfileManager::GetAllUsers() const {
    UserIDArray output{};
    std::ranges::transform(profiles, output.begin(),
                           [](const ProfileInfo& p) { return p.user_uuid; });
    return output;
}

/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
UserIDArray ProfileManager::GetOpenUsers() const {
    UserIDArray output{};
    std::ranges::transform(profiles, output.begin(), [](const ProfileInfo& p) {
        if (p.is_open)
            return p.user_uuid;
        return Common::InvalidUUID;
    });
    std::stable_partition(output.begin(), output.end(),
                          [](const UUID& uuid) { return uuid.IsValid(); });
    return output;
}

/// Returns the last user which was opened
UUID ProfileManager::GetLastOpenedUser() const {
    return last_opened_user;
}

/// Gets the list of stored opened users.
UserIDArray ProfileManager::GetStoredOpenedUsers() const {
    UserIDArray output{};
    std::ranges::transform(stored_opened_profiles, output.begin(), [](const ProfileInfo& p) {
        if (p.is_open)
            return p.user_uuid;
        return Common::InvalidUUID;
    });
    std::stable_partition(output.begin(), output.end(),
                          [](const UUID& uuid) { return uuid.IsValid(); });
    return output;
}

/// Captures the opened users, which can be queried across process launches with
/// ListOpenContextStoredUsers.
void ProfileManager::StoreOpenedUsers() {
    size_t profile_index{};
    stored_opened_profiles = {};
    std::for_each(profiles.begin(), profiles.end(), [&](const auto& profile) {
        if (profile.is_open) {
            stored_opened_profiles[profile_index++] = profile;
        }
    });
}

/// Return the users profile base and the unknown arbitrary data.
bool ProfileManager::GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
                                           UserData& data) const {
    if (GetProfileBase(index, profile)) {
        data = profiles[*index].data;
        return true;
    }
    return false;
}

/// Return the users profile base and the unknown arbitrary data.
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, UserData& data) const {
    const auto idx = GetUserIndex(uuid);
    return GetProfileBaseAndData(idx, profile, data);
}

/// Return the users profile base and the unknown arbitrary data.
bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
                                           UserData& data) const {
    return GetProfileBaseAndData(user.user_uuid, profile, data);
}

/// Returns if the system is allowing user registrations or not
bool ProfileManager::CanSystemRegisterUser() const {
    return false; // TODO(ogniK): Games shouldn't have
                  // access to user registration, when we
    // emulate qlaunch. Update this to dynamically change.
}

bool ProfileManager::RemoveUser(UUID uuid) {
    const auto index = GetUserIndex(uuid);
    if (!index) {
        return false;
    }

    profiles[*index] = ProfileInfo{};
    std::stable_partition(profiles.begin(), profiles.end(),
                          [](const ProfileInfo& profile) { return profile.user_uuid.IsValid(); });

    is_save_needed = true;

    return true;
}

bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
    const auto index = GetUserIndex(uuid);
    if (!index || profile_new.user_uuid.IsInvalid()) {
        return false;
    }

    auto& profile = profiles[*index];
    profile.user_uuid = profile_new.user_uuid;
    profile.username = profile_new.username;
    profile.creation_time = profile_new.timestamp;

    is_save_needed = true;

    return true;
}

bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& profile_new,
                                           const UserData& data_new) {
    const auto index = GetUserIndex(uuid);
    if (index.has_value() && SetProfileBase(uuid, profile_new)) {
        profiles[*index].data = data_new;
        is_save_needed = true;
        return true;
    }

    return false;
}

void ProfileManager::ParseUserSaveFile() {
    const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
                         "profiles.dat");
    const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);

    if (!save.IsOpen()) {
        LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
                                 "user 'yuzu' with random UUID.");
        return;
    }

    ProfileDataRaw data;
    if (!save.ReadObject(data)) {
        LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
                                 "'yuzu' with random UUID.");
        return;
    }

    for (const auto& user : data.users) {
        if (user.uuid.IsInvalid()) {
            continue;
        }

        AddUser({
            .user_uuid = user.uuid,
            .username = user.username,
            .creation_time = user.timestamp,
            .data = user.extra_data,
            .is_open = false,
        });
    }

    std::stable_partition(profiles.begin(), profiles.end(),
                          [](const ProfileInfo& profile) { return profile.user_uuid.IsValid(); });
}

void ProfileManager::WriteUserSaveFile() {
    if (!is_save_needed) {
        return;
    }

    ProfileDataRaw raw{};

    for (std::size_t i = 0; i < MAX_USERS; ++i) {
        raw.users[i] = {
            .uuid = profiles[i].user_uuid,
            .uuid2 = profiles[i].user_uuid,
            .timestamp = profiles[i].creation_time,
            .username = profiles[i].username,
            .extra_data = profiles[i].data,
        };
    }

    const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
    if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
        return;
    }

    const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
                         "profiles.dat");

    if (!FS::CreateParentDirs(save_path)) {
        LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
                                 "nand/system/save/8000000000000010/su/avators to mitigate this "
                                 "issue.");
        return;
    }

    FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile);

    if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) {
        LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
                                 "made in current session will be saved.");
        return;
    }

    is_save_needed = false;
}

}; // namespace Service::Account