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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Audio {
class AudCtl final : public ServiceFramework<AudCtl> {
public:
explicit AudCtl(Core::System& system_);
~AudCtl() override;
private:
void GetTargetVolumeMin(Kernel::HLERequestContext& ctx);
void GetTargetVolumeMax(Kernel::HLERequestContext& ctx);
};
} // namespace Service::Audio
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